/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 11.11.2003 by RST. // $Id: M_Player.java,v 1.1 2004-07-07 19:59:18 hzi Exp $ package jake2.game; public class M_Player extends GameWeapon { // This file generated by qdata - Do NOT Modify public final static int FRAME_stand01= 0; public final static int FRAME_stand02= 1; public final static int FRAME_stand03= 2; public final static int FRAME_stand04= 3; public final static int FRAME_stand05= 4; public final static int FRAME_stand06= 5; public final static int FRAME_stand07= 6; public final static int FRAME_stand08= 7; public final static int FRAME_stand09= 8; public final static int FRAME_stand10= 9; public final static int FRAME_stand11= 10; public final static int FRAME_stand12= 11; public final static int FRAME_stand13= 12; public final static int FRAME_stand14= 13; public final static int FRAME_stand15= 14; public final static int FRAME_stand16= 15; public final static int FRAME_stand17= 16; public final static int FRAME_stand18= 17; public final static int FRAME_stand19= 18; public final static int FRAME_stand20= 19; public final static int FRAME_stand21= 20; public final static int FRAME_stand22= 21; public final static int FRAME_stand23= 22; public final static int FRAME_stand24= 23; public final static int FRAME_stand25= 24; public final static int FRAME_stand26= 25; public final static int FRAME_stand27= 26; public final static int FRAME_stand28= 27; public final static int FRAME_stand29= 28; public final static int FRAME_stand30= 29; public final static int FRAME_stand31= 30; public final static int FRAME_stand32= 31; public final static int FRAME_stand33= 32; public final static int FRAME_stand34= 33; public final static int FRAME_stand35= 34; public final static int FRAME_stand36= 35; public final static int FRAME_stand37= 36; public final static int FRAME_stand38= 37; public final static int FRAME_stand39= 38; public final static int FRAME_stand40= 39; public final static int FRAME_run1= 40; public final static int FRAME_run2= 41; public final static int FRAME_run3= 42; public final static int FRAME_run4= 43; public final static int FRAME_run5= 44; public final static int FRAME_run6= 45; public final static int FRAME_attack1= 46; public final static int FRAME_attack2= 47; public final static int FRAME_attack3= 48; public final static int FRAME_attack4= 49; public final static int FRAME_attack5= 50; public final static int FRAME_attack6= 51; public final static int FRAME_attack7= 52; public final static int FRAME_attack8= 53; public final static int FRAME_pain101= 54; public final static int FRAME_pain102= 55; public final static int FRAME_pain103= 56; public final static int FRAME_pain104= 57; public final static int FRAME_pain201= 58; public final static int FRAME_pain202= 59; public final static int FRAME_pain203= 60; public final static int FRAME_pain204= 61; public final static int FRAME_pain301= 62; public final static int FRAME_pain302= 63; public final static int FRAME_pain303= 64; public final static int FRAME_pain304= 65; public final static int FRAME_jump1= 66; public final static int FRAME_jump2= 67; public final static int FRAME_jump3= 68; public final static int FRAME_jump4= 69; public final static int FRAME_jump5= 70; public final static int FRAME_jump6= 71; public final static int FRAME_flip01= 72; public final static int FRAME_flip02= 73; public final static int FRAME_flip03= 74; public final static int FRAME_flip04= 75; public final static int FRAME_flip05= 76; public final static int FRAME_flip06= 77; public final static int FRAME_flip07= 78; public final static int FRAME_flip08= 79; public final static int FRAME_flip09= 80; public final static int FRAME_flip10= 81; public final static int FRAME_flip11= 82; public final static int FRAME_flip12= 83; public final static int FRAME_salute01= 84; public final static int FRAME_salute02= 85; public final static int FRAME_salute03= 86; public final static int FRAME_salute04= 87; public final static int FRAME_salute05= 88; public final static int FRAME_salute06= 89; public final static int FRAME_salute07= 90; public final static int FRAME_salute08= 91; public final static int FRAME_salute09= 92; public final static int FRAME_salute10= 93; public final static int FRAME_salute11= 94; public final static int FRAME_taunt01= 95; public final static int FRAME_taunt02= 96; public final static int FRAME_taunt03= 97; public final static int FRAME_taunt04= 98; public final static int FRAME_taunt05= 99; public final static int FRAME_taunt06= 100; public final static int FRAME_taunt07= 101; public final static int FRAME_taunt08= 102; public final static int FRAME_taunt09= 103; public final static int FRAME_taunt10= 104; public final static int FRAME_taunt11= 105; public final static int FRAME_taunt12= 106; public final static int FRAME_taunt13= 107; public final static int FRAME_taunt14= 108; public final static int FRAME_taunt15= 109; public final static int FRAME_taunt16= 110; public final static int FRAME_taunt17= 111; public final static int FRAME_wave01= 112; public final static int FRAME_wave02= 113; public final static int FRAME_wave03= 114; public final static int FRAME_wave04= 115; public final static int FRAME_wave05= 116; public final static int FRAME_wave06= 117; public final static int FRAME_wave07= 118; public final static int FRAME_wave08= 119; public final static int FRAME_wave09= 120; public final static int FRAME_wave10= 121; public final static int FRAME_wave11= 122; public final static int FRAME_point01= 123; public final static int FRAME_point02= 124; public final static int FRAME_point03= 125; public final static int FRAME_point04= 126; public final static int FRAME_point05= 127; public final static int FRAME_point06= 128; public final static int FRAME_point07= 129; public final static int FRAME_point08= 130; public final static int FRAME_point09= 131; public final static int FRAME_point10= 132; public final static int FRAME_point11= 133; public final static int FRAME_point12= 134; public final static int FRAME_crstnd01= 135; public final static int FRAME_crstnd02= 136; public final static int FRAME_crstnd03= 137; public final static int FRAME_crstnd04= 138; public final static int FRAME_crstnd05= 139; public final static int FRAME_crstnd06= 140; public final static int FRAME_crstnd07= 141; public final static int FRAME_crstnd08= 142; public final static int FRAME_crstnd09= 143; public final static int FRAME_crstnd10= 144; public final static int FRAME_crstnd11= 145; public final static int FRAME_crstnd12= 146; public final static int FRAME_crstnd13= 147; public final static int FRAME_crstnd14= 148; public final static int FRAME_crstnd15= 149; public final static int FRAME_crstnd16= 150; public final static int FRAME_crstnd17= 151; public final static int FRAME_crstnd18= 152; public final static int FRAME_crstnd19= 153; public final static int FRAME_crwalk1= 154; public final static int FRAME_crwalk2= 155; public final static int FRAME_crwalk3= 156; public final static int FRAME_crwalk4= 157; public final static int FRAME_crwalk5= 158; public final static int FRAME_crwalk6= 159; public final static int FRAME_crattak1= 160; public final static int FRAME_crattak2= 161; public final static int FRAME_crattak3= 162; public final static int FRAME_crattak4= 163; public final static int FRAME_crattak5= 164; public final static int FRAME_crattak6= 165; public final static int FRAME_crattak7= 166; public final static int FRAME_crattak8= 167; public final static int FRAME_crattak9= 168; public final static int FRAME_crpain1= 169; public final static int FRAME_crpain2= 170; public final static int FRAME_crpain3= 171; public final static int FRAME_crpain4= 172; public final static int FRAME_crdeath1= 173; public final static int FRAME_crdeath2= 174; public final static int FRAME_crdeath3= 175; public final static int FRAME_crdeath4= 176; public final static int FRAME_crdeath5= 177; public final static int FRAME_death101= 178; public final static int FRAME_death102= 179; public final static int FRAME_death103= 180; public final static int FRAME_death104= 181; public final static int FRAME_death105= 182; public final static int FRAME_death106= 183; public final static int FRAME_death201= 184; public final static int FRAME_death202= 185; public final static int FRAME_death203= 186; public final static int FRAME_death204= 187; public final static int FRAME_death205= 188; public final static int FRAME_death206= 189; public final static int FRAME_death301= 190; public final static int FRAME_death302= 191; public final static int FRAME_death303= 192; public final static int FRAME_death304= 193; public final static int FRAME_death305= 194; public final static int FRAME_death306= 195; public final static int FRAME_death307= 196; public final static int FRAME_death308= 197; public final static float MODEL_SCALE= 1.000000f; }