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authorsr55 <[email protected]>2016-05-12 19:48:41 +0100
committersr55 <[email protected]>2016-05-12 19:48:41 +0100
commit16314ab0db954c46f64632e4111836061bd9748d (patch)
tree31e4e782eef340b81be7c5ad435ca79295f49aa3 /win/CS/HandBrakeWPF/Model/Audio
parentc2ddfa317feb249bc4c39e986e9e60f9208bde0a (diff)
WinGui: Add a track list on the Audio Defaults screen. This changes the behaviour to match the Mac and Linux GUIs. So you no longer have to have a source audio track before you can create presets.
Diffstat (limited to 'win/CS/HandBrakeWPF/Model/Audio')
-rw-r--r--win/CS/HandBrakeWPF/Model/Audio/AudioBehaviourTrack.cs598
-rw-r--r--win/CS/HandBrakeWPF/Model/Audio/AudioBehaviours.cs18
2 files changed, 611 insertions, 5 deletions
diff --git a/win/CS/HandBrakeWPF/Model/Audio/AudioBehaviourTrack.cs b/win/CS/HandBrakeWPF/Model/Audio/AudioBehaviourTrack.cs
new file mode 100644
index 000000000..b775c06b7
--- /dev/null
+++ b/win/CS/HandBrakeWPF/Model/Audio/AudioBehaviourTrack.cs
@@ -0,0 +1,598 @@
+// --------------------------------------------------------------------------------------------------------------------
+// <copyright file="AudioTrack.cs" company="HandBrake Project (http://handbrake.fr)">
+// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
+// </copyright>
+// <summary>
+// Model of a HandBrake Audio Track and it's associated behaviours.
+// </summary>
+// --------------------------------------------------------------------------------------------------------------------
+
+namespace HandBrakeWPF.Model.Audio
+{
+ using System.Collections.Generic;
+ using System.Globalization;
+ using System.Linq;
+
+ using HandBrake.ApplicationServices.Interop;
+ using HandBrake.ApplicationServices.Interop.Model;
+ using HandBrake.ApplicationServices.Interop.Model.Encoding;
+
+ using Services.Encode.Model.Models;
+ using Utilities;
+
+ using Newtonsoft.Json;
+
+ /// <summary>
+ /// Model of a HandBrake Audio Track and it's associated behaviours.
+ /// </summary>
+ public class AudioBehaviourTrack : PropertyChangedBase
+ {
+ private int bitrate;
+ private double drc;
+ private AudioEncoder encoder;
+ private int gain;
+ private HBMixdown mixDown;
+ private double sampleRate;
+ private bool isDefault;
+ private IEnumerable<int> bitrates;
+ private IEnumerable<double> encoderQualityValues;
+ private AudioEncoderRateType encoderRateType;
+ private double? quality;
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref = "AudioTrack" /> class.
+ /// </summary>
+ public AudioBehaviourTrack()
+ {
+ // Default Values
+ this.Encoder = AudioEncoder.ffaac;
+ this.MixDown = HandBrakeEncoderHelpers.Mixdowns.FirstOrDefault(m => m.ShortName == "dpl2");
+ this.SampleRate = 48;
+ this.Bitrate = 160;
+ this.DRC = 0;
+ this.EncoderRateType = AudioEncoderRateType.Bitrate;
+ this.SetupLimits();
+ }
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="AudioTrack"/> class.
+ /// Copy Constructor
+ /// </summary>
+ /// <param name="track">
+ /// The track.
+ /// </param>
+ public AudioBehaviourTrack(AudioBehaviourTrack track)
+ {
+ this.bitrate = track.Bitrate;
+ this.drc = track.DRC;
+ this.encoder = track.Encoder;
+ this.gain = track.Gain;
+ this.mixDown = track.MixDown;
+ this.sampleRate = track.SampleRate;
+ this.Quality = track.Quality;
+ this.encoderRateType = track.EncoderRateType;
+ this.SetupLimits();
+ }
+
+ #region Track Properties
+
+ /// <summary>
+ /// Gets or sets Dynamic Range Compression
+ /// </summary>
+ public double DRC
+ {
+ get
+ {
+ return this.drc;
+ }
+
+ set
+ {
+ if (!Equals(value, this.drc))
+ {
+ this.drc = value;
+ this.NotifyOfPropertyChange(() => this.DRC);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the Gain for the audio track
+ /// </summary>
+ public int Gain
+ {
+ get
+ {
+ return this.gain;
+ }
+
+ set
+ {
+ if (!Equals(value, this.gain))
+ {
+ this.gain = value;
+ this.NotifyOfPropertyChange(() => this.Gain);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets Audio Mixdown (ShortName)
+ /// </summary>
+ public HBMixdown MixDown
+ {
+ get
+ {
+ return this.IsPassthru ? null : this.mixDown;
+ }
+
+ set
+ {
+ if (!object.Equals(this.mixDown, value))
+ {
+ this.mixDown = value;
+ this.NotifyOfPropertyChange(() => this.MixDown);
+ this.SetupLimits();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets Audio Encoder
+ /// </summary>
+ public AudioEncoder Encoder
+ {
+ get
+ {
+ return this.encoder;
+ }
+
+ set
+ {
+ if (object.Equals(this.encoder, value))
+ {
+ return;
+ }
+
+ this.encoder = value;
+ this.NotifyOfPropertyChange(() => this.Encoder);
+ this.NotifyOfPropertyChange(() => this.IsPassthru);
+ this.NotifyOfPropertyChange(() => this.IsBitrateVisible);
+ this.NotifyOfPropertyChange(() => this.IsQualityVisible);
+ this.NotifyOfPropertyChange(() => this.IsRateTypeVisible);
+ this.NotifyOfPropertyChange(() => this.TrackReference);
+ this.GetDefaultMixdownIfNull();
+ this.SetupLimits();
+
+ // Refresh the available encoder rate types.
+ this.NotifyOfPropertyChange(() => this.AudioEncoderRateTypes);
+ if (!this.AudioEncoderRateTypes.Contains(this.EncoderRateType))
+ {
+ this.EncoderRateType = AudioEncoderRateType.Bitrate; // Default to bitrate.
+ }
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets Audio SampleRate
+ /// </summary>
+ public double SampleRate
+ {
+ get
+ {
+ return this.sampleRate;
+ }
+
+ set
+ {
+ this.sampleRate = value;
+ this.NotifyOfPropertyChange(() => this.SampleRate);
+ this.SetupLimits();
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the encoder rate type.
+ /// </summary>
+ public AudioEncoderRateType EncoderRateType
+ {
+ get
+ {
+ return this.encoderRateType;
+ }
+
+ set
+ {
+ this.encoderRateType = value;
+ this.SetupLimits();
+ this.NotifyOfPropertyChange(() => this.EncoderRateType);
+ this.NotifyOfPropertyChange(() => this.IsBitrateVisible);
+ this.NotifyOfPropertyChange(() => this.IsQualityVisible);
+
+ if (!this.Quality.HasValue)
+ {
+ HBAudioEncoder hbAudioEncoder = HandBrakeEncoderHelpers.GetAudioEncoder(EnumHelper<AudioEncoder>.GetShortName(this.Encoder));
+ this.Quality = HandBrakeEncoderHelpers.GetDefaultQuality(hbAudioEncoder);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets Audio Bitrate
+ /// </summary>
+ public int Bitrate
+ {
+ get
+ {
+ return this.bitrate;
+ }
+
+ set
+ {
+ this.bitrate = value;
+ this.NotifyOfPropertyChange(() => this.Bitrate);
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets Audio quality
+ /// </summary>
+ public double? Quality
+ {
+ get
+ {
+ return this.quality;
+ }
+
+ set
+ {
+ this.quality = value;
+ this.NotifyOfPropertyChange(() => this.quality);
+ }
+ }
+
+ #endregion
+
+ /// <summary>
+ /// Gets AudioEncoderDisplayValue.
+ /// </summary>
+ [JsonIgnore]
+ public string AudioEncoderDisplayValue
+ {
+ get
+ {
+ return EnumHelper<AudioEncoder>.GetDisplay(this.Encoder);
+ }
+ }
+
+ /// <summary>
+ /// Gets the The UI display value for bit rate
+ /// </summary>
+ [JsonIgnore]
+ public string BitRateDisplayValue
+ {
+ get
+ {
+ if (this.Encoder == AudioEncoder.Ac3Passthrough || this.Encoder == AudioEncoder.DtsPassthrough
+ || this.Encoder == AudioEncoder.DtsHDPassthrough)
+ {
+ return "Auto";
+ }
+
+ return this.Bitrate.ToString();
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets a value indicating whether is default.
+ /// TODO - Can this be removed? May have been added as a quick fix for a styling quirk.
+ /// </summary>
+ [JsonIgnore]
+ public bool IsDefault
+ {
+ get
+ {
+ return this.isDefault;
+ }
+ set
+ {
+ this.isDefault = value;
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the The UI display value for sample rate
+ /// </summary>
+ [JsonIgnore]
+ public string SampleRateDisplayValue
+ {
+ get
+ {
+ return this.SampleRate == 0 ? "Auto" : this.SampleRate.ToString(CultureInfo.InvariantCulture);
+ }
+ set
+ {
+ // TODO change this to be a converted field
+ if (string.IsNullOrEmpty(value))
+ {
+ return;
+ }
+
+ double samplerate;
+ double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out samplerate);
+
+ this.SampleRate = samplerate;
+ }
+ }
+
+ /// <summary>
+ /// Gets a value indicating whether IsPassthru.
+ /// </summary>
+ [JsonIgnore]
+ public bool IsPassthru
+ {
+ get
+ {
+ if (this.Encoder == AudioEncoder.Ac3Passthrough || this.Encoder == AudioEncoder.DtsPassthrough
+ || this.Encoder == AudioEncoder.DtsHDPassthrough || this.Encoder == AudioEncoder.AacPassthru
+ || this.Encoder == AudioEncoder.Mp3Passthru || this.Encoder == AudioEncoder.Passthrough ||
+ this.Encoder == AudioEncoder.EAc3Passthrough || this.Encoder == AudioEncoder.TrueHDPassthrough
+ || this.Encoder == AudioEncoder.FlacPassthru)
+ {
+ return true;
+ }
+ return false;
+ }
+ }
+
+ /// <summary>
+ /// Gets the bitrates.
+ /// </summary>
+ [JsonIgnore]
+ public IEnumerable<int> Bitrates
+ {
+ get
+ {
+ return this.bitrates;
+ }
+ }
+
+ /// <summary>
+ /// Gets the quality compression values.
+ /// </summary>
+ [JsonIgnore]
+ public IEnumerable<double> EncoderQualityValues
+ {
+ get
+ {
+ return this.encoderQualityValues;
+ }
+ }
+
+ /// <summary>
+ /// Gets the audio encoder rate types.
+ /// </summary>
+ [JsonIgnore]
+ public IEnumerable<AudioEncoderRateType> AudioEncoderRateTypes
+ {
+ get
+ {
+ IList<AudioEncoderRateType> types = EnumHelper<AudioEncoderRateType>.GetEnumList().ToList();
+ HBAudioEncoder hbaenc = HandBrakeEncoderHelpers.GetAudioEncoder(EnumHelper<AudioEncoder>.GetShortName(this.Encoder));
+ if (hbaenc == null || !hbaenc.SupportsQuality)
+ {
+ types.Remove(AudioEncoderRateType.Quality);
+ }
+
+ return types;
+ }
+ }
+
+ /// <summary>
+ /// Gets a value indicating whether can set bitrate.
+ /// </summary>
+ [JsonIgnore]
+ public bool IsBitrateVisible
+ {
+ get
+ {
+ if (this.IsPassthru || this.Encoder == AudioEncoder.ffflac || this.Encoder == AudioEncoder.ffflac24)
+ {
+ return false;
+ }
+
+ return Equals(this.EncoderRateType, AudioEncoderRateType.Bitrate);
+ }
+ }
+
+ /// <summary>
+ /// Gets a value indicating whether is quality visible.
+ /// </summary>
+ [JsonIgnore]
+ public bool IsQualityVisible
+ {
+ get
+ {
+ if (this.IsPassthru || this.Encoder == AudioEncoder.ffflac || this.Encoder == AudioEncoder.ffflac24)
+ {
+ return false;
+ }
+
+ return Equals(this.EncoderRateType, AudioEncoderRateType.Quality);
+ }
+ }
+
+ /// <summary>
+ /// Gets a value indicating whether is rate type visible.
+ /// </summary>
+ [JsonIgnore]
+ public bool IsRateTypeVisible
+ {
+ get
+ {
+ if (this.IsPassthru || this.Encoder == AudioEncoder.ffflac || this.Encoder == AudioEncoder.ffflac24)
+ {
+ return false;
+ }
+
+ return true;
+ }
+ }
+
+ /// <summary>
+ /// Gets a value indicating whether IsLossless.
+ /// </summary>
+ [JsonIgnore]
+ public bool IsLossless
+ {
+ get
+ {
+ return this.IsPassthru || this.Encoder == AudioEncoder.ffflac || this.Encoder == AudioEncoder.ffflac24;
+ }
+ }
+
+ /// <summary>
+ /// Gets TrackReference.
+ /// </summary>
+ [JsonIgnore]
+ public AudioBehaviourTrack TrackReference
+ {
+ get { return this; }
+ }
+
+ #region Handler Methods
+
+ /// <summary>
+ /// The setup limits.
+ /// </summary>
+ private void SetupLimits()
+ {
+ this.SetupBitrateLimits();
+ this.SetupQualityCompressionLimits();
+ }
+
+ /// <summary>
+ /// The calculate bitrate limits.
+ /// </summary>
+ private void SetupBitrateLimits()
+ {
+ // Base set of bitrates available.
+ List<int> audioBitrates = HandBrakeEncoderHelpers.AudioBitrates;
+
+ // Defaults
+ int max = 256;
+ int low = 32;
+
+ // Based on the users settings, find the high and low bitrates.
+ HBAudioEncoder hbaenc = HandBrakeEncoderHelpers.GetAudioEncoder(EnumHelper<AudioEncoder>.GetShortName(this.Encoder));
+ HBRate rate = HandBrakeEncoderHelpers.AudioSampleRates.FirstOrDefault(t => t.Name == this.SampleRate.ToString(CultureInfo.InvariantCulture));
+ HBMixdown mixdown = this.mixDown ?? HandBrakeEncoderHelpers.GetMixdown("dpl2");
+
+ BitrateLimits limits = HandBrakeEncoderHelpers.GetBitrateLimits(hbaenc, rate != null ? rate.Rate : 48000, mixdown);
+ if (limits != null)
+ {
+ max = limits.High;
+ low = limits.Low;
+ }
+
+ // Return the subset of available bitrates.
+ List<int> subsetBitrates = audioBitrates.Where(b => b <= max && b >= low).ToList();
+ this.bitrates = subsetBitrates;
+ this.NotifyOfPropertyChange(() => this.Bitrates);
+
+ // If the subset does not contain the current bitrate, request the default.
+ if (!subsetBitrates.Contains(this.Bitrate))
+ {
+ this.Bitrate = HandBrakeEncoderHelpers.GetDefaultBitrate(hbaenc, rate != null ? rate.Rate : 48000, mixdown);
+ }
+ }
+
+ /// <summary>
+ /// The setup quality compression limits.
+ /// </summary>
+ private void SetupQualityCompressionLimits()
+ {
+ HBAudioEncoder hbAudioEncoder = HandBrakeEncoderHelpers.GetAudioEncoder(EnumHelper<AudioEncoder>.GetShortName(this.Encoder));
+ if (hbAudioEncoder.SupportsQuality)
+ {
+ RangeLimits limits = null;
+
+ if (hbAudioEncoder.SupportsQuality)
+ {
+ limits = hbAudioEncoder.QualityLimits;
+ }
+
+ if (limits != null)
+ {
+ double value = limits.Ascending ? limits.Low : limits.High;
+ List<double> values = new List<double> { value };
+
+ if (limits.Ascending)
+ {
+ while (value < limits.High)
+ {
+ value += limits.Granularity;
+ values.Add(value);
+ }
+ }
+ else
+ {
+ while (value > limits.Low)
+ {
+ value -= limits.Granularity;
+ values.Add(value);
+ }
+ }
+
+ this.encoderQualityValues = values;
+ }
+ else
+ {
+ this.encoderQualityValues = new List<double>();
+ }
+ }
+ else
+ {
+ this.encoderQualityValues = new List<double>();
+ }
+
+ // Default the audio quality value if it's out of range.
+ if (Equals(this.EncoderRateType, AudioEncoderRateType.Quality))
+ {
+ if (this.Quality.HasValue && !this.encoderQualityValues.Contains(this.Quality.Value))
+ {
+ this.Quality = HandBrakeEncoderHelpers.GetDefaultQuality(hbAudioEncoder);
+ }
+ }
+
+ this.NotifyOfPropertyChange(() => this.EncoderQualityValues);
+ }
+
+ /// <summary>
+ /// Set the default mixdown when the mixdown is null or "none"
+ /// </summary>
+ private void GetDefaultMixdownIfNull()
+ {
+ //if (this.ScannedTrack == null)
+ //{
+ // return;
+ //}
+
+ //HBAudioEncoder aencoder = HandBrakeEncoderHelpers.GetAudioEncoder(EnumHelper<AudioEncoder>.GetShortName(this.encoder));
+ //HBMixdown currentMixdown = HandBrakeEncoderHelpers.GetMixdown(this.mixDown);
+ //HBMixdown sanitisedMixdown = HandBrakeEncoderHelpers.SanitizeMixdown(currentMixdown, aencoder, (uint)this.ScannedTrack.ChannelLayout);
+ //HBMixdown defaultMixdown = HandBrakeEncoderHelpers.GetDefaultMixdown(aencoder, (uint)this.ScannedTrack.ChannelLayout);
+
+ //if (this.mixDown == null || this.mixDown == "none")
+ //{
+ // this.MixDown = defaultMixdown.ShortName;
+ //}
+ //else if (sanitisedMixdown != null)
+ //{
+ // this.MixDown = sanitisedMixdown.ShortName;
+ //}
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/win/CS/HandBrakeWPF/Model/Audio/AudioBehaviours.cs b/win/CS/HandBrakeWPF/Model/Audio/AudioBehaviours.cs
index e88f1ade6..b0f81d0c4 100644
--- a/win/CS/HandBrakeWPF/Model/Audio/AudioBehaviours.cs
+++ b/win/CS/HandBrakeWPF/Model/Audio/AudioBehaviours.cs
@@ -31,6 +31,7 @@ namespace HandBrakeWPF.Model.Audio
this.SelectedBehaviour = AudioBehaviourModes.None;
this.SelectedTrackDefaultBehaviour = AudioTrackDefaultsMode.None;
this.SelectedLangauges = new BindingList<string>();
+ this.BehaviourTracks = new BindingList<AudioBehaviourTrack>();
}
/// <summary>
@@ -44,6 +45,7 @@ namespace HandBrakeWPF.Model.Audio
this.SelectedBehaviour = behaviours.SelectedBehaviour;
this.SelectedTrackDefaultBehaviour = behaviours.SelectedTrackDefaultBehaviour;
this.SelectedLangauges = new BindingList<string>(behaviours.selectedLangauges.ToList());
+ this.BehaviourTracks = behaviours.BehaviourTracks;
}
/// <summary>
@@ -108,6 +110,11 @@ namespace HandBrakeWPF.Model.Audio
}
/// <summary>
+ /// The list of track templates we are going to use to generate audio tracks for a source.
+ /// </summary>
+ public BindingList<AudioBehaviourTrack> BehaviourTracks { get; set; }
+
+ /// <summary>
/// Clone this object
/// </summary>
/// <returns>
@@ -116,11 +123,12 @@ namespace HandBrakeWPF.Model.Audio
public AudioBehaviours Clone()
{
AudioBehaviours cloned = new AudioBehaviours
- {
- SelectedBehaviour = this.selectedBehaviour,
- SelectedLangauges = new BindingList<string>(),
- SelectedTrackDefaultBehaviour = this.SelectedTrackDefaultBehaviour
- };
+ {
+ SelectedBehaviour = this.selectedBehaviour,
+ SelectedLangauges = new BindingList<string>(),
+ SelectedTrackDefaultBehaviour = this.SelectedTrackDefaultBehaviour,
+ BehaviourTracks = this.BehaviourTracks
+ };
foreach (var item in this.SelectedLangauges)
{