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package jake2.sys;

import jake2.Defines;
import jake2.client.Key;
import jake2.qcommon.Cbuf;

import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;

/**
 * @author dsanders
 */
public class LWJGLKBD extends KBD {

	static private int win_w2;
	static private int win_h2;
	
	public void Init()
	{
		try
		{
			if (!Keyboard.isCreated()) Keyboard.create();
			if (!Mouse.isCreated()) Mouse.create();
			
			if (!Keyboard.isBuffered()) Keyboard.enableBuffer();
			if (!Mouse.isBuffered()) Mouse.enableBuffer();
			
			win_w2=Display.getDisplayMode().getWidth()/2;
			win_h2=Display.getDisplayMode().getHeight()/2;
			
		} catch (Exception e) {;}	
	}

	public void Update() {
		// get events
		HandleEvents();
	}

	public void Close() {
		Keyboard.destroy();
		Mouse.destroy();
	}
	
	private void HandleEvents() 
	{
		if (Display.isCloseRequested())
		{
			Cbuf.ExecuteText(Defines.EXEC_APPEND, "quit");
		}
		
		for (int i=0; i<Keyboard.getNumKeyboardEvents(); i++)
		{
			Keyboard.next();
			
			int key=Keyboard.getEventKey();
			char ch=Keyboard.getEventCharacter();
			Do_Key_Event(XLateKey(key,ch),Keyboard.getEventKeyState());
		}	
		
		if (IN.mouse_active)
		{
			mx=(Mouse.getX()-win_w2)*2;
			my=(Mouse.getY()-win_h2)*2;
		}
		else
		{
			mx=0;
			my=0;
		}
		
		while (Mouse.next())
		{
			int button=Mouse.getEventButton();
			if (button>=0)
			{
				Do_Key_Event(Key.K_MOUSE1 + button, Mouse.getEventButtonState());
			}
		}	
	}

	private static int XLateKey(int code, int ch) 
	{
		int key = 0;

		switch(code) 
		{
//	00626                 case XK_KP_Page_Up:      key = K_KP_PGUP; break;
			case Keyboard.KEY_PRIOR: key = Key.K_PGUP; break;
 
//	00629                 case XK_KP_Page_Down: key = K_KP_PGDN; break;
			case Keyboard.KEY_NEXT: key = Key.K_PGDN; break;

//	00632                 case XK_KP_Home: key = K_KP_HOME; break;
			case Keyboard.KEY_HOME: key = Key.K_HOME; break;

//	00635                 case XK_KP_End:  key = K_KP_END; break;
			case Keyboard.KEY_END: key = Key.K_END; break;
 
			// case Keyboard.KEY_LEFT: key = Key.K_KP_LEFTARROW; break;
			case Keyboard.KEY_LEFT: key = Key.K_LEFTARROW; break;
 
			// case Keyboard.KEY_RIGHT: key = Key.K_KP_RIGHTARROW; break;
			case Keyboard.KEY_RIGHT: key = Key.K_RIGHTARROW; break;

			// case Keyboard.KEY_DOWN: key = Key.K_KP_DOWNARROW; break;
			case Keyboard.KEY_DOWN: key = Key.K_DOWNARROW; break;

			// case Keyboard.KEY_UP: key = Key.K_KP_UPARROW; break;
			case Keyboard.KEY_UP: key = Key.K_UPARROW; break; 

			case Keyboard.KEY_ESCAPE: key = Key.K_ESCAPE; break; 

			
			case Keyboard.KEY_RETURN: key = Key.K_ENTER; break; 
//	00652                 case XK_KP_Enter: key = K_KP_ENTER;     break;

			case Keyboard.KEY_TAB: key = Key.K_TAB; break; 

			case Keyboard.KEY_F1: key = Key.K_F1; break;
			case Keyboard.KEY_F2: key = Key.K_F2; break;
			case Keyboard.KEY_F3: key = Key.K_F3; break;
			case Keyboard.KEY_F4: key = Key.K_F4; break;
			case Keyboard.KEY_F5: key = Key.K_F5; break;
			case Keyboard.KEY_F6: key = Key.K_F6; break;
			case Keyboard.KEY_F7: key = Key.K_F7; break;
			case Keyboard.KEY_F8: key = Key.K_F8; break;
			case Keyboard.KEY_F9: key = Key.K_F9; break;
			case Keyboard.KEY_F10: key = Key.K_F10; break;
			case Keyboard.KEY_F11: key = Key.K_F11; break;
			case Keyboard.KEY_F12: key = Key.K_F12; break; 

			case Keyboard.KEY_BACK: key = Key.K_BACKSPACE; break; 

			case Keyboard.KEY_DELETE: key = Key.K_DEL; break; 
//	00683                 case XK_KP_Delete: key = K_KP_DEL; break;

			case Keyboard.KEY_PAUSE: key = Key.K_PAUSE; break; 
	
			case Keyboard.KEY_RSHIFT:
			case Keyboard.KEY_LSHIFT: key = Key.K_SHIFT; break; 
			
			case Keyboard.KEY_RCONTROL:
			case Keyboard.KEY_LCONTROL: key = Key.K_CTRL; break; 
			
			case Keyboard.KEY_LMENU:
			case Keyboard.KEY_RMENU: key = Key.K_ALT; break;
 
//	00700                 case XK_KP_Begin: key = K_KP_5; break;
//	00701
			case Keyboard.KEY_INSERT: key = Key.K_INS; break;
			// toggle console for DE and US keyboards
			case Keyboard.KEY_CIRCUMFLEX: key = '`'; break;
			 
			default:
				key = ch;
				if (key >= 'A' && key <= 'Z')
					key = key - 'A' + 'a';
			break;
		}
		if (key > 255) key = 0;

		return key;
	}	
		
	public void Do_Key_Event(int key, boolean down) {
		Key.Event(key, down, Sys.Milliseconds());
	}

	public void centerMouse()
	{
		Mouse.setPosition(win_x + win_w2,win_y + win_h2);
		//Mouse.setGrabbed(true);
		//Mouse.setTrackingEnabled(true);
	}
	
	public void installGrabs()
	{
		Mouse.setGrabbed(true);
	}
	
	public void uninstallGrabs()
	{
		Mouse.setGrabbed(false);
	}
}