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Diffstat (limited to 'src/jake2/render/msurface_t.java')
-rw-r--r-- | src/jake2/render/msurface_t.java | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/jake2/render/msurface_t.java b/src/jake2/render/msurface_t.java new file mode 100644 index 0000000..a43ddbd --- /dev/null +++ b/src/jake2/render/msurface_t.java @@ -0,0 +1,66 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 20.11.2003 by RST. +// $Id: msurface_t.java,v 1.1 2004-07-07 19:59:35 hzi Exp $ + +package jake2.render; + +import java.nio.ByteBuffer; + +import jake2.game.*; +import jake2.*; + +public class msurface_t +{ + + public int visframe; // should be drawn when node is crossed + + public cplane_t plane; + public int flags; + + public int firstedge; // look up in model->surfedges[], negative numbers + public int numedges; // are backwards edges + + public short texturemins[] = { 0, 0 }; + public short extents[] = { 0, 0 }; + + public int light_s, light_t; // gl lightmap coordinates + public int dlight_s, dlight_t; + // gl lightmap coordinates for dynamic lightmaps + + public glpoly_t polys; // multiple if warped + public msurface_t texturechain; + public msurface_t lightmapchain; + + public mtexinfo_t texinfo; + + // lighting info + public int dlightframe; + public int dlightbits; + + public int lightmaptexturenum; + public byte styles[] = new byte[Defines.MAXLIGHTMAPS]; + public float cached_light[] = new float[Defines.MAXLIGHTMAPS]; + // values currently used in lightmap + //public byte samples[]; // [numstyles*surfsize] + public ByteBuffer samples; // [numstyles*surfsize] + +} |