diff options
Diffstat (limited to 'src/jake2/sound/lwjgl')
-rw-r--r-- | src/jake2/sound/lwjgl/Channel.java | 19 | ||||
-rw-r--r-- | src/jake2/sound/lwjgl/LWJGLSoundImpl.java | 22 |
2 files changed, 27 insertions, 14 deletions
diff --git a/src/jake2/sound/lwjgl/Channel.java b/src/jake2/sound/lwjgl/Channel.java index 722668f..a4d0f38 100644 --- a/src/jake2/sound/lwjgl/Channel.java +++ b/src/jake2/sound/lwjgl/Channel.java @@ -3,7 +3,7 @@ * * Copyright (C) 2003 * - * $Id: Channel.java,v 1.3 2005-04-25 22:50:25 cawe Exp $ + * $Id: Channel.java,v 1.4 2005-04-27 12:21:24 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -37,7 +37,9 @@ import jake2.util.Math3D; import java.nio.FloatBuffer; import java.nio.IntBuffer; -import java.util.*; +import java.util.Hashtable; +import java.util.Iterator; +import java.util.Map; import org.lwjgl.openal.AL10; @@ -96,7 +98,7 @@ public class Channel { private static IntBuffer tmp = Lib.newIntBuffer(1); - static int init(IntBuffer buffers, float masterVolume) { + static int init(IntBuffer buffers) { Channel.buffers = buffers; // create channels int sourceId; @@ -114,7 +116,7 @@ public class Channel { numChannels++; // set default values for AL sources - AL10.alSourcef (sourceId, AL10.AL_GAIN, masterVolume); + AL10.alSourcef (sourceId, AL10.AL_GAIN, 1.0f); AL10.alSourcef (sourceId, AL10.AL_PITCH, 1.0f); AL10.alSourcei (sourceId, AL10.AL_SOURCE_ABSOLUTE, AL10.AL_TRUE); AL10.nalSourcefv(sourceId, AL10.AL_VELOCITY, NULLVECTOR, 0); @@ -208,8 +210,10 @@ public class Channel { private static FloatBuffer sourceOriginBuffer = Lib.newFloatBuffer(3); - static void playAllSounds(FloatBuffer listenerOrigin, float masterVolume) { - float[] entityOrigin = {0, 0, 0}; + //stack variable + private static float[] entityOrigin = {0, 0, 0}; + + static void playAllSounds(FloatBuffer listenerOrigin) { FloatBuffer sourceOrigin = sourceOriginBuffer; Channel ch; int sourceId; @@ -238,8 +242,7 @@ public class Channel { if (ch.bufferChanged) { AL10.alSourcei(sourceId, AL10.AL_BUFFER, ch.bufferId); } -// AL10.alSourcef (sourceId, AL10.AL_GAIN, masterVolume * ch.volume); - AL10.alSourcef (sourceId, AL10.AL_GAIN, masterVolume); + // AL10.alSourcef (sourceId, AL10.AL_GAIN, ch.volume); AL10.alSourcef (sourceId, AL10.AL_ROLLOFF_FACTOR, ch.rolloff); AL10.nalSourcefv(sourceId, AL10.AL_POSITION, sourceOrigin, 0); AL10.alSourcePlay(sourceId); diff --git a/src/jake2/sound/lwjgl/LWJGLSoundImpl.java b/src/jake2/sound/lwjgl/LWJGLSoundImpl.java index aeaaddc..0259a82 100644 --- a/src/jake2/sound/lwjgl/LWJGLSoundImpl.java +++ b/src/jake2/sound/lwjgl/LWJGLSoundImpl.java @@ -2,7 +2,7 @@ * LWJGLSoundImpl.java * Copyright (C) 2004 * - * $Id: LWJGLSoundImpl.java,v 1.6 2005-04-26 22:34:17 cawe Exp $ + * $Id: LWJGLSoundImpl.java,v 1.7 2005-04-27 12:21:24 cawe Exp $ */ package jake2.sound.lwjgl; @@ -14,11 +14,15 @@ import jake2.sound.*; import jake2.util.Lib; import jake2.util.Vargs; -import java.nio.*; +import java.nio.ByteBuffer; +import java.nio.FloatBuffer; +import java.nio.IntBuffer; import org.lwjgl.LWJGLException; import org.lwjgl.openal.*; -import org.lwjgl.openal.eax.*; +import org.lwjgl.openal.eax.EAX; +import org.lwjgl.openal.eax.EAX20; +import org.lwjgl.openal.eax.EAXListenerProperties; /** * LWJGLSoundImpl @@ -60,9 +64,10 @@ public final class LWJGLSoundImpl implements Sound { return false; } - AL10.alGenBuffers(buffers); + // set the listerner (master) volume s_volume = Cvar.Get("s_volume", "0.7", Defines.CVAR_ARCHIVE); - int count = Channel.init(buffers, s_volume.value); + AL10.alGenBuffers(buffers); + int count = Channel.init(buffers); Com.Printf("... using " + count + " channels\n"); AL10.alDistanceModel(AL10.AL_INVERSE_DISTANCE_CLAMPED); Cmd.AddCommand("play", new xcommand_t() { @@ -239,6 +244,9 @@ public final class LWJGLSoundImpl implements Sound { Channel.convertOrientation(forward, up, listenerOrientation); AL10.nalListenerfv(AL10.AL_ORIENTATION, listenerOrientation, 0); + // set the master volume + AL10.alListenerf(AL10.AL_GAIN, s_volume.value); + if (hasEAX){ if ((GameBase.gi.pointcontents.pointcontents(origin)& Defines.MASK_WATER)!= 0) { changeEnvironment(EAX20.EAX_ENVIRONMENT_UNDERWATER); @@ -249,7 +257,7 @@ public final class LWJGLSoundImpl implements Sound { Channel.addLoopSounds(); Channel.addPlaySounds(); - Channel.playAllSounds(listenerOrigin, s_volume.value); + Channel.playAllSounds(listenerOrigin); } private IntBuffer eaxEnv = Lib.newIntBuffer(1); @@ -266,6 +274,8 @@ public final class LWJGLSoundImpl implements Sound { * @see jake2.sound.SoundImpl#StopAllSounds() */ public void StopAllSounds() { + // mute the listener (master) + AL10.alListenerf(AL10.AL_GAIN, 0); PlaySound.reset(); Channel.reset(); } |