summaryrefslogtreecommitdiffstats
path: root/macosx/HBQueueController.m
blob: fb7ff6385b110258caf38d27bcf750751b8c0994 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413

/* HBQueueController

    This file is part of the HandBrake source code.
    Homepage: <http://handbrake.fr/>.
    It may be used under the terms of the GNU General Public License. */

#import "HBQueueController.h"

#import "HBCore.h"
#import "HBController.h"
#import "HBAppDelegate.h"
#import "HBOutputPanelController.h"

#import "HBQueueOutlineView.h"
#import "HBUtilities.h"

#import "HBJob.h"
#import "HBJob+UIAdditions.h"

#import "HBDistributedArray.h"

#import "HBDockTile.h"

// Pasteboard type for or drag operations
#define DragDropSimplePboardType    @"HBQueueCustomOutlineViewPboardType"

// DockTile update freqency in total percent increment
#define dockTileUpdateFrequency     0.1f

#define HB_ROW_HEIGHT_TITLE_ONLY    17.0

@interface HBQueueController () <HBQueueOutlineViewDelegate>

@property (nonatomic, readonly) HBDockTile *dockTile;
@property (nonatomic, readwrite) double dockIconProgress;

@property (assign) IBOutlet NSTextField *progressTextField;
@property (assign) IBOutlet NSTextField *countTextField;
@property (assign) IBOutlet HBQueueOutlineView *outlineView;

@property (nonatomic, readonly) NSMutableDictionary *descriptions;

@property (nonatomic, readonly) HBDistributedArray *jobs;
@property (nonatomic, retain)   HBJob *currentJob;

@property (nonatomic, readwrite) BOOL stop;

@property (nonatomic, readwrite) NSUInteger pendingItemsCount;
@property (nonatomic, readwrite) NSUInteger workingItemsCount;

@property (nonatomic, retain) NSArray *dragNodesArray;

@end

@implementation HBQueueController

- (instancetype)init
{
    if (self = [super initWithWindowNibName:@"Queue"])
    {
        // NSWindowController likes to lazily load its window nib. Since this
        // controller tries to touch the outlets before accessing the window, we
        // need to force it to load immadiately by invoking its accessor.
        //
        // If/when we switch to using bindings, this can probably go away.
        [self window];

        _descriptions = [[NSMutableDictionary alloc] init];

        // Workaround to avoid a bug in Snow Leopard
        // we can switch back to [[NSApplication sharedApplication] applicationIconImage]
        // when we won't support it anymore.
        NSImage *appIcon = [NSImage imageNamed:@"HandBrake"];
        [appIcon setSize:NSMakeSize(1024, 1024)];

        // Load the dockTile and instiante initial text fields
        _dockTile = [[HBDockTile alloc] initWithDockTile:[[NSApplication sharedApplication] dockTile]
                                                  image:appIcon];

        int loggingLevel = [[[NSUserDefaults standardUserDefaults] objectForKey:@"LoggingLevel"] intValue];

        // Init a separate instance of libhb for the queue
        _core = [[HBCore alloc] initWithLoggingLevel:loggingLevel];
        _core.name = @"QueueCore";

        [self loadQueueFile];
    }

    return self;
}

- (void)dealloc
{
    // clear the delegate so that windowWillClose is not attempted
    if ([[self window] delegate] == self)
        [[self window] setDelegate:nil];

    [[NSNotificationCenter defaultCenter] removeObserver:self];

    [_core release];
    [_jobs release];
    [_currentJob release];

    [_dockTile release];
    [_descriptions release];
    [_dragNodesArray release];

    [super dealloc];
}

- (void)windowDidLoad
{
    // lets setup our queue list outline view for drag and drop here
    [self.outlineView registerForDraggedTypes:@[DragDropSimplePboardType]];
    [self.outlineView setDraggingSourceOperationMask:NSDragOperationEvery forLocal:YES];
    [self.outlineView setVerticalMotionCanBeginDrag:YES];

    // Don't allow autoresizing of main column, else the "delete" column will get
    // pushed out of view.
    [self.outlineView setAutoresizesOutlineColumn: NO];
}

- (void)windowWillClose:(NSNotification *)aNotification
{
    [[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"QueueWindowIsOpen"];
}

/**
 * Displays and brings the queue window to the front
 */
- (IBAction)showWindow:(id)sender
{
    [super showWindow:sender];
    [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"QueueWindowIsOpen"];
}

#pragma mark Toolbar

- (BOOL)validateMenuItem:(NSMenuItem *)menuItem
{
    SEL action = menuItem.action;

    if (action == @selector(rip:))
    {
        if (self.core.state == HBStateIdle)
        {
            menuItem.title = NSLocalizedString(@"Start Encoding", nil);
            menuItem.keyEquivalent = @"s";

            return (self.pendingItemsCount > 0);
        }
        else if (self.core.state != HBStateIdle)
        {
            menuItem.title = NSLocalizedString(@"Stop Encoding", nil);
            menuItem.keyEquivalent = @".";

            return self.core.state != HBStateScanning;
        }
    }

    if (action == @selector(pause:))
    {
        if (self.core.state != HBStatePaused)
        {
            menuItem.title = NSLocalizedString(@"Pause Encoding", nil);
        }
        else
        {
            menuItem.title = NSLocalizedString(@"Resume Encoding", nil);
        }

        return (self.core.state == HBStateWorking || self.core.state == HBStatePaused);
    }

    if (action == @selector(editSelectedQueueItem:) ||
        action == @selector(removeSelectedQueueItem:) ||
        action == @selector(revealSelectedQueueItem:))
    {
        return (self.outlineView.selectedRow != -1 || self.outlineView.clickedRow != -1);
    }

    return YES;
}

- (BOOL)validateToolbarItem:(NSToolbarItem *)theItem
{
    SEL action = theItem.action;
    HBState s = self.core.state;

    if (action == @selector(toggleStartCancel:))
    {
        if ((s == HBStateScanning) || (s == HBStatePaused) || (s == HBStateWorking) || (s == HBStateMuxing))
        {
            theItem.image = [NSImage imageNamed:@"stopencode"];
            theItem.label = NSLocalizedString(@"Stop", @"");
            theItem.toolTip = NSLocalizedString(@"Stop Encoding", @"");
            return s != HBStateScanning;
        }
        else
        {
            theItem.image = [NSImage imageNamed:@"encode"];
            theItem.label = NSLocalizedString(@"Start", @"");
            theItem.toolTip = NSLocalizedString(@"Start Encoding", @"");
            return (self.pendingItemsCount > 0);
        }
    }

    if (action == @selector(togglePauseResume:))
    {
        if (s == HBStatePaused)
        {
            theItem.image = [NSImage imageNamed:@"encode"];
            theItem.label = NSLocalizedString(@"Resume", @"");
            theItem.toolTip = NSLocalizedString(@"Resume Encoding", @"");
            return YES;
        }
        else
        {
            theItem.image = [NSImage imageNamed:@"pauseencode"];
            theItem.label = NSLocalizedString(@"Pause", @"");
            theItem.toolTip = NSLocalizedString(@"Pause Encoding", @"");
            return (s == HBStateWorking || s == HBStateMuxing);
        }
    }

    return NO;
}

#pragma mark -
#pragma mark Queue File

- (void)reloadQueue
{
    [self getQueueStats];
    [self.outlineView reloadData];
}

- (void)loadQueueFile
{
    NSURL *queueURL = [NSURL fileURLWithPath:[[HBUtilities appSupportPath] stringByAppendingPathComponent:@"Queue/Queue.hbqueue"]];
    _jobs = [[HBDistributedArray alloc] initWithURL:queueURL];

    [self reloadQueue];

    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(reloadQueue) name:HBDistributedArrayChanged object:_jobs];
}

- (void)addJob:(HBJob *)item
{
    [self.jobs beginTransaction];
    [self.jobs addObject:item];
    [self.jobs commit];

    [self reloadQueue];
}

- (void)addJobsFromArray:(NSArray *)items;
{
    [self.jobs beginTransaction];
    [self.jobs addObjectsFromArray:items];
    [self.jobs commit];

    [self reloadQueue];
}

- (BOOL)jobExistAtURL:(NSURL *)url
{
    for (HBJob *item in self.jobs)
    {
        if ([item.destURL isEqualTo:url])
        {
            return YES;
        }
    }
    return NO;
}

- (void)removeQueueItemAtIndex:(NSUInteger)index
{
    [self.jobs beginTransaction];
    if (self.jobs.count > index)
    {
        [self.jobs removeObjectAtIndex:index];
    }
    [self.jobs commit];

    [self reloadQueue];
}

/**
 *  Updates the queue status label.
 */
- (void)getQueueStats
{
    // lets get the stats on the status of the queue array
    NSUInteger pendingCount = 0;
    NSUInteger workingCount = 0;

    for (HBJob *job in self.jobs)
    {
        if (job.state == HBJobStateWorking) // being encoded
        {
            workingCount++;
        }
        if (job.state == HBJobStateReady) // pending
        {
            pendingCount++;
        }
    }

    NSString *string;
    if (pendingCount == 0)
    {
        string = NSLocalizedString(@"No encode pending", @"");
    }
    else if (pendingCount == 1)
    {
        string = [NSString stringWithFormat: NSLocalizedString(@"%d encode pending", @""), pendingCount];
    }
    else
    {
        string = [NSString stringWithFormat: NSLocalizedString(@"%d encodes pending", @""), pendingCount];
    }

    self.countTextField.stringValue = string;
    [self.controller setQueueState:string];

    self.pendingItemsCount = pendingCount;
    self.workingItemsCount = workingCount;
}

- (NSUInteger)count
{
    return self.jobs.count;
}

/**
 * Used to get the next pending queue item and return it if found
 */
- (HBJob *)getNextPendingQueueItem
{
    for (HBJob *job in self.jobs)
    {
        if (job.state == HBJobStateReady)
        {
            return job;
        }
    }
    return nil;
}

/**
 * This method will set any item marked as encoding back to pending
 * currently used right after a queue reload
 */
- (void)setEncodingJobsAsPending
{
    [self.jobs beginTransaction];
    for (HBJob *job in self.jobs)
    {
        // We want to keep any queue item that is pending or was previously being encoded
        if (job.state == HBJobStateWorking)
        {
            job.state = HBJobStateReady;
        }
    }
    [self.jobs commit];

    [self reloadQueue];
}

/**
 * This method will clear the queue of any encodes that are not still pending
 * this includes both successfully completed encodes as well as cancelled encodes
 */
- (void)clearEncodedJobs
{
    [self.jobs beginTransaction];
    [self removeItemsUsingBlock:^BOOL(HBJob *item) {
        return (item.state == HBJobStateCompleted || item.state == HBJobStateCanceled);
    }];
    [self.jobs commit];
    [self reloadQueue];
}

/**
 * This method will clear the queue of all encodes. effectively creating an empty queue
 */
- (void)removeAllJobs
{
    [self.jobs beginTransaction];
    [self.jobs removeAllObjects];
    [self.jobs commit];

    [self reloadQueue];
}

- (void)removeItemsUsingBlock:(BOOL (^)(HBJob *item))predicate
{
    NSMutableArray *itemsToRemove = [NSMutableArray array];
    for (HBJob *item in self.jobs)
    {
        if (predicate(item))
        {
            [itemsToRemove addObject:item];
        }
    }
    [self.jobs removeObjectsInArray:itemsToRemove];
}

/**
 * this is actually called from the queue controller to modify the queue array and return it back to the queue controller
 */
- (void)moveObjectsInQueueArray:(NSMutableArray *)array fromIndexes:(NSIndexSet *)indexSet toIndex:(NSUInteger)insertIndex
{
    [self.jobs beginTransaction];

    NSUInteger index = [indexSet lastIndex];
    NSUInteger aboveInsertIndexCount = 0;

    NSUInteger removeIndex;

    if (index >= insertIndex)
    {
        removeIndex = index + aboveInsertIndexCount;
        aboveInsertIndexCount++;
    }
    else
    {
        removeIndex = index;
        insertIndex--;
    }

    id object = [self.jobs[removeIndex] retain];
    [self.jobs removeObjectAtIndex:removeIndex];
    [self.jobs insertObject:object atIndex:insertIndex];
    [object release];

    // We save all of the Queue data here
    // and it also gets sent back to the queue controller
    [self.jobs commit];
    [self reloadQueue];
}

#pragma mark -
#pragma mark Queue Job Processing

/**
 *  Starts the queue
 */
- (void)encodeNextQueueItem
{
    // Check to see if there are any more pending items in the queue
    HBJob *nextJob = [self getNextPendingQueueItem];

    // If we still have more pending items in our queue, lets go to the next one
    if (nextJob)
    {
        self.currentJob = nextJob;
        // now we mark the queue item as working so another instance can not come along and try to scan it while we are scanning
        self.currentJob.state = HBJobStateWorking;

        // Tell HB to output a new activity log file for this encode
        [self.outputPanel startEncodeLog:self.currentJob.destURL];

        // now we can go ahead and scan the new pending queue item
        [self performScan:self.currentJob.fileURL titleIdx:self.currentJob.titleIdx];
    }
    else
    {
        self.currentJob = nil;

        [HBUtilities writeToActivityLog:"Queue Done, there are no more pending encodes"];

        // Since there are no more items to encode, go to queueCompletedAlerts
        // for user specified alerts after queue completed
        [self queueCompletedAlerts];
    }
}

- (void)encodeCompleted
{
    // Since we are done with this encode, tell output to stop writing to the
    // individual encode log.
    [self.outputPanel endEncodeLog];

    // Check to see if the encode state has not been cancelled
    // to determine if we should check for encode done notifications.
    if (self.currentJob.state != HBJobStateCanceled)
    {
        // Both the Growl Alert and Sending to tagger can be done as encodes roll off the queue
        if ([[[NSUserDefaults standardUserDefaults] stringForKey:@"AlertWhenDone"] isEqualToString: @"Growl Notification"] ||
            [[[NSUserDefaults standardUserDefaults] stringForKey:@"AlertWhenDone"] isEqualToString: @"Alert Window And Growl"])
        {
            // If Play System Alert has been selected in Preferences
            if ([[NSUserDefaults standardUserDefaults] boolForKey:@"AlertWhenDoneSound"] == YES)
            {
                NSBeep();
            }
            [self showGrowlDoneNotification:self.currentJob.destURL];
        }

        // Mark the encode just finished as done
        self.currentJob.state = HBJobStateCompleted;

        // Send to tagger
        [self sendToExternalApp:self.currentJob.destURL];
    }

    self.currentJob = nil;

    // since we have successfully completed an encode, we go to the next
    if (!self.stop)
    {
        [self encodeNextQueueItem];
    }
    self.stop = NO;

    [self.window.toolbar validateVisibleItems];
    [self reloadQueue];
}

/**
 * Here we actually tell hb_scan to perform the source scan, using the path to source and title number
 */
- (void)performScan:(NSURL *)scanURL titleIdx:(NSInteger)index
{
    // Only scan 10 previews before an encode - additional previews are
    // only useful for autocrop and static previews, which are already taken care of at this point
    [self.core scanURL:scanURL
            titleIndex:index
              previews:10
           minDuration:0
       progressHandler:^(HBState state, hb_state_t hb_state) {
           NSMutableString *status = [NSMutableString stringWithFormat:
                                      NSLocalizedString( @"Queue Scanning title %d of %d…", @"" ),
                                      hb_state.param.scanning.title_cur, hb_state.param.scanning.title_count];
           if (hb_state.param.scanning.preview_cur)
           {
               [status appendFormat:@", preview %d…", hb_state.param.scanning.preview_cur];
           }

           self.progressTextField.stringValue = status;
           [self.controller setQueueInfo:status progress:0 hidden:NO];
       }
   completionHandler:^(BOOL success) {
       if (success)
       {
           [self doEncodeQueueItem];
       }
       else
       {
           [self.jobs beginTransaction];

           self.currentJob.state = HBJobStateCanceled;
           [self encodeCompleted];

           [self.jobs commit];
           [self reloadQueue];
       }

       [self.window.toolbar validateVisibleItems];
   }];
}

/**
 * This assumes that we have re-scanned and loaded up a new queue item to send to libhb
 */
- (void)doEncodeQueueItem
{
    // Reset the title in the job.
    self.currentJob.title = self.core.titles[0];

    // We should be all setup so let 'er rip
    [self.core encodeJob:self.currentJob
         progressHandler:^(HBState state, hb_state_t hb_state) {
             NSMutableString *string = nil;
             CGFloat progress = 0;
             #define p hb_state.param.working
             switch (state)
             {
                 case HBStateSearching:
                 {
                     string = [NSMutableString stringWithFormat:
                               NSLocalizedString(@"Searching for start point… :  %.2f %%", @""),
                               100.0 * p.progress];

                     if (p.seconds > -1)
                     {
                         [string appendFormat:NSLocalizedString(@" (ETA %02dh%02dm%02ds)", @"" ), p.hours, p.minutes, p.seconds];
                     }

                     break;
                 }
                 case HBStateWorking:
                 {
                     NSString *pass_desc = @"";
                     if (p.job_cur == 1 && p.job_count > 1)
                     {
                         if ([self.currentJob.subtitles.tracks.firstObject[keySubTrackIndex] intValue] == -1)
                         {
                             pass_desc = NSLocalizedString(@"(subtitle scan)", @"");
                         }
                     }

                     if (pass_desc.length)
                     {
                         string = [NSMutableString stringWithFormat:
                                   NSLocalizedString(@"Encoding: %@ \nPass %d %@ of %d, %.2f %%", @""),
                                   self.currentJob.destURL.lastPathComponent,
                                   p.job_cur, pass_desc, p.job_count, 100.0 * p.progress];
                     }
                     else
                     {
                         string = [NSMutableString stringWithFormat:
                                   NSLocalizedString(@"Encoding: %@ \nPass %d of %d, %.2f %%", @""),
                                   self.currentJob.destURL.lastPathComponent,
                                   p.job_cur, p.job_count, 100.0 * p.progress];
                     }

                     if (p.seconds > -1)
                     {
                         if (p.rate_cur > 0.0)
                         {
                             [string appendFormat:
                              NSLocalizedString(@" (%.2f fps, avg %.2f fps, ETA %02dh%02dm%02ds)", @""),
                              p.rate_cur, p.rate_avg, p.hours, p.minutes, p.seconds];
                         }
                         else
                         {
                             [string appendFormat:
                              NSLocalizedString(@" (ETA %02dh%02dm%02ds)", @""),
                              p.hours, p.minutes, p.seconds];
                         }
                     }

                     progress = (p.progress + p.job_cur - 1) / p.job_count;

                     // Update dock icon
                     if (self.dockIconProgress < 100.0 * progress)
                     {
                         // ETA format is [XX]X:XX:XX when ETA is greater than one hour
                         // [X]X:XX when ETA is greater than 0 (minutes or seconds)
                         // When these conditions doesn't applied (eg. when ETA is undefined)
                         // we show just a tilde (~)

                         NSString *etaStr = @"";
                         if (p.hours > 0)
                             etaStr = [NSString stringWithFormat:@"%d:%02d:%02d", p.hours, p.minutes, p.seconds];
                         else if (p.minutes > 0 || p.seconds > 0)
                             etaStr = [NSString stringWithFormat:@"%d:%02d", p.minutes, p.seconds];
                         else
                             etaStr = @"~";

                         [self.dockTile updateDockIcon:progress withETA:etaStr];

                         self.dockIconProgress += dockTileUpdateFrequency;
                     }

                     break;
                 }
                 case HBStateMuxing:
                 {
                     string = [NSMutableString stringWithString:NSLocalizedString(@"Muxing…", @"")];

                     // Update dock icon
                     [self.dockTile updateDockIcon:1.0 withETA:@""];

                     break;
                 }
                 case HBStatePaused:
                 {
                     string = [NSMutableString stringWithString:NSLocalizedString(@"Paused", @"")];
                     break;
                 }
                 default:
                     break;
             }
             #undef p

             // Update text field
             self.progressTextField.stringValue = string;
             [self.controller setQueueInfo:string progress:progress * 100.0 hidden:NO];
         }
     completionHandler:^(BOOL success) {
         NSString *info = NSLocalizedString(@"Encode Finished.", @"");

         self.progressTextField.stringValue = info;
         [self.controller setQueueInfo:info progress:100.0 hidden:YES];

         // Restore dock icon
         [self.dockTile updateDockIcon:-1.0 withETA:@""];
         self.dockIconProgress = 0;

         [self.jobs beginTransaction];

         [self encodeCompleted];

         [self.jobs commit];
         [self reloadQueue];
     }];

    // We are done using the title, remove it from the job
    self.currentJob.title = nil;
}

/**
 * Cancels the current job
 */
- (void)doCancelCurrentJob
{
    self.currentJob.state = HBJobStateCanceled;

    if (self.core.state == HBStateScanning)
    {
        [self.core cancelScan];
    }
    else
    {
        [self.core cancelEncode];
    }
}

/**
 * Cancels the current job and starts processing the next in queue.
 */
- (void)cancelCurrentJobAndContinue
{
    [self.jobs beginTransaction];

    [self doCancelCurrentJob];

    [self.jobs commit];
    [self reloadQueue];
}

/**
 * Cancels the current job and stops libhb from processing the remaining encodes.
 */
- (void)cancelCurrentJobAndStop
{
    [self.jobs beginTransaction];

    self.stop = YES;
    [self doCancelCurrentJob];

    [self.jobs commit];
    [self reloadQueue];
}

#pragma mark - Encode Done Actions

#define SERVICE_NAME @"Encode Done"

/**
 *  Register a test notification and make
 *  it enabled by default
 */
- (NSDictionary *)registrationDictionaryForGrowl
{
    return @{GROWL_NOTIFICATIONS_ALL: @[SERVICE_NAME],
             GROWL_NOTIFICATIONS_DEFAULT: @[SERVICE_NAME]};
}

- (void)showGrowlDoneNotification:(NSURL *)fileURL
{
    // This end of encode action is called as each encode rolls off of the queue
    // Setup the Growl stuff
    NSString *growlMssg = [NSString stringWithFormat:@"your HandBrake encode %@ is done!", fileURL.lastPathComponent];
    [GrowlApplicationBridge notifyWithTitle:@"Put down that cocktail…"
                                description:growlMssg
                           notificationName:SERVICE_NAME
                                   iconData:nil
                                   priority:0
                                   isSticky:1
                               clickContext:nil];
}

- (void)sendToExternalApp:(NSURL *)fileURL
{
    // This end of encode action is called as each encode rolls off of the queue
    if([[NSUserDefaults standardUserDefaults] boolForKey: @"sendToMetaX"] == YES)
    {
        NSString *sendToApp = [[NSUserDefaults standardUserDefaults] objectForKey:@"SendCompletedEncodeToApp"];
        if (![sendToApp isEqualToString:@"None"])
        {
            [HBUtilities writeToActivityLog: "trying to send encode to: %s", [sendToApp UTF8String]];
            NSAppleScript *myScript = [[NSAppleScript alloc] initWithSource: [NSString stringWithFormat: @"%@%@%@%@%@", @"tell application \"",sendToApp,@"\" to open (POSIX file \"", fileURL.path, @"\")"]];
            [myScript executeAndReturnError: nil];
            [myScript release];
        }
    }
}

- (void)queueCompletedAlerts
{
    // If Play System Alert has been selected in Preferences
    if ([[NSUserDefaults standardUserDefaults] boolForKey:@"AlertWhenDoneSound"] == YES)
    {
        NSBeep();
    }

    // If Alert Window or Window and Growl has been selected
    if ([[[NSUserDefaults standardUserDefaults] stringForKey:@"AlertWhenDone"] isEqualToString: @"Alert Window"] ||
        [[[NSUserDefaults standardUserDefaults] stringForKey:@"AlertWhenDone"] isEqualToString: @"Alert Window And Growl"])
    {
        // On Screen Notification
        NSAlert *alert = [[NSAlert alloc] init];
        [alert setMessageText:NSLocalizedString(@"Put down that cocktail…", @"")];
        [alert setInformativeText:NSLocalizedString(@"Your HandBrake queue is done!", @"")];
        [NSApp requestUserAttention:NSCriticalRequest];
        [alert runModal];
        [alert release];
    }

    // If sleep has been selected
    if ([[[NSUserDefaults standardUserDefaults] stringForKey:@"AlertWhenDone"] isEqualToString: @"Put Computer To Sleep"])
    {
        // Sleep
        NSDictionary *errorDict;
        NSAppleScript *scriptObject = [[NSAppleScript alloc] initWithSource:
                                       @"tell application \"Finder\" to sleep"];
        [scriptObject executeAndReturnError: &errorDict];
        [scriptObject release];
    }
    // If Shutdown has been selected
    if( [[[NSUserDefaults standardUserDefaults] stringForKey:@"AlertWhenDone"] isEqualToString: @"Shut Down Computer"] )
    {
        // Shut Down
        NSDictionary *errorDict;
        NSAppleScript *scriptObject = [[NSAppleScript alloc] initWithSource:@"tell application \"Finder\" to shut down"];
        [scriptObject executeAndReturnError: &errorDict];
        [scriptObject release];
    }
}

#pragma mark - Queue Item Controls

- (void)HB_deleteSelectionFromTableView:(NSTableView *)tableView
{
    [self removeSelectedQueueItem:tableView];
}

/**
 * Delete encodes from the queue window and accompanying array
 * Also handling first cancelling the encode if in fact its currently encoding.
 */
- (IBAction)removeSelectedQueueItem:(id)sender
{
    NSIndexSet *targetedRow = [self.outlineView targetedRowIndexes];
    NSUInteger row = [targetedRow firstIndex];
    if (row == NSNotFound)
    {
        return;
    }

    // if this is a currently encoding job, we need to be sure to alert the user,
    // to let them decide to cancel it first, then if they do, we can come back and
    // remove it
    if (self.jobs[row] == self.currentJob)
    {
        // We pause the encode here so that it doesn't finish right after and then
        // screw up the sync while the window is open
        [self togglePauseResume:nil];

        NSString *alertTitle = [NSString stringWithFormat:NSLocalizedString(@"Stop This Encode and Remove It?", nil)];

        // Which window to attach the sheet to?
        NSWindow *targetWindow = nil;
        if ([sender respondsToSelector: @selector(window)])
        {
            targetWindow = [sender window];
        }

        NSAlert *alert = [[NSAlert alloc] init];
        [alert setMessageText:alertTitle];
        [alert setInformativeText:NSLocalizedString(@"Your movie will be lost if you don't continue encoding.", nil)];
        [alert addButtonWithTitle:NSLocalizedString(@"Keep Encoding", nil)];
        [alert addButtonWithTitle:NSLocalizedString(@"Stop Encoding and Delete", nil)];
        [alert setAlertStyle:NSCriticalAlertStyle];

        [alert beginSheetModalForWindow:targetWindow
                          modalDelegate:self
                         didEndSelector:@selector(didDimissCancelCurrentJob:returnCode:contextInfo:)
                            contextInfo:self.jobs[row]];
        [alert release];
    }
    else if ([self.jobs[row] state] != HBJobStateWorking)
    {
        // since we are not a currently encoding item, we can just be removed
        [self removeQueueItemAtIndex:row];
    }
}

- (void)didDimissCancelCurrentJob:(NSAlert *)alert
                       returnCode:(NSInteger)returnCode
                      contextInfo:(void *)contextInfo
{
    // We resume encoding and perform the appropriate actions
    // Note: Pause: is a toggle type method based on hb's current
    // state, if it paused, it will resume encoding and vice versa.
    // In this case, we are paused from the calling window, so calling
    // [self togglePauseResume:nil]; Again will resume encoding
    [self togglePauseResume:nil];

    if (returnCode == NSAlertSecondButtonReturn)
    {
        NSInteger index = [self.jobs indexOfObject:self.currentJob];
        [self cancelCurrentJobAndContinue];
        [self removeQueueItemAtIndex:index];
    }
}

/**
 * Show the finished encode in the finder
 */
- (IBAction)revealSelectedQueueItem: (id)sender
{
    NSIndexSet *targetedRow = [self.outlineView targetedRowIndexes];
    NSInteger row = [targetedRow firstIndex];
    if (row != NSNotFound)
    {
        while (row != NSNotFound)
        {
            HBJob *queueItemToOpen = [self.outlineView itemAtRow:row];
            [[NSWorkspace sharedWorkspace] selectFile:queueItemToOpen.destURL.path inFileViewerRootedAtPath:nil];

            row = [targetedRow indexGreaterThanIndex: row];
        }
    }
}

- (void)remindUserOfSleepOrShutdown
{
    if ([[[NSUserDefaults standardUserDefaults] stringForKey:@"AlertWhenDone"] isEqualToString:@"Put Computer To Sleep"])
    {
        // Warn that computer will sleep after encoding
        NSBeep();
        [NSApp requestUserAttention:NSCriticalRequest];

        NSAlert *alert = [[NSAlert alloc] init];
        [alert setMessageText:NSLocalizedString(@"The computer will sleep after encoding is done.", @"")];
        [alert setInformativeText:NSLocalizedString(@"You have selected to sleep the computer after encoding. To turn off sleeping, go to the HandBrake preferences.", @"")];
        [alert addButtonWithTitle:NSLocalizedString(@"OK", @"")];
        [alert addButtonWithTitle:NSLocalizedString(@"Preferences…",@"")];

        NSInteger response = [alert runModal];
        if (response == NSAlertSecondButtonReturn)
        {
            [self.delegate showPreferencesWindow:nil];
        }
        [alert release];
    }
    else if ([[[NSUserDefaults standardUserDefaults] stringForKey:@"AlertWhenDone"] isEqualToString:@"Shut Down Computer"])
    {
        // Warn that computer will shut down after encoding
        NSBeep();
        [NSApp requestUserAttention:NSCriticalRequest];

        NSAlert *alert = [[NSAlert alloc] init];
        [alert setMessageText:NSLocalizedString(@"The computer will shut down after encoding is done.", @"")];
        [alert setInformativeText:NSLocalizedString(@"You have selected to shut down the computer after encoding. To turn off shut down, go to the HandBrake preferences.", @"")];
        [alert addButtonWithTitle:NSLocalizedString(@"OK", @"")];
        [alert addButtonWithTitle:NSLocalizedString(@"Preferences…", @"")];

        NSInteger response = [alert runModal];
        if (response == NSAlertSecondButtonReturn)
        {
            [self.delegate showPreferencesWindow:nil];
        }
        [alert release];
    }
}

/**
 * Rip: puts up an alert before ultimately calling doRip
 */
- (IBAction)rip:(id)sender
{
    // Rip or Cancel ?
    if (self.core.state == HBStateWorking || self.core.state == HBStatePaused)
    {
        [self cancelRip:sender];
    }
    // If there are pending jobs in the queue, then this is a rip the queue
    else if (self.pendingItemsCount > 0)
    {
        // We check to see if we need to warn the user that the computer will go to sleep
        // or shut down when encoding is finished
        [self remindUserOfSleepOrShutdown];

        [self.jobs beginTransaction];

        [self encodeNextQueueItem];

        [self.jobs commit];
        [self reloadQueue];
    }
}

/**
 * Displays an alert asking user if the want to cancel encoding of current job.
 * Cancel: returns immediately after posting the alert. Later, when the user
 * acknowledges the alert, doCancelCurrentJob is called.
 */
- (IBAction)cancelRip:(id)sender
{
    [self.core pause];

    // Which window to attach the sheet to?
    NSWindow *window;
    if ([sender respondsToSelector:@selector(window)])
    {
        window = [sender window];
    }
    else
    {
        window = self.window;
    }

    NSAlert *alert = [[NSAlert alloc] init];
    [alert setMessageText:NSLocalizedString(@"You are currently encoding. What would you like to do ?", nil)];
    [alert setInformativeText:NSLocalizedString(@"Your encode will be cancelled if you don't continue encoding.", nil)];
    [alert addButtonWithTitle:NSLocalizedString(@"Continue Encoding", nil)];
    [alert addButtonWithTitle:NSLocalizedString(@"Cancel Current and Stop", nil)];
    [alert addButtonWithTitle:NSLocalizedString(@"Cancel Current and Continue", nil)];
    [alert setAlertStyle:NSCriticalAlertStyle];

    [alert beginSheetModalForWindow:window
                      modalDelegate:self
                     didEndSelector:@selector(didDimissCancel:returnCode:contextInfo:)
                        contextInfo:nil];
    [alert release];
}

- (void)didDimissCancel:(NSAlert *)alert
             returnCode:(NSInteger)returnCode
            contextInfo:(void *)contextInfo
{
    [self.core resume];

    if (returnCode == NSAlertSecondButtonReturn)
    {
        [self cancelCurrentJobAndStop];
    }
    else if (returnCode == NSAlertThirdButtonReturn)
    {
        [self cancelCurrentJobAndContinue];
    }
}

/**
 * Starts or cancels the processing of jobs depending on the current state
 */
- (IBAction)toggleStartCancel:(id)sender
{
    HBState s = self.core.state;
    if ((s == HBStatePaused) || (s == HBStateWorking) || (s == HBStateMuxing))
    {
        [self cancelRip:self];
    }
    else if (self.pendingItemsCount > 0)
    {
        [self rip:self];
    }
}

/**
 * Toggles the pause/resume state of libhb
 */
- (IBAction)togglePauseResume:(id)sender
{
    HBState s = self.core.state;
    if (s == HBStatePaused)
    {
        [self.core resume];
    }
    else if (s == HBStateWorking || s == HBStateMuxing)
    {
        [self.core pause];
    }
}

/**
 * Send the selected queue item back to the main window for rescan and possible edit.
 */
- (IBAction)editSelectedQueueItem:(id)sender
{
    NSInteger row = [self.outlineView clickedRow];
    if (row == NSNotFound)
    {
        return;
    }

    // if this is a currently encoding job, we need to be sure to alert the user,
    // to let them decide to cancel it first, then if they do, we can come back and
    // remove it
    HBJob *job = self.jobs[row];
    if (job.state == HBJobStateWorking)
    {
        // We pause the encode here so that it doesn't finish right after and then
        // screw up the sync while the window is open
        [self togglePauseResume:nil];
        NSString *alertTitle = [NSString stringWithFormat:NSLocalizedString(@"Stop This Encode and Remove It ?", nil)];
        // Which window to attach the sheet to?
        NSWindow *docWindow = nil;
        if ([sender respondsToSelector: @selector(window)])
        {
            docWindow = [sender window];
        }

        NSAlert *alert = [[NSAlert alloc] init];
        [alert setMessageText:alertTitle];
        [alert setInformativeText:NSLocalizedString(@"Your movie will be lost if you don't continue encoding.", nil)];
        [alert addButtonWithTitle:NSLocalizedString(@"Keep Encoding", nil)];
        [alert addButtonWithTitle:NSLocalizedString(@"Stop Encoding and Delete", nil)];
        [alert setAlertStyle:NSCriticalAlertStyle];

        [alert beginSheetModalForWindow:docWindow
                          modalDelegate:self
                         didEndSelector:@selector(didDimissCancelCurrentJob:returnCode:contextInfo:)
                            contextInfo:job];
        [alert release];
    }
    else
    { 
        // since we are not a currently encoding item, we can just be cancelled
        HBJob *item = [[[self.jobs[row] representedObject] copy] autorelease];
        [self.controller rescanJobToMainWindow:item];

        // Now that source is loaded and settings applied, delete the queue item from the queue
        [self removeQueueItemAtIndex:row];
    }
}

- (IBAction)clearAll:(id)sender
{
    [self.jobs beginTransaction];
    [self removeItemsUsingBlock:^BOOL(HBJob *item) {
        return (item.state != HBJobStateWorking);
    }];
    [self.jobs commit];
    [self reloadQueue];
}

- (IBAction)clearCompleted:(id)sender
{
    [self.jobs beginTransaction];
    [self removeItemsUsingBlock:^BOOL(HBJob *item) {
        return (item.state == HBJobStateCompleted);
    }];
    [self.jobs commit];
    [self reloadQueue];
}

#pragma mark -
#pragma mark NSOutlineView delegate

- (id)outlineView:(NSOutlineView *)fOutlineView child:(NSInteger)index ofItem:(id)item
{
    if (item == nil)
    {
        return self.jobs[index];
    }

    // We are only one level deep, so we can't be asked about children
    NSAssert (NO, @"HBQueueController outlineView:child:ofItem: can't handle nested items.");
    return nil;
}

- (BOOL)outlineView:(NSOutlineView *)fOutlineView isItemExpandable:(id)item
{
    // Our outline view has no levels, but we can still expand every item. Doing so
    // just makes the row taller. See heightOfRowByItem below.
    return YES;
}

- (BOOL)outlineView:(NSOutlineView *)outlineView shouldExpandItem:(id)item
{
    // Our outline view has no levels, but we can still expand every item. Doing so
    // just makes the row taller. See heightOfRowByItem below.
    return ![(HBQueueOutlineView *)outlineView isDragging];
}

- (NSInteger)outlineView:(NSOutlineView *)fOutlineView numberOfChildrenOfItem:(id)item
{
    // Our outline view has no levels, so number of children will be zero for all
    // top-level items.
    if (item == nil)
    {
        return [self.jobs count];
    }
    else
    {
        return 0;
    }
}

- (void)outlineViewItemDidCollapse:(NSNotification *)notification
{
    id item = [notification userInfo][@"NSObject"];
    NSInteger row = [self.outlineView rowForItem:item];
    [self.outlineView noteHeightOfRowsWithIndexesChanged:[NSIndexSet indexSetWithIndexesInRange:NSMakeRange(row,1)]];
}

- (void)outlineViewItemDidExpand:(NSNotification *)notification
{
    id item = [notification userInfo][@"NSObject"];
    NSInteger row = [self.outlineView rowForItem:item];
    [self.outlineView noteHeightOfRowsWithIndexesChanged:[NSIndexSet indexSetWithIndexesInRange:NSMakeRange(row,1)]];
}

- (CGFloat)outlineView:(NSOutlineView *)outlineView heightOfRowByItem:(id)item
{
    if ([outlineView isItemExpanded: item])
    {
        // It is important to use a constant value when calculating the height. Querying the tableColumn width will not work, since it dynamically changes as the user resizes -- however, we don't get a notification that the user "did resize" it until after the mouse is let go. We use the latter as a hook for telling the table that the heights changed. We must return the same height from this method every time, until we tell the table the heights have changed. Not doing so will quicly cause drawing problems.
        NSTableColumn *tableColumnToWrap = (NSTableColumn *) [outlineView tableColumns][1];
        NSInteger columnToWrap = [outlineView.tableColumns indexOfObject:tableColumnToWrap];
        
        // Grab the fully prepared cell with our content filled in. Note that in IB the cell's Layout is set to Wraps.
        NSCell *cell = [outlineView preparedCellAtColumn:columnToWrap row:[outlineView rowForItem:item]];
        
        // See how tall it naturally would want to be if given a restricted with, but unbound height
        NSRect constrainedBounds = NSMakeRect(0, 0, [tableColumnToWrap width], CGFLOAT_MAX);
        NSSize naturalSize = [cell cellSizeForBounds:constrainedBounds];
        
        // Make sure we have a minimum height -- use the table's set height as the minimum.
        if (naturalSize.height > [outlineView rowHeight])
            return naturalSize.height;
        else
            return [outlineView rowHeight];
    }
    else
    {
        return HB_ROW_HEIGHT_TITLE_ONLY;
    }
}

- (id)outlineView:(NSOutlineView *)fOutlineView objectValueForTableColumn:(NSTableColumn *)tableColumn byItem:(id)item
{
    if ([tableColumn.identifier isEqualToString:@"desc"])
    {
        HBJob *job = item;

        if (self.descriptions[@(job.hash)])
        {
            return self.descriptions[@(job.hash)];
        }

        NSAttributedString *finalString = job.attributedDescription;

        self.descriptions[@(job.hash)] = finalString;;

        return finalString;
    }
    else if ([tableColumn.identifier isEqualToString:@"icon"])
    {
        HBJob *job = item;
        if (job.state == HBJobStateCompleted)
        {
            return [NSImage imageNamed:@"EncodeComplete"];
        }
        else if (job.state == HBJobStateWorking)
        {
            return [NSImage imageNamed:@"EncodeWorking0"];
        }
        else if (job.state == HBJobStateCanceled)
        {
            return [NSImage imageNamed:@"EncodeCanceled"];
        }
        else
        {
            return [NSImage imageNamed:@"JobSmall"];
        }
    }
    else
    {
        return @"";
    }
}

/**
 * This method inserts the proper action icons into the far right of the queue window
 */
- (void)outlineView:(NSOutlineView *)outlineView willDisplayCell:(id)cell forTableColumn:(NSTableColumn *)tableColumn item:(id)item
{
    if ([tableColumn.identifier isEqualToString:@"desc"])
    {
        // nb: The "desc" column is currently an HBImageAndTextCell. However, we are longer
        // using the image portion of the cell so we could switch back to a regular NSTextFieldCell.

        // Set the image here since the value returned from outlineView:objectValueForTableColumn: didn't specify the image part
        [cell setImage:nil];
    }
    else if ([tableColumn.identifier isEqualToString:@"action"])
    {
        [cell setEnabled: YES];
        BOOL highlighted = [outlineView isRowSelected:[outlineView rowForItem: item]] && [[outlineView window] isKeyWindow] && ([[outlineView window] firstResponder] == outlineView);

        HBJob *job = item;
        if (job.state == HBJobStateCompleted)
        {
            [cell setAction: @selector(revealSelectedQueueItem:)];
            if (highlighted)
            {
                [cell setImage:[NSImage imageNamed:@"RevealHighlight"]];
                [cell setAlternateImage:[NSImage imageNamed:@"RevealHighlightPressed"]];
            }
            else
                [cell setImage:[NSImage imageNamed:@"Reveal"]];
        }
        else
        {
            [cell setAction: @selector(removeSelectedQueueItem:)];
            if (highlighted)
            {
                [cell setImage:[NSImage imageNamed:@"DeleteHighlight"]];
                [cell setAlternateImage:[NSImage imageNamed:@"DeleteHighlightPressed"]];
            }
            else
                [cell setImage:[NSImage imageNamed:@"Delete"]];
        }
    }
}

- (void)outlineView:(NSOutlineView *)outlineView willDisplayOutlineCell:(id)cell forTableColumn:(NSTableColumn *)tableColumn item:(id)item
{
    // By default, the disclosure image gets centered vertically in the cell. We want
    // always at the top.
    if ([outlineView isItemExpanded:item])
    {
        [cell setImagePosition: NSImageAbove];
    }
    else
    {
        [cell setImagePosition: NSImageOnly];
    }
}

#pragma mark -
#pragma mark NSOutlineView delegate (dragging related)

- (BOOL)outlineView:(NSOutlineView *)outlineView writeItems:(NSArray *)items toPasteboard:(NSPasteboard *)pboard
{
    // Dragging is only allowed of the pending items.
    if ([items[0] state] != HBJobStateReady)
    {
        return NO;
    }

    // Don't retain since this is just holding temporaral drag information, and it is
    //only used during a drag!  We could put this in the pboard actually.
    self.dragNodesArray = items;

    // Provide data for our custom type, and simple NSStrings.
    [pboard declareTypes:@[DragDropSimplePboardType] owner:self];

    // the actual data doesn't matter since DragDropSimplePboardType drags aren't recognized by anyone but us!.
    [pboard setData:[NSData data] forType:DragDropSimplePboardType];

    return YES;
}

- (NSDragOperation)outlineView:(NSOutlineView *)outlineView validateDrop:(id <NSDraggingInfo>)info proposedItem:(id)item proposedChildIndex:(NSInteger)index
{
    // Don't allow dropping ONTO an item since they can't really contain any children.
    BOOL isOnDropTypeProposal = index == NSOutlineViewDropOnItemIndex;
    if (isOnDropTypeProposal)
    {
        return NSDragOperationNone;
    }
    
    // Don't allow dropping INTO an item since they can't really contain any children.
    if (item != nil)
    {
        index = [self.outlineView rowForItem: item] + 1;
        item = nil;
    }

    // We do not let the user drop a pending job before or *above*
    // already finished or currently encoding jobs.
    NSInteger encodingIndex = [self.jobs indexOfObject:self.currentJob];
    if (index <= encodingIndex)
    {
        return NSDragOperationNone;
        index = MAX (index, encodingIndex);
	}

    [outlineView setDropItem:item dropChildIndex:index];
    return NSDragOperationGeneric;
}

- (BOOL)outlineView:(NSOutlineView *)outlineView acceptDrop:(id <NSDraggingInfo>)info item:(id)item childIndex:(NSInteger)index
{
    NSMutableIndexSet *moveItems = [NSMutableIndexSet indexSet];

    for (id obj in self.dragNodesArray)
    {
        [moveItems addIndex:[self.jobs indexOfObject:obj]];
    }

    // Successful drop, we use moveObjectsInQueueArray:... in fHBController
    // to properly rearrange the queue array, save it to plist and then send it back here.
    // since Controller.mm is handling all queue array manipulation.
    // We could do this here, but I think we are better served keeping that code together.
    [self moveObjectsInQueueArray:self.jobs fromIndexes:moveItems toIndex: index];

    return YES;
}

@end