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diff --git a/src/jake2/qcommon/Qcommon.java b/src/jake2/qcommon/Qcommon.java
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+/*
+ * Qcommon.java
+ * Copyright 2003
+ *
+ * $Id: Qcommon.java,v 1.1 2004-07-07 19:59:33 hzi Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.qcommon;
+
+import jake2.Globals;
+import jake2.client.*;
+import jake2.game.Cmd;
+import jake2.game.Swap;
+import jake2.server.SV_MAIN;
+import jake2.sys.NET;
+import jake2.sys.Sys;
+import jake2.util.Vargs;
+
+import java.io.FileWriter;
+import java.io.IOException;
+
+/**
+ * Qcommon contains some basic routines for the game engine
+ * namely initialization, shutdown and frame generation.
+ */
+public final class Qcommon extends Globals {
+
+ /**
+ * This function initializes the different subsystems of
+ * the game engine. The setjmp/longjmp mechanism of the original
+ * was replaced with exceptions.
+ * @param args the original unmodified command line arguments
+ */
+ public static void InitForTestMap(String[] args) {
+ try {
+ Z.chain.next= Z.chain.prev= Z.chain;
+
+ // prepare enough of the subsystems to handle
+ // cvar and command buffer management
+ Com.InitArgv(args);
+
+ Swap.Init();
+ Cbuf.Init();
+
+ Cmd.Init();
+ Cvar.Init();
+
+ Key.Init();
+
+ // we need to add the early commands twice, because
+ // a basedir or cddir needs to be set before execing
+ // config files, but we want other parms to override
+ // the settings of the config files
+ Cbuf.AddEarlyCommands(false);
+ Cbuf.Execute();
+
+ FS.InitFilesystem();
+
+ Cbuf.AddText("exec default.cfg\n");
+ Cbuf.AddText("exec config.cfg\n");
+
+ Cbuf.AddEarlyCommands(true);
+ Cbuf.Execute();
+
+ //
+ // init commands and vars
+ //
+ Cmd.AddCommand("z_stats", Z.Stats_f);
+ Cmd.AddCommand("error", Com.Error_f);
+
+ Globals.host_speeds= Cvar.Get("host_speeds", "0", 0);
+ Globals.log_stats= Cvar.Get("log_stats", "0", 0);
+ Globals.developer= Cvar.Get("developer", "0", 0);
+ Globals.timescale= Cvar.Get("timescale", "1", 0);
+ Globals.fixedtime= Cvar.Get("fixedtime", "0", 0);
+ Globals.logfile_active= Cvar.Get("logfile", "0", 0);
+ Globals.showtrace= Cvar.Get("showtrace", "0", 0);
+ Globals.dedicated= Cvar.Get("dedicated", "0", CVAR_NOSET);
+
+ String s = Com.sprintf("%4.2f %s %s %s",
+ new Vargs(4)
+ .add(Globals.VERSION)
+ .add(Globals.CPUSTRING)
+ .add(Globals.__DATE__)
+ .add(Globals.BUILDSTRING));
+
+ Cvar.Get("version", s, CVAR_SERVERINFO | CVAR_NOSET);
+
+ NET.NET_Init();
+ Netchan.Netchan_Init();
+
+ //SV_MAIN.SV_Init();
+ CL.Init();
+
+ // add + commands from command line
+ if (!Cbuf.AddLateCommands()) {
+ // if the user didn't give any commands, run default action
+ Cbuf.AddText("d1\n");
+ Cbuf.Execute();
+ } else {
+ // the user asked for something explicit
+ // so drop the loading plaque
+ SCR.EndLoadingPlaque();
+ }
+
+ Com.Printf("====== Quake2 Initialized ======\n\n");
+
+ } catch (longjmpException e) {
+ Sys.Error("Error during initialization");
+ }
+ }
+
+
+ /**
+ * This function initializes the different subsystems of
+ * the game engine. The setjmp/longjmp mechanism of the original
+ * was replaced with exceptions.
+ * @param args the original unmodified command line arguments
+ */
+ public static void Init(String[] args) {
+ try {
+
+ // prepare enough of the subsystems to handle
+ // cvar and command buffer management
+ Com.InitArgv(args);
+
+ Swap.Init();
+ Cbuf.Init();
+
+ Cmd.Init();
+ Cvar.Init();
+
+ Key.Init();
+
+ // we need to add the early commands twice, because
+ // a basedir or cddir needs to be set before execing
+ // config files, but we want other parms to override
+ // the settings of the config files
+ Cbuf.AddEarlyCommands(false);
+ Cbuf.Execute();
+
+ FS.InitFilesystem();
+
+ Cbuf.AddText("exec default.cfg\n");
+ Cbuf.AddText("exec config.cfg\n");
+
+ Cbuf.AddEarlyCommands(true);
+ Cbuf.Execute();
+
+ //
+ // init commands and vars
+ //
+ Cmd.AddCommand("z_stats", Z.Stats_f);
+ Cmd.AddCommand("error", Com.Error_f);
+
+ Globals.host_speeds= Cvar.Get("host_speeds", "0", 0);
+ Globals.log_stats= Cvar.Get("log_stats", "0", 0);
+ Globals.developer= Cvar.Get("developer", "0", 0);
+ Globals.timescale= Cvar.Get("timescale", "0", 0);
+ Globals.fixedtime= Cvar.Get("fixedtime", "0", 0);
+ Globals.logfile_active= Cvar.Get("logfile", "0", 0);
+ Globals.showtrace= Cvar.Get("showtrace", "0", 0);
+ Globals.dedicated= Cvar.Get("dedicated", "0", CVAR_NOSET);
+
+ String s = Com.sprintf("%4.2f %s %s %s",
+ new Vargs(4)
+ .add(Globals.VERSION)
+ .add(Globals.CPUSTRING)
+ .add(Globals.__DATE__)
+ .add(Globals.BUILDSTRING));
+
+ Cvar.Get("version", s, CVAR_SERVERINFO | CVAR_NOSET);
+
+ NET.NET_Init(); //ok
+ Netchan.Netchan_Init(); //ok
+
+ SV_MAIN.SV_Init(); //ok
+ CL.Init();
+
+ // add + commands from command line
+ if (!Cbuf.AddLateCommands()) {
+ // if the user didn't give any commands, run default action
+// Cbuf.AddText("d1\n");
+ Cbuf.Execute();
+ } else {
+ // the user asked for something explicit
+ // so drop the loading plaque
+ SCR.EndLoadingPlaque();
+ }
+
+ Com.Printf("====== Quake2 Initialized ======\n\n");
+
+ } catch (longjmpException e) {
+ Sys.Error("Error during initialization");
+ }
+ }
+
+ /**
+ * Trigger generation of a frame for the given time. The setjmp/longjmp
+ * mechanism of the original was replaced with exceptions.
+ * @param msec the current game time
+ */
+ public static void Frame(int msec) {
+ try {
+
+ if (Globals.log_stats.modified) {
+ Globals.log_stats.modified= false;
+
+ if (Globals.log_stats.value != 0.0f) {
+
+ if (Globals.log_stats_file != null) {
+ try {
+ Globals.log_stats_file.close();
+ } catch (IOException e) {
+ }
+ Globals.log_stats_file= null;
+ }
+
+ try {
+ Globals.log_stats_file= new FileWriter("stats.log");
+ } catch (IOException e) {
+ Globals.log_stats_file= null;
+ }
+ if (Globals.log_stats_file != null) {
+ try {
+ Globals.log_stats_file.write("entities,dlights,parts,frame time\n");
+ } catch (IOException e) {
+ }
+ }
+
+ } else {
+
+ if (Globals.log_stats_file != null) {
+ try {
+ Globals.log_stats_file.close();
+ } catch (IOException e) {
+ }
+ Globals.log_stats_file= null;
+ }
+ }
+ }
+
+ if (Globals.fixedtime.value != 0.0f) {
+ msec= (int) Globals.fixedtime.value;
+ } else if (Globals.timescale.value != 0.0f) {
+ msec *= Globals.timescale.value;
+ if (msec < 1)
+ msec= 1;
+ }
+
+ if (Globals.showtrace.value != 0.0f) {
+ Com.Printf("%4i traces %4i points\n",
+ new Vargs(2).add(Globals.c_traces)
+ .add(Globals.c_pointcontents));
+
+
+ Globals.c_traces= 0;
+ Globals.c_brush_traces= 0;
+ Globals.c_pointcontents= 0;
+ }
+
+ Cbuf.Execute ();
+
+ int time_before= 0;
+ int time_between= 0;
+ int time_after= 0;
+
+ if (Globals.host_speeds.value != 0.0f)
+ time_before= Sys.Milliseconds();
+
+ SV_MAIN.SV_Frame(msec);
+
+ if (Globals.host_speeds.value != 0.0f)
+ time_between= Sys.Milliseconds();
+
+ CL.Frame(msec);
+
+ if (Globals.host_speeds.value != 0.0f) {
+ time_after= Sys.Milliseconds();
+
+ int all= time_after - time_before;
+ int sv= time_between - time_before;
+ int cl= time_after - time_between;
+ int gm= Globals.time_after_game - Globals.time_before_game;
+ int rf= Globals.time_after_ref - Globals.time_before_ref;
+ sv -= gm;
+ cl -= rf;
+
+ Com.Printf("all:%3i sv:%3i gm:%3i cl:%3i rf:%3i\n",
+ new Vargs(5).add(all).add(sv).add(gm).add(cl).add(rf));
+ }
+
+ } catch (longjmpException e) {
+ }
+ }
+
+}