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-rw-r--r--README.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/README.md b/README.md
index 75d71e5..1177e60 100644
--- a/README.md
+++ b/README.md
@@ -52,8 +52,8 @@ Following commandline arguments are supported
- `-no_vsync` to force off hardware enabled vsync, which in turn enables manual fps synchronization
- `-fps <int>` to enforce a specific fps value, which will also set `-no_vsync` naturally
- `-speed <int>` to set the 100% player speed in fields per seconds
-- `-wwidth <int> to set the initial window width
-- `-wheight <int> to set the initial window height
+- `-wwidth <int>` to set the initial window width
+- `-wheight <int>` to set the initial window height
- `-show_fps` to show pacman's speed and to periodically show the frames per seconds (fps) value on the console
- `-show_modes` to show all players' mode changes
- `-show_moves` to show all players' move criteria like distance and collisions incl. speed changes on the console
@@ -63,7 +63,7 @@ Following commandline arguments are supported
- `-no_ghosts` to disable all ghosts
- `-bugfix` to turn off the original puckman's behavior (bugs), see `Bugfix Mode` below.
- `-level <int>` to start at given level
-- `-record <basename-of-bmp-files>` to record each frame as a bmp file at known fps. The basename may contain folder names. The resulting bmp files may be converted to video using [scripts/bmps_to_mp4.sh](https://jausoft.com/cgit/cs_class/pacman.git/tree/scripts/bmps_to_mp4.sh), see below.
+- `-record <basename-of-bmp-files>` to record each frame as a bmp file at known fps. The basename may contain folder names. The resulting bmp files may be converted to video using [scripts/bmps_to_mp4.sh](../tree/scripts/bmps_to_mp4.sh), see below.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.sh}
bin/pacman [-audio] [-pixqual <int>] [-no_vsync] [-fps <int>] [-speed <int>] [-wwidth <int>] [-wheight <int>] [-show_fps] [-show_modes] [-show_moves] [-show_targets] [-show_debug_gfx] [-show_all] [-no_ghosts] [-bugfix] [-level <int>] [-record <basename-of-bmp-files>]