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path: root/src/jake2/client
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* add a new layout string parser to minimize the String garbageCarsten Weisse2007-05-132-92/+326
* clean upCarsten Weisse2007-04-161-60/+29
* cosmeticRene Stoeckel2007-04-151-13/+12
* clean upCarsten Weisse2007-02-271-3/+0
* clean upCarsten Weisse2007-02-272-8/+1
* some fixes for the vid menuCarsten Weisse2007-01-131-47/+18
* add vertical sync entry to video menuCarsten Weisse2007-01-121-33/+50
* hide mouse on cinematicCarsten Weisse2006-12-121-2/+2
* merge render-refactoring branch into the HEADCarsten Weisse2006-11-211-5/+5
* merge r_0_9_5 into HEADCarsten Weisse2006-10-241-2/+2
* comment beautificationRene Stoeckel2006-01-211-14/+13
* byte[] <--> StringCarsten Weisse2005-12-183-11/+12
* bugfix: resolves the char encoding problem with String.getBytes()Carsten Weisse2005-12-181-29/+19
* fix - printf does not like zero length stringsRene Stoeckel2005-12-161-2/+3
* stop cinematics while disconnect;Carsten Weisse2005-12-061-102/+85
* cinematics sound implCarsten Weisse2005-12-041-62/+55
* beatificationRene Stoeckel2005-12-031-4/+1
* bugfix cinematics failoverRene Stoeckel2005-12-031-2/+2
* cosmeticRene Stoeckel2005-12-031-11/+9
* first cinematics impl (animation works fine).Carsten Weisse2005-11-211-337/+276
* add SCR.RunCinematics()Carsten Weisse2005-11-211-2/+2
* use a memory mapped file as video source (ByteBuffer)Carsten Weisse2005-11-211-2/+3
* savegames are now independend from different jake2 builds and releasesRene Stoeckel2005-11-201-1/+5
* sorted the methods according to their original locations in the c files.Rene Stoeckel2005-11-161-88/+19
* up merge from branch render-refactoringCarsten Weisse2005-11-131-2/+2
* remove timer hack and use new Timer classesHolger Zickner2005-07-014-19/+20
* make sure not to exceed max line size in Console fixes bug 1230166Holger Zickner2005-06-301-1/+2
* parseInt/Long may throw an exceptionHolger Zickner2005-06-261-3/+3
* replace Integer.parseInt() to prevent exceptionsHolger Zickner2005-06-073-9/+10
* handling of keyboard repeats depends now on game stateHolger Zickner2005-06-071-8/+4
* handle characters with AltGr properlyHolger Zickner2005-06-061-4/+1
* handle keys with AltGr properlyHolger Zickner2005-06-061-1/+4
* merge last changes from 0.9.4 branchHolger Zickner2005-05-261-6/+14
* write config.cfg as soon as baseq2 is initialized to avoid questioning againHolger Zickner2005-05-141-4/+4
* the brightness slider now modifies the gl_modulate value too,Carsten Weisse2005-04-071-2/+8
* VectorEquals instead of VectorCompareRene Stoeckel2005-02-201-2/+2
* developer msg removedRene Stoeckel2005-02-191-2/+2
* bugfix: 1119453Carsten Weisse2005-02-091-21/+7
* bugfix:Carsten Weisse2005-02-081-2/+3
* now it can handle simple static pcx images (see the end)Carsten Weisse2005-02-081-235/+187
* test for dedicated mode (see C-code)Carsten Weisse2005-02-071-1/+4
* intialize the cvar_t fps with a valid instance (dedicated mode)Carsten Weisse2005-02-071-2/+2
* recording demos now work.Rene Stoeckel2005-02-061-20/+8
* added debug infosRene Stoeckel2005-02-061-5/+11
* import statement added for monster packageRene Stoeckel2005-02-061-2/+2
* cosmeticRene Stoeckel2005-02-061-1/+4
* now it works without null and handles empty strings correctlyCarsten Weisse2005-01-231-3/+4
* skip to endif changedCarsten Weisse2005-01-231-12/+4
* bugfix: clear the nullstate;Carsten Weisse2005-01-231-12/+12
* changes for the new Com.Parse method;Carsten Weisse2005-01-231-3/+2