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Jake2 JOGL2 Port.
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Commit message (
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Author
Age
Files
Lines
*
add a new layout string parser to minimize the String garbage
Carsten Weisse
2007-05-13
2
-92
/
+326
*
clean up
Carsten Weisse
2007-04-16
1
-60
/
+29
*
cosmetic
Rene Stoeckel
2007-04-15
1
-13
/
+12
*
clean up
Carsten Weisse
2007-02-27
1
-3
/
+0
*
clean up
Carsten Weisse
2007-02-27
2
-8
/
+1
*
some fixes for the vid menu
Carsten Weisse
2007-01-13
1
-47
/
+18
*
add vertical sync entry to video menu
Carsten Weisse
2007-01-12
1
-33
/
+50
*
hide mouse on cinematic
Carsten Weisse
2006-12-12
1
-2
/
+2
*
merge render-refactoring branch into the HEAD
Carsten Weisse
2006-11-21
1
-5
/
+5
*
merge r_0_9_5 into HEAD
Carsten Weisse
2006-10-24
1
-2
/
+2
*
comment beautification
Rene Stoeckel
2006-01-21
1
-14
/
+13
*
byte[] <--> String
Carsten Weisse
2005-12-18
3
-11
/
+12
*
bugfix: resolves the char encoding problem with String.getBytes()
Carsten Weisse
2005-12-18
1
-29
/
+19
*
fix - printf does not like zero length strings
Rene Stoeckel
2005-12-16
1
-2
/
+3
*
stop cinematics while disconnect;
Carsten Weisse
2005-12-06
1
-102
/
+85
*
cinematics sound impl
Carsten Weisse
2005-12-04
1
-62
/
+55
*
beatification
Rene Stoeckel
2005-12-03
1
-4
/
+1
*
bugfix cinematics failover
Rene Stoeckel
2005-12-03
1
-2
/
+2
*
cosmetic
Rene Stoeckel
2005-12-03
1
-11
/
+9
*
first cinematics impl (animation works fine).
Carsten Weisse
2005-11-21
1
-337
/
+276
*
add SCR.RunCinematics()
Carsten Weisse
2005-11-21
1
-2
/
+2
*
use a memory mapped file as video source (ByteBuffer)
Carsten Weisse
2005-11-21
1
-2
/
+3
*
savegames are now independend from different jake2 builds and releases
Rene Stoeckel
2005-11-20
1
-1
/
+5
*
sorted the methods according to their original locations in the c files.
Rene Stoeckel
2005-11-16
1
-88
/
+19
*
up merge from branch render-refactoring
Carsten Weisse
2005-11-13
1
-2
/
+2
*
remove timer hack and use new Timer classes
Holger Zickner
2005-07-01
4
-19
/
+20
*
make sure not to exceed max line size in Console fixes bug 1230166
Holger Zickner
2005-06-30
1
-1
/
+2
*
parseInt/Long may throw an exception
Holger Zickner
2005-06-26
1
-3
/
+3
*
replace Integer.parseInt() to prevent exceptions
Holger Zickner
2005-06-07
3
-9
/
+10
*
handling of keyboard repeats depends now on game state
Holger Zickner
2005-06-07
1
-8
/
+4
*
handle characters with AltGr properly
Holger Zickner
2005-06-06
1
-4
/
+1
*
handle keys with AltGr properly
Holger Zickner
2005-06-06
1
-1
/
+4
*
merge last changes from 0.9.4 branch
Holger Zickner
2005-05-26
1
-6
/
+14
*
write config.cfg as soon as baseq2 is initialized to avoid questioning again
Holger Zickner
2005-05-14
1
-4
/
+4
*
the brightness slider now modifies the gl_modulate value too,
Carsten Weisse
2005-04-07
1
-2
/
+8
*
VectorEquals instead of VectorCompare
Rene Stoeckel
2005-02-20
1
-2
/
+2
*
developer msg removed
Rene Stoeckel
2005-02-19
1
-2
/
+2
*
bugfix: 1119453
Carsten Weisse
2005-02-09
1
-21
/
+7
*
bugfix:
Carsten Weisse
2005-02-08
1
-2
/
+3
*
now it can handle simple static pcx images (see the end)
Carsten Weisse
2005-02-08
1
-235
/
+187
*
test for dedicated mode (see C-code)
Carsten Weisse
2005-02-07
1
-1
/
+4
*
intialize the cvar_t fps with a valid instance (dedicated mode)
Carsten Weisse
2005-02-07
1
-2
/
+2
*
recording demos now work.
Rene Stoeckel
2005-02-06
1
-20
/
+8
*
added debug infos
Rene Stoeckel
2005-02-06
1
-5
/
+11
*
import statement added for monster package
Rene Stoeckel
2005-02-06
1
-2
/
+2
*
cosmetic
Rene Stoeckel
2005-02-06
1
-1
/
+4
*
now it works without null and handles empty strings correctly
Carsten Weisse
2005-01-23
1
-3
/
+4
*
skip to endif changed
Carsten Weisse
2005-01-23
1
-12
/
+4
*
bugfix: clear the nullstate;
Carsten Weisse
2005-01-23
1
-12
/
+12
*
changes for the new Com.Parse method;
Carsten Weisse
2005-01-23
1
-3
/
+2
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