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|
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 13.11.2003 by RST.
// $Id: M_Boss2.java,v 1.1 2004-07-07 19:59:09 hzi Exp $
package jake2.game;
import jake2.util.*;
import jake2.util.*;
public class M_Boss2 extends GameWeapon {
public final static int FRAME_stand30= 0;
public final static int FRAME_stand31= 1;
public final static int FRAME_stand32= 2;
public final static int FRAME_stand33= 3;
public final static int FRAME_stand34= 4;
public final static int FRAME_stand35= 5;
public final static int FRAME_stand36= 6;
public final static int FRAME_stand37= 7;
public final static int FRAME_stand38= 8;
public final static int FRAME_stand39= 9;
public final static int FRAME_stand40= 10;
public final static int FRAME_stand41= 11;
public final static int FRAME_stand42= 12;
public final static int FRAME_stand43= 13;
public final static int FRAME_stand44= 14;
public final static int FRAME_stand45= 15;
public final static int FRAME_stand46= 16;
public final static int FRAME_stand47= 17;
public final static int FRAME_stand48= 18;
public final static int FRAME_stand49= 19;
public final static int FRAME_stand50= 20;
public final static int FRAME_stand1= 21;
public final static int FRAME_stand2= 22;
public final static int FRAME_stand3= 23;
public final static int FRAME_stand4= 24;
public final static int FRAME_stand5= 25;
public final static int FRAME_stand6= 26;
public final static int FRAME_stand7= 27;
public final static int FRAME_stand8= 28;
public final static int FRAME_stand9= 29;
public final static int FRAME_stand10= 30;
public final static int FRAME_stand11= 31;
public final static int FRAME_stand12= 32;
public final static int FRAME_stand13= 33;
public final static int FRAME_stand14= 34;
public final static int FRAME_stand15= 35;
public final static int FRAME_stand16= 36;
public final static int FRAME_stand17= 37;
public final static int FRAME_stand18= 38;
public final static int FRAME_stand19= 39;
public final static int FRAME_stand20= 40;
public final static int FRAME_stand21= 41;
public final static int FRAME_stand22= 42;
public final static int FRAME_stand23= 43;
public final static int FRAME_stand24= 44;
public final static int FRAME_stand25= 45;
public final static int FRAME_stand26= 46;
public final static int FRAME_stand27= 47;
public final static int FRAME_stand28= 48;
public final static int FRAME_stand29= 49;
public final static int FRAME_walk1= 50;
public final static int FRAME_walk2= 51;
public final static int FRAME_walk3= 52;
public final static int FRAME_walk4= 53;
public final static int FRAME_walk5= 54;
public final static int FRAME_walk6= 55;
public final static int FRAME_walk7= 56;
public final static int FRAME_walk8= 57;
public final static int FRAME_walk9= 58;
public final static int FRAME_walk10= 59;
public final static int FRAME_walk11= 60;
public final static int FRAME_walk12= 61;
public final static int FRAME_walk13= 62;
public final static int FRAME_walk14= 63;
public final static int FRAME_walk15= 64;
public final static int FRAME_walk16= 65;
public final static int FRAME_walk17= 66;
public final static int FRAME_walk18= 67;
public final static int FRAME_walk19= 68;
public final static int FRAME_walk20= 69;
public final static int FRAME_attack1= 70;
public final static int FRAME_attack2= 71;
public final static int FRAME_attack3= 72;
public final static int FRAME_attack4= 73;
public final static int FRAME_attack5= 74;
public final static int FRAME_attack6= 75;
public final static int FRAME_attack7= 76;
public final static int FRAME_attack8= 77;
public final static int FRAME_attack9= 78;
public final static int FRAME_attack10= 79;
public final static int FRAME_attack11= 80;
public final static int FRAME_attack12= 81;
public final static int FRAME_attack13= 82;
public final static int FRAME_attack14= 83;
public final static int FRAME_attack15= 84;
public final static int FRAME_attack16= 85;
public final static int FRAME_attack17= 86;
public final static int FRAME_attack18= 87;
public final static int FRAME_attack19= 88;
public final static int FRAME_attack20= 89;
public final static int FRAME_attack21= 90;
public final static int FRAME_attack22= 91;
public final static int FRAME_attack23= 92;
public final static int FRAME_attack24= 93;
public final static int FRAME_attack25= 94;
public final static int FRAME_attack26= 95;
public final static int FRAME_attack27= 96;
public final static int FRAME_attack28= 97;
public final static int FRAME_attack29= 98;
public final static int FRAME_attack30= 99;
public final static int FRAME_attack31= 100;
public final static int FRAME_attack32= 101;
public final static int FRAME_attack33= 102;
public final static int FRAME_attack34= 103;
public final static int FRAME_attack35= 104;
public final static int FRAME_attack36= 105;
public final static int FRAME_attack37= 106;
public final static int FRAME_attack38= 107;
public final static int FRAME_attack39= 108;
public final static int FRAME_attack40= 109;
public final static int FRAME_pain2= 110;
public final static int FRAME_pain3= 111;
public final static int FRAME_pain4= 112;
public final static int FRAME_pain5= 113;
public final static int FRAME_pain6= 114;
public final static int FRAME_pain7= 115;
public final static int FRAME_pain8= 116;
public final static int FRAME_pain9= 117;
public final static int FRAME_pain10= 118;
public final static int FRAME_pain11= 119;
public final static int FRAME_pain12= 120;
public final static int FRAME_pain13= 121;
public final static int FRAME_pain14= 122;
public final static int FRAME_pain15= 123;
public final static int FRAME_pain16= 124;
public final static int FRAME_pain17= 125;
public final static int FRAME_pain18= 126;
public final static int FRAME_pain19= 127;
public final static int FRAME_pain20= 128;
public final static int FRAME_pain21= 129;
public final static int FRAME_pain22= 130;
public final static int FRAME_pain23= 131;
public final static int FRAME_death2= 132;
public final static int FRAME_death3= 133;
public final static int FRAME_death4= 134;
public final static int FRAME_death5= 135;
public final static int FRAME_death6= 136;
public final static int FRAME_death7= 137;
public final static int FRAME_death8= 138;
public final static int FRAME_death9= 139;
public final static int FRAME_death10= 140;
public final static int FRAME_death11= 141;
public final static int FRAME_death12= 142;
public final static int FRAME_death13= 143;
public final static int FRAME_death14= 144;
public final static int FRAME_death15= 145;
public final static int FRAME_death16= 146;
public final static int FRAME_death17= 147;
public final static int FRAME_death18= 148;
public final static int FRAME_death19= 149;
public final static int FRAME_death20= 150;
public final static int FRAME_death21= 151;
public final static int FRAME_death22= 152;
public final static int FRAME_death23= 153;
public final static int FRAME_death24= 154;
public final static int FRAME_death25= 155;
public final static int FRAME_death26= 156;
public final static int FRAME_death27= 157;
public final static int FRAME_death28= 158;
public final static int FRAME_death29= 159;
public final static int FRAME_death30= 160;
public final static int FRAME_death31= 161;
public final static int FRAME_death32= 162;
public final static int FRAME_death33= 163;
public final static int FRAME_death34= 164;
public final static int FRAME_death35= 165;
public final static int FRAME_death36= 166;
public final static int FRAME_death37= 167;
public final static int FRAME_death38= 168;
public final static int FRAME_death39= 169;
public final static int FRAME_death40= 170;
public final static int FRAME_death41= 171;
public final static int FRAME_death42= 172;
public final static int FRAME_death43= 173;
public final static int FRAME_death44= 174;
public final static int FRAME_death45= 175;
public final static int FRAME_death46= 176;
public final static int FRAME_death47= 177;
public final static int FRAME_death48= 178;
public final static int FRAME_death49= 179;
public final static int FRAME_death50= 180;
public final static float MODEL_SCALE= 1.000000f;
static int sound_pain1;
static int sound_pain2;
static int sound_pain3;
static int sound_death;
static int sound_search1;
static EntThinkAdapter boss2_stand= new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.currentmove= boss2_move_stand;
return true;
}
};
static EntThinkAdapter boss2_run= new EntThinkAdapter() {
public boolean think(edict_t self) {
if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
self.monsterinfo.currentmove= boss2_move_stand;
else
self.monsterinfo.currentmove= boss2_move_run;
return true;
}
};
static EntThinkAdapter boss2_walk= new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.currentmove= boss2_move_stand;
self.monsterinfo.currentmove= boss2_move_walk;
return true;
}
};
static EntThinkAdapter boss2_attack= new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] vec= { 0, 0, 0 };
float range;
Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
range= Math3D.VectorLength(vec);
if (range <= 125) {
self.monsterinfo.currentmove= boss2_move_attack_pre_mg;
} else {
if (Lib.random() <= 0.6)
self.monsterinfo.currentmove= boss2_move_attack_pre_mg;
else
self.monsterinfo.currentmove= boss2_move_attack_rocket;
}
return true;
}
};
static EntThinkAdapter boss2_attack_mg= new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.currentmove= boss2_move_attack_mg;
return true;
}
};
static EntThinkAdapter boss2_reattack_mg= new EntThinkAdapter() {
public boolean think(edict_t self) {
if (infront(self, self.enemy))
if (Lib.random() <= 0.7)
self.monsterinfo.currentmove= boss2_move_attack_mg;
else
self.monsterinfo.currentmove= boss2_move_attack_post_mg;
else
self.monsterinfo.currentmove= boss2_move_attack_post_mg;
return true;
}
};
static EntPainAdapter boss2_pain= new EntPainAdapter() {
public void pain(edict_t self, edict_t other, float kick, int damage) {
if (self.health < (self.max_health / 2))
self.s.skinnum= 1;
if (level.time < self.pain_debounce_time)
return;
self.pain_debounce_time= level.time + 3;
// American wanted these at no attenuation
if (damage < 10) {
gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NONE, 0);
self.monsterinfo.currentmove= boss2_move_pain_light;
} else if (damage < 30) {
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NONE, 0);
self.monsterinfo.currentmove= boss2_move_pain_light;
} else {
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NONE, 0);
self.monsterinfo.currentmove= boss2_move_pain_heavy;
}
}
};
static EntThinkAdapter boss2_dead= new EntThinkAdapter() {
public boolean think(edict_t self) {
Math3D.VectorSet(self.mins, -56, -56, 0);
Math3D.VectorSet(self.maxs, 56, 56, 80);
self.movetype= MOVETYPE_TOSS;
self.svflags |= SVF_DEADMONSTER;
self.nextthink= 0;
gi.linkentity(self);
return true;
}
};
static EntDieAdapter boss2_die= new EntDieAdapter() {
public void die(
edict_t self,
edict_t inflictor,
edict_t attacker,
int damage,
float[] point) {
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0);
self.deadflag= DEAD_DEAD;
self.takedamage= DAMAGE_NO;
self.count= 0;
self.monsterinfo.currentmove= boss2_move_death;
}
};
static EntThinkAdapter Boss2_CheckAttack= new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] spot1= { 0, 0, 0 }, spot2= { 0, 0, 0 };
float[] temp= { 0, 0, 0 };
float chance;
trace_t tr;
boolean enemy_infront;
int enemy_range;
float enemy_yaw;
if (self.enemy.health > 0) {
// see if any entities are in the way of the shot
Math3D.VectorCopy(self.s.origin, spot1);
spot1[2] += self.viewheight;
Math3D.VectorCopy(self.enemy.s.origin, spot2);
spot2[2] += self.enemy.viewheight;
tr=
gi.trace(
spot1,
null,
null,
spot2,
self,
CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA);
// do we have a clear shot?
if (tr.ent != self.enemy)
return false;
}
enemy_infront= infront(self, self.enemy);
enemy_range= range(self, self.enemy);
Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp);
enemy_yaw= Math3D.vectoyaw(temp);
self.ideal_yaw= enemy_yaw;
// melee attack
if (enemy_range == RANGE_MELEE) {
if (self.monsterinfo.melee != null)
self.monsterinfo.attack_state= AS_MELEE;
else
self.monsterinfo.attack_state= AS_MISSILE;
return true;
}
// missile attack
if (self.monsterinfo.attack == null)
return false;
if (level.time < self.monsterinfo.attack_finished)
return false;
if (enemy_range == RANGE_FAR)
return false;
if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) {
chance= 0.4f;
} else if (enemy_range == RANGE_MELEE) {
chance= 0.8f;
} else if (enemy_range == RANGE_NEAR) {
chance= 0.8f;
} else if (enemy_range == RANGE_MID) {
chance= 0.8f;
} else {
return false;
}
if (Lib.random() < chance) {
self.monsterinfo.attack_state= AS_MISSILE;
self.monsterinfo.attack_finished= level.time + 2 * Lib.random();
return true;
}
if ((self.flags & FL_FLY) != 0) {
if (Lib.random() < 0.3)
self.monsterinfo.attack_state= AS_SLIDING;
else
self.monsterinfo.attack_state= AS_STRAIGHT;
}
return false;
}
};
static EntThinkAdapter boss2_search= new EntThinkAdapter() {
public boolean think(edict_t self) {
if (Lib.random() < 0.5)
gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NONE, 0);
return true;
}
};
static EntThinkAdapter Boss2Rocket= new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 };
float[] start= { 0, 0, 0 };
float[] dir= { 0, 0, 0 };
float[] vec= { 0, 0, 0 };
Math3D.AngleVectors(self.s.angles, forward, right, null);
// 1
Math3D.G_ProjectSource(
self.s.origin,
monster_flash_offset[MZ2_BOSS2_ROCKET_1],
forward,
right,
start);
Math3D.VectorCopy(self.enemy.s.origin, vec);
vec[2] += self.enemy.viewheight;
Math3D.VectorSubtract(vec, start, dir);
Math3D.VectorNormalize(dir);
Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_1);
// 2
Math3D.G_ProjectSource(
self.s.origin,
monster_flash_offset[MZ2_BOSS2_ROCKET_2],
forward,
right,
start);
Math3D.VectorCopy(self.enemy.s.origin, vec);
vec[2] += self.enemy.viewheight;
Math3D.VectorSubtract(vec, start, dir);
Math3D.VectorNormalize(dir);
Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_2);
// 3
Math3D.G_ProjectSource(
self.s.origin,
monster_flash_offset[MZ2_BOSS2_ROCKET_3],
forward,
right,
start);
Math3D.VectorCopy(self.enemy.s.origin, vec);
vec[2] += self.enemy.viewheight;
Math3D.VectorSubtract(vec, start, dir);
Math3D.VectorNormalize(dir);
Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_3);
// 4
Math3D.G_ProjectSource(
self.s.origin,
monster_flash_offset[MZ2_BOSS2_ROCKET_4],
forward,
right,
start);
Math3D.VectorCopy(self.enemy.s.origin, vec);
vec[2] += self.enemy.viewheight;
Math3D.VectorSubtract(vec, start, dir);
Math3D.VectorNormalize(dir);
Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_4);
return true;
}
};
static EntThinkAdapter boss2_firebullet_right= new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }, target= { 0, 0, 0 };
float[] start= { 0, 0, 0 };
Math3D.AngleVectors(self.s.angles, forward, right, null);
Math3D.G_ProjectSource(
self.s.origin,
monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1],
forward,
right,
start);
Math3D.VectorMA(self.enemy.s.origin, -0.2f, self.enemy.velocity, target);
target[2] += self.enemy.viewheight;
Math3D.VectorSubtract(target, start, forward);
Math3D.VectorNormalize(forward);
Monster.monster_fire_bullet(
self,
start,
forward,
6,
4,
DEFAULT_BULLET_HSPREAD,
DEFAULT_BULLET_VSPREAD,
MZ2_BOSS2_MACHINEGUN_R1);
return true;
}
};
static EntThinkAdapter boss2_firebullet_left= new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }, target= { 0, 0, 0 };
float[] start= { 0, 0, 0 };
Math3D.AngleVectors(self.s.angles, forward, right, null);
Math3D.G_ProjectSource(
self.s.origin,
monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1],
forward,
right,
start);
Math3D.VectorMA(self.enemy.s.origin, -0.2f, self.enemy.velocity, target);
target[2] += self.enemy.viewheight;
Math3D.VectorSubtract(target, start, forward);
Math3D.VectorNormalize(forward);
Monster.monster_fire_bullet(
self,
start,
forward,
6,
4,
DEFAULT_BULLET_HSPREAD,
DEFAULT_BULLET_VSPREAD,
MZ2_BOSS2_MACHINEGUN_L1);
return true;
}
};
static EntThinkAdapter Boss2MachineGun= new EntThinkAdapter() {
public boolean think(edict_t self) {
/*
* RST: this was disabled !
* float[] forward={0,0,0}, right={0,0,0};
float[] start={0,0,0};
float[] dir={0,0,0};
float[] vec={0,0,0};
int flash_number;
AngleVectors (self.s.angles, forward, right, null);
flash_number = MZ2_BOSS2_MACHINEGUN_1 + (self.s.frame - FRAME_attack10);
G_ProjectSource (self.s.origin, monster_flash_offset[flash_number], forward, right, start);
VectorCopy (self.enemy.s.origin, vec);
vec[2] += self.enemy.viewheight;
VectorSubtract (vec, start, dir);
VectorNormalize (dir);
monster_fire_bullet (self, start, dir, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number);
*/
boss2_firebullet_left.think(self);
boss2_firebullet_right.think(self);
return true;
}
};
static mframe_t boss2_frames_stand[]=
new mframe_t[] {
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null)};
static mmove_t boss2_move_stand=
new mmove_t(FRAME_stand30, FRAME_stand50, boss2_frames_stand, null);
static mframe_t boss2_frames_fidget[]=
new mframe_t[] {
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null)};
static mmove_t boss2_move_fidget=
new mmove_t(FRAME_stand1, FRAME_stand30, boss2_frames_fidget, null);
static mframe_t boss2_frames_walk[]=
new mframe_t[] {
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null),
new mframe_t(ai_walk, 8, null)};
static mmove_t boss2_move_walk= new mmove_t(FRAME_walk1, FRAME_walk20, boss2_frames_walk, null);
static mframe_t boss2_frames_run[]=
new mframe_t[] {
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null),
new mframe_t(ai_run, 8, null)};
static mmove_t boss2_move_run= new mmove_t(FRAME_walk1, FRAME_walk20, boss2_frames_run, null);
static mframe_t boss2_frames_attack_pre_mg[]=
new mframe_t[] {
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, boss2_attack_mg)};
static mmove_t boss2_move_attack_pre_mg=
new mmove_t(FRAME_attack1, FRAME_attack9, boss2_frames_attack_pre_mg, null);
// Loop this
static mframe_t boss2_frames_attack_mg[]=
new mframe_t[] {
new mframe_t(ai_charge, 1, Boss2MachineGun),
new mframe_t(ai_charge, 1, Boss2MachineGun),
new mframe_t(ai_charge, 1, Boss2MachineGun),
new mframe_t(ai_charge, 1, Boss2MachineGun),
new mframe_t(ai_charge, 1, Boss2MachineGun),
new mframe_t(ai_charge, 1, boss2_reattack_mg)};
static mmove_t boss2_move_attack_mg=
new mmove_t(FRAME_attack10, FRAME_attack15, boss2_frames_attack_mg, null);
static mframe_t boss2_frames_attack_post_mg[]=
new mframe_t[] {
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null)};
static mmove_t boss2_move_attack_post_mg=
new mmove_t(FRAME_attack16, FRAME_attack19, boss2_frames_attack_post_mg, boss2_run);
static mframe_t boss2_frames_attack_rocket[]=
new mframe_t[] {
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_move, -20, Boss2Rocket),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 1, null)};
static mmove_t boss2_move_attack_rocket=
new mmove_t(FRAME_attack20, FRAME_attack40, boss2_frames_attack_rocket, boss2_run);
static mframe_t boss2_frames_pain_heavy[]=
new mframe_t[] {
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null)};
static mmove_t boss2_move_pain_heavy=
new mmove_t(FRAME_pain2, FRAME_pain19, boss2_frames_pain_heavy, boss2_run);
static mframe_t boss2_frames_pain_light[]=
new mframe_t[] {
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null)};
static mmove_t boss2_move_pain_light=
new mmove_t(FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run);
static mframe_t boss2_frames_death[]=
new mframe_t[] {
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, BossExplode)};
/*
static EntThinkAdapter xxx = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
return true;
}
};
*/
static mmove_t boss2_move_death=
new mmove_t(FRAME_death2, FRAME_death50, boss2_frames_death, boss2_dead);
/*QUAKED monster_boss2 (1 .5 0) (-56 -56 0) (56 56 80) Ambush Trigger_Spawn Sight
*/
static void SP_monster_boss2(edict_t self) {
if (deathmatch.value != 0) {
G_FreeEdict(self);
return;
}
sound_pain1= gi.soundindex("bosshovr/bhvpain1.wav");
sound_pain2= gi.soundindex("bosshovr/bhvpain2.wav");
sound_pain3= gi.soundindex("bosshovr/bhvpain3.wav");
sound_death= gi.soundindex("bosshovr/bhvdeth1.wav");
sound_search1= gi.soundindex("bosshovr/bhvunqv1.wav");
self.s.sound= gi.soundindex("bosshovr/bhvengn1.wav");
self.movetype= MOVETYPE_STEP;
self.solid= SOLID_BBOX;
self.s.modelindex= gi.modelindex("models/monsters/boss2/tris.md2");
Math3D.VectorSet(self.mins, -56, -56, 0);
Math3D.VectorSet(self.maxs, 56, 56, 80);
self.health= 2000;
self.gib_health= -200;
self.mass= 1000;
self.flags |= FL_IMMUNE_LASER;
self.pain= boss2_pain;
self.die= boss2_die;
self.monsterinfo.stand= boss2_stand;
self.monsterinfo.walk= boss2_walk;
self.monsterinfo.run= boss2_run;
self.monsterinfo.attack= boss2_attack;
self.monsterinfo.search= boss2_search;
self.monsterinfo.checkattack= Boss2_CheckAttack;
gi.linkentity(self);
self.monsterinfo.currentmove= boss2_move_stand;
self.monsterinfo.scale= MODEL_SCALE;
flymonster_start.think(self);
}
}
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