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/* ********************************************************************* *\

Copyright (C) 2013 Intel Corporation.  All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
- Neither the name of Intel Corporation nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY INTEL CORPORATION "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL INTEL CORPORATION BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

\* ********************************************************************* */

#ifndef AVCODEC_QSV_H
#define AVCODEC_QSV_H

/**
 * @file
 * @ingroup lavc_codec_hwaccel_qsv
 * Common header for QSV/MediaSDK acceleration
 */

/**
 * @defgroup lavc_codec_hwaccel_qsv QSV/MediaSDK based Decode/Encode and VPP
 * @ingroup lavc_codec_hwaccel
 *
 *  As Intel Quick Sync Video (QSV) can decode/preprocess/encode with HW
 *  acceleration.
 *
 *  Supported features:
 *    - access:
 *      - format AV_PIX_FMT_QSV_H264, AVCodec decoder based implementation
 *      - name "h264_qsv", avcodec_find_decoder_by_name( "h264_qsv")
 *    - IO Pattern:
 *      - Opaque memory: MFX_IOPATTERN_OUT_OPAQUE_MEMORY // Video memory is
 *                       MFX_IMPL_HARDWARE or MFX_IMPL_AUTO and runtime support,
 *                       otherwise: System Memory
 *      - System memory: MFX_IOPATTERN_OUT_SYSTEM_MEMORY
 *    - Allocators:
 *      - default allocator for System memory: MFX_MEMTYPE_SYSTEM_MEMORY
 *    - details:
 *      implementation as "per frame"
 *
 *  TODO list:
 *    - access:
 *      - format AV_PIX_FMT_QSV_MPEG2
 *      - format AV_PIX_FMT_QSV_VC1
 *      - format AV_PIX_FMT_QSV, see "details" below
 *    - IO Pattern:
 *      - VIDEO_MEMORY  // MFX_IOPATTERN_OUT_VIDEO_MEMORY
 *    - Allocators:
 *      - Video memory: MFX_MEMTYPE_VIDEO_MEMORY_DECODER_TARGET /
 *                      MFX_MEMTYPE_VIDEO_MEMORY_PROCESSOR_TARGET
 *    - details:
 *      "per slice" support: AV_PIX_FMT_QSV with AVHWAccel based implementation
 *
 *  Note av_qsv_config struct required to fill in via
 *  AVCodecContext.hwaccel_context
 *
 *  As per frame, note AVFrame.data[2] (qsv_atom) used for frame atom id,
 *  data/linesize should be used together with SYSTEM_MEMORY and tested
 *
 *  Note: Compilation would require:
 *   - Intel MediaSDK headers, Full SDK is avaialble from the original web site:
 *                     http://software.intel.com/en-us/vcsource/tools/media-SDK
 *     Will be referenced as mfx/*.h (mfxdefs.h, mfxstructures.h, ... )
 *  and
 *  - Final application has to link against Intel MediaSDK dispatcher, available
 *     at MediaSDK as well
 *
 *  Target OS: as per available dispatcher and driver support
 *
 *  Implementation details:
 *   Provided struct av_qsv_context contain several struct av_qsv_space(s) for decode,
 *   VPP and encode.
 *   av_qsv_space just contain needed environment for the appropriate action.
 *   Based on this - pipeline (see pipes) will be build to pass details such as
 *   mfxFrameSurface1* and mfxSyncPoint* from one action to the next.
 *
 *  Resources re-usage (av_qsv_flush_stages):
 *     av_qsv_context *qsv = (av_qsv_context *)video_codec_ctx->priv_data;
 *     av_qsv_list *pipe = (av_qsv_list *)video_frame->data[2];
 *     av_qsv_flush_stages( qsv->pipes, &pipe );
 *
 *  DTS re-usage:
 *     av_qsv_dts_pop(qsv);
 *
 *   for video,DX9/11 memory it has to be Unlock'ed as well
 *
 *  Implementation is thread aware and uses synchronization point(s) from MediaSDK
 *  as per configuration.
 *
 *  For the details of MediaSDK usage and options available - please refer to the
 *  available documentation at MediaSDK.
 *
 *  Feature set used from MSDK is defined by AV_QSV_MSDK_VERSION_MAJOR and
 *  AV_QSV_MSDK_VERSION_MINOR
 *
 * @{
 */

#include <stdint.h>
#include <string.h>
#include "mfx/mfxvideo.h"
#include "libavutil/mem.h"
#include "libavutil/time.h"

#ifdef HAVE_AV_CONFIG_H
#include "config.h"
#endif

#if HAVE_THREADS
#if defined (__GNUC__)
#include <pthread.h>
#define ff_qsv_atomic_inc(ptr) __sync_add_and_fetch(ptr,1)
#define ff_qsv_atomic_dec(ptr) __sync_sub_and_fetch (ptr,1)
#elif HAVE_WINDOWS_H            // MSVC case
#include <windows.h>
#if HAVE_PTHREADS
#include <pthread.h>
#elif HAVE_W32THREADS
#include "w32pthreads.h"
#endif
#define ff_qsv_atomic_inc(ptr) InterlockedIncrement(ptr)
#define ff_qsv_atomic_dec(ptr) InterlockedDecrement (ptr)
#else
// targeting only for MinGW or MSVC
#endif

#else
#define ff_qsv_atomic_inc(ptr) ((*ptr)++)
#define ff_qsv_atomic_dec(ptr) ((*ptr)--)
#endif


// sleep is defined in milliseconds
#define av_qsv_sleep(x) av_usleep((x)*1000)

#define AV_QSV_ZERO_MEMORY(VAR)                    {memset(&VAR, 0, sizeof(VAR));}
#define AV_QSV_ALIGN32(X)                      (((mfxU32)((X)+31)) & (~ (mfxU32)31))
#define AV_QSV_ALIGN16(value)                  (((value + 15) >> 4) << 4)
#ifndef AV_QSV_PRINT_RET_MSG
#define AV_QSV_PRINT_RET_MSG(ERR)              { av_log(NULL, AV_LOG_FATAL,"Error code %d,\t%s\t%d\n", ERR, __FUNCTION__, __LINE__); }
#endif

#ifndef AV_QSV_DEBUG_ASSERT
#define AV_QSV_DEBUG_ASSERT(x,y)               {if ((x)) {av_log(NULL, AV_LOG_FATAL,"\nASSERT: %s\n",y);};}
#endif

#define AV_QSV_CHECK_RESULT(P, X, ERR)             {if ((X) > (P)) {AV_QSV_PRINT_RET_MSG(ERR); return ERR;}}
#define AV_QSV_CHECK_POINTER(P, ERR)               {if (!(P)) {AV_QSV_PRINT_RET_MSG(ERR); return ERR;}}
#define AV_QSV_IGNORE_MFX_STS(P, X)                {if ((X) == (P)) {P = MFX_ERR_NONE;}}

#define AV_QSV_ID_BUFFER MFX_MAKEFOURCC('B','U','F','F')
#define AV_QSV_ID_FRAME  MFX_MAKEFOURCC('F','R','M','E')

#define AV_QSV_SURFACE_NUM              80
#define AV_QSV_SYNC_NUM                 AV_QSV_SURFACE_NUM*3/4
#define AV_QSV_BUF_SIZE_DEFAULT         4096*2160*10
#define AV_QSV_JOB_SIZE_DEFAULT         10
#define AV_QSV_SYNC_TIME_DEFAULT        10000
// see av_qsv_get_free_sync, av_qsv_get_free_surface , 100 if usleep(10*1000)(10ms) == 1 sec
#define AV_QSV_REPEAT_NUM_DEFAULT      100
#define AV_QSV_ASYNC_DEPTH_DEFAULT     4

// version of MSDK/QSV API currently used
#define AV_QSV_MSDK_VERSION_MAJOR  1
#define AV_QSV_MSDK_VERSION_MINOR  3

typedef enum AV_QSV_STAGE_TYPE {

#define AV_QSV_DECODE_MASK   0x001
    AV_QSV_DECODE   = 0x001,

#define AV_QSV_VPP_MASK      0x0F0
    // "Mandatory VPP filter" , might be with "Hint-based VPP filters"
    AV_QSV_VPP_DEFAULT = 0x010,
    // "User Modules" etc
    AV_QSV_VPP_USER = 0x020,

#define av_QSV_ENCODE_MASK   0x100
    AV_QSV_ENCODE   = 0x100
#define AV_QSV_ANY_MASK      0xFFF
} AV_QSV_STAGE_TYPE;


typedef struct av_qsv_list {
    // practically pthread_mutex_t
    void *mutex;
#if HAVE_THREADS
    pthread_mutexattr_t   mta;
#endif

    void **items;
    int items_alloc;

    int items_count;
} av_qsv_list;

typedef struct av_qsv_sync {
    mfxSyncPoint*   p_sync;
    int             in_use;
} av_qsv_sync;

typedef struct av_qsv_stage {
    AV_QSV_STAGE_TYPE type;
    struct {
        mfxBitstream *p_bs;
        mfxFrameSurface1 *p_surface;
    } in;
    struct {
        mfxBitstream *p_bs;
        mfxFrameSurface1 *p_surface;
        av_qsv_sync *sync;
    } out;
    av_qsv_list *pending;
} av_qsv_stage;

typedef struct av_qsv_task {
    mfxBitstream *bs;
    av_qsv_stage *stage;
} av_qsv_task;


typedef struct av_qsv_space {

    uint8_t is_init_done;

    AV_QSV_STAGE_TYPE type;

    mfxVideoParam m_mfxVideoParam;

    mfxFrameAllocResponse response;
    mfxFrameAllocRequest request[2];    // [0] - in, [1] - out, if needed

    mfxExtOpaqueSurfaceAlloc ext_opaque_alloc;
    mfxExtBuffer **p_ext_params;
    uint16_t p_ext_param_num;

    uint16_t surface_num_max_used;
    uint16_t surface_num;
    mfxFrameSurface1 *p_surfaces[AV_QSV_SURFACE_NUM];

    uint16_t sync_num_max_used;
    uint16_t sync_num;
    av_qsv_sync *p_syncp[AV_QSV_SYNC_NUM];

    mfxBitstream bs;
    uint8_t *p_buf;
    size_t p_buf_max_size;

    // only for encode and tasks
    av_qsv_list *tasks;

    av_qsv_list *pending;

    // storage for allocations/mfxMemId*
    mfxMemId *mids;
} av_qsv_space;

typedef struct av_qsv_context {
    volatile int is_context_active;

    mfxIMPL impl;
    mfxSession mfx_session;
    mfxVersion ver;

    // decode
    av_qsv_space *dec_space;
    // encode
    av_qsv_space *enc_space;
    // vpp
    av_qsv_list *vpp_space;

    av_qsv_list *pipes;

    // MediaSDK starting from API version 1.6 includes DecodeTimeStamp
    // in addition to TimeStamp
    // see also AV_QSV_MSDK_VERSION_MINOR , AV_QSV_MSDK_VERSION_MAJOR
    av_qsv_list *dts_seq;

    // practically pthread_mutex_t
    void *qts_seq_mutex;

    int is_anex;

    void *qsv_config;

} av_qsv_context;

typedef enum {
    QSV_PART_ANY = 0,
    QSV_PART_LOWER,
    QSV_PART_UPPER
} av_qsv_split;

typedef struct {
    int64_t dts;
} av_qsv_dts;

typedef struct av_qsv_alloc_frame {
    mfxU32 id;
    mfxFrameInfo info;
} av_qsv_alloc_frame;

typedef struct av_qsv_alloc_buffer {
    mfxU32 id;
    mfxU32 nbytes;
    mfxU16 type;
} av_qsv_alloc_buffer;

typedef struct av_qsv_allocators_space {
    av_qsv_space *space;
    mfxFrameAllocator frame_alloc;
    mfxBufferAllocator buffer_alloc;
} av_qsv_allocators_space;

typedef struct av_qsv_config {
    /**
     * Set asynch depth of processing with QSV
     * Format: 0 and more
     *
     * - encoding: Set by user.
     * - decoding: Set by user.
     */
    int async_depth;

    /**
     * Range of numbers that indicate trade-offs between quality and speed.
     * Format: from 1/MFX_TARGETUSAGE_BEST_QUALITY to 7/MFX_TARGETUSAGE_BEST_SPEED inclusive
     *
     * - encoding: Set by user.
     * - decoding: unused
     */
    int target_usage;

    /**
     * Number of reference frames; if NumRefFrame = 0, this parameter is not specified.
     * Format: 0 and more
     *
     * - encoding: Set by user.
     * - decoding: unused
     */
    int num_ref_frame;

    /**
     * Distance between I- or P- key frames; if it is zero, the GOP structure is unspecified.
     * Note: If GopRefDist = 1, there are no B-frames used.
     *
     * - encoding: Set by user.
     * - decoding: unused
     */
     int gop_ref_dist;

    /**
     * Number of pictures within the current GOP (Group of Pictures); if GopPicSize=0,
     * then the GOP size is unspecified. If GopPicSize=1, only I-frames are used.
     *
     * - encoding: Set by user.
     * - decoding: unused
     */
     int gop_pic_size;

    /**
     * Set type of surfaces used with QSV
     * Format: "IOPattern enum" of Media SDK
     *
     * - encoding: Set by user.
     * - decoding: Set by user.
     */
    int io_pattern;

    /**
     * Set amount of additional surfaces might be needed
     * Format: ammount of additional buffers(surfaces+syncs)
     * to allocate in advance
     *
     * - encoding: Set by user.
     * - decoding: Set by user.
     */
    int additional_buffers;

    /**
     * If pipeline should be sync.
     * Format: wait time in milliseconds,
     *         AV_QSV_SYNC_TIME_DEFAULT/10000 might be a good value
     *
     * - encoding: Set by user.
     * - decoding: Set by user.
     */
    int sync_need;

    /**
     * Type of implementation needed
     *
     * - encoding: Set by user.
     * - decoding: Set by user.
     */
    int impl_requested;

    /**
     * if QSV usage is multithreaded.
     * Format: Yes/No, 1/0
     *
     * - encoding: Set by user.
     * - decoding: Set by user.
     */
    int usage_threaded;

    /**
     * if QSV use an external allocation (valid per session/mfxSession)
     * Format: pointer to allocators, if default: 0
     *
     * note that:
     * System Memory:   can be used without provided and external allocator,
     *  meaning MediaSDK will use an internal one
     * Video Memory:    in this case - we must provide an external allocator
     * Also, Media SDK session doesn't require external allocator if the application
     *  uses opaque memory
     *
     * Calls SetFrameAllocator/SetBufferAllocator
     * (MFXVideoCORE_SetFrameAllocator/MFXVideoCORE_SetBufferAllocator)
     * are to pass allocators to Media SDK
     *
     * - encoding: Set by user.
     * - decoding: Set by user.
     */
    av_qsv_allocators_space *allocators;

} av_qsv_config;

#define ANEX_UNKNOWN    0
#define ANEX_PREFIX     1
#define ANEX_NO_PREFIX  2

static const uint8_t ff_prefix_code[] = { 0x00, 0x00, 0x00, 0x01 };

int av_qsv_get_free_sync(av_qsv_space *, av_qsv_context *);
int av_qsv_get_free_surface(av_qsv_space *, av_qsv_context *, mfxFrameInfo *,
                     av_qsv_split);
int av_qsv_get_free_encode_task(av_qsv_list *);

int av_is_qsv_available(mfxIMPL, mfxVersion *);
void av_qsv_wait_on_sync(av_qsv_context *, av_qsv_stage *);

void av_qsv_add_context_usage(av_qsv_context *, int);

void av_qsv_pipe_list_create(av_qsv_list **, int);
void av_qsv_pipe_list_clean(av_qsv_list **);

void av_qsv_add_stagee(av_qsv_list **, av_qsv_stage *, int);
av_qsv_stage *av_qsv_get_last_stage(av_qsv_list *);
av_qsv_list *av_qsv_pipe_by_stage(av_qsv_list *, av_qsv_stage *);
void av_qsv_flush_stages(av_qsv_list *, av_qsv_list **);

void av_qsv_dts_ordered_insert(av_qsv_context *, int, int, int64_t, int);
void av_qsv_dts_pop(av_qsv_context *);

av_qsv_stage *av_qsv_stage_init(void);
void av_qsv_stage_clean(av_qsv_stage **);
int av_qsv_context_clean(av_qsv_context *);

int ff_qsv_is_sync_in_pipe(mfxSyncPoint *, av_qsv_context *);
int ff_qsv_is_surface_in_pipe(mfxFrameSurface1 *, av_qsv_context *);

av_qsv_list *av_qsv_list_init(int);
int av_qsv_list_lock(av_qsv_list *);
int av_qsv_list_unlock(av_qsv_list *);
int av_qsv_list_add(av_qsv_list *, void *);
void av_qsv_list_rem(av_qsv_list *, void *);
void av_qsv_list_insert(av_qsv_list *, int, void *);
void av_qsv_list_close(av_qsv_list **);

int av_qsv_list_count(av_qsv_list *);
void *av_qsv_list_item(av_qsv_list *, int);

/* @} */

#endif                          //AVCODEC_QSV_H