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path: root/src/jake2/game
Commit message (Collapse)AuthorAgeFilesLines
* comment beautificationRene Stoeckel2006-01-2116-540/+281
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* spectator bugfixRene Stoeckel2006-01-211-3/+3
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* dirty bugfixHolger Zickner2006-01-141-2/+6
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* remove '\\' checkHolger Zickner2006-01-101-2/+2
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* code cleanups and beautificationRene Stoeckel2005-12-275-515/+258
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* cheat bugfix in God_f and Give_fRene Stoeckel2005-12-181-3/+3
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* npe fix in Touch_ItemsRene Stoeckel2005-12-171-3/+4
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* bugfix in end dm level when choosing next map from sv_maplistRene Stoeckel2005-12-161-18/+17
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* bugfix in trigger counter use, sequence was completed too early, some ↵Rene Stoeckel2005-12-141-19/+4
| | | | cosmetic done.
* better bugfix for gravity problemRene Stoeckel2005-12-121-2/+2
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* fix gravity bugRene Stoeckel2005-12-111-2/+2
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* bugfix with non decreasing armorRene Stoeckel2005-12-101-2/+2
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* javadoc cleanupRene Stoeckel2005-12-031-2/+4
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* cosmeticRene Stoeckel2005-11-201-3/+1
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* savegames are now independend from different jake2 builds and releasesRene Stoeckel2005-11-2042-848/+1636
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* sorted the methods according to their original locations in the c files.Rene Stoeckel2005-11-1643-5287/+5175
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* up merge from branch render-refactoringCarsten Weisse2005-11-131-3/+3
| | | | | code cleanup. use Defines instead of Globals (Defines contains all constants)
* Array index out of bounds bug fixed (ent.number)Rene Stoeckel2005-06-051-4/+8
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* fixes bug on say command with 1 argumentRene Stoeckel2005-03-131-1/+2
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* VectorEquals instead of VectorCompareRene Stoeckel2005-02-204-11/+11
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* bugfix for space throw in level spaceRene Stoeckel2005-02-201-4/+4
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* some changes in monster ai (findtarget, ai_run)Rene Stoeckel2005-02-202-37/+47
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* fixed power shield bugRene Stoeckel2005-02-191-2/+2
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* cosmeticRene Stoeckel2005-02-191-2/+1
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* bugfix in SP_FixCoopSpotsRene Stoeckel2005-02-191-3/+6
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* bugfixes in selectspawnpoint() functionsRene Stoeckel2005-02-191-12/+22
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* developer msg added for killing and pickup.Rene Stoeckel2005-02-191-2/+4
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* lightramp bug and imroved laser thinkRene Stoeckel2005-02-191-14/+14
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* fixed bug in ent.setFields() when spawning an edict_tRene Stoeckel2005-02-192-5/+12
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* bug: weapons were not loud enoughRene Stoeckel2005-02-131-2/+2
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* GameBase.dedicated removed; use Globals.dedicated insteadCarsten Weisse2005-02-133-7/+5
| | | | (defined twice)
* beatificationRene Stoeckel2005-02-121-12/+3
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* a better test for empty stringsCarsten Weisse2005-02-081-2/+2
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* import statement added for monster packageRene Stoeckel2005-02-061-1/+2
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* debug info added.Rene Stoeckel2005-02-061-2/+2
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* coop, out of bounds fixed, score board bugs fixed.Rene Stoeckel2005-02-061-25/+10
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* find spawn point nullpointer bug fixed.Rene Stoeckel2005-02-061-30/+18
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* main (test) method removed.Rene Stoeckel2005-02-061-17/+1
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* scoreboard bug fixedRene Stoeckel2005-02-061-1/+37
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* some methods public, because of monster refactoring / coming bot interfaceRene Stoeckel2005-02-061-4/+4
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* import statement added for monster packageRene Stoeckel2005-02-061-1/+2
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* debug infos added.Rene Stoeckel2005-02-061-12/+11
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* import statement added for monsters.Rene Stoeckel2005-02-061-1/+5
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* eliminated ScoreBoard functions (are in PlayerHud.java).Rene Stoeckel2005-02-061-114/+7
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* opened object access. this class is will be obsolete next time.Rene Stoeckel2005-02-061-2/+2
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* scoreboard bug fixedRene Stoeckel2005-02-061-7/+8
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* fixed scoreboard switchoff bugRene Stoeckel2005-02-061-7/+7
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* part of refactoring the monster filesRene Stoeckel2005-02-0624-72/+332
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* now it works without null and handles empty strings correctlyCarsten Weisse2005-01-231-2/+2
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* new clear() methodCarsten Weisse2005-01-231-1/+19
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