1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 20.11.2003 by RST.
// $Id: image_t.java,v 1.1 2004-07-07 19:59:35 hzi Exp $
package jake2.render;
import jake2.Defines;
public class image_t {
public static final int MAX_NAME_SIZE = Defines.MAX_QPATH;
// used to get the pos in array
// added by cwei
private int id;
// quake 2 variables
public String name=""; // game path, including extension
// enum imagetype_t
public int type;
public int width, height; // source image
public int upload_width, upload_height; // after power of two and picmip
public int registration_sequence; // 0 = free
public msurface_t texturechain; // for sort-by-texture world drawing
public int texnum; // gl texture binding
public float sl, tl, sh, th; // 0,0 - 1,1 unless part of the scrap
public boolean scrap;
public boolean has_alpha;
public boolean paletted;
public image_t(int id) {
this.id = id;
}
public void clear() {
// don't clear the id
// wichtig !!!
name = "";
type = 0;
width = height = 0;
upload_width = upload_height = 0;
registration_sequence = 0; // 0 = free
texturechain = null;
texnum = 0; // gl texture binding
sl = tl = sh = th = 0;
scrap = false;
has_alpha = false;
paletted = false;
}
public int getId() {
return id;
}
public String toString() {
return name + ":" + texnum;
}
}
|