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-rw-r--r--src/jake2/qcommon/PMove.java1261
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diff --git a/src/jake2/qcommon/PMove.java b/src/jake2/qcommon/PMove.java
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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 25.01.2004 by RST.
+// $Id: PMove.java,v 1.1 2004-07-07 19:59:33 hzi Exp $
+
+package jake2.qcommon;
+
+import jake2.*;
+import jake2.client.*;
+import jake2.game.*;
+import jake2.qcommon.*;
+import jake2.render.*;
+import jake2.server.*;
+
+public class PMove extends Game
+{
+
+ public final static int STEPSIZE = 18;
+
+ // all of the locals will be zeroed before each
+ // pmove, just to make damn sure we don't have
+ // any differences when running on client or server
+
+ public static class pml_t
+ {
+ float[] origin = { 0, 0, 0 }; // full float precision
+ float[] velocity = { 0, 0, 0 }; // full float precision
+
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, up = { 0, 0, 0 };
+ float frametime;
+
+ csurface_t groundsurface;
+ cplane_t groundplane = new cplane_t();
+ int groundcontents;
+
+ float[] previous_origin = { 0, 0, 0 };
+ boolean ladder;
+ }
+
+ public static pmove_t pm;
+ public static pml_t pml = new pml_t();
+
+ // movement parameters
+ public static float pm_stopspeed = 100;
+ public static float pm_maxspeed = 300;
+ public static float pm_duckspeed = 100;
+ public static float pm_accelerate = 10;
+ public static float pm_airaccelerate = 0;
+ public static float pm_wateraccelerate = 10;
+ public static float pm_friction = 6;
+ public static float pm_waterfriction = 1;
+ public static float pm_waterspeed = 400;
+
+ /*
+
+ walking up a step should kill some velocity
+
+ */
+
+ /*
+ ==================
+ PM_ClipVelocity
+
+ Slide off of the impacting object
+ returns the blocked flags (1 = floor, 2 = step / wall)
+ ==================
+ */
+ public static final float STOP_EPSILON = 0.1f;
+
+ public static void PM_ClipVelocity(float[] in, float[] normal, float[] out, float overbounce)
+ {
+ float backoff;
+ float change;
+ int i;
+
+ backoff = DotProduct(in, normal) * overbounce;
+
+ for (i = 0; i < 3; i++)
+ {
+ change = normal[i] * backoff;
+ out[i] = in[i] - change;
+ if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
+ out[i] = 0;
+ }
+ }
+
+ /*
+ ==================
+ PM_StepSlideMove
+
+ Each intersection will try to step over the obstruction instead of
+ sliding along it.
+
+ Returns a new origin, velocity, and contact entity
+ Does not modify any world state?
+ ==================
+ */
+ public final static float MIN_STEP_NORMAL = 0.7f; // can't step up onto very steep slopes
+
+ public static void PM_StepSlideMove_()
+ {
+ int bumpcount, numbumps;
+ float[] dir = { 0, 0, 0 };
+ float d;
+ int numplanes;
+ float[] planes[] = new float[MAX_CLIP_PLANES][3];
+ float[] primal_velocity = { 0, 0, 0 };
+ int i, j;
+ trace_t trace;
+ float[] end = { 0, 0, 0 };
+ float time_left;
+
+ numbumps = 4;
+
+ VectorCopy(pml.velocity, primal_velocity);
+ numplanes = 0;
+
+ time_left = pml.frametime;
+
+ for (bumpcount = 0; bumpcount < numbumps; bumpcount++)
+ {
+ for (i = 0; i < 3; i++)
+ end[i] = pml.origin[i] + time_left * pml.velocity[i];
+
+ trace = pm.trace.trace(pml.origin, pm.mins, pm.maxs, end);
+
+ if (trace.allsolid)
+ { // entity is trapped in another solid
+ pml.velocity[2] = 0; // don't build up falling damage
+ return;
+ }
+
+ if (trace.fraction > 0)
+ { // actually covered some distance
+ VectorCopy(trace.endpos, pml.origin);
+ numplanes = 0;
+ }
+
+ if (trace.fraction == 1)
+ break; // moved the entire distance
+
+ // save entity for contact
+ if (pm.numtouch < MAXTOUCH && trace.ent != null)
+ {
+ if (trace.ent.index != -1)
+ Com.p("touch: " + trace.ent.classname + " (" + trace.ent.index + ")" );
+
+ pm.touchents[pm.numtouch] = trace.ent;
+ pm.numtouch++;
+ }
+
+ time_left -= time_left * trace.fraction;
+
+ // slide along this plane
+ if (numplanes >= MAX_CLIP_PLANES)
+ { // this shouldn't really happen
+ VectorCopy(vec3_origin, pml.velocity);
+ break;
+ }
+
+ VectorCopy(trace.plane.normal, planes[numplanes]);
+ numplanes++;
+
+ //
+ // modify original_velocity so it parallels all of the clip planes
+ //
+
+ for (i = 0; i < numplanes; i++)
+ {
+ PM_ClipVelocity(pml.velocity, planes[i], pml.velocity, 1.01f);
+ for (j = 0; j < numplanes; j++)
+ if (j != i)
+ {
+ if (DotProduct(pml.velocity, planes[j]) < 0)
+ break; // not ok
+ }
+ if (j == numplanes)
+ break;
+ }
+
+ if (i != numplanes)
+ { // go along this plane
+ }
+ else
+ { // go along the crease
+ if (numplanes != 2)
+ {
+ // Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
+ VectorCopy(vec3_origin, pml.velocity);
+ break;
+ }
+ CrossProduct(planes[0], planes[1], dir);
+ d = DotProduct(dir, pml.velocity);
+ VectorScale(dir, d, pml.velocity);
+ }
+
+ //
+ // if velocity is against the original velocity, stop dead
+ // to avoid tiny occilations in sloping corners
+ //
+ if (DotProduct(pml.velocity, primal_velocity) <= 0)
+ {
+ VectorCopy(vec3_origin, pml.velocity);
+ break;
+ }
+ }
+
+ if (pm.s.pm_time != 0)
+ {
+ VectorCopy(primal_velocity, pml.velocity);
+ }
+ }
+
+ /*
+ ==================
+ PM_StepSlideMove
+
+ ==================
+ */
+ public static void PM_StepSlideMove()
+ {
+ float[] start_o = { 0, 0, 0 }, start_v = { 0, 0, 0 };
+ float[] down_o = { 0, 0, 0 }, down_v = { 0, 0, 0 };
+ trace_t trace;
+ float down_dist, up_dist;
+ // float [] delta;
+ float[] up = { 0, 0, 0 }, down = { 0, 0, 0 };
+
+ VectorCopy(pml.origin, start_o);
+ VectorCopy(pml.velocity, start_v);
+
+ PM_StepSlideMove_();
+
+ VectorCopy(pml.origin, down_o);
+ VectorCopy(pml.velocity, down_v);
+
+ VectorCopy(start_o, up);
+ up[2] += STEPSIZE;
+
+ trace = pm.trace.trace(up, pm.mins, pm.maxs, up);
+ if (trace.allsolid)
+ return; // can't step up
+
+ // try sliding above
+ VectorCopy(up, pml.origin);
+ VectorCopy(start_v, pml.velocity);
+
+ PM_StepSlideMove_();
+
+ // push down the final amount
+ VectorCopy(pml.origin, down);
+ down[2] -= STEPSIZE;
+ trace = pm.trace.trace(pml.origin, pm.mins, pm.maxs, down);
+ if (!trace.allsolid)
+ {
+ VectorCopy(trace.endpos, pml.origin);
+ }
+
+ VectorCopy(pml.origin, up);
+
+ // decide which one went farther
+ down_dist = (down_o[0] - start_o[0]) * (down_o[0] - start_o[0]) + (down_o[1] - start_o[1]) * (down_o[1] - start_o[1]);
+ up_dist = (up[0] - start_o[0]) * (up[0] - start_o[0]) + (up[1] - start_o[1]) * (up[1] - start_o[1]);
+
+ if (down_dist > up_dist || trace.plane.normal[2] < MIN_STEP_NORMAL)
+ {
+ VectorCopy(down_o, pml.origin);
+ VectorCopy(down_v, pml.velocity);
+ return;
+ }
+ //!! Special case
+ // if we were walking along a plane, then we need to copy the Z over
+ pml.velocity[2] = down_v[2];
+ }
+
+ /*
+ ==================
+ PM_Friction
+
+ Handles both ground friction and water friction
+ ==================
+ */
+ public static void PM_Friction()
+ {
+ float vel[];
+ float speed, newspeed, control;
+ float friction;
+ float drop;
+
+ vel = pml.velocity;
+
+ speed = (float) (Math.sqrt(vel[0] * vel[0] + vel[1] * vel[1] + vel[2] * vel[2]));
+ if (speed < 1)
+ {
+ vel[0] = 0;
+ vel[1] = 0;
+ return;
+ }
+
+ drop = 0;
+
+ // apply ground friction
+ if ((pm.groundentity != null && pml.groundsurface != null && 0 == (pml.groundsurface.flags & SURF_SLICK)) || (pml.ladder))
+ {
+ friction = pm_friction;
+ control = speed < pm_stopspeed ? pm_stopspeed : speed;
+ drop += control * friction * pml.frametime;
+ }
+
+ // apply water friction
+ if (pm.waterlevel != 0 && !pml.ladder)
+ drop += speed * pm_waterfriction * pm.waterlevel * pml.frametime;
+
+ // scale the velocity
+ newspeed = speed - drop;
+ if (newspeed < 0)
+ {
+ newspeed = 0;
+ }
+ newspeed /= speed;
+
+ vel[0] = vel[0] * newspeed;
+ vel[1] = vel[1] * newspeed;
+ vel[2] = vel[2] * newspeed;
+ }
+
+ /*
+ ==============
+ PM_Accelerate
+
+ Handles user intended acceleration
+ ==============
+ */
+ public static void PM_Accelerate(float[] wishdir, float wishspeed, float accel)
+ {
+ int i;
+ float addspeed, accelspeed, currentspeed;
+
+ currentspeed = DotProduct(pml.velocity, wishdir);
+ addspeed = wishspeed - currentspeed;
+ if (addspeed <= 0)
+ return;
+ accelspeed = accel * pml.frametime * wishspeed;
+ if (accelspeed > addspeed)
+ accelspeed = addspeed;
+
+ for (i = 0; i < 3; i++)
+ pml.velocity[i] += accelspeed * wishdir[i];
+ }
+
+ public static void PM_AirAccelerate(float[] wishdir, float wishspeed, float accel)
+ {
+ int i;
+ float addspeed, accelspeed, currentspeed, wishspd = wishspeed;
+
+ if (wishspd > 30)
+ wishspd = 30;
+ currentspeed = DotProduct(pml.velocity, wishdir);
+ addspeed = wishspd - currentspeed;
+ if (addspeed <= 0)
+ return;
+ accelspeed = accel * wishspeed * pml.frametime;
+ if (accelspeed > addspeed)
+ accelspeed = addspeed;
+
+ for (i = 0; i < 3; i++)
+ pml.velocity[i] += accelspeed * wishdir[i];
+ }
+
+ /*
+ =============
+ PM_AddCurrents
+ =============
+ */
+ public static void PM_AddCurrents(float[] wishvel)
+ {
+ float[] v = { 0, 0, 0 };
+ float s;
+
+ //
+ // account for ladders
+ //
+
+ if (pml.ladder && Math.abs(pml.velocity[2]) <= 200)
+ {
+ if ((pm.viewangles[PITCH] <= -15) && (pm.cmd.forwardmove > 0))
+ wishvel[2] = 200;
+ else if ((pm.viewangles[PITCH] >= 15) && (pm.cmd.forwardmove > 0))
+ wishvel[2] = -200;
+ else if (pm.cmd.upmove > 0)
+ wishvel[2] = 200;
+ else if (pm.cmd.upmove < 0)
+ wishvel[2] = -200;
+ else
+ wishvel[2] = 0;
+
+ // limit horizontal speed when on a ladder
+ if (wishvel[0] < -25)
+ wishvel[0] = -25;
+ else if (wishvel[0] > 25)
+ wishvel[0] = 25;
+
+ if (wishvel[1] < -25)
+ wishvel[1] = -25;
+ else if (wishvel[1] > 25)
+ wishvel[1] = 25;
+ }
+
+ //
+ // add water currents
+ //
+
+ if ((pm.watertype & MASK_CURRENT) != 0)
+ {
+ VectorClear(v);
+
+ if ((pm.watertype & CONTENTS_CURRENT_0) != 0)
+ v[0] += 1;
+ if ((pm.watertype & CONTENTS_CURRENT_90) != 0)
+ v[1] += 1;
+ if ((pm.watertype & CONTENTS_CURRENT_180) != 0)
+ v[0] -= 1;
+ if ((pm.watertype & CONTENTS_CURRENT_270) != 0)
+ v[1] -= 1;
+ if ((pm.watertype & CONTENTS_CURRENT_UP) != 0)
+ v[2] += 1;
+ if ((pm.watertype & CONTENTS_CURRENT_DOWN) != 0)
+ v[2] -= 1;
+
+ s = pm_waterspeed;
+ if ((pm.waterlevel == 1) && (pm.groundentity != null))
+ s /= 2;
+
+ VectorMA(wishvel, s, v, wishvel);
+ }
+
+ //
+ // add conveyor belt velocities
+ //
+
+ if (pm.groundentity != null)
+ {
+ VectorClear(v);
+
+ if ((pml.groundcontents & CONTENTS_CURRENT_0) != 0)
+ v[0] += 1;
+ if ((pml.groundcontents & CONTENTS_CURRENT_90) != 0)
+ v[1] += 1;
+ if ((pml.groundcontents & CONTENTS_CURRENT_180) != 0)
+ v[0] -= 1;
+ if ((pml.groundcontents & CONTENTS_CURRENT_270) != 0)
+ v[1] -= 1;
+ if ((pml.groundcontents & CONTENTS_CURRENT_UP) != 0)
+ v[2] += 1;
+ if ((pml.groundcontents & CONTENTS_CURRENT_DOWN) != 0)
+ v[2] -= 1;
+
+ VectorMA(wishvel, 100 /* pm.groundentity.speed */
+ , v, wishvel);
+ }
+ }
+
+ /*
+ ===================
+ PM_WaterMove
+
+ ===================
+ */
+ public static void PM_WaterMove()
+ {
+ int i;
+ float[] wishvel = { 0, 0, 0 };
+ float wishspeed;
+ float[] wishdir = { 0, 0, 0 };
+
+ //
+ // user intentions
+ //
+ for (i = 0; i < 3; i++)
+ wishvel[i] = pml.forward[i] * pm.cmd.forwardmove + pml.right[i] * pm.cmd.sidemove;
+
+ if (0 == pm.cmd.forwardmove && 0 == pm.cmd.sidemove && 0 == pm.cmd.upmove)
+ wishvel[2] -= 60; // drift towards bottom
+ else
+ wishvel[2] += pm.cmd.upmove;
+
+ PM_AddCurrents(wishvel);
+
+ VectorCopy(wishvel, wishdir);
+ wishspeed = VectorNormalize(wishdir);
+
+ if (wishspeed > pm_maxspeed)
+ {
+ VectorScale(wishvel, pm_maxspeed / wishspeed, wishvel);
+ wishspeed = pm_maxspeed;
+ }
+ wishspeed *= 0.5;
+
+ PM_Accelerate(wishdir, wishspeed, pm_wateraccelerate);
+
+ PM_StepSlideMove();
+ }
+
+ /*
+ ===================
+ PM_AirMove
+
+ ===================
+ */
+ public static void PM_AirMove()
+ {
+ int i;
+ float[] wishvel = { 0, 0, 0 };
+ float fmove, smove;
+ float[] wishdir = { 0, 0, 0 };
+ float wishspeed;
+ float maxspeed;
+
+ fmove = pm.cmd.forwardmove;
+ smove = pm.cmd.sidemove;
+
+ for (i = 0; i < 2; i++)
+ wishvel[i] = pml.forward[i] * fmove + pml.right[i] * smove;
+ wishvel[2] = 0;
+
+ PM_AddCurrents(wishvel);
+
+ VectorCopy(wishvel, wishdir);
+ wishspeed = VectorNormalize(wishdir);
+
+ //
+ // clamp to server defined max speed
+ //
+ maxspeed = (pm.s.pm_flags & PMF_DUCKED) != 0 ? pm_duckspeed : pm_maxspeed;
+
+ if (wishspeed > maxspeed)
+ {
+ VectorScale(wishvel, maxspeed / wishspeed, wishvel);
+ wishspeed = maxspeed;
+ }
+
+ if (pml.ladder)
+ {
+ PM_Accelerate(wishdir, wishspeed, pm_accelerate);
+ if (0 == wishvel[2])
+ {
+ if (pml.velocity[2] > 0)
+ {
+ pml.velocity[2] -= pm.s.gravity * pml.frametime;
+ if (pml.velocity[2] < 0)
+ pml.velocity[2] = 0;
+ }
+ else
+ {
+ pml.velocity[2] += pm.s.gravity * pml.frametime;
+ if (pml.velocity[2] > 0)
+ pml.velocity[2] = 0;
+ }
+ }
+ PM_StepSlideMove();
+ }
+ else if (pm.groundentity != null)
+ { // walking on ground
+ pml.velocity[2] = 0; //!!! this is before the accel
+ PM_Accelerate(wishdir, wishspeed, pm_accelerate);
+
+ // PGM -- fix for negative trigger_gravity fields
+ // pml.velocity[2] = 0;
+ if (pm.s.gravity > 0)
+ pml.velocity[2] = 0;
+ else
+ pml.velocity[2] -= pm.s.gravity * pml.frametime;
+ // PGM
+
+ if (0 == pml.velocity[0] && 0 == pml.velocity[1])
+ return;
+ PM_StepSlideMove();
+ }
+ else
+ { // not on ground, so little effect on velocity
+ if (pm_airaccelerate != 0)
+ PM_AirAccelerate(wishdir, wishspeed, pm_accelerate);
+ else
+ PM_Accelerate(wishdir, wishspeed, 1);
+ // add gravity
+ pml.velocity[2] -= pm.s.gravity * pml.frametime;
+ PM_StepSlideMove();
+ }
+ }
+
+ /*
+ =============
+ PM_CatagorizePosition
+ =============
+ */
+ public static void PM_CatagorizePosition()
+ {
+ float[] point = { 0, 0, 0 };
+ int cont;
+ trace_t trace;
+ int sample1;
+ int sample2;
+
+ // if the player hull point one unit down is solid, the player
+ // is on ground
+
+ // see if standing on something solid
+ point[0] = pml.origin[0];
+ point[1] = pml.origin[1];
+ point[2] = pml.origin[2] - 0.25f;
+ if (pml.velocity[2] > 180) //!!ZOID changed from 100 to 180 (ramp accel)
+ {
+ pm.s.pm_flags &= ~PMF_ON_GROUND;
+ pm.groundentity = null;
+ }
+ else
+ {
+ trace = pm.trace.trace(pml.origin, pm.mins, pm.maxs, point);
+ pml.groundplane = trace.plane;
+ pml.groundsurface = trace.surface;
+ pml.groundcontents = trace.contents;
+
+ if (null == trace.ent || (trace.plane.normal[2] < 0.7 && !trace.startsolid))
+ {
+ pm.groundentity = null;
+ pm.s.pm_flags &= ~PMF_ON_GROUND;
+ }
+ else
+ {
+ pm.groundentity = trace.ent;
+
+ // hitting solid ground will end a waterjump
+ if ((pm.s.pm_flags & PMF_TIME_WATERJUMP) != 0)
+ {
+ pm.s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT);
+ pm.s.pm_time = 0;
+ }
+
+ if (0 == (pm.s.pm_flags & PMF_ON_GROUND))
+ { // just hit the ground
+ pm.s.pm_flags |= PMF_ON_GROUND;
+ // don't do landing time if we were just going down a slope
+ if (pml.velocity[2] < -200)
+ {
+ pm.s.pm_flags |= PMF_TIME_LAND;
+ // don't allow another jump for a little while
+ if (pml.velocity[2] < -400)
+ pm.s.pm_time = 25;
+ else
+ pm.s.pm_time = 18;
+ }
+ }
+ }
+
+ if (pm.numtouch < MAXTOUCH && trace.ent != null)
+ {
+ pm.touchents[pm.numtouch] = trace.ent;
+ pm.numtouch++;
+ }
+ }
+
+ //
+ // get waterlevel, accounting for ducking
+ //
+ pm.waterlevel = 0;
+ pm.watertype = 0;
+
+ sample2 = (int) (pm.viewheight - pm.mins[2]);
+ sample1 = sample2 / 2;
+
+ point[2] = pml.origin[2] + pm.mins[2] + 1;
+ cont = pm.pointcontents.pointcontents(point);
+
+ if ((cont & MASK_WATER) != 0)
+ {
+ pm.watertype = cont;
+ pm.waterlevel = 1;
+ point[2] = pml.origin[2] + pm.mins[2] + sample1;
+ cont = pm.pointcontents.pointcontents(point);
+ if ((cont & MASK_WATER) != 0)
+ {
+ pm.waterlevel = 2;
+ point[2] = pml.origin[2] + pm.mins[2] + sample2;
+ cont = pm.pointcontents.pointcontents(point);
+ if ((cont & MASK_WATER) != 0)
+ pm.waterlevel = 3;
+ }
+ }
+
+ }
+
+ /*
+ =============
+ PM_CheckJump
+ =============
+ */
+ public static void PM_CheckJump()
+ {
+ if ((pm.s.pm_flags & PMF_TIME_LAND) != 0)
+ { // hasn't been long enough since landing to jump again
+ return;
+ }
+
+ if (pm.cmd.upmove < 10)
+ { // not holding jump
+ pm.s.pm_flags &= ~PMF_JUMP_HELD;
+ return;
+ }
+
+ // must wait for jump to be released
+ if ((pm.s.pm_flags & PMF_JUMP_HELD) != 0)
+ return;
+
+ if (pm.s.pm_type == PM_DEAD)
+ return;
+
+ if (pm.waterlevel >= 2)
+ { // swimming, not jumping
+ pm.groundentity = null;
+
+ if (pml.velocity[2] <= -300)
+ return;
+
+ if (pm.watertype == CONTENTS_WATER)
+ pml.velocity[2] = 100;
+ else if (pm.watertype == CONTENTS_SLIME)
+ pml.velocity[2] = 80;
+ else
+ pml.velocity[2] = 50;
+ return;
+ }
+
+ if (pm.groundentity == null)
+ return; // in air, so no effect
+
+ pm.s.pm_flags |= PMF_JUMP_HELD;
+
+ pm.groundentity = null;
+ pml.velocity[2] += 270;
+ if (pml.velocity[2] < 270)
+ pml.velocity[2] = 270;
+ }
+
+ /*
+ =============
+ PM_CheckSpecialMovement
+ =============
+ */
+ public static void PM_CheckSpecialMovement()
+ {
+ float[] spot = { 0, 0, 0 };
+ int cont;
+ float[] flatforward = { 0, 0, 0 };
+ trace_t trace;
+
+ if (pm.s.pm_time != 0)
+ return;
+
+ pml.ladder = false;
+
+ // check for ladder
+ flatforward[0] = pml.forward[0];
+ flatforward[1] = pml.forward[1];
+ flatforward[2] = 0;
+ VectorNormalize(flatforward);
+
+ VectorMA(pml.origin, 1, flatforward, spot);
+ trace = pm.trace.trace(pml.origin, pm.mins, pm.maxs, spot);
+ if ((trace.fraction < 1) && (trace.contents & CONTENTS_LADDER) != 0)
+ pml.ladder = true;
+
+ // check for water jump
+ if (pm.waterlevel != 2)
+ return;
+
+ VectorMA(pml.origin, 30, flatforward, spot);
+ spot[2] += 4;
+ cont = pm.pointcontents.pointcontents(spot);
+ if (0 == (cont & CONTENTS_SOLID))
+ return;
+
+ spot[2] += 16;
+ cont = pm.pointcontents.pointcontents(spot);
+ if (cont != 0)
+ return;
+ // jump out of water
+ VectorScale(flatforward, 50, pml.velocity);
+ pml.velocity[2] = 350;
+
+ pm.s.pm_flags |= PMF_TIME_WATERJUMP;
+ pm.s.pm_time = -1; // was 255
+ }
+
+ /*
+ ===============
+ PM_FlyMove
+ ===============
+ */
+ public static void PM_FlyMove(boolean doclip)
+ {
+ float speed, drop, friction, control, newspeed;
+ float currentspeed, addspeed, accelspeed;
+ int i;
+ float[] wishvel = { 0, 0, 0 };
+ float fmove, smove;
+ float[] wishdir = { 0, 0, 0 };
+ float wishspeed;
+ float[] end = { 0, 0, 0 };
+ trace_t trace;
+
+ pm.viewheight = 22;
+
+ // friction
+
+ speed = VectorLength(pml.velocity);
+ if (speed < 1)
+ {
+ VectorCopy(vec3_origin, pml.velocity);
+ }
+ else
+ {
+ drop = 0;
+
+ friction = pm_friction * 1.5f; // extra friction
+ control = speed < pm_stopspeed ? pm_stopspeed : speed;
+ drop += control * friction * pml.frametime;
+
+ // scale the velocity
+ newspeed = speed - drop;
+ if (newspeed < 0)
+ newspeed = 0;
+ newspeed /= speed;
+
+ VectorScale(pml.velocity, newspeed, pml.velocity);
+ }
+
+ // accelerate
+ fmove = pm.cmd.forwardmove;
+ smove = pm.cmd.sidemove;
+
+ VectorNormalize(pml.forward);
+ VectorNormalize(pml.right);
+
+ for (i = 0; i < 3; i++)
+ wishvel[i] = pml.forward[i] * fmove + pml.right[i] * smove;
+ wishvel[2] += pm.cmd.upmove;
+
+ VectorCopy(wishvel, wishdir);
+ wishspeed = VectorNormalize(wishdir);
+
+ //
+ // clamp to server defined max speed
+ //
+ if (wishspeed > pm_maxspeed)
+ {
+ VectorScale(wishvel, pm_maxspeed / wishspeed, wishvel);
+ wishspeed = pm_maxspeed;
+ }
+
+ currentspeed = DotProduct(pml.velocity, wishdir);
+ addspeed = wishspeed - currentspeed;
+ if (addspeed <= 0)
+ return;
+ accelspeed = pm_accelerate * pml.frametime * wishspeed;
+ if (accelspeed > addspeed)
+ accelspeed = addspeed;
+
+ for (i = 0; i < 3; i++)
+ pml.velocity[i] += accelspeed * wishdir[i];
+
+ if (doclip)
+ {
+ for (i = 0; i < 3; i++)
+ end[i] = pml.origin[i] + pml.frametime * pml.velocity[i];
+
+ trace = pm.trace.trace(pml.origin, pm.mins, pm.maxs, end);
+
+ VectorCopy(trace.endpos, pml.origin);
+ }
+ else
+ {
+ // move
+ VectorMA(pml.origin, pml.frametime, pml.velocity, pml.origin);
+ }
+ }
+
+ /*
+ ==============
+ PM_CheckDuck
+
+ Sets mins, maxs, and pm.viewheight
+ ==============
+ */
+ public static void PM_CheckDuck()
+ {
+ trace_t trace;
+
+ pm.mins[0] = -16;
+ pm.mins[1] = -16;
+
+ pm.maxs[0] = 16;
+ pm.maxs[1] = 16;
+
+ if (pm.s.pm_type == PM_GIB)
+ {
+ pm.mins[2] = 0;
+ pm.maxs[2] = 16;
+ pm.viewheight = 8;
+ return;
+ }
+
+ pm.mins[2] = -24;
+
+ if (pm.s.pm_type == PM_DEAD)
+ {
+ pm.s.pm_flags |= PMF_DUCKED;
+ }
+ else if (pm.cmd.upmove < 0 && (pm.s.pm_flags & PMF_ON_GROUND) != 0)
+ { // duck
+ pm.s.pm_flags |= PMF_DUCKED;
+ }
+ else
+ { // stand up if possible
+ if ((pm.s.pm_flags & PMF_DUCKED) != 0)
+ {
+ // try to stand up
+ pm.maxs[2] = 32;
+ trace = pm.trace.trace(pml.origin, pm.mins, pm.maxs, pml.origin);
+ if (!trace.allsolid)
+ pm.s.pm_flags &= ~PMF_DUCKED;
+ }
+ }
+
+ if ((pm.s.pm_flags & PMF_DUCKED) != 0)
+ {
+ pm.maxs[2] = 4;
+ pm.viewheight = -2;
+ }
+ else
+ {
+ pm.maxs[2] = 32;
+ pm.viewheight = 22;
+ }
+ }
+
+ /*
+ ==============
+ PM_DeadMove
+ ==============
+ */
+ public static void PM_DeadMove()
+ {
+ float forward;
+
+ if (null == pm.groundentity)
+ return;
+
+ // extra friction
+
+ forward = VectorLength(pml.velocity);
+ forward -= 20;
+ if (forward <= 0)
+ {
+ VectorClear(pml.velocity);
+ }
+ else
+ {
+ VectorNormalize(pml.velocity);
+ VectorScale(pml.velocity, forward, pml.velocity);
+ }
+ }
+
+ public static boolean PM_GoodPosition()
+ {
+ trace_t trace;
+ float[] origin = { 0, 0, 0 }, end = { 0, 0, 0 };
+ int i;
+
+ if (pm.s.pm_type == PM_SPECTATOR)
+ return true;
+
+ for (i = 0; i < 3; i++)
+ origin[i] = end[i] = pm.s.origin[i] * 0.125f;
+ trace = pm.trace.trace(origin, pm.mins, pm.maxs, end);
+
+ return !trace.allsolid;
+ }
+
+ /*
+ ================
+ PM_SnapPosition
+
+ On exit, the origin will have a value that is pre-quantized to the 0.125
+ precision of the network channel and in a valid position.
+ ================
+ */
+ // try all single bits first
+ static int jitterbits[] = { 0, 4, 1, 2, 3, 5, 6, 7 };
+ public static void PM_SnapPosition()
+ {
+ int sign[] = { 0, 0, 0 };
+ int i, j, bits;
+ short base[] = { 0, 0, 0 };
+
+ // snap velocity to eigths
+ for (i = 0; i < 3; i++)
+ pm.s.velocity[i] = (short) (pml.velocity[i] * 8);
+
+ for (i = 0; i < 3; i++)
+ {
+ if (pml.origin[i] >= 0)
+ sign[i] = 1;
+ else
+ sign[i] = -1;
+ pm.s.origin[i] = (short) (pml.origin[i] * 8);
+ if (pm.s.origin[i] * 0.125 == pml.origin[i])
+ sign[i] = 0;
+ }
+ VectorCopy(pm.s.origin, base);
+
+ // try all combinations
+ for (j = 0; j < 8; j++)
+ {
+ bits = jitterbits[j];
+ VectorCopy(base, pm.s.origin);
+ for (i = 0; i < 3; i++)
+ if ((bits & (1 << i)) != 0)
+ pm.s.origin[i] += sign[i];
+
+ if (PM_GoodPosition())
+ return;
+ }
+
+ // go back to the last position
+ VectorCopy(pml.previous_origin, pm.s.origin);
+ // Com_DPrintf ("using previous_origin\n");
+ }
+
+ /*
+ ================
+ PM_InitialSnapPosition
+
+ ================
+ */
+ static int offset[] = { 0, -1, 1 };
+ public static void PM_InitialSnapPosition()
+ {
+ int x, y, z;
+ short base[] = { 0, 0, 0 };
+
+ VectorCopy(pm.s.origin, base);
+
+ for (z = 0; z < 3; z++)
+ {
+ pm.s.origin[2] = (short) (base[2] + offset[z]);
+ for (y = 0; y < 3; y++)
+ {
+ pm.s.origin[1] = (short) (base[1] + offset[y]);
+ for (x = 0; x < 3; x++)
+ {
+ pm.s.origin[0] = (short) (base[0] + offset[x]);
+ if (PM_GoodPosition())
+ {
+ pml.origin[0] = pm.s.origin[0] * 0.125f;
+ pml.origin[1] = pm.s.origin[1] * 0.125f;
+ pml.origin[2] = pm.s.origin[2] * 0.125f;
+ VectorCopy(pm.s.origin, pml.previous_origin);
+ return;
+ }
+ }
+ }
+ }
+
+ Com.DPrintf("Bad InitialSnapPosition\n");
+ }
+
+ /*
+ ================
+ PM_ClampAngles
+
+ ================
+ */
+ public static void PM_ClampAngles()
+ {
+ short temp;
+ int i;
+
+ if ((pm.s.pm_flags & PMF_TIME_TELEPORT) != 0)
+ {
+ pm.viewangles[YAW] = SHORT2ANGLE(pm.cmd.angles[YAW] + pm.s.delta_angles[YAW]);
+ pm.viewangles[PITCH] = 0;
+ pm.viewangles[ROLL] = 0;
+ }
+ else
+ {
+ // circularly clamp the angles with deltas
+ for (i = 0; i < 3; i++)
+ {
+ temp = (short) (pm.cmd.angles[i] + pm.s.delta_angles[i]);
+ pm.viewangles[i] = SHORT2ANGLE(temp);
+ }
+
+ // don't let the player look up or down more than 90 degrees
+ if (pm.viewangles[PITCH] > 89 && pm.viewangles[PITCH] < 180)
+ pm.viewangles[PITCH] = 89;
+ else if (pm.viewangles[PITCH] < 271 && pm.viewangles[PITCH] >= 180)
+ pm.viewangles[PITCH] = 271;
+ }
+ AngleVectors(pm.viewangles, pml.forward, pml.right, pml.up);
+ }
+
+ /*
+ ================
+ Pmove
+
+ Can be called by either the server or the client
+ ================
+ */
+ public static void Pmove(pmove_t pmove)
+ {
+ pm = pmove;
+
+ // clear results
+ pm.numtouch = 0;
+ VectorClear(pm.viewangles);
+ pm.viewheight = 0;
+ pm.groundentity = null;
+ pm.watertype = 0;
+ pm.waterlevel = 0;
+
+ // clear all pmove local vars
+ //memset(& pml, 0, sizeof(pml));
+ pml = new pml_t();
+
+ // convert origin and velocity to float values
+ pml.origin[0] = pm.s.origin[0] * 0.125f;
+ pml.origin[1] = pm.s.origin[1] * 0.125f;
+ pml.origin[2] = pm.s.origin[2] * 0.125f;
+
+ pml.velocity[0] = pm.s.velocity[0] * 0.125f;
+ pml.velocity[1] = pm.s.velocity[1] * 0.125f;
+ pml.velocity[2] = pm.s.velocity[2] * 0.125f;
+
+ // save old org in case we get stuck
+ VectorCopy(pm.s.origin, pml.previous_origin);
+
+ pml.frametime = (pm.cmd.msec & 0xFF) * 0.001f;
+
+ PM_ClampAngles();
+
+ if (pm.s.pm_type == PM_SPECTATOR)
+ {
+ PM_FlyMove(false);
+ PM_SnapPosition();
+ return;
+ }
+
+ if (pm.s.pm_type >= PM_DEAD)
+ {
+ pm.cmd.forwardmove = 0;
+ pm.cmd.sidemove = 0;
+ pm.cmd.upmove = 0;
+ }
+
+ if (pm.s.pm_type == PM_FREEZE)
+ return; // no movement at all
+
+ // set mins, maxs, and viewheight
+ PM_CheckDuck();
+
+ if (pm.snapinitial)
+ PM_InitialSnapPosition();
+
+ // set groundentity, watertype, and waterlevel
+ PM_CatagorizePosition();
+
+ if (pm.s.pm_type == PM_DEAD)
+ PM_DeadMove();
+
+ PM_CheckSpecialMovement();
+
+ // drop timing counter
+ if (pm.s.pm_time != 0)
+ {
+ int msec;
+
+ // TOD o bugfix cwei
+ msec = pm.cmd.msec >>> 3;
+ if (msec == 0)
+ msec = 1;
+ if (msec >= (pm.s.pm_time & 0xFF))
+ {
+ pm.s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT);
+ pm.s.pm_time = 0;
+ }
+ else
+ pm.s.pm_time = (byte)((pm.s.pm_time & 0xFF) - msec);
+ }
+
+ if ((pm.s.pm_flags & PMF_TIME_TELEPORT) != 0)
+ { // teleport pause stays exactly in place
+ }
+ else if ((pm.s.pm_flags & PMF_TIME_WATERJUMP) != 0)
+ { // waterjump has no control, but falls
+ pml.velocity[2] -= pm.s.gravity * pml.frametime;
+ if (pml.velocity[2] < 0)
+ { // cancel as soon as we are falling down again
+ pm.s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT);
+ pm.s.pm_time = 0;
+ }
+
+ PM_StepSlideMove();
+ }
+ else
+ {
+ PM_CheckJump();
+
+ PM_Friction();
+
+ if (pm.waterlevel >= 2)
+ PM_WaterMove();
+ else
+ {
+ float[] angles={0,0,0};
+
+ VectorCopy(pm.viewangles, angles);
+ if (angles[PITCH] > 180)
+ angles[PITCH] = angles[PITCH] - 360;
+ angles[PITCH] /= 3;
+
+ AngleVectors(angles, pml.forward, pml.right, pml.up);
+
+ PM_AirMove();
+ }
+ }
+
+ // set groundentity, watertype, and waterlevel for final spot
+ PM_CatagorizePosition();
+
+ PM_SnapPosition();
+ }
+
+}