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-rw-r--r--src/jake2/render/JoglES1Renderer.java259
-rw-r--r--src/jake2/render/JoglES2Renderer.java7
-rw-r--r--src/jake2/render/JoglGL2Renderer.java7
-rw-r--r--src/jake2/render/Renderer.java7
-rw-r--r--src/jake2/render/fast/Main.java2921
-rw-r--r--src/jake2/render/opengl/JoglES1Driver.java140
-rw-r--r--src/jake2/render/opengl/JoglES2Driver.java20
-rw-r--r--src/jake2/render/opengl/JoglGL2Driver.java10
-rw-r--r--src/jake2/render/opengl/JoglGL2ES1.java (renamed from src/jake2/render/opengl/JoglES2.java)265
-rw-r--r--src/jake2/render/opengl/NEWTWin.java7
10 files changed, 2084 insertions, 1559 deletions
diff --git a/src/jake2/render/JoglES1Renderer.java b/src/jake2/render/JoglES1Renderer.java
new file mode 100644
index 0000000..f63a836
--- /dev/null
+++ b/src/jake2/render/JoglES1Renderer.java
@@ -0,0 +1,259 @@
+/*
+ * JoglRenderer.java
+ * Copyright (C) 2004
+ *
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ */
+package jake2.render;
+
+import javax.media.nativewindow.util.Dimension;
+
+import jake2.Defines;
+import jake2.client.refdef_t;
+import jake2.client.refexport_t;
+import jake2.qcommon.Cvar;
+import jake2.render.opengl.JoglES1Driver;
+import jake2.sys.NEWTKBD;
+import jake2.sys.KBD;
+
+/**
+ * JoglRenderer
+ *
+ * @author dsanders/cwei
+ */
+final class JoglES1Renderer extends JoglES1Driver implements refexport_t, Ref {
+
+ public static final String DRIVER_NAME = "jogles1";
+
+ private KBD kbd = new NEWTKBD();
+
+ // is set from Renderer factory
+ private RenderAPI impl;
+
+ static {
+ Renderer.register(new JoglES1Renderer());
+ };
+
+ private JoglES1Renderer() {
+ // singleton
+ }
+
+ // ============================================================================
+ // public interface for Renderer implementations
+ //
+ // refexport_t (ref.h)
+ // ============================================================================
+
+ /**
+ * @see jake2.client.refexport_t#Init()
+ */
+ public boolean Init(int vid_xpos, int vid_ypos) {
+ // init the OpenGL drivers
+ impl.setGLDriver(this);
+
+ // Cvar.Set("gl_clear", "1"); // FIXME
+
+ // pre init, reads Cvar's
+ if (!impl.R_Init(vid_xpos, vid_ypos)) {
+ return false;
+ }
+ // activates the OpenGL context
+ activate();
+
+ // post init
+ return impl.R_Init2();
+ }
+
+ /**
+ * @see jake2.client.refexport_t#Shutdown()
+ */
+ public void Shutdown() {
+ impl.R_Shutdown();
+ }
+
+ /**
+ * @see jake2.client.refexport_t#BeginRegistration(java.lang.String)
+ */
+ public final void BeginRegistration(String map) {
+ activate();
+ impl.R_BeginRegistration(map);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#RegisterModel(java.lang.String)
+ */
+ public final model_t RegisterModel(String name) {
+ activate();
+ return impl.R_RegisterModel(name);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#RegisterSkin(java.lang.String)
+ */
+ public final image_t RegisterSkin(String name) {
+ activate();
+ return impl.R_RegisterSkin(name);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#RegisterPic(java.lang.String)
+ */
+ public final image_t RegisterPic(String name) {
+ activate();
+ return impl.Draw_FindPic(name);
+ }
+ /**
+ * @see jake2.client.refexport_t#SetSky(java.lang.String, float, float[])
+ */
+ public final void SetSky(String name, float rotate, float[] axis) {
+ activate();
+ impl.R_SetSky(name, rotate, axis);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#EndRegistration()
+ */
+ public final void EndRegistration() {
+ activate();
+ impl.R_EndRegistration();
+ }
+
+ /**
+ * @see jake2.client.refexport_t#RenderFrame(jake2.client.refdef_t)
+ */
+ public final void RenderFrame(refdef_t fd) {
+ impl.R_RenderFrame(fd);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawGetPicSize(Dimension, java.lang.String)
+ */
+ public final void DrawGetPicSize(Dimension dim, String name) {
+ impl.Draw_GetPicSize(dim, name);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawPic(int, int, java.lang.String)
+ */
+ public final void DrawPic(int x, int y, String name) {
+ impl.Draw_Pic(x, y, name);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawStretchPic(int, int, int, int, java.lang.String)
+ */
+ public final void DrawStretchPic(int x, int y, int w, int h, String name) {
+ impl.Draw_StretchPic(x, y, w, h, name);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawChar(int, int, int)
+ */
+ public final void DrawChar(int x, int y, int num) {
+ activate();
+ impl.Draw_Char(x, y, num);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawTileClear(int, int, int, int, java.lang.String)
+ */
+ public final void DrawTileClear(int x, int y, int w, int h, String name) {
+ impl.Draw_TileClear(x, y, w, h, name);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawFill(int, int, int, int, int)
+ */
+ public final void DrawFill(int x, int y, int w, int h, int c) {
+ impl.Draw_Fill(x, y, w, h, c);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawFadeScreen()
+ */
+ public final void DrawFadeScreen() {
+ impl.Draw_FadeScreen();
+ }
+
+ /**
+ * @see jake2.client.refexport_t#DrawStretchRaw(int, int, int, int, int, int, byte[])
+ */
+ public final void DrawStretchRaw(int x, int y, int w, int h, int cols, int rows, byte[] data) {
+ impl.Draw_StretchRaw(x, y, w, h, cols, rows, data);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#CinematicSetPalette(byte[])
+ */
+ public final void CinematicSetPalette(byte[] palette) {
+ impl.R_SetPalette(palette);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#BeginFrame(float)
+ */
+ public final void BeginFrame(float camera_separation) {
+ impl.R_BeginFrame(camera_separation);
+ }
+
+ /**
+ * @see jake2.client.refexport_t#EndFrame()
+ */
+ public final void EndFrame() {
+ endFrame();
+ }
+
+ /**
+ * @see jake2.client.refexport_t#AppActivate(boolean)
+ */
+ public final void AppActivate(boolean activate) {
+ appActivate(activate);
+ }
+
+ public void screenshot() {
+ activate();
+ impl.GL_ScreenShot_f();
+ }
+
+ public final int apiVersion() {
+ return Defines.API_VERSION;
+ }
+
+ public KBD getKeyboardHandler() {
+ return kbd;
+ }
+ // ============================================================================
+ // Ref interface
+ // ============================================================================
+
+ public final String getName() {
+ return DRIVER_NAME;
+ }
+
+ public final String toString() {
+ return DRIVER_NAME;
+ }
+
+ public final refexport_t GetRefAPI(RenderAPI renderer) {
+ this.impl = renderer;
+ return this;
+ }
+}
diff --git a/src/jake2/render/JoglES2Renderer.java b/src/jake2/render/JoglES2Renderer.java
index 109df9e..d7137fe 100644
--- a/src/jake2/render/JoglES2Renderer.java
+++ b/src/jake2/render/JoglES2Renderer.java
@@ -29,6 +29,7 @@ import javax.media.nativewindow.util.Dimension;
import jake2.Defines;
import jake2.client.refdef_t;
import jake2.client.refexport_t;
+import jake2.qcommon.Cvar;
import jake2.render.opengl.JoglES2Driver;
import jake2.sys.NEWTKBD;
import jake2.sys.KBD;
@@ -67,10 +68,14 @@ final class JoglES2Renderer extends JoglES2Driver implements refexport_t, Ref {
public boolean Init(int vid_xpos, int vid_ypos) {
// init the OpenGL drivers
impl.setGLDriver(this);
- // pre init
+
+ // Cvar.Set("gl_clear", "1"); // FIXME
+
+ // pre init, reads Cvar's
if (!impl.R_Init(vid_xpos, vid_ypos)) return false;
// activates the OpenGL context
activate();
+
// post init
return impl.R_Init2();
}
diff --git a/src/jake2/render/JoglGL2Renderer.java b/src/jake2/render/JoglGL2Renderer.java
index bcfa43c..31eb25c 100644
--- a/src/jake2/render/JoglGL2Renderer.java
+++ b/src/jake2/render/JoglGL2Renderer.java
@@ -29,6 +29,7 @@ import javax.media.nativewindow.util.Dimension;
import jake2.Defines;
import jake2.client.refdef_t;
import jake2.client.refexport_t;
+import jake2.qcommon.Cvar;
import jake2.render.opengl.JoglGL2Driver;
import jake2.sys.NEWTKBD;
import jake2.sys.KBD;
@@ -67,10 +68,14 @@ final class JoglGL2Renderer extends JoglGL2Driver implements refexport_t, Ref {
public boolean Init(int vid_xpos, int vid_ypos) {
// init the OpenGL drivers
impl.setGLDriver(this);
- // pre init
+
+ // Cvar.Set("gl_clear", "1"); // FIXME
+
+ // pre init, reads Cvar's
if (!impl.R_Init(vid_xpos, vid_ypos)) return false;
// activates the OpenGL context
activate();
+
// post init
return impl.R_Init2();
}
diff --git a/src/jake2/render/Renderer.java b/src/jake2/render/Renderer.java
index bb4b250..d4efdd5 100644
--- a/src/jake2/render/Renderer.java
+++ b/src/jake2/render/Renderer.java
@@ -50,6 +50,13 @@ public class Renderer {
// ignore the lwjgl driver if runtime not in classpath
}
try {
+ Class.forName("javax.media.opengl.GL2ES1");
+ Class.forName("jake2.render.JoglES1Renderer");
+ } catch (ClassNotFoundException e) {
+ // ignore the new jogl driver if runtime not in classpath
+ e.printStackTrace();
+ }
+ try {
Class.forName("javax.media.opengl.GL2ES2");
Class.forName("jake2.render.JoglES2Renderer");
} catch (ClassNotFoundException e) {
diff --git a/src/jake2/render/fast/Main.java b/src/jake2/render/fast/Main.java
index 471e40d..f63d41e 100644
--- a/src/jake2/render/fast/Main.java
+++ b/src/jake2/render/fast/Main.java
@@ -22,7 +22,7 @@ You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-*/
+ */
package jake2.render.fast;
import jake2.Defines;
@@ -44,1008 +44,1008 @@ import javax.media.nativewindow.util.Dimension;
*/
public abstract class Main extends Base {
- public static int[] d_8to24table = new int[256];
-
- int c_visible_lightmaps;
- int c_visible_textures;
-
- int registration_sequence;
-
- // this a hack for function pointer test
- // default disabled
- boolean qglColorTableEXT = false;
- boolean qglActiveTextureARB = false;
- boolean qglPointParameterfEXT = false;
- boolean qglLockArraysEXT = false;
- boolean qwglSwapIntervalEXT = false;
-
- // =================
- // abstract methods
- // =================
- protected abstract void Draw_GetPalette();
-
- abstract void GL_ImageList_f();
- public abstract void GL_ScreenShot_f();
- abstract void GL_SetTexturePalette(int[] palette);
- abstract void GL_Strings_f();
-
- abstract void Mod_Modellist_f();
- abstract mleaf_t Mod_PointInLeaf(float[] point, model_t model);
-
- abstract void GL_SetDefaultState();
-
- abstract void GL_InitImages();
- abstract void Mod_Init(); // Model.java
- abstract void R_InitParticleTexture(); // MIsc.java
- abstract void R_DrawAliasModel(entity_t e); // Mesh.java
- abstract void R_DrawBrushModel(entity_t e); // Surf.java
- abstract void Draw_InitLocal();
- abstract void R_LightPoint(float[] p, float[] color);
- abstract void R_PushDlights();
- abstract void R_MarkLeaves();
- abstract void R_DrawWorld();
- abstract void R_RenderDlights();
- abstract void R_DrawAlphaSurfaces();
-
- abstract void Mod_FreeAll();
-
- abstract void GL_ShutdownImages();
- abstract void GL_Bind(int texnum);
- abstract void GL_TexEnv(int mode);
- abstract void GL_TextureMode(String string);
- abstract void GL_TextureAlphaMode(String string);
- abstract void GL_TextureSolidMode(String string);
- abstract void GL_UpdateSwapInterval();
-
- /*
+ public static int[] d_8to24table = new int[256];
+
+ int c_visible_lightmaps;
+ int c_visible_textures;
+
+ int registration_sequence;
+
+ // this a hack for function pointer test
+ // default disabled
+ boolean qglColorTableEXT = false;
+ boolean qglActiveTextureARB = false;
+ boolean qglPointParameterfEXT = false;
+ boolean qglLockArraysEXT = false;
+ boolean qwglSwapIntervalEXT = false;
+
+ // =================
+ // abstract methods
+ // =================
+ protected abstract void Draw_GetPalette();
+
+ abstract void GL_ImageList_f();
+ public abstract void GL_ScreenShot_f();
+ abstract void GL_SetTexturePalette(int[] palette);
+ abstract void GL_Strings_f();
+
+ abstract void Mod_Modellist_f();
+ abstract mleaf_t Mod_PointInLeaf(float[] point, model_t model);
+
+ abstract void GL_SetDefaultState();
+
+ abstract void GL_InitImages();
+ abstract void Mod_Init(); // Model.java
+ abstract void R_InitParticleTexture(); // MIsc.java
+ abstract void R_DrawAliasModel(entity_t e); // Mesh.java
+ abstract void R_DrawBrushModel(entity_t e); // Surf.java
+ abstract void Draw_InitLocal();
+ abstract void R_LightPoint(float[] p, float[] color);
+ abstract void R_PushDlights();
+ abstract void R_MarkLeaves();
+ abstract void R_DrawWorld();
+ abstract void R_RenderDlights();
+ abstract void R_DrawAlphaSurfaces();
+
+ abstract void Mod_FreeAll();
+
+ abstract void GL_ShutdownImages();
+ abstract void GL_Bind(int texnum);
+ abstract void GL_TexEnv(int mode);
+ abstract void GL_TextureMode(String string);
+ abstract void GL_TextureAlphaMode(String string);
+ abstract void GL_TextureSolidMode(String string);
+ abstract void GL_UpdateSwapInterval();
+
+ /*
====================================================================
-
+
from gl_rmain.c
-
+
====================================================================
- */
-
- int TEXTURE0 = GL_TEXTURE0;
- int TEXTURE1 = GL_TEXTURE1;
-
- model_t r_worldmodel;
-
- float gldepthmin, gldepthmax;
-
- glconfig_t gl_config = new glconfig_t();
- glstate_t gl_state = new glstate_t();
-
- image_t r_notexture; // use for bad textures
- image_t r_particletexture; // little dot for particles
-
- entity_t currententity;
- model_t currentmodel;
-
- cplane_t frustum[] = { new cplane_t(), new cplane_t(), new cplane_t(), new cplane_t()};
-
- int r_visframecount; // bumped when going to a new PVS
- int r_framecount; // used for dlight push checking
-
- int c_brush_polys, c_alias_polys;
-
- float v_blend[] = { 0, 0, 0, 0 }; // final blending color
-
- //
- // view origin
- //
- float[] vup = { 0, 0, 0 };
- float[] vpn = { 0, 0, 0 };
- float[] vright = { 0, 0, 0 };
- float[] r_origin = { 0, 0, 0 };
-
- //float r_world_matrix[] = new float[16];
- FloatBuffer r_world_matrix = Lib.newFloatBuffer(16);
-
- float r_base_world_matrix[] = new float[16];
-
- //
- // screen size info
- //
- refdef_t r_newrefdef = new refdef_t();
-
- int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2;
-
- cvar_t r_norefresh;
- cvar_t r_drawentities;
- cvar_t r_drawworld;
- cvar_t r_speeds;
- cvar_t r_fullbright;
- cvar_t r_novis;
- cvar_t r_nocull;
- cvar_t r_lerpmodels;
- cvar_t r_lefthand;
-
- cvar_t r_lightlevel;
- // FIXME: This is a HACK to get the client's light level
-
- cvar_t gl_nosubimage;
- cvar_t gl_allow_software;
-
- cvar_t gl_vertex_arrays;
-
- cvar_t gl_particle_min_size;
- cvar_t gl_particle_max_size;
- cvar_t gl_particle_size;
- cvar_t gl_particle_att_a;
- cvar_t gl_particle_att_b;
- cvar_t gl_particle_att_c;
-
- cvar_t gl_ext_swapinterval;
- cvar_t gl_ext_palettedtexture;
- cvar_t gl_ext_multitexture;
- cvar_t gl_ext_pointparameters;
- cvar_t gl_ext_compiled_vertex_array;
-
- cvar_t gl_log;
- cvar_t gl_bitdepth;
- cvar_t gl_drawbuffer;
- cvar_t gl_driver;
- cvar_t gl_lightmap;
- cvar_t gl_shadows;
- cvar_t gl_mode;
- cvar_t gl_dynamic;
- cvar_t gl_monolightmap;
- cvar_t gl_modulate;
- cvar_t gl_nobind;
- cvar_t gl_round_down;
- cvar_t gl_picmip;
- cvar_t gl_skymip;
- cvar_t gl_showtris;
- cvar_t gl_ztrick;
- cvar_t gl_finish;
- cvar_t gl_clear;
- cvar_t gl_cull;
- cvar_t gl_polyblend;
- cvar_t gl_flashblend;
- cvar_t gl_playermip;
- cvar_t gl_saturatelighting;
- cvar_t gl_swapinterval;
- cvar_t gl_texturemode;
- cvar_t gl_texturealphamode;
- cvar_t gl_texturesolidmode;
- cvar_t gl_lockpvs;
-
- cvar_t gl_3dlabs_broken;
-
- cvar_t vid_gamma;
- cvar_t vid_ref;
-
- // ============================================================================
- // to port from gl_rmain.c, ...
- // ============================================================================
-
- /**
- * R_CullBox
- * Returns true if the box is completely outside the frustum
- */
- final boolean R_CullBox(float[] mins, float[] maxs) {
- assert(mins.length == 3 && maxs.length == 3) : "vec3_t bug";
-
- if (r_nocull.value != 0)
- return false;
-
- for (int i = 0; i < 4; i++) {
- if (Math3D.BoxOnPlaneSide(mins, maxs, frustum[i]) == 2)
- return true;
- }
- return false;
- }
-
- /**
- * R_RotateForEntity
- */
- final void R_RotateForEntity(entity_t e) {
- gl.glTranslatef(e.origin[0], e.origin[1], e.origin[2]);
-
- gl.glRotatef(e.angles[1], 0, 0, 1);
- gl.glRotatef(-e.angles[0], 0, 1, 0);
- gl.glRotatef(-e.angles[2], 1, 0, 0);
- }
-
- /*
+ */
+
+ int TEXTURE0 = GL_TEXTURE0;
+ int TEXTURE1 = GL_TEXTURE1;
+
+ model_t r_worldmodel;
+
+ float gldepthmin, gldepthmax;
+
+ glconfig_t gl_config = new glconfig_t();
+ glstate_t gl_state = new glstate_t();
+
+ image_t r_notexture; // use for bad textures
+ image_t r_particletexture; // little dot for particles
+
+ entity_t currententity;
+ model_t currentmodel;
+
+ cplane_t frustum[] = { new cplane_t(), new cplane_t(), new cplane_t(), new cplane_t()};
+
+ int r_visframecount; // bumped when going to a new PVS
+ int r_framecount; // used for dlight push checking
+
+ int c_brush_polys, c_alias_polys;
+
+ float v_blend[] = { 0, 0, 0, 0 }; // final blending color
+
+ //
+ // view origin
+ //
+ float[] vup = { 0, 0, 0 };
+ float[] vpn = { 0, 0, 0 };
+ float[] vright = { 0, 0, 0 };
+ float[] r_origin = { 0, 0, 0 };
+
+ //float r_world_matrix[] = new float[16];
+ FloatBuffer r_world_matrix = Lib.newFloatBuffer(16);
+
+ float r_base_world_matrix[] = new float[16];
+
+ //
+ // screen size info
+ //
+ refdef_t r_newrefdef = new refdef_t();
+
+ int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2;
+
+ cvar_t r_norefresh;
+ cvar_t r_drawentities;
+ cvar_t r_drawworld;
+ cvar_t r_speeds;
+ cvar_t r_fullbright;
+ cvar_t r_novis;
+ cvar_t r_nocull;
+ cvar_t r_lerpmodels;
+ cvar_t r_lefthand;
+
+ cvar_t r_lightlevel;
+ // FIXME: This is a HACK to get the client's light level
+
+ cvar_t gl_nosubimage;
+ cvar_t gl_allow_software;
+
+ cvar_t gl_vertex_arrays;
+
+ cvar_t gl_particle_min_size;
+ cvar_t gl_particle_max_size;
+ cvar_t gl_particle_size;
+ cvar_t gl_particle_att_a;
+ cvar_t gl_particle_att_b;
+ cvar_t gl_particle_att_c;
+
+ cvar_t gl_ext_swapinterval;
+ cvar_t gl_ext_palettedtexture;
+ cvar_t gl_ext_multitexture;
+ cvar_t gl_ext_pointparameters;
+ cvar_t gl_ext_compiled_vertex_array;
+
+ cvar_t gl_log;
+ cvar_t gl_bitdepth;
+ cvar_t gl_drawbuffer;
+ cvar_t gl_driver;
+ cvar_t gl_lightmap;
+ cvar_t gl_shadows;
+ cvar_t gl_mode;
+ cvar_t gl_dynamic;
+ cvar_t gl_monolightmap;
+ cvar_t gl_modulate;
+ cvar_t gl_nobind;
+ cvar_t gl_round_down;
+ cvar_t gl_picmip;
+ cvar_t gl_skymip;
+ cvar_t gl_showtris;
+ cvar_t gl_ztrick;
+ cvar_t gl_finish;
+ cvar_t gl_clear;
+ cvar_t gl_cull;
+ cvar_t gl_polyblend;
+ cvar_t gl_flashblend;
+ cvar_t gl_playermip;
+ cvar_t gl_saturatelighting;
+ cvar_t gl_swapinterval;
+ cvar_t gl_texturemode;
+ cvar_t gl_texturealphamode;
+ cvar_t gl_texturesolidmode;
+ cvar_t gl_lockpvs;
+
+ cvar_t gl_3dlabs_broken;
+
+ cvar_t vid_gamma;
+ cvar_t vid_ref;
+
+ // ============================================================================
+ // to port from gl_rmain.c, ...
+ // ============================================================================
+
+ /**
+ * R_CullBox
+ * Returns true if the box is completely outside the frustum
+ */
+ final boolean R_CullBox(float[] mins, float[] maxs) {
+ assert(mins.length == 3 && maxs.length == 3) : "vec3_t bug";
+
+ if (r_nocull.value != 0)
+ return false;
+
+ for (int i = 0; i < 4; i++) {
+ if (Math3D.BoxOnPlaneSide(mins, maxs, frustum[i]) == 2)
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * R_RotateForEntity
+ */
+ final void R_RotateForEntity(entity_t e) {
+ gl.glTranslatef(e.origin[0], e.origin[1], e.origin[2]);
+
+ gl.glRotatef(e.angles[1], 0, 0, 1);
+ gl.glRotatef(-e.angles[0], 0, 1, 0);
+ gl.glRotatef(-e.angles[2], 1, 0, 0);
+ }
+
+ /*
=============================================================
-
+
SPRITE MODELS
-
+
=============================================================
- */
+ */
+
+ // stack variable
+ private final float[] point = { 0, 0, 0 };
+ /**
+ * R_DrawSpriteModel
+ */
+ void R_DrawSpriteModel(entity_t e) {
+ float alpha = 1.0F;
+
+ qfiles.dsprframe_t frame;
+ qfiles.dsprite_t psprite;
+
+ // don't even bother culling, because it's just a single
+ // polygon without a surface cache
+
+ psprite = (qfiles.dsprite_t) currentmodel.extradata;
+
+ e.frame %= psprite.numframes;
+
+ frame = psprite.frames[e.frame];
+
+ if ((e.flags & Defines.RF_TRANSLUCENT) != 0)
+ alpha = e.alpha;
+
+ if (alpha != 1.0F)
+ gl.glEnable(GL_BLEND);
+
+ gl.glColor4f(1, 1, 1, alpha);
+
+ GL_Bind(currentmodel.skins[e.frame].texnum);
+
+ GL_TexEnv(GL_MODULATE);
+
+ if (alpha == 1.0)
+ gl.glEnable(GL_ALPHA_TEST);
+ else
+ gl.glDisable(GL_ALPHA_TEST);
+
+ gl.glBegin(GL_QUADS);
+
+ gl.glTexCoord2f(0, 1);
+ Math3D.VectorMA(e.origin, -frame.origin_y, vup, point);
+ Math3D.VectorMA(point, -frame.origin_x, vright, point);
+ gl.glVertex3f(point[0], point[1], point[2]);
+
+ gl.glTexCoord2f(0, 0);
+ Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point);
+ Math3D.VectorMA(point, -frame.origin_x, vright, point);
+ gl.glVertex3f(point[0], point[1], point[2]);
+
+ gl.glTexCoord2f(1, 0);
+ Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point);
+ Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point);
+ gl.glVertex3f(point[0], point[1], point[2]);
+
+ gl.glTexCoord2f(1, 1);
+ Math3D.VectorMA(e.origin, -frame.origin_y, vup, point);
+ Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point);
+ gl.glVertex3f(point[0], point[1], point[2]);
+
+ gl.glEnd();
+
+ gl.glDisable(GL_ALPHA_TEST);
+ GL_TexEnv(GL_REPLACE);
+
+ if (alpha != 1.0F)
+ gl.glDisable(GL_BLEND);
+
+ gl.glColor4f(1, 1, 1, 1);
+ }
+
+ // ==================================================================================
+
+ // stack variable
+ private final float[] shadelight = { 0, 0, 0 };
+ /**
+ * R_DrawNullModel
+ */
+ void R_DrawNullModel() {
+ if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) {
+ // cwei wollte blau: shadelight[0] = shadelight[1] = shadelight[2] = 1.0F;
+ shadelight[0] = shadelight[1] = shadelight[2] = 0.0F;
+ shadelight[2] = 0.8F;
+ }
+ else {
+ R_LightPoint(currententity.origin, shadelight);
+ }
+
+ gl.glPushMatrix();
+ R_RotateForEntity(currententity);
+
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glColor3f(shadelight[0], shadelight[1], shadelight[2]);
+
+ // this replaces the TRIANGLE_FAN
+ //glut.glutWireCube(gl, 20);
+
+ gl.glBegin(GL_TRIANGLE_FAN);
+ gl.glVertex3f(0, 0, -16);
+ int i;
+ for (i=0 ; i<=4 ; i++) {
+ gl.glVertex3f((float)(16.0f * Math.cos(i * Math.PI / 2)), (float)(16.0f * Math.sin(i * Math.PI / 2)), 0.0f);
+ }
+ gl.glEnd();
+
+ gl.glBegin(GL_TRIANGLE_FAN);
+ gl.glVertex3f (0, 0, 16);
+ for (i=4 ; i>=0 ; i--) {
+ gl.glVertex3f((float)(16.0f * Math.cos(i * Math.PI / 2)), (float)(16.0f * Math.sin(i * Math.PI / 2)), 0.0f);
+ }
+ gl.glEnd();
+
+
+ gl.glColor3f(1, 1, 1);
+ gl.glPopMatrix();
+ gl.glEnable(GL_TEXTURE_2D);
+ }
+
+ /**
+ * R_DrawEntitiesOnList
+ */
+ void R_DrawEntitiesOnList() {
+ if (r_drawentities.value == 0.0f)
+ return;
+
+ // draw non-transparent first
+ int i;
+ for (i = 0; i < r_newrefdef.num_entities; i++) {
+ currententity = r_newrefdef.entities[i];
+ if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0)
+ continue; // solid
+
+ if ((currententity.flags & Defines.RF_BEAM) != 0) {
+ R_DrawBeam(currententity);
+ }
+ else {
+ currentmodel = currententity.model;
+ if (currentmodel == null) {
+ R_DrawNullModel();
+ continue;
+ }
+ switch (currentmodel.type) {
+ case mod_alias :
+ R_DrawAliasModel(currententity);
+ break;
+ case mod_brush :
+ R_DrawBrushModel(currententity);
+ break;
+ case mod_sprite :
+ R_DrawSpriteModel(currententity);
+ break;
+ default :
+ Com.Error(Defines.ERR_DROP, "Bad modeltype");
+ break;
+ }
+ }
+ }
+ // draw transparent entities
+ // we could sort these if it ever becomes a problem...
+ gl.glDepthMask(false); // no z writes
+ for (i = 0; i < r_newrefdef.num_entities; i++) {
+ currententity = r_newrefdef.entities[i];
+ if ((currententity.flags & Defines.RF_TRANSLUCENT) == 0)
+ continue; // solid
+
+ if ((currententity.flags & Defines.RF_BEAM) != 0) {
+ R_DrawBeam(currententity);
+ }
+ else {
+ currentmodel = currententity.model;
+
+ if (currentmodel == null) {
+ R_DrawNullModel();
+ continue;
+ }
+ switch (currentmodel.type) {
+ case mod_alias :
+ R_DrawAliasModel(currententity);
+ break;
+ case mod_brush :
+ R_DrawBrushModel(currententity);
+ break;
+ case mod_sprite :
+ R_DrawSpriteModel(currententity);
+ break;
+ default :
+ Com.Error(Defines.ERR_DROP, "Bad modeltype");
+ break;
+ }
+ }
+ }
+ gl.glDepthMask(true); // back to writing
+ }
+
+ // stack variable
+ private final float[] up = { 0, 0, 0 };
+ private final float[] right = { 0, 0, 0 };
+ /**
+ * GL_DrawParticles
+ */
+ void GL_DrawParticles(int num_particles) {
+ float origin_x, origin_y, origin_z;
+
+ Math3D.VectorScale(vup, 1.5f, up);
+ Math3D.VectorScale(vright, 1.5f, right);
+
+ GL_Bind(r_particletexture.texnum);
+ gl.glDepthMask(false); // no z buffering
+ gl.glEnable(GL_BLEND);
+ GL_TexEnv(GL_MODULATE);
+
+ gl.glBegin(GL_TRIANGLES);
+
+ FloatBuffer sourceVertices = particle_t.vertexArray;
+ IntBuffer sourceColors = particle_t.colorArray;
+ float scale;
+ int color;
+ for (int j = 0, i = 0; i < num_particles; i++) {
+ origin_x = sourceVertices.get(j++);
+ origin_y = sourceVertices.get(j++);
+ origin_z = sourceVertices.get(j++);
+
+ // hack a scale up to keep particles from disapearing
+ scale =
+ (origin_x - r_origin[0]) * vpn[0]
+ + (origin_y - r_origin[1]) * vpn[1]
+ + (origin_z - r_origin[2]) * vpn[2];
+
+ scale = (scale < 20) ? 1 : 1 + scale * 0.004f;
+
+ color = sourceColors.get(i);
+
+ gl.glColor4ub(
+ (byte)((color) & 0xFF),
+ (byte)((color >> 8) & 0xFF),
+ (byte)((color >> 16) & 0xFF),
+ (byte)((color >>> 24))
+ );
+ // first vertex
+ gl.glTexCoord2f(0.0625f, 0.0625f);
+ gl.glVertex3f(origin_x, origin_y, origin_z);
+ // second vertex
+ gl.glTexCoord2f(1.0625f, 0.0625f);
+ gl.glVertex3f(origin_x + up[0] * scale, origin_y + up[1] * scale, origin_z + up[2] * scale);
+ // third vertex
+ gl.glTexCoord2f(0.0625f, 1.0625f);
+ gl.glVertex3f(origin_x + right[0] * scale, origin_y + right[1] * scale, origin_z + right[2] * scale);
+ }
+ gl.glEnd();
+
+ gl.glDisable(GL_BLEND);
+ gl.glColor4f(1, 1, 1, 1);
+ gl.glDepthMask(true); // back to normal Z buffering
+ GL_TexEnv(GL_REPLACE);
+ }
- // stack variable
- private final float[] point = { 0, 0, 0 };
- /**
- * R_DrawSpriteModel
- */
- void R_DrawSpriteModel(entity_t e) {
- float alpha = 1.0F;
+ /**
+ * R_DrawParticles
+ */
+ void R_DrawParticles() {
+
+ if (gl_ext_pointparameters.value != 0.0f && qglPointParameterfEXT) {
+
+ //gl.gl.glEnableClientState(GL_VERTEX_ARRAY);
+ gl.glVertexPointer(3, 0, particle_t.vertexArray);
+ gl.glEnableClientState(GL_COLOR_ARRAY);
+ gl.glColorPointer(4, true, 0, particle_t.getColorAsByteBuffer());
+
+ gl.glDepthMask(false);
+ gl.glEnable(GL_BLEND);
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glPointSize(gl_particle_size.value);
+
+ gl.glDrawArrays(GL_POINTS, 0, r_newrefdef.num_particles);
+
+ gl.glDisableClientState(GL_COLOR_ARRAY);
+ //gl.gl.glDisableClientState(GL_VERTEX_ARRAY);
+
+ gl.glDisable(GL_BLEND);
+ gl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
+ gl.glDepthMask(true);
+ gl.glEnable(GL_TEXTURE_2D);
+
+ }
+ else {
+ GL_DrawParticles(r_newrefdef.num_particles);
+ }
+ }
+
+ /**
+ * R_PolyBlend
+ */
+ void R_PolyBlend() {
+ if (gl_polyblend.value == 0.0f)
+ return;
+
+ if (v_blend[3] == 0.0f)
+ return;
+
+ gl.glDisable(GL_ALPHA_TEST);
+ gl.glEnable(GL_BLEND);
+ gl.glDisable(GL_DEPTH_TEST);
+ gl.glDisable(GL_TEXTURE_2D);
+
+ gl.glLoadIdentity();
+
+ // FIXME: get rid of these
+ gl.glRotatef(-90, 1, 0, 0); // put Z going up
+ gl.glRotatef(90, 0, 0, 1); // put Z going up
+
+ gl.glColor4f(v_blend[0], v_blend[1], v_blend[2], v_blend[3]);
+
+ gl.glBegin(GL_QUADS);
+
+ gl.glVertex3f(10, 100, 100);
+ gl.glVertex3f(10, -100, 100);
+ gl.glVertex3f(10, -100, -100);
+ gl.glVertex3f(10, 100, -100);
+ gl.glEnd();
+
+ gl.glDisable(GL_BLEND);
+ gl.glEnable(GL_TEXTURE_2D);
+ gl.glEnable(GL_ALPHA_TEST);
+
+ gl.glColor4f(1, 1, 1, 1);
+ }
+
+ // =======================================================================
+
+ /**
+ * SignbitsForPlane
+ */
+ int SignbitsForPlane(cplane_t out) {
+ // for fast box on planeside test
+ int bits = 0;
+ for (int j = 0; j < 3; j++) {
+ if (out.normal[j] < 0)
+ bits |= (1 << j);
+ }
+ return bits;
+ }
+
+ /**
+ * R_SetFrustum
+ */
+ void R_SetFrustum() {
+ // rotate VPN right by FOV_X/2 degrees
+ Math3D.RotatePointAroundVector(frustum[0].normal, vup, vpn, - (90f - r_newrefdef.fov_x / 2f));
+ // rotate VPN left by FOV_X/2 degrees
+ Math3D.RotatePointAroundVector(frustum[1].normal, vup, vpn, 90f - r_newrefdef.fov_x / 2f);
+ // rotate VPN up by FOV_X/2 degrees
+ Math3D.RotatePointAroundVector(frustum[2].normal, vright, vpn, 90f - r_newrefdef.fov_y / 2f);
+ // rotate VPN down by FOV_X/2 degrees
+ Math3D.RotatePointAroundVector(frustum[3].normal, vright, vpn, - (90f - r_newrefdef.fov_y / 2f));
+
+ for (int i = 0; i < 4; i++) {
+ frustum[i].type = Defines.PLANE_ANYZ;
+ frustum[i].dist = Math3D.DotProduct(r_origin, frustum[i].normal);
+ frustum[i].signbits = (byte) SignbitsForPlane(frustum[i]);
+ }
+ }
+
+ // =======================================================================
- qfiles.dsprframe_t frame;
- qfiles.dsprite_t psprite;
+ // stack variable
+ private final float[] temp = {0, 0, 0};
+ /**
+ * R_SetupFrame
+ */
+ void R_SetupFrame() {
+ r_framecount++;
+
+ // build the transformation matrix for the given view angles
+ Math3D.VectorCopy(r_newrefdef.vieworg, r_origin);
+
+ Math3D.AngleVectors(r_newrefdef.viewangles, vpn, vright, vup);
+
+ // current viewcluster
+ mleaf_t leaf;
+ if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0) {
+ r_oldviewcluster = r_viewcluster;
+ r_oldviewcluster2 = r_viewcluster2;
+ leaf = Mod_PointInLeaf(r_origin, r_worldmodel);
+ r_viewcluster = r_viewcluster2 = leaf.cluster;
+
+ // check above and below so crossing solid water doesn't draw wrong
+ if (leaf.contents == 0) { // look down a bit
+ Math3D.VectorCopy(r_origin, temp);
+ temp[2] -= 16;
+ leaf = Mod_PointInLeaf(temp, r_worldmodel);
+ if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 && (leaf.cluster != r_viewcluster2))
+ r_viewcluster2 = leaf.cluster;
+ }
+ else { // look up a bit
+ Math3D.VectorCopy(r_origin, temp);
+ temp[2] += 16;
+ leaf = Mod_PointInLeaf(temp, r_worldmodel);
+ if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 && (leaf.cluster != r_viewcluster2))
+ r_viewcluster2 = leaf.cluster;
+ }
+ }
- // don't even bother culling, because it's just a single
- // polygon without a surface cache
-
- psprite = (qfiles.dsprite_t) currentmodel.extradata;
-
- e.frame %= psprite.numframes;
-
- frame = psprite.frames[e.frame];
-
- if ((e.flags & Defines.RF_TRANSLUCENT) != 0)
- alpha = e.alpha;
-
- if (alpha != 1.0F)
- gl.glEnable(GL_BLEND);
-
- gl.glColor4f(1, 1, 1, alpha);
-
- GL_Bind(currentmodel.skins[e.frame].texnum);
-
- GL_TexEnv(GL_MODULATE);
-
- if (alpha == 1.0)
- gl.glEnable(GL_ALPHA_TEST);
- else
- gl.glDisable(GL_ALPHA_TEST);
-
- gl.glBegin(GL_QUADS);
-
- gl.glTexCoord2f(0, 1);
- Math3D.VectorMA(e.origin, -frame.origin_y, vup, point);
- Math3D.VectorMA(point, -frame.origin_x, vright, point);
- gl.glVertex3f(point[0], point[1], point[2]);
-
- gl.glTexCoord2f(0, 0);
- Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point);
- Math3D.VectorMA(point, -frame.origin_x, vright, point);
- gl.glVertex3f(point[0], point[1], point[2]);
-
- gl.glTexCoord2f(1, 0);
- Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point);
- Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point);
- gl.glVertex3f(point[0], point[1], point[2]);
-
- gl.glTexCoord2f(1, 1);
- Math3D.VectorMA(e.origin, -frame.origin_y, vup, point);
- Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point);
- gl.glVertex3f(point[0], point[1], point[2]);
-
- gl.glEnd();
-
- gl.glDisable(GL_ALPHA_TEST);
- GL_TexEnv(GL_REPLACE);
-
- if (alpha != 1.0F)
- gl.glDisable(GL_BLEND);
-
- gl.glColor4f(1, 1, 1, 1);
- }
-
- // ==================================================================================
-
- // stack variable
- private final float[] shadelight = { 0, 0, 0 };
- /**
- * R_DrawNullModel
- */
- void R_DrawNullModel() {
- if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) {
- // cwei wollte blau: shadelight[0] = shadelight[1] = shadelight[2] = 1.0F;
- shadelight[0] = shadelight[1] = shadelight[2] = 0.0F;
- shadelight[2] = 0.8F;
- }
- else {
- R_LightPoint(currententity.origin, shadelight);
- }
-
- gl.glPushMatrix();
- R_RotateForEntity(currententity);
-
- gl.glDisable(GL_TEXTURE_2D);
- gl.glColor3f(shadelight[0], shadelight[1], shadelight[2]);
-
- // this replaces the TRIANGLE_FAN
- //glut.glutWireCube(gl, 20);
-
- gl.glBegin(GL_TRIANGLE_FAN);
- gl.glVertex3f(0, 0, -16);
- int i;
- for (i=0 ; i<=4 ; i++) {
- gl.glVertex3f((float)(16.0f * Math.cos(i * Math.PI / 2)), (float)(16.0f * Math.sin(i * Math.PI / 2)), 0.0f);
- }
- gl.glEnd();
-
- gl.glBegin(GL_TRIANGLE_FAN);
- gl.glVertex3f (0, 0, 16);
- for (i=4 ; i>=0 ; i--) {
- gl.glVertex3f((float)(16.0f * Math.cos(i * Math.PI / 2)), (float)(16.0f * Math.sin(i * Math.PI / 2)), 0.0f);
- }
- gl.glEnd();
-
-
- gl.glColor3f(1, 1, 1);
- gl.glPopMatrix();
- gl.glEnable(GL_TEXTURE_2D);
- }
-
- /**
- * R_DrawEntitiesOnList
- */
- void R_DrawEntitiesOnList() {
- if (r_drawentities.value == 0.0f)
- return;
-
- // draw non-transparent first
- int i;
- for (i = 0; i < r_newrefdef.num_entities; i++) {
- currententity = r_newrefdef.entities[i];
- if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0)
- continue; // solid
-
- if ((currententity.flags & Defines.RF_BEAM) != 0) {
- R_DrawBeam(currententity);
- }
- else {
- currentmodel = currententity.model;
- if (currentmodel == null) {
- R_DrawNullModel();
- continue;
- }
- switch (currentmodel.type) {
- case mod_alias :
- R_DrawAliasModel(currententity);
- break;
- case mod_brush :
- R_DrawBrushModel(currententity);
- break;
- case mod_sprite :
- R_DrawSpriteModel(currententity);
- break;
- default :
- Com.Error(Defines.ERR_DROP, "Bad modeltype");
- break;
- }
- }
- }
- // draw transparent entities
- // we could sort these if it ever becomes a problem...
- gl.glDepthMask(false); // no z writes
- for (i = 0; i < r_newrefdef.num_entities; i++) {
- currententity = r_newrefdef.entities[i];
- if ((currententity.flags & Defines.RF_TRANSLUCENT) == 0)
- continue; // solid
-
- if ((currententity.flags & Defines.RF_BEAM) != 0) {
- R_DrawBeam(currententity);
- }
- else {
- currentmodel = currententity.model;
-
- if (currentmodel == null) {
- R_DrawNullModel();
- continue;
- }
- switch (currentmodel.type) {
- case mod_alias :
- R_DrawAliasModel(currententity);
- break;
- case mod_brush :
- R_DrawBrushModel(currententity);
- break;
- case mod_sprite :
- R_DrawSpriteModel(currententity);
- break;
- default :
- Com.Error(Defines.ERR_DROP, "Bad modeltype");
- break;
- }
- }
- }
- gl.glDepthMask(true); // back to writing
- }
-
- // stack variable
- private final float[] up = { 0, 0, 0 };
- private final float[] right = { 0, 0, 0 };
- /**
- * GL_DrawParticles
- */
- void GL_DrawParticles(int num_particles) {
- float origin_x, origin_y, origin_z;
-
- Math3D.VectorScale(vup, 1.5f, up);
- Math3D.VectorScale(vright, 1.5f, right);
-
- GL_Bind(r_particletexture.texnum);
- gl.glDepthMask(false); // no z buffering
- gl.glEnable(GL_BLEND);
- GL_TexEnv(GL_MODULATE);
-
- gl.glBegin(GL_TRIANGLES);
-
- FloatBuffer sourceVertices = particle_t.vertexArray;
- IntBuffer sourceColors = particle_t.colorArray;
- float scale;
- int color;
- for (int j = 0, i = 0; i < num_particles; i++) {
- origin_x = sourceVertices.get(j++);
- origin_y = sourceVertices.get(j++);
- origin_z = sourceVertices.get(j++);
-
- // hack a scale up to keep particles from disapearing
- scale =
- (origin_x - r_origin[0]) * vpn[0]
- + (origin_y - r_origin[1]) * vpn[1]
- + (origin_z - r_origin[2]) * vpn[2];
-
- scale = (scale < 20) ? 1 : 1 + scale * 0.004f;
-
- color = sourceColors.get(i);
-
- gl.glColor4ub(
- (byte)((color) & 0xFF),
- (byte)((color >> 8) & 0xFF),
- (byte)((color >> 16) & 0xFF),
- (byte)((color >>> 24))
- );
- // first vertex
- gl.glTexCoord2f(0.0625f, 0.0625f);
- gl.glVertex3f(origin_x, origin_y, origin_z);
- // second vertex
- gl.glTexCoord2f(1.0625f, 0.0625f);
- gl.glVertex3f(origin_x + up[0] * scale, origin_y + up[1] * scale, origin_z + up[2] * scale);
- // third vertex
- gl.glTexCoord2f(0.0625f, 1.0625f);
- gl.glVertex3f(origin_x + right[0] * scale, origin_y + right[1] * scale, origin_z + right[2] * scale);
- }
- gl.glEnd();
-
- gl.glDisable(GL_BLEND);
- gl.glColor4f(1, 1, 1, 1);
- gl.glDepthMask(true); // back to normal Z buffering
- GL_TexEnv(GL_REPLACE);
- }
-
- /**
- * R_DrawParticles
- */
- void R_DrawParticles() {
-
- if (gl_ext_pointparameters.value != 0.0f && qglPointParameterfEXT) {
-
- //gl.gl.glEnableClientState(GL_VERTEX_ARRAY);
- gl.glVertexPointer(3, 0, particle_t.vertexArray);
- gl.glEnableClientState(GL_COLOR_ARRAY);
- gl.glColorPointer(4, true, 0, particle_t.getColorAsByteBuffer());
-
- gl.glDepthMask(false);
- gl.glEnable(GL_BLEND);
- gl.glDisable(GL_TEXTURE_2D);
- gl.glPointSize(gl_particle_size.value);
-
- gl.glDrawArrays(GL_POINTS, 0, r_newrefdef.num_particles);
-
- gl.glDisableClientState(GL_COLOR_ARRAY);
- //gl.gl.glDisableClientState(GL_VERTEX_ARRAY);
-
- gl.glDisable(GL_BLEND);
- gl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
- gl.glDepthMask(true);
- gl.glEnable(GL_TEXTURE_2D);
-
- }
- else {
- GL_DrawParticles(r_newrefdef.num_particles);
- }
- }
-
- /**
- * R_PolyBlend
- */
- void R_PolyBlend() {
- if (gl_polyblend.value == 0.0f)
- return;
-
- if (v_blend[3] == 0.0f)
- return;
-
- gl.glDisable(GL_ALPHA_TEST);
- gl.glEnable(GL_BLEND);
- gl.glDisable(GL_DEPTH_TEST);
- gl.glDisable(GL_TEXTURE_2D);
-
- gl.glLoadIdentity();
-
- // FIXME: get rid of these
- gl.glRotatef(-90, 1, 0, 0); // put Z going up
- gl.glRotatef(90, 0, 0, 1); // put Z going up
-
- gl.glColor4f(v_blend[0], v_blend[1], v_blend[2], v_blend[3]);
-
- gl.glBegin(GL_QUADS);
-
- gl.glVertex3f(10, 100, 100);
- gl.glVertex3f(10, -100, 100);
- gl.glVertex3f(10, -100, -100);
- gl.glVertex3f(10, 100, -100);
- gl.glEnd();
-
- gl.glDisable(GL_BLEND);
- gl.glEnable(GL_TEXTURE_2D);
- gl.glEnable(GL_ALPHA_TEST);
-
- gl.glColor4f(1, 1, 1, 1);
- }
-
- // =======================================================================
-
- /**
- * SignbitsForPlane
- */
- int SignbitsForPlane(cplane_t out) {
- // for fast box on planeside test
- int bits = 0;
- for (int j = 0; j < 3; j++) {
- if (out.normal[j] < 0)
- bits |= (1 << j);
- }
- return bits;
- }
-
- /**
- * R_SetFrustum
- */
- void R_SetFrustum() {
- // rotate VPN right by FOV_X/2 degrees
- Math3D.RotatePointAroundVector(frustum[0].normal, vup, vpn, - (90f - r_newrefdef.fov_x / 2f));
- // rotate VPN left by FOV_X/2 degrees
- Math3D.RotatePointAroundVector(frustum[1].normal, vup, vpn, 90f - r_newrefdef.fov_x / 2f);
- // rotate VPN up by FOV_X/2 degrees
- Math3D.RotatePointAroundVector(frustum[2].normal, vright, vpn, 90f - r_newrefdef.fov_y / 2f);
- // rotate VPN down by FOV_X/2 degrees
- Math3D.RotatePointAroundVector(frustum[3].normal, vright, vpn, - (90f - r_newrefdef.fov_y / 2f));
-
- for (int i = 0; i < 4; i++) {
- frustum[i].type = Defines.PLANE_ANYZ;
- frustum[i].dist = Math3D.DotProduct(r_origin, frustum[i].normal);
- frustum[i].signbits = (byte) SignbitsForPlane(frustum[i]);
- }
- }
-
- // =======================================================================
-
- // stack variable
- private final float[] temp = {0, 0, 0};
- /**
- * R_SetupFrame
- */
- void R_SetupFrame() {
- r_framecount++;
-
- // build the transformation matrix for the given view angles
- Math3D.VectorCopy(r_newrefdef.vieworg, r_origin);
-
- Math3D.AngleVectors(r_newrefdef.viewangles, vpn, vright, vup);
-
- // current viewcluster
- mleaf_t leaf;
- if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0) {
- r_oldviewcluster = r_viewcluster;
- r_oldviewcluster2 = r_viewcluster2;
- leaf = Mod_PointInLeaf(r_origin, r_worldmodel);
- r_viewcluster = r_viewcluster2 = leaf.cluster;
-
- // check above and below so crossing solid water doesn't draw wrong
- if (leaf.contents == 0) { // look down a bit
- Math3D.VectorCopy(r_origin, temp);
- temp[2] -= 16;
- leaf = Mod_PointInLeaf(temp, r_worldmodel);
- if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 && (leaf.cluster != r_viewcluster2))
- r_viewcluster2 = leaf.cluster;
- }
- else { // look up a bit
- Math3D.VectorCopy(r_origin, temp);
- temp[2] += 16;
- leaf = Mod_PointInLeaf(temp, r_worldmodel);
- if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 && (leaf.cluster != r_viewcluster2))
- r_viewcluster2 = leaf.cluster;
- }
- }
-
- for (int i = 0; i < 4; i++)
- v_blend[i] = r_newrefdef.blend[i];
-
- c_brush_polys = 0;
- c_alias_polys = 0;
-
- // clear out the portion of the screen that the NOWORLDMODEL defines
- if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0) {
- gl.glEnable(GL_SCISSOR_TEST);
- gl.glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
- gl.glScissor(
- r_newrefdef.x,
- vid.getHeight() - r_newrefdef.height - r_newrefdef.y,
- r_newrefdef.width,
- r_newrefdef.height);
- gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- gl.glClearColor(1.0f, 0.0f, 0.5f, 0.5f);
- gl.glDisable(GL_SCISSOR_TEST);
- }
- }
-
- /**
- * MYgluPerspective
- *
- * @param fovy
- * @param aspect
- * @param zNear
- * @param zFar
- */
- void MYgluPerspective(double fovy, double aspect, double zNear, double zFar) {
- double ymax = zNear * Math.tan(fovy * Math.PI / 360.0);
- double ymin = -ymax;
-
- double xmin = ymin * aspect;
- double xmax = ymax * aspect;
-
- xmin += - (2 * gl_state.camera_separation) / zNear;
- xmax += - (2 * gl_state.camera_separation) / zNear;
-
- gl.glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
- }
-
- /**
- * R_SetupGL
- */
- void R_SetupGL() {
-
- //
- // set up viewport
- //
- //int x = (int) Math.floor(r_newrefdef.x * vid.getWidth() / vid.getWidth());
- int x = r_newrefdef.x;
- //int x2 = (int) Math.ceil((r_newrefdef.x + r_newrefdef.width) * vid.getWidth() / vid.getWidth());
- int x2 = r_newrefdef.x + r_newrefdef.width;
- //int y = (int) Math.floor(vid.getHeight() - r_newrefdef.y * vid.getHeight() / vid.getHeight());
- int y = vid.getHeight() - r_newrefdef.y;
- //int y2 = (int) Math.ceil(vid.getHeight() - (r_newrefdef.y + r_newrefdef.height) * vid.getHeight() / vid.getHeight());
- int y2 = vid.getHeight() - (r_newrefdef.y + r_newrefdef.height);
-
- int w = x2 - x;
- int h = y - y2;
-
- gl.glViewport(x, y2, w, h);
-
- //
- // set up projection matrix
- //
- float screenaspect = (float) r_newrefdef.width / r_newrefdef.height;
- gl.glMatrixMode(GL_PROJECTION);
- gl.glLoadIdentity();
- MYgluPerspective(r_newrefdef.fov_y, screenaspect, 4, 4096);
-
- gl.glCullFace(GL_FRONT);
-
- gl.glMatrixMode(GL_MODELVIEW);
- gl.glLoadIdentity();
-
- gl.glRotatef(-90, 1, 0, 0); // put Z going up
- gl.glRotatef(90, 0, 0, 1); // put Z going up
- gl.glRotatef(-r_newrefdef.viewangles[2], 1, 0, 0);
- gl.glRotatef(-r_newrefdef.viewangles[0], 0, 1, 0);
- gl.glRotatef(-r_newrefdef.viewangles[1], 0, 0, 1);
- gl.glTranslatef(-r_newrefdef.vieworg[0], -r_newrefdef.vieworg[1], -r_newrefdef.vieworg[2]);
-
- gl.glGetFloat(GL_MODELVIEW_MATRIX, r_world_matrix);
- r_world_matrix.clear();
-
- //
- // set drawing parms
- //
- if (gl_cull.value != 0.0f)
- gl.glEnable(GL_CULL_FACE);
- else
- gl.glDisable(GL_CULL_FACE);
-
- gl.glDisable(GL_BLEND);
- gl.glDisable(GL_ALPHA_TEST);
- gl.glEnable(GL_DEPTH_TEST);
- }
-
- int trickframe = 0;
-
- /**
- * R_Clear
- */
- void R_Clear() {
- if (gl_ztrick.value != 0.0f) {
-
- if (gl_clear.value != 0.0f) {
- gl.glClear(GL_COLOR_BUFFER_BIT);
- }
-
- trickframe++;
- if ((trickframe & 1) != 0) {
- gldepthmin = 0;
- gldepthmax = 0.49999f;
- gl.glDepthFunc(GL_LEQUAL);
- }
- else {
- gldepthmin = 1;
- gldepthmax = 0.5f;
- gl.glDepthFunc(GL_GEQUAL);
- }
- }
- else {
- if (gl_clear.value != 0.0f)
- gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- else
- gl.glClear(GL_DEPTH_BUFFER_BIT);
-
- gldepthmin = 0;
- gldepthmax = 1;
- gl.glDepthFunc(GL_LEQUAL);
- }
- gl.glDepthRange(gldepthmin, gldepthmax);
- }
-
- /**
- * R_Flash
- */
- void R_Flash() {
- R_PolyBlend();
- }
-
- /**
- * R_RenderView
- * r_newrefdef must be set before the first call
- */
- void R_RenderView(refdef_t fd) {
-
- if (r_norefresh.value != 0.0f)
- return;
-
- r_newrefdef = fd;
-
- // included by cwei
- if (r_newrefdef == null) {
- Com.Error(Defines.ERR_DROP, "R_RenderView: refdef_t fd is null");
- }
-
- if (r_worldmodel == null && (r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0)
- Com.Error(Defines.ERR_DROP, "R_RenderView: NULL worldmodel");
-
- if (r_speeds.value != 0.0f) {
- c_brush_polys = 0;
- c_alias_polys = 0;
- }
-
- R_PushDlights();
-
- if (gl_finish.value != 0.0f)
- gl.glFinish();
-
- R_SetupFrame();
-
- R_SetFrustum();
-
- R_SetupGL();
-
- R_MarkLeaves(); // done here so we know if we're in water
-
- R_DrawWorld();
-
- R_DrawEntitiesOnList();
-
- R_RenderDlights();
-
- R_DrawParticles();
-
- R_DrawAlphaSurfaces();
-
- R_Flash();
-
- if (r_speeds.value != 0.0f) {
- VID.Printf(
- Defines.PRINT_ALL,
- "%4i wpoly %4i epoly %i tex %i lmaps\n",
- new Vargs(4).add(c_brush_polys).add(c_alias_polys).add(c_visible_textures).add(c_visible_lightmaps));
- }
- }
-
- /**
- * R_SetGL2D
- */
- void R_SetGL2D() {
- // set 2D virtual screen size
- gl.glViewport(0, 0, vid.getWidth(), vid.getHeight());
- gl.glMatrixMode(GL_PROJECTION);
- gl.glLoadIdentity();
- gl.glOrtho(0, vid.getWidth(), vid.getHeight(), 0, -99999, 99999);
- gl.glMatrixMode(GL_MODELVIEW);
- gl.glLoadIdentity();
- gl.glDisable(GL_DEPTH_TEST);
- gl.glDisable(GL_CULL_FACE);
- gl.glDisable(GL_BLEND);
- gl.glEnable(GL_ALPHA_TEST);
- gl.glColor4f(1, 1, 1, 1);
- }
-
- // stack variable
- private final float[] light = { 0, 0, 0 };
- /**
- * R_SetLightLevel
- */
- void R_SetLightLevel() {
- if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0)
- return;
-
- // save off light value for server to look at (BIG HACK!)
-
- R_LightPoint(r_newrefdef.vieworg, light);
-
- // pick the greatest component, which should be the same
- // as the mono value returned by software
- if (light[0] > light[1]) {
- if (light[0] > light[2])
- r_lightlevel.value = 150 * light[0];
- else
- r_lightlevel.value = 150 * light[2];
- }
- else {
- if (light[1] > light[2])
- r_lightlevel.value = 150 * light[1];
- else
- r_lightlevel.value = 150 * light[2];
- }
- }
-
- /**
- * R_RenderFrame
- */
- public void R_RenderFrame(refdef_t fd) {
- R_RenderView(fd);
- R_SetLightLevel();
- R_SetGL2D();
- }
-
- /**
- * R_Register
- */
- protected void R_Register() {
- r_lefthand = Cvar.Get("hand", "0", Defines.CVAR_USERINFO | Defines.CVAR_ARCHIVE);
- r_norefresh = Cvar.Get("r_norefresh", "0", 0);
- r_fullbright = Cvar.Get("r_fullbright", "0", 0);
- r_drawentities = Cvar.Get("r_drawentities", "1", 0);
- r_drawworld = Cvar.Get("r_drawworld", "1", 0);
- r_novis = Cvar.Get("r_novis", "0", 0);
- r_nocull = Cvar.Get("r_nocull", "0", 0);
- r_lerpmodels = Cvar.Get("r_lerpmodels", "1", 0);
- r_speeds = Cvar.Get("r_speeds", "0", 0);
-
- r_lightlevel = Cvar.Get("r_lightlevel", "1", 0);
-
- gl_nosubimage = Cvar.Get("gl_nosubimage", "0", 0);
- gl_allow_software = Cvar.Get("gl_allow_software", "0", 0);
-
- gl_particle_min_size = Cvar.Get("gl_particle_min_size", "2", Defines.CVAR_ARCHIVE);
- gl_particle_max_size = Cvar.Get("gl_particle_max_size", "40", Defines.CVAR_ARCHIVE);
- gl_particle_size = Cvar.Get("gl_particle_size", "40", Defines.CVAR_ARCHIVE);
- gl_particle_att_a = Cvar.Get("gl_particle_att_a", "0.01", Defines.CVAR_ARCHIVE);
- gl_particle_att_b = Cvar.Get("gl_particle_att_b", "0.0", Defines.CVAR_ARCHIVE);
- gl_particle_att_c = Cvar.Get("gl_particle_att_c", "0.01", Defines.CVAR_ARCHIVE);
-
- gl_modulate = Cvar.Get("gl_modulate", "1.5", Defines.CVAR_ARCHIVE);
- gl_log = Cvar.Get("gl_log", "0", 0);
- gl_bitdepth = Cvar.Get("gl_bitdepth", "0", 0);
- gl_mode = Cvar.Get("gl_mode", "3", Defines.CVAR_ARCHIVE); // 640x480
- gl_lightmap = Cvar.Get("gl_lightmap", "0", 0);
- gl_shadows = Cvar.Get("gl_shadows", "0", Defines.CVAR_ARCHIVE);
- gl_dynamic = Cvar.Get("gl_dynamic", "1", 0);
- gl_nobind = Cvar.Get("gl_nobind", "0", 0);
- gl_round_down = Cvar.Get("gl_round_down", "1", 0);
- gl_picmip = Cvar.Get("gl_picmip", "0", 0);
- gl_skymip = Cvar.Get("gl_skymip", "0", 0);
- gl_showtris = Cvar.Get("gl_showtris", "0", 0);
- gl_ztrick = Cvar.Get("gl_ztrick", "0", 0);
- gl_finish = Cvar.Get("gl_finish", "0", Defines.CVAR_ARCHIVE);
- gl_clear = Cvar.Get("gl_clear", "0", 0);
- gl_cull = Cvar.Get("gl_cull", "1", 0);
- gl_polyblend = Cvar.Get("gl_polyblend", "1", 0);
- gl_flashblend = Cvar.Get("gl_flashblend", "0", 0);
- gl_playermip = Cvar.Get("gl_playermip", "0", 0);
- gl_monolightmap = Cvar.Get("gl_monolightmap", "0", 0);
- gl_driver = Cvar.Get("gl_driver", "opengl32", Defines.CVAR_ARCHIVE);
- gl_texturemode = Cvar.Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", Defines.CVAR_ARCHIVE);
- gl_texturealphamode = Cvar.Get("gl_texturealphamode", "default", Defines.CVAR_ARCHIVE);
- gl_texturesolidmode = Cvar.Get("gl_texturesolidmode", "default", Defines.CVAR_ARCHIVE);
- gl_lockpvs = Cvar.Get("gl_lockpvs", "0", 0);
-
- gl_vertex_arrays = Cvar.Get("gl_vertex_arrays", "1", Defines.CVAR_ARCHIVE);
-
- gl_ext_swapinterval = Cvar.Get("gl_ext_swapinterval", "1", Defines.CVAR_ARCHIVE);
- gl_ext_palettedtexture = Cvar.Get("gl_ext_palettedtexture", "0", Defines.CVAR_ARCHIVE);
- gl_ext_multitexture = Cvar.Get("gl_ext_multitexture", "1", Defines.CVAR_ARCHIVE);
- gl_ext_pointparameters = Cvar.Get("gl_ext_pointparameters", "1", Defines.CVAR_ARCHIVE);
- gl_ext_compiled_vertex_array = Cvar.Get("gl_ext_compiled_vertex_array", "1", Defines.CVAR_ARCHIVE);
-
- gl_drawbuffer = Cvar.Get("gl_drawbuffer", "GL_BACK", 0);
- gl_swapinterval = Cvar.Get("gl_swapinterval", "0", Defines.CVAR_ARCHIVE);
-
- gl_saturatelighting = Cvar.Get("gl_saturatelighting", "0", 0);
-
- gl_3dlabs_broken = Cvar.Get("gl_3dlabs_broken", "1", Defines.CVAR_ARCHIVE);
-
- vid_fullscreen = Cvar.Get("vid_fullscreen", "0", Defines.CVAR_ARCHIVE);
- vid_gamma = Cvar.Get("vid_gamma", "1.0", Defines.CVAR_ARCHIVE);
- vid_ref = Cvar.Get("vid_ref", "lwjgl", Defines.CVAR_ARCHIVE);
-
- Cmd.AddCommand("imagelist", new xcommand_t() {
- public void execute() {
- GL_ImageList_f();
- }
- });
-
- Cmd.AddCommand("screenshot", new xcommand_t() {
- public void execute() {
- glImpl.screenshot();
- }
- });
- Cmd.AddCommand("modellist", new xcommand_t() {
- public void execute() {
- Mod_Modellist_f();
- }
- });
- Cmd.AddCommand("gl_strings", new xcommand_t() {
- public void execute() {
- GL_Strings_f();
- }
- });
- }
-
- /**
- * R_SetMode
- */
- protected boolean R_SetMode() {
- boolean fullscreen = (vid_fullscreen.value > 0.0f);
-
- vid_fullscreen.modified = false;
- gl_mode.modified = false;
-
- Dimension dim = new Dimension(vid.getWidth(), vid.getHeight());
-
- int err; // enum rserr_t
- if ((err = glImpl.setMode(dim, (int) gl_mode.value, fullscreen)) == rserr_ok) {
- gl_state.prev_mode = (int) gl_mode.value;
- }
- else {
- if (err == rserr_invalid_fullscreen) {
- Cvar.SetValue("vid_fullscreen", 0);
- vid_fullscreen.modified = false;
- VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - fullscreen unavailable in this mode\n");
- if ((err = glImpl.setMode(dim, (int) gl_mode.value, false)) == rserr_ok)
- return true;
- }
- else if (err == rserr_invalid_mode) {
- Cvar.SetValue("gl_mode", gl_state.prev_mode);
- gl_mode.modified = false;
- VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - invalid mode\n");
- }
-
- // try setting it back to something safe
- if ((err = glImpl.setMode(dim, gl_state.prev_mode, false)) != rserr_ok) {
- VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - could not revert to safe mode\n");
- return false;
- }
- }
- return true;
- }
-
- float[] r_turbsin = new float[256];
+ for (int i = 0; i < 4; i++)
+ v_blend[i] = r_newrefdef.blend[i];
+
+ c_brush_polys = 0;
+ c_alias_polys = 0;
+
+ // clear out the portion of the screen that the NOWORLDMODEL defines
+ if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0) {
+ gl.glEnable(GL_SCISSOR_TEST);
+ gl.glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
+ gl.glScissor(
+ r_newrefdef.x,
+ vid.getHeight() - r_newrefdef.height - r_newrefdef.y,
+ r_newrefdef.width,
+ r_newrefdef.height);
+ gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gl.glClearColor(1.0f, 0.0f, 0.5f, 0.5f);
+ gl.glDisable(GL_SCISSOR_TEST);
+ }
+ }
+
+ /**
+ * MYgluPerspective
+ *
+ * @param fovy
+ * @param aspect
+ * @param zNear
+ * @param zFar
+ */
+ void MYgluPerspective(double fovy, double aspect, double zNear, double zFar) {
+ double ymax = zNear * Math.tan(fovy * Math.PI / 360.0);
+ double ymin = -ymax;
+
+ double xmin = ymin * aspect;
+ double xmax = ymax * aspect;
+
+ xmin += - (2 * gl_state.camera_separation) / zNear;
+ xmax += - (2 * gl_state.camera_separation) / zNear;
+
+ gl.glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
+ }
+
+ /**
+ * R_SetupGL
+ */
+ void R_SetupGL() {
+
+ //
+ // set up viewport
+ //
+ //int x = (int) Math.floor(r_newrefdef.x * vid.getWidth() / vid.getWidth());
+ int x = r_newrefdef.x;
+ //int x2 = (int) Math.ceil((r_newrefdef.x + r_newrefdef.width) * vid.getWidth() / vid.getWidth());
+ int x2 = r_newrefdef.x + r_newrefdef.width;
+ //int y = (int) Math.floor(vid.getHeight() - r_newrefdef.y * vid.getHeight() / vid.getHeight());
+ int y = vid.getHeight() - r_newrefdef.y;
+ //int y2 = (int) Math.ceil(vid.getHeight() - (r_newrefdef.y + r_newrefdef.height) * vid.getHeight() / vid.getHeight());
+ int y2 = vid.getHeight() - (r_newrefdef.y + r_newrefdef.height);
+
+ int w = x2 - x;
+ int h = y - y2;
+
+ gl.glViewport(x, y2, w, h);
+
+ //
+ // set up projection matrix
+ //
+ float screenaspect = (float) r_newrefdef.width / r_newrefdef.height;
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glLoadIdentity();
+ MYgluPerspective(r_newrefdef.fov_y, screenaspect, 4, 4096);
+
+ gl.glCullFace(GL_FRONT);
+
+ gl.glMatrixMode(GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ gl.glRotatef(-90, 1, 0, 0); // put Z going up
+ gl.glRotatef(90, 0, 0, 1); // put Z going up
+ gl.glRotatef(-r_newrefdef.viewangles[2], 1, 0, 0);
+ gl.glRotatef(-r_newrefdef.viewangles[0], 0, 1, 0);
+ gl.glRotatef(-r_newrefdef.viewangles[1], 0, 0, 1);
+ gl.glTranslatef(-r_newrefdef.vieworg[0], -r_newrefdef.vieworg[1], -r_newrefdef.vieworg[2]);
+
+ gl.glGetFloat(GL_MODELVIEW_MATRIX, r_world_matrix);
+ r_world_matrix.clear();
+
+ //
+ // set drawing parms
+ //
+ if (gl_cull.value != 0.0f)
+ gl.glEnable(GL_CULL_FACE);
+ else
+ gl.glDisable(GL_CULL_FACE);
+
+ gl.glDisable(GL_BLEND);
+ gl.glDisable(GL_ALPHA_TEST);
+ gl.glEnable(GL_DEPTH_TEST);
+ }
+
+ int trickframe = 0;
+
+ /**
+ * R_Clear
+ */
+ void R_Clear() {
+ if (gl_ztrick.value != 0.0f) {
+
+ if (gl_clear.value != 0.0f) {
+ gl.glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ trickframe++;
+ if ((trickframe & 1) != 0) {
+ gldepthmin = 0;
+ gldepthmax = 0.49999f;
+ gl.glDepthFunc(GL_LEQUAL);
+ }
+ else {
+ gldepthmin = 1;
+ gldepthmax = 0.5f;
+ gl.glDepthFunc(GL_GEQUAL);
+ }
+ }
+ else {
+ if (gl_clear.value != 0.0f)
+ gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ else
+ gl.glClear(GL_DEPTH_BUFFER_BIT);
+
+ gldepthmin = 0;
+ gldepthmax = 1;
+ gl.glDepthFunc(GL_LEQUAL);
+ }
+ gl.glDepthRange(gldepthmin, gldepthmax);
+ }
+
+ /**
+ * R_Flash
+ */
+ void R_Flash() {
+ R_PolyBlend();
+ }
+
+ /**
+ * R_RenderView
+ * r_newrefdef must be set before the first call
+ */
+ void R_RenderView(refdef_t fd) {
+
+ if (r_norefresh.value != 0.0f)
+ return;
+
+ r_newrefdef = fd;
+
+ // included by cwei
+ if (r_newrefdef == null) {
+ Com.Error(Defines.ERR_DROP, "R_RenderView: refdef_t fd is null");
+ }
+
+ if (r_worldmodel == null && (r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0)
+ Com.Error(Defines.ERR_DROP, "R_RenderView: NULL worldmodel");
+
+ if (r_speeds.value != 0.0f) {
+ c_brush_polys = 0;
+ c_alias_polys = 0;
+ }
+
+ R_PushDlights();
+
+ if (gl_finish.value != 0.0f)
+ gl.glFinish();
+
+ R_SetupFrame();
+
+ R_SetFrustum();
+
+ R_SetupGL();
+
+ R_MarkLeaves(); // done here so we know if we're in water
+
+ R_DrawWorld();
+
+ R_DrawEntitiesOnList();
+
+ R_RenderDlights();
+
+ R_DrawParticles();
+
+ R_DrawAlphaSurfaces();
+
+ R_Flash();
+
+ if (r_speeds.value != 0.0f) {
+ VID.Printf(
+ Defines.PRINT_ALL,
+ "%4i wpoly %4i epoly %i tex %i lmaps\n",
+ new Vargs(4).add(c_brush_polys).add(c_alias_polys).add(c_visible_textures).add(c_visible_lightmaps));
+ }
+ }
+
+ /**
+ * R_SetGL2D
+ */
+ void R_SetGL2D() {
+ // set 2D virtual screen size
+ gl.glViewport(0, 0, vid.getWidth(), vid.getHeight());
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glLoadIdentity();
+ gl.glOrtho(0, vid.getWidth(), vid.getHeight(), 0, -99999, 99999);
+ gl.glMatrixMode(GL_MODELVIEW);
+ gl.glLoadIdentity();
+ gl.glDisable(GL_DEPTH_TEST);
+ gl.glDisable(GL_CULL_FACE);
+ gl.glDisable(GL_BLEND);
+ gl.glEnable(GL_ALPHA_TEST);
+ gl.glColor4f(1, 1, 1, 1);
+ }
+
+ // stack variable
+ private final float[] light = { 0, 0, 0 };
+ /**
+ * R_SetLightLevel
+ */
+ void R_SetLightLevel() {
+ if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0)
+ return;
+
+ // save off light value for server to look at (BIG HACK!)
+
+ R_LightPoint(r_newrefdef.vieworg, light);
+
+ // pick the greatest component, which should be the same
+ // as the mono value returned by software
+ if (light[0] > light[1]) {
+ if (light[0] > light[2])
+ r_lightlevel.value = 150 * light[0];
+ else
+ r_lightlevel.value = 150 * light[2];
+ }
+ else {
+ if (light[1] > light[2])
+ r_lightlevel.value = 150 * light[1];
+ else
+ r_lightlevel.value = 150 * light[2];
+ }
+ }
+
+ /**
+ * R_RenderFrame
+ */
+ public void R_RenderFrame(refdef_t fd) {
+ R_RenderView(fd);
+ R_SetLightLevel();
+ R_SetGL2D();
+ }
+
+ /**
+ * R_Register
+ */
+ protected void R_Register() {
+ r_lefthand = Cvar.Get("hand", "0", Defines.CVAR_USERINFO | Defines.CVAR_ARCHIVE);
+ r_norefresh = Cvar.Get("r_norefresh", "0", 0);
+ r_fullbright = Cvar.Get("r_fullbright", "0", 0);
+ r_drawentities = Cvar.Get("r_drawentities", "1", 0);
+ r_drawworld = Cvar.Get("r_drawworld", "1", 0);
+ r_novis = Cvar.Get("r_novis", "0", 0);
+ r_nocull = Cvar.Get("r_nocull", "0", 0);
+ r_lerpmodels = Cvar.Get("r_lerpmodels", "1", 0);
+ r_speeds = Cvar.Get("r_speeds", "0", 0);
+
+ r_lightlevel = Cvar.Get("r_lightlevel", "1", 0);
+
+ gl_nosubimage = Cvar.Get("gl_nosubimage", "0", 0);
+ gl_allow_software = Cvar.Get("gl_allow_software", "0", 0);
+
+ gl_particle_min_size = Cvar.Get("gl_particle_min_size", "2", Defines.CVAR_ARCHIVE);
+ gl_particle_max_size = Cvar.Get("gl_particle_max_size", "40", Defines.CVAR_ARCHIVE);
+ gl_particle_size = Cvar.Get("gl_particle_size", "40", Defines.CVAR_ARCHIVE);
+ gl_particle_att_a = Cvar.Get("gl_particle_att_a", "0.01", Defines.CVAR_ARCHIVE);
+ gl_particle_att_b = Cvar.Get("gl_particle_att_b", "0.0", Defines.CVAR_ARCHIVE);
+ gl_particle_att_c = Cvar.Get("gl_particle_att_c", "0.01", Defines.CVAR_ARCHIVE);
+
+ gl_modulate = Cvar.Get("gl_modulate", "1.5", Defines.CVAR_ARCHIVE);
+ gl_log = Cvar.Get("gl_log", "0", 0);
+ gl_bitdepth = Cvar.Get("gl_bitdepth", "0", 0);
+ gl_mode = Cvar.Get("gl_mode", "3", Defines.CVAR_ARCHIVE); // 640x480
+ gl_lightmap = Cvar.Get("gl_lightmap", "0", 0);
+ gl_shadows = Cvar.Get("gl_shadows", "0", Defines.CVAR_ARCHIVE);
+ gl_dynamic = Cvar.Get("gl_dynamic", "1", 0);
+ gl_nobind = Cvar.Get("gl_nobind", "0", 0);
+ gl_round_down = Cvar.Get("gl_round_down", "1", 0);
+ gl_picmip = Cvar.Get("gl_picmip", "0", 0);
+ gl_skymip = Cvar.Get("gl_skymip", "0", 0);
+ gl_showtris = Cvar.Get("gl_showtris", "0", 0);
+ gl_ztrick = Cvar.Get("gl_ztrick", "0", 0);
+ gl_finish = Cvar.Get("gl_finish", "0", Defines.CVAR_ARCHIVE);
+ gl_clear = Cvar.Get("gl_clear", "0", 0);
+ gl_cull = Cvar.Get("gl_cull", "1", 0);
+ gl_polyblend = Cvar.Get("gl_polyblend", "1", 0);
+ gl_flashblend = Cvar.Get("gl_flashblend", "0", 0);
+ gl_playermip = Cvar.Get("gl_playermip", "0", 0);
+ gl_monolightmap = Cvar.Get("gl_monolightmap", "0", 0);
+ gl_driver = Cvar.Get("gl_driver", "opengl32", Defines.CVAR_ARCHIVE);
+ gl_texturemode = Cvar.Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", Defines.CVAR_ARCHIVE);
+ gl_texturealphamode = Cvar.Get("gl_texturealphamode", "default", Defines.CVAR_ARCHIVE);
+ gl_texturesolidmode = Cvar.Get("gl_texturesolidmode", "default", Defines.CVAR_ARCHIVE);
+ gl_lockpvs = Cvar.Get("gl_lockpvs", "0", 0);
+
+ gl_vertex_arrays = Cvar.Get("gl_vertex_arrays", "1", Defines.CVAR_ARCHIVE);
+
+ gl_ext_swapinterval = Cvar.Get("gl_ext_swapinterval", "1", Defines.CVAR_ARCHIVE);
+ gl_ext_palettedtexture = Cvar.Get("gl_ext_palettedtexture", "0", Defines.CVAR_ARCHIVE);
+ gl_ext_multitexture = Cvar.Get("gl_ext_multitexture", "1", Defines.CVAR_ARCHIVE);
+ gl_ext_pointparameters = Cvar.Get("gl_ext_pointparameters", "1", Defines.CVAR_ARCHIVE);
+ gl_ext_compiled_vertex_array = Cvar.Get("gl_ext_compiled_vertex_array", "1", Defines.CVAR_ARCHIVE);
+
+ gl_drawbuffer = Cvar.Get("gl_drawbuffer", "GL_BACK", 0);
+ gl_swapinterval = Cvar.Get("gl_swapinterval", "0", Defines.CVAR_ARCHIVE);
+
+ gl_saturatelighting = Cvar.Get("gl_saturatelighting", "0", 0);
+
+ gl_3dlabs_broken = Cvar.Get("gl_3dlabs_broken", "1", Defines.CVAR_ARCHIVE);
+
+ vid_fullscreen = Cvar.Get("vid_fullscreen", "0", Defines.CVAR_ARCHIVE);
+ vid_gamma = Cvar.Get("vid_gamma", "1.0", Defines.CVAR_ARCHIVE);
+ vid_ref = Cvar.Get("vid_ref", "lwjgl", Defines.CVAR_ARCHIVE);
+
+ Cmd.AddCommand("imagelist", new xcommand_t() {
+ public void execute() {
+ GL_ImageList_f();
+ }
+ });
+
+ Cmd.AddCommand("screenshot", new xcommand_t() {
+ public void execute() {
+ glImpl.screenshot();
+ }
+ });
+ Cmd.AddCommand("modellist", new xcommand_t() {
+ public void execute() {
+ Mod_Modellist_f();
+ }
+ });
+ Cmd.AddCommand("gl_strings", new xcommand_t() {
+ public void execute() {
+ GL_Strings_f();
+ }
+ });
+ }
+
+ /**
+ * R_SetMode
+ */
+ protected boolean R_SetMode() {
+ boolean fullscreen = (vid_fullscreen.value > 0.0f);
+
+ vid_fullscreen.modified = false;
+ gl_mode.modified = false;
+
+ Dimension dim = new Dimension(vid.getWidth(), vid.getHeight());
+
+ int err; // enum rserr_t
+ if ((err = glImpl.setMode(dim, (int) gl_mode.value, fullscreen)) == rserr_ok) {
+ gl_state.prev_mode = (int) gl_mode.value;
+ }
+ else {
+ if (err == rserr_invalid_fullscreen) {
+ Cvar.SetValue("vid_fullscreen", 0);
+ vid_fullscreen.modified = false;
+ VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - fullscreen unavailable in this mode\n");
+ if ((err = glImpl.setMode(dim, (int) gl_mode.value, false)) == rserr_ok)
+ return true;
+ }
+ else if (err == rserr_invalid_mode) {
+ Cvar.SetValue("gl_mode", gl_state.prev_mode);
+ gl_mode.modified = false;
+ VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - invalid mode\n");
+ }
+
+ // try setting it back to something safe
+ if ((err = glImpl.setMode(dim, gl_state.prev_mode, false)) != rserr_ok) {
+ VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - could not revert to safe mode\n");
+ return false;
+ }
+ }
+ return true;
+ }
+
+ float[] r_turbsin = new float[256];
/**
* R_Init
@@ -1053,485 +1053,486 @@ public abstract class Main extends Base {
protected boolean R_Init() {
return R_Init(0, 0);
}
- /**
- * R_Init
- */
- public boolean R_Init(int vid_xpos, int vid_ypos) {
-
- assert(Warp.SIN.length == 256) : "warpsin table bug";
-
- // fill r_turbsin
- for (int j = 0; j < 256; j++) {
- r_turbsin[j] = Warp.SIN[j] * 0.5f;
- }
-
- VID.Printf(Defines.PRINT_ALL, "ref_gl version: " + REF_VERSION + '\n');
-
- Draw_GetPalette();
-
- R_Register();
-
- // set our "safe" modes
- gl_state.prev_mode = 3;
-
- // create the window and set up the context
- if (!R_SetMode()) {
- VID.Printf(Defines.PRINT_ALL, "ref_gl::R_Init() - could not R_SetMode()\n");
- return false;
- }
- return true;
- }
-
- /**
- * R_Init2
- */
- public boolean R_Init2() {
- VID.MenuInit();
-
- /*
- ** get our various GL strings
- */
- gl_config.vendor_string = gl.glGetString(GL_VENDOR);
- VID.Printf(Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n');
- gl_config.renderer_string = gl.glGetString(GL_RENDERER);
- VID.Printf(Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n');
- gl_config.version_string = gl.glGetString(GL_VERSION);
- VID.Printf(Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n');
- gl_config.extensions_string = gl.glGetString(GL_EXTENSIONS);
- VID.Printf(Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n');
-
- gl_config.parseOpenGLVersion();
-
- String renderer_buffer = gl_config.renderer_string.toLowerCase();
- String vendor_buffer = gl_config.vendor_string.toLowerCase();
-
- if (renderer_buffer.indexOf("voodoo") >= 0) {
- if (renderer_buffer.indexOf("rush") < 0)
- gl_config.renderer = GL_RENDERER_VOODOO;
- else
- gl_config.renderer = GL_RENDERER_VOODOO_RUSH;
- }
- else if (vendor_buffer.indexOf("sgi") >= 0)
- gl_config.renderer = GL_RENDERER_SGI;
- else if (renderer_buffer.indexOf("permedia") >= 0)
- gl_config.renderer = GL_RENDERER_PERMEDIA2;
- else if (renderer_buffer.indexOf("glint") >= 0)
- gl_config.renderer = GL_RENDERER_GLINT_MX;
- else if (renderer_buffer.indexOf("glzicd") >= 0)
- gl_config.renderer = GL_RENDERER_REALIZM;
- else if (renderer_buffer.indexOf("gdi") >= 0)
- gl_config.renderer = GL_RENDERER_MCD;
- else if (renderer_buffer.indexOf("pcx2") >= 0)
- gl_config.renderer = GL_RENDERER_PCX2;
- else if (renderer_buffer.indexOf("verite") >= 0)
- gl_config.renderer = GL_RENDERER_RENDITION;
- else
- gl_config.renderer = GL_RENDERER_OTHER;
-
- String monolightmap = gl_monolightmap.string.toUpperCase();
- if (monolightmap.length() < 2 || monolightmap.charAt(1) != 'F') {
- if (gl_config.renderer == GL_RENDERER_PERMEDIA2) {
- Cvar.Set("gl_monolightmap", "A");
- VID.Printf(Defines.PRINT_ALL, "...using gl_monolightmap 'a'\n");
- }
- else if ((gl_config.renderer & GL_RENDERER_POWERVR) != 0) {
- Cvar.Set("gl_monolightmap", "0");
- }
- else {
- Cvar.Set("gl_monolightmap", "0");
- }
- }
-
- // power vr can't have anything stay in the framebuffer, so
- // the screen needs to redraw the tiled background every frame
- if ((gl_config.renderer & GL_RENDERER_POWERVR) != 0) {
- Cvar.Set("scr_drawall", "1");
- }
- else {
- Cvar.Set("scr_drawall", "0");
- }
-
- // MCD has buffering issues
- if (gl_config.renderer == GL_RENDERER_MCD) {
- Cvar.SetValue("gl_finish", 1);
- }
-
- if ((gl_config.renderer & GL_RENDERER_3DLABS) != 0) {
- if (gl_3dlabs_broken.value != 0.0f)
- gl_config.allow_cds = false;
- else
- gl_config.allow_cds = true;
- }
- else {
- gl_config.allow_cds = true;
- }
-
- if (gl_config.allow_cds)
- VID.Printf(Defines.PRINT_ALL, "...allowing CDS\n");
- else
- VID.Printf(Defines.PRINT_ALL, "...disabling CDS\n");
-
- /*
- ** grab extensions
- */
- if (gl_config.extensions_string.indexOf("GL_EXT_compiled_vertex_array") >= 0
- || gl_config.extensions_string.indexOf("GL_SGI_compiled_vertex_array") >= 0) {
- VID.Printf(Defines.PRINT_ALL, "...enabling GL_EXT_compiled_vertex_array\n");
- // qgl.glLockArraysEXT = ( void * ) qwglGetProcAddress( "glLockArraysEXT" );
- if (gl_ext_compiled_vertex_array.value != 0.0f)
- qglLockArraysEXT = true;
- else
- qglLockArraysEXT = false;
- // qgl.glUnlockArraysEXT = ( void * ) qwglGetProcAddress( "glUnlockArraysEXT" );
- //qglUnlockArraysEXT = true;
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n");
- qglLockArraysEXT = false;
- }
-
- if (gl_config.extensions_string.indexOf("WGL_EXT_swap_control") >= 0) {
- qwglSwapIntervalEXT = true;
- VID.Printf(Defines.PRINT_ALL, "...enabling WGL_EXT_swap_control\n");
- } else {
- qwglSwapIntervalEXT = false;
- VID.Printf(Defines.PRINT_ALL, "...WGL_EXT_swap_control not found\n");
- }
-
- if (gl_config.extensions_string.indexOf("GL_EXT_point_parameters") >= 0) {
- if (gl_ext_pointparameters.value != 0.0f) {
- // qgl.glPointParameterfEXT = ( void (APIENTRY *)( GLenum, GLfloat ) ) qwglGetProcAddress( "glPointParameterfEXT" );
- qglPointParameterfEXT = true;
- // qgl.glPointParameterfvEXT = ( void (APIENTRY *)( GLenum, const GLfloat * ) ) qwglGetProcAddress( "glPointParameterfvEXT" );
- VID.Printf(Defines.PRINT_ALL, "...using GL_EXT_point_parameters\n");
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_point_parameters\n");
- }
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...GL_EXT_point_parameters not found\n");
- }
-
- // #ifdef __linux__
- // if ( strstr( gl_config.extensions_string, "3DFX_set_global_palette" ))
- // {
- // if ( gl_ext_palettedtexture->value )
- // {
- // VID.Printf( Defines.PRINT_ALL, "...using 3DFX_set_global_palette\n" );
- // qgl3DfxSetPaletteEXT = ( void ( APIENTRY * ) (GLuint *) )qwgl.glGetProcAddress( "gl3DfxSetPaletteEXT" );
- //// qglColorTableEXT = Fake_glColorTableEXT;
- // }
- // else
- // {
- // VID.Printf( Defines.PRINT_ALL, "...ignoring 3DFX_set_global_palette\n" );
- // }
- // }
- // else
- // {
- // VID.Printf( Defines.PRINT_ALL, "...3DFX_set_global_palette not found\n" );
- // }
- // #endif
-
- if (!qglColorTableEXT
- && gl_config.extensions_string.indexOf("GL_EXT_paletted_texture") >= 0
- && gl_config.extensions_string.indexOf("GL_EXT_shared_texture_palette") >= 0) {
- if (gl_ext_palettedtexture.value != 0.0f) {
- VID.Printf(Defines.PRINT_ALL, "...using GL_EXT_shared_texture_palette\n");
- qglColorTableEXT = false; // true; TODO jogl bug
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_shared_texture_palette\n");
- qglColorTableEXT = false;
- }
- }
- else {
- VID.Printf(Defines.PRINT_ALL, "...GL_EXT_shared_texture_palette not found\n");
- }
-
- if (gl_config.extensions_string.indexOf("GL_ARB_multitexture") >= 0) {
- // check if the extension realy exists
- try {
- gl.glClientActiveTextureARB(GL_TEXTURE0_ARB);
- // seems to work correctly
- VID.Printf(Defines.PRINT_ALL, "...using GL_ARB_multitexture\n");
- qglActiveTextureARB = true;
- TEXTURE0 = GL_TEXTURE0_ARB;
- TEXTURE1 = GL_TEXTURE1_ARB;
- } catch (Exception e) {
- qglActiveTextureARB = false;
- }
- }
- else {
- qglActiveTextureARB = false;
- VID.Printf(Defines.PRINT_ALL, "...GL_ARB_multitexture not found\n");
- }
-
- if (!(qglActiveTextureARB)) {
+ /**
+ * R_Init
+ */
+ public boolean R_Init(int vid_xpos, int vid_ypos) {
+
+ assert(Warp.SIN.length == 256) : "warpsin table bug";
+
+ // fill r_turbsin
+ for (int j = 0; j < 256; j++) {
+ r_turbsin[j] = Warp.SIN[j] * 0.5f;
+ }
+
+ VID.Printf(Defines.PRINT_ALL, "ref_gl version: " + REF_VERSION + '\n');
+
+ Draw_GetPalette();
+
+ R_Register();
+
+ // set our "safe" modes
+ gl_state.prev_mode = 3;
+
+ // create the window and set up the context
+ if (!R_SetMode()) {
+ VID.Printf(Defines.PRINT_ALL, "ref_gl::R_Init() - could not R_SetMode()\n");
+ return false;
+ }
+ return true;
+ }
+
+ /**
+ * R_Init2
+ */
+ public boolean R_Init2() {
+ VID.MenuInit();
+
+ /*
+ ** get our various GL strings
+ */
+ gl_config.vendor_string = gl.glGetString(GL_VENDOR);
+ VID.Printf(Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n');
+ gl_config.renderer_string = gl.glGetString(GL_RENDERER);
+ VID.Printf(Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n');
+ gl_config.version_string = gl.glGetString(GL_VERSION);
+ VID.Printf(Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n');
+ gl_config.extensions_string = gl.glGetString(GL_EXTENSIONS);
+ VID.Printf(Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n');
+
+ gl_config.parseOpenGLVersion();
+
+ String renderer_buffer = gl_config.renderer_string.toLowerCase();
+ String vendor_buffer = gl_config.vendor_string.toLowerCase();
+
+ if (renderer_buffer.indexOf("voodoo") >= 0) {
+ if (renderer_buffer.indexOf("rush") < 0)
+ gl_config.renderer = GL_RENDERER_VOODOO;
+ else
+ gl_config.renderer = GL_RENDERER_VOODOO_RUSH;
+ }
+ else if (vendor_buffer.indexOf("sgi") >= 0)
+ gl_config.renderer = GL_RENDERER_SGI;
+ else if (renderer_buffer.indexOf("permedia") >= 0)
+ gl_config.renderer = GL_RENDERER_PERMEDIA2;
+ else if (renderer_buffer.indexOf("glint") >= 0)
+ gl_config.renderer = GL_RENDERER_GLINT_MX;
+ else if (renderer_buffer.indexOf("glzicd") >= 0)
+ gl_config.renderer = GL_RENDERER_REALIZM;
+ else if (renderer_buffer.indexOf("gdi") >= 0)
+ gl_config.renderer = GL_RENDERER_MCD;
+ else if (renderer_buffer.indexOf("pcx2") >= 0)
+ gl_config.renderer = GL_RENDERER_PCX2;
+ else if (renderer_buffer.indexOf("verite") >= 0)
+ gl_config.renderer = GL_RENDERER_RENDITION;
+ else
+ gl_config.renderer = GL_RENDERER_OTHER;
+
+ String monolightmap = gl_monolightmap.string.toUpperCase();
+ if (monolightmap.length() < 2 || monolightmap.charAt(1) != 'F') {
+ if (gl_config.renderer == GL_RENDERER_PERMEDIA2) {
+ Cvar.Set("gl_monolightmap", "A");
+ VID.Printf(Defines.PRINT_ALL, "...using gl_monolightmap 'a'\n");
+ }
+ else if ((gl_config.renderer & GL_RENDERER_POWERVR) != 0) {
+ Cvar.Set("gl_monolightmap", "0");
+ }
+ else {
+ Cvar.Set("gl_monolightmap", "0");
+ }
+ }
+
+ // power vr can't have anything stay in the framebuffer, so
+ // the screen needs to redraw the tiled background every frame
+ if ((gl_config.renderer & GL_RENDERER_POWERVR) != 0) {
+ Cvar.Set("scr_drawall", "1");
+ }
+ else {
+ Cvar.Set("scr_drawall", "0");
+ }
+
+ // MCD has buffering issues
+ if (gl_config.renderer == GL_RENDERER_MCD) {
+ Cvar.SetValue("gl_finish", 1);
+ }
+
+ if ((gl_config.renderer & GL_RENDERER_3DLABS) != 0) {
+ if (gl_3dlabs_broken.value != 0.0f)
+ gl_config.allow_cds = false;
+ else
+ gl_config.allow_cds = true;
+ }
+ else {
+ gl_config.allow_cds = true;
+ }
+
+ if (gl_config.allow_cds)
+ VID.Printf(Defines.PRINT_ALL, "...allowing CDS\n");
+ else
+ VID.Printf(Defines.PRINT_ALL, "...disabling CDS\n");
+
+ /*
+ ** grab extensions
+ */
+ if (gl_config.extensions_string.indexOf("GL_EXT_compiled_vertex_array") >= 0
+ || gl_config.extensions_string.indexOf("GL_SGI_compiled_vertex_array") >= 0) {
+ VID.Printf(Defines.PRINT_ALL, "...enabling GL_EXT_compiled_vertex_array\n");
+ // qgl.glLockArraysEXT = ( void * ) qwglGetProcAddress( "glLockArraysEXT" );
+ if (gl_ext_compiled_vertex_array.value != 0.0f)
+ qglLockArraysEXT = true;
+ else
+ qglLockArraysEXT = false;
+ // qgl.glUnlockArraysEXT = ( void * ) qwglGetProcAddress( "glUnlockArraysEXT" );
+ //qglUnlockArraysEXT = true;
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n");
+ qglLockArraysEXT = false;
+ }
+
+ if (gl_config.extensions_string.indexOf("WGL_EXT_swap_control") >= 0) {
+ qwglSwapIntervalEXT = true;
+ VID.Printf(Defines.PRINT_ALL, "...enabling WGL_EXT_swap_control\n");
+ } else {
+ qwglSwapIntervalEXT = false;
+ VID.Printf(Defines.PRINT_ALL, "...WGL_EXT_swap_control not found\n");
+ }
+
+ if (gl_config.extensions_string.indexOf("GL_EXT_point_parameters") >= 0) {
+ if (gl_ext_pointparameters.value != 0.0f) {
+ // qgl.glPointParameterfEXT = ( void (APIENTRY *)( GLenum, GLfloat ) ) qwglGetProcAddress( "glPointParameterfEXT" );
+ qglPointParameterfEXT = true;
+ // qgl.glPointParameterfvEXT = ( void (APIENTRY *)( GLenum, const GLfloat * ) ) qwglGetProcAddress( "glPointParameterfvEXT" );
+ VID.Printf(Defines.PRINT_ALL, "...using GL_EXT_point_parameters\n");
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_point_parameters\n");
+ }
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...GL_EXT_point_parameters not found\n");
+ }
+
+ // #ifdef __linux__
+ // if ( strstr( gl_config.extensions_string, "3DFX_set_global_palette" ))
+ // {
+ // if ( gl_ext_palettedtexture->value )
+ // {
+ // VID.Printf( Defines.PRINT_ALL, "...using 3DFX_set_global_palette\n" );
+ // qgl3DfxSetPaletteEXT = ( void ( APIENTRY * ) (GLuint *) )qwgl.glGetProcAddress( "gl3DfxSetPaletteEXT" );
+ //// qglColorTableEXT = Fake_glColorTableEXT;
+ // }
+ // else
+ // {
+ // VID.Printf( Defines.PRINT_ALL, "...ignoring 3DFX_set_global_palette\n" );
+ // }
+ // }
+ // else
+ // {
+ // VID.Printf( Defines.PRINT_ALL, "...3DFX_set_global_palette not found\n" );
+ // }
+ // #endif
+
+ if (!qglColorTableEXT
+ && gl_config.extensions_string.indexOf("GL_EXT_paletted_texture") >= 0
+ && gl_config.extensions_string.indexOf("GL_EXT_shared_texture_palette") >= 0) {
+ if (gl_ext_palettedtexture.value != 0.0f) {
+ VID.Printf(Defines.PRINT_ALL, "...using GL_EXT_shared_texture_palette\n");
+ qglColorTableEXT = false; // true; TODO jogl bug
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_shared_texture_palette\n");
+ qglColorTableEXT = false;
+ }
+ }
+ else {
+ VID.Printf(Defines.PRINT_ALL, "...GL_EXT_shared_texture_palette not found\n");
+ }
+
+ if (gl_config.extensions_string.indexOf("GL_ARB_multitexture") >= 0) {
+ // check if the extension realy exists
+ try {
+ gl.glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ // seems to work correctly
+ VID.Printf(Defines.PRINT_ALL, "...using GL_ARB_multitexture\n");
+ qglActiveTextureARB = true;
+ TEXTURE0 = GL_TEXTURE0_ARB;
+ TEXTURE1 = GL_TEXTURE1_ARB;
+ } catch (Exception e) {
+ e.printStackTrace();
+ qglActiveTextureARB = false;
+ }
+ }
+ else {
+ qglActiveTextureARB = false;
+ VID.Printf(Defines.PRINT_ALL, "...GL_ARB_multitexture not found\n");
+ }
+
+ if (!(qglActiveTextureARB)) {
VID.Printf(Defines.PRINT_ALL, "Missing multi-texturing!\n");
return false;
}
- GL_SetDefaultState();
+ GL_SetDefaultState();
- GL_InitImages();
- Mod_Init();
- R_InitParticleTexture();
- Draw_InitLocal();
+ GL_InitImages();
+ Mod_Init();
+ R_InitParticleTexture();
+ Draw_InitLocal();
- int err = gl.glGetError();
- if (err != GL_NO_ERROR)
- VID.Printf(
- Defines.PRINT_ALL,
- "gl.glGetError() = 0x%x\n\t%s\n",
- new Vargs(2).add(err).add("" + gl.glGetString(err)));
+ int err = gl.glGetError();
+ if (err != GL_NO_ERROR)
+ VID.Printf(
+ Defines.PRINT_ALL,
+ "gl.glGetError() = 0x%x\n\t%s\n",
+ new Vargs(2).add(err).add("" + gl.glGetString(err)));
glImpl.endFrame();
- return true;
- }
-
- /**
- * R_Shutdown
- */
- public void R_Shutdown() {
- Cmd.RemoveCommand("modellist");
- Cmd.RemoveCommand("screenshot");
- Cmd.RemoveCommand("imagelist");
- Cmd.RemoveCommand("gl_strings");
-
- Mod_FreeAll();
-
- GL_ShutdownImages();
-
- /*
- * shut down OS specific OpenGL stuff like contexts, etc.
- */
- glImpl.shutdown();
- }
-
- /**
- * R_BeginFrame
- */
- public void R_BeginFrame(float camera_separation) {
-
- vid.update();
-
-
- gl_state.camera_separation = camera_separation;
-
- /*
- ** change modes if necessary
- */
- if (gl_mode.modified || vid_fullscreen.modified) {
- // FIXME: only restart if CDS is required
- cvar_t ref;
-
- ref = Cvar.Get("vid_ref", "lwjgl", 0);
- ref.modified = true;
- }
-
- if (gl_log.modified) {
- glImpl.enableLogging((gl_log.value != 0.0f));
- gl_log.modified = false;
- }
-
- if (gl_log.value != 0.0f) {
- glImpl.logNewFrame();
- }
-
- /*
- ** update 3Dfx gamma -- it is expected that a user will do a vid_restart
- ** after tweaking this value
- */
- if (vid_gamma.modified) {
- vid_gamma.modified = false;
-
- if ((gl_config.renderer & GL_RENDERER_VOODOO) != 0) {
- // wird erstmal nicht gebraucht
-
- /*
+ return true;
+ }
+
+ /**
+ * R_Shutdown
+ */
+ public void R_Shutdown() {
+ Cmd.RemoveCommand("modellist");
+ Cmd.RemoveCommand("screenshot");
+ Cmd.RemoveCommand("imagelist");
+ Cmd.RemoveCommand("gl_strings");
+
+ Mod_FreeAll();
+
+ GL_ShutdownImages();
+
+ /*
+ * shut down OS specific OpenGL stuff like contexts, etc.
+ */
+ glImpl.shutdown();
+ }
+
+ /**
+ * R_BeginFrame
+ */
+ public void R_BeginFrame(float camera_separation) {
+
+ vid.update();
+
+
+ gl_state.camera_separation = camera_separation;
+
+ /*
+ ** change modes if necessary
+ */
+ if (gl_mode.modified || vid_fullscreen.modified) {
+ // FIXME: only restart if CDS is required
+ cvar_t ref;
+
+ ref = Cvar.Get("vid_ref", "lwjgl", 0);
+ ref.modified = true;
+ }
+
+ if (gl_log.modified) {
+ glImpl.enableLogging((gl_log.value != 0.0f));
+ gl_log.modified = false;
+ }
+
+ if (gl_log.value != 0.0f) {
+ glImpl.logNewFrame();
+ }
+
+ /*
+ ** update 3Dfx gamma -- it is expected that a user will do a vid_restart
+ ** after tweaking this value
+ */
+ if (vid_gamma.modified) {
+ vid_gamma.modified = false;
+
+ if ((gl_config.renderer & GL_RENDERER_VOODOO) != 0) {
+ // wird erstmal nicht gebraucht
+
+ /*
char envbuffer[1024];
float g;
-
+
g = 2.00 * ( 0.8 - ( vid_gamma->value - 0.5 ) ) + 1.0F;
Com_sprintf( envbuffer, sizeof(envbuffer), "SSTV2_GAMMA=%f", g );
putenv( envbuffer );
Com_sprintf( envbuffer, sizeof(envbuffer), "SST_GAMMA=%f", g );
putenv( envbuffer );
- */
- VID.Printf(Defines.PRINT_DEVELOPER, "gamma anpassung fuer VOODOO nicht gesetzt");
- }
- }
-
- glImpl.beginFrame(camera_separation);
-
- /*
- ** go into 2D mode
- */
- gl.glViewport(0, 0, vid.getWidth(), vid.getHeight());
- gl.glMatrixMode(GL_PROJECTION);
- gl.glLoadIdentity();
- gl.glOrtho(0, vid.getWidth(), vid.getHeight(), 0, -99999, 99999);
- gl.glMatrixMode(GL_MODELVIEW);
- gl.glLoadIdentity();
- gl.glDisable(GL_DEPTH_TEST);
- gl.glDisable(GL_CULL_FACE);
- gl.glDisable(GL_BLEND);
- gl.glEnable(GL_ALPHA_TEST);
- gl.glColor4f(1, 1, 1, 1);
-
- /*
- ** draw buffer stuff
- */
- if (gl_drawbuffer.modified) {
- gl_drawbuffer.modified = false;
-
- if (gl_state.camera_separation == 0 || !gl_state.stereo_enabled) {
- if (gl_drawbuffer.string.equalsIgnoreCase("GL_FRONT"))
- gl.glDrawBuffer(GL_FRONT);
- else
- gl.glDrawBuffer(GL_BACK);
- }
- }
-
- /*
- ** texturemode stuff
- */
- if (gl_texturemode.modified) {
- GL_TextureMode(gl_texturemode.string);
- gl_texturemode.modified = false;
- }
-
- if (gl_texturealphamode.modified) {
- GL_TextureAlphaMode(gl_texturealphamode.string);
- gl_texturealphamode.modified = false;
- }
-
- if (gl_texturesolidmode.modified) {
- GL_TextureSolidMode(gl_texturesolidmode.string);
- gl_texturesolidmode.modified = false;
- }
-
- /*
- ** swapinterval stuff
- */
- GL_UpdateSwapInterval();
-
- //
- // clear screen if desired
- //
- R_Clear();
- }
-
- int[] r_rawpalette = new int[256];
-
- /**
- * R_SetPalette
- */
- public void R_SetPalette(byte[] palette) {
- // 256 RGB values (768 bytes)
- // or null
- int i;
- int color = 0;
-
- if (palette != null) {
- int j =0;
- for (i = 0; i < 256; i++) {
- color = (palette[j++] & 0xFF) << 0;
- color |= (palette[j++] & 0xFF) << 8;
- color |= (palette[j++] & 0xFF) << 16;
- color |= 0xFF000000;
- r_rawpalette[i] = color;
- }
- }
- else {
- for (i = 0; i < 256; i++) {
- r_rawpalette[i] = d_8to24table[i] | 0xff000000;
- }
- }
- GL_SetTexturePalette(r_rawpalette);
-
- gl.glClearColor(0, 0, 0, 0);
- gl.glClear(GL_COLOR_BUFFER_BIT);
- gl.glClearColor(1f, 0f, 0.5f, 0.5f);
- }
-
- static final int NUM_BEAM_SEGS = 6;
- float[][] start_points = new float[NUM_BEAM_SEGS][3];
- // array of vec3_t
- float[][] end_points = new float[NUM_BEAM_SEGS][3]; // array of vec3_t
-
- // stack variable
- private final float[] perpvec = { 0, 0, 0 }; // vec3_t
- private final float[] direction = { 0, 0, 0 }; // vec3_t
- private final float[] normalized_direction = { 0, 0, 0 }; // vec3_t
- private final float[] oldorigin = { 0, 0, 0 }; // vec3_t
- private final float[] origin = { 0, 0, 0 }; // vec3_t
- /**
- * R_DrawBeam
- */
- void R_DrawBeam(entity_t e) {
- oldorigin[0] = e.oldorigin[0];
- oldorigin[1] = e.oldorigin[1];
- oldorigin[2] = e.oldorigin[2];
-
- origin[0] = e.origin[0];
- origin[1] = e.origin[1];
- origin[2] = e.origin[2];
-
- normalized_direction[0] = direction[0] = oldorigin[0] - origin[0];
- normalized_direction[1] = direction[1] = oldorigin[1] - origin[1];
- normalized_direction[2] = direction[2] = oldorigin[2] - origin[2];
-
- if (Math3D.VectorNormalize(normalized_direction) == 0.0f)
- return;
-
- Math3D.PerpendicularVector(perpvec, normalized_direction);
- Math3D.VectorScale(perpvec, e.frame / 2, perpvec);
-
- for (int i = 0; i < 6; i++) {
- Math3D.RotatePointAroundVector(
- start_points[i],
- normalized_direction,
- perpvec,
- (360.0f / NUM_BEAM_SEGS) * i);
-
- Math3D.VectorAdd(start_points[i], origin, start_points[i]);
- Math3D.VectorAdd(start_points[i], direction, end_points[i]);
- }
-
- gl.glDisable(GL_TEXTURE_2D);
- gl.glEnable(GL_BLEND);
- gl.glDepthMask(false);
-
- float r = (d_8to24table[e.skinnum & 0xFF]) & 0xFF;
- float g = (d_8to24table[e.skinnum & 0xFF] >> 8) & 0xFF;
- float b = (d_8to24table[e.skinnum & 0xFF] >> 16) & 0xFF;
-
- r *= 1 / 255.0f;
- g *= 1 / 255.0f;
- b *= 1 / 255.0f;
-
- gl.glColor4f(r, g, b, e.alpha);
-
- gl.glBegin(GL_TRIANGLE_STRIP);
-
- float[] v;
-
- for (int i = 0; i < NUM_BEAM_SEGS; i++) {
- v = start_points[i];
- gl.glVertex3f(v[0], v[1], v[2]);
- v = end_points[i];
- gl.glVertex3f(v[0], v[1], v[2]);
- v = start_points[(i + 1) % NUM_BEAM_SEGS];
- gl.glVertex3f(v[0], v[1], v[2]);
- v = end_points[(i + 1) % NUM_BEAM_SEGS];
- gl.glVertex3f(v[0], v[1], v[2]);
- }
- gl.glEnd();
-
- gl.glEnable(GL_TEXTURE_2D);
- gl.glDisable(GL_BLEND);
- gl.glDepthMask(true);
- }
+ */
+ VID.Printf(Defines.PRINT_DEVELOPER, "gamma anpassung fuer VOODOO nicht gesetzt");
+ }
+ }
+
+ glImpl.beginFrame(camera_separation);
+
+ /*
+ ** go into 2D mode
+ */
+ gl.glViewport(0, 0, vid.getWidth(), vid.getHeight());
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glLoadIdentity();
+ gl.glOrtho(0, vid.getWidth(), vid.getHeight(), 0, -99999, 99999);
+ gl.glMatrixMode(GL_MODELVIEW);
+ gl.glLoadIdentity();
+ gl.glDisable(GL_DEPTH_TEST);
+ gl.glDisable(GL_CULL_FACE);
+ gl.glDisable(GL_BLEND);
+ gl.glEnable(GL_ALPHA_TEST);
+ gl.glColor4f(1, 1, 1, 1);
+
+ /*
+ ** draw buffer stuff
+ */
+ if (gl_drawbuffer.modified) {
+ gl_drawbuffer.modified = false;
+
+ if (gl_state.camera_separation == 0 || !gl_state.stereo_enabled) {
+ if (gl_drawbuffer.string.equalsIgnoreCase("GL_FRONT"))
+ gl.glDrawBuffer(GL_FRONT);
+ else
+ gl.glDrawBuffer(GL_BACK);
+ }
+ }
+
+ /*
+ ** texturemode stuff
+ */
+ if (gl_texturemode.modified) {
+ GL_TextureMode(gl_texturemode.string);
+ gl_texturemode.modified = false;
+ }
+
+ if (gl_texturealphamode.modified) {
+ GL_TextureAlphaMode(gl_texturealphamode.string);
+ gl_texturealphamode.modified = false;
+ }
+
+ if (gl_texturesolidmode.modified) {
+ GL_TextureSolidMode(gl_texturesolidmode.string);
+ gl_texturesolidmode.modified = false;
+ }
+
+ /*
+ ** swapinterval stuff
+ */
+ GL_UpdateSwapInterval();
+
+ //
+ // clear screen if desired
+ //
+ R_Clear();
+ }
+
+ int[] r_rawpalette = new int[256];
+
+ /**
+ * R_SetPalette
+ */
+ public void R_SetPalette(byte[] palette) {
+ // 256 RGB values (768 bytes)
+ // or null
+ int i;
+ int color = 0;
+
+ if (palette != null) {
+ int j =0;
+ for (i = 0; i < 256; i++) {
+ color = (palette[j++] & 0xFF) << 0;
+ color |= (palette[j++] & 0xFF) << 8;
+ color |= (palette[j++] & 0xFF) << 16;
+ color |= 0xFF000000;
+ r_rawpalette[i] = color;
+ }
+ }
+ else {
+ for (i = 0; i < 256; i++) {
+ r_rawpalette[i] = d_8to24table[i] | 0xff000000;
+ }
+ }
+ GL_SetTexturePalette(r_rawpalette);
+
+ gl.glClearColor(0, 0, 0, 0);
+ gl.glClear(GL_COLOR_BUFFER_BIT);
+ gl.glClearColor(1f, 0f, 0.5f, 0.5f);
+ }
+
+ static final int NUM_BEAM_SEGS = 6;
+ float[][] start_points = new float[NUM_BEAM_SEGS][3];
+ // array of vec3_t
+ float[][] end_points = new float[NUM_BEAM_SEGS][3]; // array of vec3_t
+
+ // stack variable
+ private final float[] perpvec = { 0, 0, 0 }; // vec3_t
+ private final float[] direction = { 0, 0, 0 }; // vec3_t
+ private final float[] normalized_direction = { 0, 0, 0 }; // vec3_t
+ private final float[] oldorigin = { 0, 0, 0 }; // vec3_t
+ private final float[] origin = { 0, 0, 0 }; // vec3_t
+ /**
+ * R_DrawBeam
+ */
+ void R_DrawBeam(entity_t e) {
+ oldorigin[0] = e.oldorigin[0];
+ oldorigin[1] = e.oldorigin[1];
+ oldorigin[2] = e.oldorigin[2];
+
+ origin[0] = e.origin[0];
+ origin[1] = e.origin[1];
+ origin[2] = e.origin[2];
+
+ normalized_direction[0] = direction[0] = oldorigin[0] - origin[0];
+ normalized_direction[1] = direction[1] = oldorigin[1] - origin[1];
+ normalized_direction[2] = direction[2] = oldorigin[2] - origin[2];
+
+ if (Math3D.VectorNormalize(normalized_direction) == 0.0f)
+ return;
+
+ Math3D.PerpendicularVector(perpvec, normalized_direction);
+ Math3D.VectorScale(perpvec, e.frame / 2, perpvec);
+
+ for (int i = 0; i < 6; i++) {
+ Math3D.RotatePointAroundVector(
+ start_points[i],
+ normalized_direction,
+ perpvec,
+ (360.0f / NUM_BEAM_SEGS) * i);
+
+ Math3D.VectorAdd(start_points[i], origin, start_points[i]);
+ Math3D.VectorAdd(start_points[i], direction, end_points[i]);
+ }
+
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glEnable(GL_BLEND);
+ gl.glDepthMask(false);
+
+ float r = (d_8to24table[e.skinnum & 0xFF]) & 0xFF;
+ float g = (d_8to24table[e.skinnum & 0xFF] >> 8) & 0xFF;
+ float b = (d_8to24table[e.skinnum & 0xFF] >> 16) & 0xFF;
+
+ r *= 1 / 255.0f;
+ g *= 1 / 255.0f;
+ b *= 1 / 255.0f;
+
+ gl.glColor4f(r, g, b, e.alpha);
+
+ gl.glBegin(GL_TRIANGLE_STRIP);
+
+ float[] v;
+
+ for (int i = 0; i < NUM_BEAM_SEGS; i++) {
+ v = start_points[i];
+ gl.glVertex3f(v[0], v[1], v[2]);
+ v = end_points[i];
+ gl.glVertex3f(v[0], v[1], v[2]);
+ v = start_points[(i + 1) % NUM_BEAM_SEGS];
+ gl.glVertex3f(v[0], v[1], v[2]);
+ v = end_points[(i + 1) % NUM_BEAM_SEGS];
+ gl.glVertex3f(v[0], v[1], v[2]);
+ }
+ gl.glEnd();
+
+ gl.glEnable(GL_TEXTURE_2D);
+ gl.glDisable(GL_BLEND);
+ gl.glDepthMask(true);
+ }
} \ No newline at end of file
diff --git a/src/jake2/render/opengl/JoglES1Driver.java b/src/jake2/render/opengl/JoglES1Driver.java
new file mode 100644
index 0000000..e6edcc5
--- /dev/null
+++ b/src/jake2/render/opengl/JoglES1Driver.java
@@ -0,0 +1,140 @@
+/*
+ * JoglDriver.java
+ * Copyright (C) 2004
+ *
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ */
+
+package jake2.render.opengl;
+
+import jake2.qcommon.xcommand_t;
+import jake2.render.Base;
+
+import javax.media.nativewindow.util.Dimension;
+import javax.media.opengl.*;
+
+import com.jogamp.newt.ScreenMode;
+
+/**
+ * JoglCommon
+ */
+public abstract class JoglES1Driver extends JoglGL2ES1 implements GLDriver {
+
+ // protected static GLProfile glp = GLProfile.get(GLProfile.GLES1); // exception if n/a is desired
+ protected static GLProfile glp = GLProfile.get(GLProfile.GL2ES1); // exception if n/a is desired
+
+ protected JoglES1Driver() {
+ // singleton
+ }
+
+ private NEWTWin newtWin = null;
+
+ public abstract String getName();
+
+ public ScreenMode[] getModeList() {
+ if(null == newtWin) {
+ throw new RuntimeException("NEWTWin not yet initialized.");
+ }
+ return newtWin.getModeList();
+ }
+
+ public int setMode(Dimension dim, int mode, boolean fullscreen) {
+ if(null == newtWin) {
+ newtWin = new NEWTWin();
+ }
+ int res = newtWin.setMode(glp, dim, mode, fullscreen, getName());
+ if( Base.rserr_ok == res ) {
+ activate();
+ setGL(newtWin.window.getGL().getGL2ES1());
+ init(0, 0);
+
+ return Base.rserr_ok;
+ }
+ return res;
+ }
+
+ public void shutdown() {
+ if(null != newtWin) {
+ newtWin.shutdown();
+ }
+ }
+
+ /**
+ * @return true
+ */
+ public boolean init(int xpos, int ypos) {
+ // clear the screen
+ // first buffer
+ beginFrame(0.0f);
+ glViewport(0, 0, newtWin.window.getWidth(), newtWin.window.getHeight());
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ endFrame();
+ // second buffer
+ beginFrame(0.0f);
+ glViewport(0, 0, newtWin.window.getWidth(), newtWin.window.getHeight());
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ endFrame();
+ return true;
+ }
+
+ public void beginFrame(float camera_separation) {
+ activate();
+ }
+
+ public void endFrame() {
+ newtWin.window.swapBuffers();
+ final GLContext ctx = newtWin.window.getContext();
+ if ( null != ctx && GLContext.getCurrent() == ctx) {
+ ctx.release();
+ }
+ newtWin.fpsCounter.tickFPS();
+ }
+
+ public void appActivate(boolean activate) {
+ // do nothing
+ }
+
+ public void enableLogging(boolean enable) {
+ // do nothing
+ }
+
+ public void logNewFrame() {
+ // do nothing
+ }
+
+ /*
+ * @see jake2.client.refexport_t#updateScreen()
+ */
+ public void updateScreen(xcommand_t callback) {
+ callback.execute();
+ }
+
+ protected void activate() {
+ final GLContext ctx = newtWin.window.getContext();
+ if ( null != ctx && GLContext.getCurrent() != ctx ) {
+ ctx.makeCurrent();
+ }
+ }
+
+ // --------------------------------------------------------------------------
+}
diff --git a/src/jake2/render/opengl/JoglES2Driver.java b/src/jake2/render/opengl/JoglES2Driver.java
index 7319324..e6dc90a 100644
--- a/src/jake2/render/opengl/JoglES2Driver.java
+++ b/src/jake2/render/opengl/JoglES2Driver.java
@@ -32,18 +32,28 @@ import javax.media.nativewindow.util.Dimension;
import javax.media.opengl.*;
import com.jogamp.newt.ScreenMode;
+import com.jogamp.opengl.util.glsl.fixedfunc.FixedFuncUtil;
+import com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode;
/**
* JoglCommon
*/
-public abstract class JoglES2Driver extends JoglES2 implements GLDriver {
+public abstract class JoglES2Driver extends JoglGL2ES1 implements GLDriver {
+ // protected static GLProfile glp = GLProfile.get(GLProfile.GLES2); // exception if n/a is desired
+ protected static GLProfile glp = GLProfile.getGL2ES2(); // exception if n/a is desired
+
+ // protected static final ShaderSelectionMode shaderSelectionMode = ShaderSelectionMode.AUTO;
+ protected static final ShaderSelectionMode shaderSelectionMode = ShaderSelectionMode.COLOR_TEXTURE;
+
protected JoglES2Driver() {
// singleton
}
private NEWTWin newtWin = null;
+ public abstract String getName();
+
public ScreenMode[] getModeList() {
if(null == newtWin) {
throw new RuntimeException("NEWTWin not yet initialized.");
@@ -55,10 +65,10 @@ public abstract class JoglES2Driver extends JoglES2 implements GLDriver {
if(null == newtWin) {
newtWin = new NEWTWin();
}
- int res = newtWin.setMode(dim, mode, fullscreen);
+ int res = newtWin.setMode(glp, dim, mode, fullscreen, getName());
if( Base.rserr_ok == res ) {
-
- setGL(newtWin.window.getGL().getGL2());
+ activate();
+ setGL( FixedFuncUtil.wrapFixedFuncEmul(newtWin.window.getGL(), shaderSelectionMode, null, true, false) );
init(0, 0);
return Base.rserr_ok;
@@ -97,11 +107,11 @@ public abstract class JoglES2Driver extends JoglES2 implements GLDriver {
}
public void endFrame() {
+ newtWin.window.swapBuffers();
final GLContext ctx = newtWin.window.getContext();
if ( null != ctx && GLContext.getCurrent() == ctx) {
ctx.release();
}
- newtWin.window.swapBuffers();
newtWin.fpsCounter.tickFPS();
}
diff --git a/src/jake2/render/opengl/JoglGL2Driver.java b/src/jake2/render/opengl/JoglGL2Driver.java
index 46b7f97..0386e30 100644
--- a/src/jake2/render/opengl/JoglGL2Driver.java
+++ b/src/jake2/render/opengl/JoglGL2Driver.java
@@ -36,14 +36,18 @@ import com.jogamp.newt.ScreenMode;
/**
* JoglCommon
*/
-public abstract class JoglGL2Driver extends JoglGL2 implements GLDriver {
+public abstract class JoglGL2Driver extends JoglGL2ES1 implements GLDriver {
+ protected static GLProfile glp = GLProfile.get(GLProfile.GL2); // exception if n/a is desired
+
protected JoglGL2Driver() {
// singleton
}
private NEWTWin newtWin = null;
+ public abstract String getName();
+
public ScreenMode[] getModeList() {
if(null == newtWin) {
throw new RuntimeException("NEWTWin not yet initialized.");
@@ -55,7 +59,7 @@ public abstract class JoglGL2Driver extends JoglGL2 implements GLDriver {
if(null == newtWin) {
newtWin = new NEWTWin();
}
- int res = newtWin.setMode(dim, mode, fullscreen);
+ int res = newtWin.setMode(glp, dim, mode, fullscreen, getName());
if( Base.rserr_ok == res ) {
setGL(newtWin.window.getGL().getGL2());
@@ -97,11 +101,11 @@ public abstract class JoglGL2Driver extends JoglGL2 implements GLDriver {
}
public void endFrame() {
+ newtWin.window.swapBuffers();
final GLContext ctx = newtWin.window.getContext();
if ( null != ctx && GLContext.getCurrent() == ctx) {
ctx.release();
}
- newtWin.window.swapBuffers();
newtWin.fpsCounter.tickFPS();
}
diff --git a/src/jake2/render/opengl/JoglES2.java b/src/jake2/render/opengl/JoglGL2ES1.java
index 1967619..e03a863 100644
--- a/src/jake2/render/opengl/JoglES2.java
+++ b/src/jake2/render/opengl/JoglGL2ES1.java
@@ -3,65 +3,118 @@ package jake2.render.opengl;
import java.nio.*;
-import javax.media.opengl.GL2;
+import javax.media.opengl.*;
-public class JoglES2 implements QGL {
-
- private GL2 gl;
-
- JoglES2() {
+import com.jogamp.opengl.util.ImmModeSink;
+
+public class JoglGL2ES1 implements QGL {
+
+ private GL2ES1 gl;
+ protected final ImmModeSink ims;
+ private boolean inBlock = false; // within begin/end
+
+ JoglGL2ES1() {
// singleton
+ ims = ImmModeSink.createFixed(4*8,
+ 3, GL.GL_FLOAT, // vertex
+ 4, GL.GL_FLOAT, // color
+ 0, 0, // normal
+ 2, GL.GL_FLOAT, // texture
+ GL.GL_STATIC_DRAW);
}
-
- void setGL(GL2 gl) {
+
+ void setGL(GL2ES1 gl) {
this.gl = gl;
}
-
- public void glAlphaFunc(int func, float ref) {
- gl.glAlphaFunc(func, ref);
- }
public void glBegin(int mode) {
- gl.glBegin(mode);
+ if(inBlock) {
+ throw new GLException("glBegin already called");
+ }
+ ims.glBegin(mode);
+ inBlock = true;
}
- public void glBindTexture(int target, int texture) {
- gl.glBindTexture(target, texture);
+ public void glEnd() {
+ if(!inBlock) {
+ throw new GLException("glBegin not called");
+ }
+ ims.glEnd(gl, true);
+ inBlock = false;
}
- public void glBlendFunc(int sfactor, int dfactor) {
- gl.glBlendFunc(sfactor, dfactor);
+ public void glColor3f(float red, float green, float blue) {
+ glColor4f(red, green, blue, 1f);
}
- public void glClear(int mask) {
- gl.glClear(mask);
+ public void glColor3ub(byte red, byte green, byte blue) {
+ glColor4ub(red, green, blue, (byte) 255);
}
- public void glClearColor(float red, float green, float blue, float alpha) {
- gl.glClearColor(red, green, blue, alpha);
+ public void glColor4f(float red, float green, float blue, float alpha) {
+ if(inBlock) {
+ ims.glColor4f(red, green, blue, alpha);
+ } else {
+ gl.glColor4f(red, green, blue, alpha);
+ }
}
- public void glColor3f(float red, float green, float blue) {
- gl.glColor3f(red, green, blue);
+ public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
+ final float r = (red & 255) / 255.0f;
+ final float g = (green & 255) / 255.0f;
+ final float b = (blue & 255) / 255.0f;
+ final float a = (alpha & 255) / 255.0f;
+ glColor4f(r, g, b, a);
}
- public void glColor3ub(byte red, byte green, byte blue) {
- gl.glColor3ub(red, green, blue);
+ public void glTexCoord2f(float s, float t) {
+ if(inBlock) {
+ ims.glTexCoord2f(s, t);
+ } else {
+ throw new GLException("glBegin missing");
+ }
}
- public void glColor4f(float red, float green, float blue, float alpha) {
- gl.glColor4f(red, green, blue, alpha);
+ public void glVertex2f(float x, float y) {
+ if(inBlock) {
+ ims.glVertex2f(x, y);
+ } else {
+ throw new GLException("glBegin missing");
+ }
}
- public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
- gl.glColor4ub(red, green, blue, alpha);
+ public void glVertex3f(float x, float y, float z) {
+ if(inBlock) {
+ ims.glVertex3f(x, y, z);
+ } else {
+ throw new GLException("glBegin missing");
+ }
+ }
+
+ public void glAlphaFunc(int func, float ref) {
+ gl.glAlphaFunc(func, ref);
+ }
+
+ public void glBindTexture(int target, int texture) {
+ gl.glBindTexture(target, texture);
}
- public void glColorPointer(int size, boolean unsigned, int stride,
- ByteBuffer pointer) {
+ public void glBlendFunc(int sfactor, int dfactor) {
+ gl.glBlendFunc(sfactor, dfactor);
+ }
+
+ public void glClear(int mask) {
+ gl.glClear(mask);
+ }
+
+ public void glClearColor(float red, float green, float blue, float alpha) {
+ gl.glClearColor(red, green, blue, alpha);
+ }
+
+ public void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) {
gl.glColorPointer(size, GL_UNSIGNED_BYTE, stride, pointer);
}
-
+
public void glColorPointer(int size, int stride, FloatBuffer pointer) {
gl.glColorPointer(size, GL_FLOAT, stride, pointer);
}
@@ -83,7 +136,7 @@ public class JoglES2 implements QGL {
}
public void glDepthRange(double zNear, double zFar) {
- gl.glDepthRange(zNear, zFar);
+ gl.glDepthRangef((float)zNear, (float)zFar);
}
public void glDisable(int cap) {
@@ -95,14 +148,39 @@ public class JoglES2 implements QGL {
}
public void glDrawArrays(int mode, int first, int count) {
- gl.glDrawArrays(mode, first, count);
+ switch(mode) {
+ case GL_QUAD_STRIP:
+ mode=GL.GL_TRIANGLE_STRIP;
+ break;
+ case GL_POLYGON:
+ mode=GL.GL_TRIANGLE_FAN;
+ break;
+ }
+ if ( GL_QUADS == mode && !gl.isGL2() ) {
+ for (int j = first; j < count - 3; j += 4) {
+ gl.glDrawArrays(GL.GL_TRIANGLE_FAN, j, 4);
+ }
+ } else {
+ gl.glDrawArrays(mode, first, count);
+ }
}
public void glDrawBuffer(int mode) {
- gl.glDrawBuffer(mode);
+ // FIXME: ignored
+ if(GL.GL_BACK != mode) {
+ System.err.println("IGNORED: glDrawBuffer(0x"+Integer.toHexString(mode)+")");
+ }
}
public void glDrawElements(int mode, IntBuffer indices) {
+ switch(mode) {
+ case GL_QUAD_STRIP:
+ mode=GL.GL_TRIANGLE_STRIP;
+ break;
+ case GL_POLYGON:
+ mode=GL.GL_TRIANGLE_FAN;
+ break;
+ }
gl.glDrawElements(mode, indices.limit(), GL_UNSIGNED_INT, indices);
}
@@ -114,10 +192,6 @@ public class JoglES2 implements QGL {
gl.glEnableClientState(cap);
}
- public void glEnd() {
- gl.glEnd();
- }
-
public void glFinish() {
gl.glFinish();
}
@@ -140,16 +214,40 @@ public class JoglES2 implements QGL {
}
public String glGetString(int name) {
+ if( GL.GL_EXTENSIONS == name ) {
+ StringBuilder sb = new StringBuilder();
+ sb.append(gl.glGetString(name));
+ // sb.append(" GL_EXT_point_parameters");
+ sb.append(" GL_ARB_multitexture");
+ return sb.toString();
+ }
return gl.glGetString(name);
}
-
+
public void glHint(int target, int mode) {
- gl.glHint(target, mode);
+ gl.glHint(target, mode);
}
- public void glInterleavedArrays(int format, int stride,
- FloatBuffer pointer) {
- gl.glInterleavedArrays(format, stride, pointer);
+ public void glInterleavedArrays(int format, int stride, FloatBuffer pointer) {
+ // gl.glInterleavedArrays(GL_T2F_V3F, glpoly_t.BYTE_STRIDE, globalPolygonInterleavedBuf);
+ // gl.glInterleavedArrays(format, stride, pointer);
+ if(GL_T2F_V3F == format) {
+ glInterleavedArraysT2F_V3F(stride, pointer);
+ return;
+ }
+ throw new GLException("Type not supported: 0x"+Integer.toHexString(format));
+ }
+
+ private void glInterleavedArraysT2F_V3F(int byteStride, FloatBuffer buf) {
+ int pos = buf.position();
+ gl.glTexCoordPointer(2, GL.GL_FLOAT, byteStride, buf);
+ gl.glEnableClientState(GL2ES1.GL_TEXTURE_COORD_ARRAY);
+
+ buf.position(pos + 2);
+ gl.glVertexPointer(3, GL.GL_FLOAT, byteStride, buf);
+ gl.glEnableClientState(GL2ES1.GL_VERTEX_ARRAY);
+
+ buf.position(pos);
}
public void glLoadIdentity() {
@@ -164,8 +262,7 @@ public class JoglES2 implements QGL {
gl.glMatrixMode(mode);
}
- public void glOrtho(double left, double right, double bottom,
- double top, double zNear, double zFar) {
+ public void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) {
gl.glOrtho(left, right, bottom, top, zNear, zFar);
}
@@ -178,7 +275,9 @@ public class JoglES2 implements QGL {
}
public void glPolygonMode(int face, int mode) {
- gl.glPolygonMode(face, mode);
+ if( GL_FRONT_AND_BACK != face || GL_FILL != mode ) { // if !default
+ System.err.println("IGNORED: glPolygonMode(0x"+Integer.toHexString(face)+", 0x"+Integer.toHexString(mode)+")");
+ }
}
public void glPopMatrix() {
@@ -189,8 +288,7 @@ public class JoglES2 implements QGL {
gl.glPushMatrix();
}
- public void glReadPixels(int x, int y, int width, int height,
- int format, int type, ByteBuffer pixels) {
+ public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) {
gl.glReadPixels(x, y, width, height, format, type, pixels);
}
@@ -210,10 +308,6 @@ public class JoglES2 implements QGL {
gl.glShadeModel(mode);
}
- public void glTexCoord2f(float s, float t) {
- gl.glTexCoord2f(s, t);
- }
-
public void glTexCoordPointer(int size, int stride, FloatBuffer pointer) {
gl.glTexCoordPointer(size, GL_FLOAT, stride, pointer);
}
@@ -222,18 +316,22 @@ public class JoglES2 implements QGL {
gl.glTexEnvi(target, pname, param);
}
- public void glTexImage2D(int target, int level, int internalformat,
- int width, int height, int border, int format, int type,
- ByteBuffer pixels) {
- gl.glTexImage2D(target, level, internalformat, width, height, border,
- format, type, pixels);
+ public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
+ int format, int type, ByteBuffer pixels) {
+ switch(internalformat) {
+ case 3: internalformat= ( GL.GL_RGBA == format ) ? GL.GL_RGBA : GL.GL_RGB; break;
+ case 4: internalformat= ( GL.GL_RGB == format ) ? GL.GL_RGB : GL.GL_RGBA; break;
+ }
+ gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
- public void glTexImage2D(int target, int level, int internalformat,
- int width, int height, int border, int format, int type,
- IntBuffer pixels) {
- gl.glTexImage2D(target, level, internalformat, width, height, border,
- format, type, pixels);
+ public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
+ int format, int type, IntBuffer pixels) {
+ switch(internalformat) {
+ case 3: internalformat= ( GL.GL_RGBA == format ) ? GL.GL_RGBA : GL.GL_RGB; break;
+ case 4: internalformat= ( GL.GL_RGB == format ) ? GL.GL_RGB : GL.GL_RGBA; break;
+ }
+ gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
public void glTexParameterf(int target, int pname, float param) {
@@ -244,25 +342,15 @@ public class JoglES2 implements QGL {
gl.glTexParameteri(target, pname, param);
}
- public void glTexSubImage2D(int target, int level, int xoffset,
- int yoffset, int width, int height, int format, int type,
- IntBuffer pixels) {
- gl.glTexSubImage2D(target, level, xoffset, yoffset, width, height,
- format, type, pixels);
+ public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height,
+ int format, int type, IntBuffer pixels) {
+ gl.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
public void glTranslatef(float x, float y, float z) {
gl.glTranslatef(x, y, z);
}
- public void glVertex2f(float x, float y) {
- gl.glVertex2f(x, y);
- }
-
- public void glVertex3f(float x, float y, float z) {
- gl.glVertex3f(x, y, z);
- }
-
public void glVertexPointer(int size, int stride, FloatBuffer pointer) {
gl.glVertexPointer(size, GL_FLOAT, stride, pointer);
}
@@ -271,9 +359,9 @@ public class JoglES2 implements QGL {
gl.glViewport(x, y, width, height);
}
- public void glColorTable(int target, int internalFormat, int width,
- int format, int type, ByteBuffer data) {
- gl.glColorTable(target, internalFormat, width, format, type, data);
+ public void glColorTable(int target, int internalFormat, int width, int format, int type, ByteBuffer data) {
+ // nop / FIXME gl.glColorTable(target, internalFormat, width, format, type, data);
+ System.err.println("IGNORED: glColorTable(0x"+Integer.toHexString(target)+", 0x"+Integer.toHexString(internalFormat)+", ..)");
}
public void glActiveTextureARB(int texture) {
@@ -291,27 +379,32 @@ public class JoglES2 implements QGL {
public void glPointParameterfEXT(int pname, float param) {
gl.glPointParameterf(pname, param);
}
+
public void glLockArraysEXT(int first, int count) {
- gl.glLockArraysEXT(first, count);
+ // nop / FIXME gl.glLockArraysEXT(first, count);
+ System.err.println("IGNORED: glLockArraysEXT(0x"+Integer.toHexString(first)+", 0x"+Integer.toHexString(count)+", ..)");
}
public void glArrayElement(int index) {
- gl.glArrayElement(index);
+ // nop / FIXME gl.glArrayElement(index);
+ System.err.println("IGNORED: glArrayElement(0x"+Integer.toHexString(index)+")");
}
public void glUnlockArraysEXT() {
- gl.glUnlockArraysEXT();
+ // nop / FIXME gl.glUnlockArraysEXT();
+ System.err.println("IGNORED: glUnlockArraysEXT()");
}
-
+
public void glMultiTexCoord2f(int target, float s, float t) {
- gl.glMultiTexCoord2f(target, s, t);
+ // nop / FIXME gl.glMultiTexCoord2f(target, s, t);
+ System.err.println("IGNORED: glMultiTexCoord2f(0x"+Integer.toHexString(target)+", "+s+", "+t+")");
}
-
+
/*
* util extensions
*/
public void setSwapInterval(int interval) {
- gl.setSwapInterval(interval);
+ gl.setSwapInterval(interval);
}
}
diff --git a/src/jake2/render/opengl/NEWTWin.java b/src/jake2/render/opengl/NEWTWin.java
index 662dbc7..833376c 100644
--- a/src/jake2/render/opengl/NEWTWin.java
+++ b/src/jake2/render/opengl/NEWTWin.java
@@ -73,9 +73,10 @@ public class NEWTWin {
* @param dim
* @param mode
* @param fullscreen
+ * @param driverName TODO
* @return enum Base.rserr_t
*/
- public int setMode(Dimension dim, int mode, boolean fullscreen) {
+ public int setMode(GLProfile glp, Dimension dim, int mode, boolean fullscreen, String driverName) {
final Dimension newDim = new Dimension();
@@ -110,8 +111,8 @@ public class NEWTWin {
}
if(null == window) {
- window = GLWindow.create(screen, new GLCapabilities(GLProfile.get(GLProfile.GL2)));
- window.setTitle("Jake2 (jogl-gl2-newt)");
+ window = GLWindow.create(screen, new GLCapabilities(glp));
+ window.setTitle("Jake2 ("+driverName+"-newt-"+glp.getName().toLowerCase()+")");
}
if (oldDisplayMode == null) {