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-rw-r--r-- | README.md | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -52,8 +52,8 @@ Following commandline arguments are supported - `-no_vsync` to force off hardware enabled vsync, which in turn enables manual fps synchronization - `-fps <int>` to enforce a specific fps value, which will also set `-no_vsync` naturally - `-speed <int>` to set the 100% player speed in fields per seconds -- `-wwidth <int> to set the initial window width -- `-wheight <int> to set the initial window height +- `-wwidth <int>` to set the initial window width +- `-wheight <int>` to set the initial window height - `-show_fps` to show pacman's speed and to periodically show the frames per seconds (fps) value on the console - `-show_modes` to show all players' mode changes - `-show_moves` to show all players' move criteria like distance and collisions incl. speed changes on the console @@ -63,7 +63,7 @@ Following commandline arguments are supported - `-no_ghosts` to disable all ghosts - `-bugfix` to turn off the original puckman's behavior (bugs), see `Bugfix Mode` below. - `-level <int>` to start at given level -- `-record <basename-of-bmp-files>` to record each frame as a bmp file at known fps. The basename may contain folder names. The resulting bmp files may be converted to video using [scripts/bmps_to_mp4.sh](https://jausoft.com/cgit/cs_class/pacman.git/tree/scripts/bmps_to_mp4.sh), see below. +- `-record <basename-of-bmp-files>` to record each frame as a bmp file at known fps. The basename may contain folder names. The resulting bmp files may be converted to video using [scripts/bmps_to_mp4.sh](../tree/scripts/bmps_to_mp4.sh), see below. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.sh} bin/pacman [-audio] [-pixqual <int>] [-no_vsync] [-fps <int>] [-speed <int>] [-wwidth <int>] [-wheight <int>] [-show_fps] [-show_modes] [-show_moves] [-show_targets] [-show_debug_gfx] [-show_all] [-no_ghosts] [-bugfix] [-level <int>] [-record <basename-of-bmp-files>] |