Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | for better cache hit rates | Carsten Weisse | 2005-05-15 | 1 | -2/+4 |
* | model frame animation is now stored in an int[]; | Carsten Weisse | 2005-05-07 | 1 | -3/+3 |
* | modified loading of submodels and faces to get better cache hit rates | Carsten Weisse | 2005-05-07 | 1 | -108/+119 |
* | a better test for empty strings | Carsten Weisse | 2005-02-08 | 1 | -5/+5 |
* | simplified | Carsten Weisse | 2005-01-22 | 1 | -1/+2 |
* | code cleanup | Carsten Weisse | 2005-01-10 | 1 | -19/+4 |
* | the Polygon implementation (FloatBuffer as backbuffer) and the changes to use... | Carsten Weisse | 2005-01-09 | 1 | -2/+3 |
* | major refactoring in game, server and client package | Rene Stoeckel | 2004-09-22 | 1 | -1321/+1237 |
* | profiling | Holger Zickner | 2004-07-19 | 1 | -2/+6 |
* | refimport_t deleted | Carsten Weisse | 2004-07-16 | 1 | -38/+39 |
* | small optimizations | Holger Zickner | 2004-07-12 | 1 | -6/+5 |
* | import of Jake2 | Holger Zickner | 2004-07-09 | 1 | -0/+1347 |