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* Remove lwjglSven Gothel2012-10-082-642/+0
* JoglDriver: Add FPSCounter (all 60*5 frames) ; Remove glFlush() @ endFrame, d...jogl2_gl2Sven Gothel2012-10-081-1/+6
* Simple JOGL2 port: Disable autoSwapBufferMode of GLCanvas (double swap == fli...Sven Gothel2012-10-071-3/+6
* Simple JOGL2 portSven Gothel2012-10-074-1068/+341
* Changes to enable Jake2 to run well as an applet inside the Kenneth B. Russell2008-03-021-82/+137
* the callback renderer is never usedCarsten Weisse2008-03-021-363/+0
* changes to handle resizable screens.Carsten Weisse2008-03-021-10/+31
* set new window location only in fullscreen modeCarsten Weisse2007-11-033-6/+4
* a better display mode selection (can handle strange frequencies)Carsten Weisse2007-02-141-2/+4
* add setSwapInterval() for vsync (works on Win32 and Mac OS X) turn it off on...Carsten Weisse2007-01-116-1/+39
* add glHint(int target, int mode) e.g. for perspective correction hintCarsten Weisse2007-01-107-66/+90
* update to lwjgl 1.0 rc1 (org.lwjgl.util.GL was removed)Carsten Weisse2007-01-101-71/+69
* format onlyCarsten Weisse2006-12-121-40/+40
* NPE bugCarsten Weisse2006-12-111-2/+2
* exit thread removed because of linuxCarsten Weisse2006-12-111-35/+26
* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-1/+7
* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-8/+9
* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-21/+33
* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-27/+49
* destroy gl context in the canvas removeNotifyCarsten Weisse2006-12-111-9/+4
* destroy window in the main threadCarsten Weisse2006-12-111-5/+5
* destroy window in the awt event dispatcher threadCarsten Weisse2006-12-111-12/+21
* typoCarsten Weisse2006-12-111-1/+1
* add a new renderer which uses the jsr231 callback interface (GLEventListener)Carsten Weisse2006-12-111-0/+364
* unused resize removedCarsten Weisse2006-12-071-5/+1
* not compatible with java 1.4Carsten Weisse2006-11-301-2/+1
* hope this solves the pixel displacement problem on some Win32 systemsCarsten Weisse2006-11-301-2/+3
* hope this solves the pixel displacement problem on some Win32 systemsCarsten Weisse2006-11-301-2/+8
* clear first and second buffer of GLContextCarsten Weisse2006-11-291-1/+7
* hope this solves the pixel flicker problem on some Win32 systemsCarsten Weisse2006-11-291-5/+11
* hope this solves the pixel flicker problem on some Win32 systemsCarsten Weisse2006-11-291-1/+8
* hope this solves the pixel flicker problem on some Win32 systemsCarsten Weisse2006-11-291-4/+14
* use a java.awt.Frame instead of swing JFrame (hope this solves the 2 Pixel bo...Carsten Weisse2006-11-231-5/+4
* add some context init code from jogl-demosCarsten Weisse2006-11-231-6/+13
* format clean upCarsten Weisse2006-11-221-6/+6
* better driver dependent screenshot handlingCarsten Weisse2006-11-224-13/+15
* clean up: unused declarations removedCarsten Weisse2006-11-211-1/+0
* merge render-refactoring branch into the HEADCarsten Weisse2006-11-2111-0/+3059