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Diffstat (limited to 'src/jake2/game/M_Mutant.java')
-rw-r--r-- | src/jake2/game/M_Mutant.java | 834 |
1 files changed, 834 insertions, 0 deletions
diff --git a/src/jake2/game/M_Mutant.java b/src/jake2/game/M_Mutant.java new file mode 100644 index 0000000..b25ffc9 --- /dev/null +++ b/src/jake2/game/M_Mutant.java @@ -0,0 +1,834 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 13.11.2003 by RST. +// $Id: M_Mutant.java,v 1.1 2004-07-07 19:59:17 hzi Exp $ + +package jake2.game; + +import jake2.client.M; +import jake2.util.*; + +public class M_Mutant extends Game { + + // This file generated by ModelGen - Do NOT Modify + + public final static int FRAME_attack01 = 0; + public final static int FRAME_attack02 = 1; + public final static int FRAME_attack03 = 2; + public final static int FRAME_attack04 = 3; + public final static int FRAME_attack05 = 4; + public final static int FRAME_attack06 = 5; + public final static int FRAME_attack07 = 6; + public final static int FRAME_attack08 = 7; + public final static int FRAME_attack09 = 8; + public final static int FRAME_attack10 = 9; + public final static int FRAME_attack11 = 10; + public final static int FRAME_attack12 = 11; + public final static int FRAME_attack13 = 12; + public final static int FRAME_attack14 = 13; + public final static int FRAME_attack15 = 14; + public final static int FRAME_death101 = 15; + public final static int FRAME_death102 = 16; + public final static int FRAME_death103 = 17; + public final static int FRAME_death104 = 18; + public final static int FRAME_death105 = 19; + public final static int FRAME_death106 = 20; + public final static int FRAME_death107 = 21; + public final static int FRAME_death108 = 22; + public final static int FRAME_death109 = 23; + public final static int FRAME_death201 = 24; + public final static int FRAME_death202 = 25; + public final static int FRAME_death203 = 26; + public final static int FRAME_death204 = 27; + public final static int FRAME_death205 = 28; + public final static int FRAME_death206 = 29; + public final static int FRAME_death207 = 30; + public final static int FRAME_death208 = 31; + public final static int FRAME_death209 = 32; + public final static int FRAME_death210 = 33; + public final static int FRAME_pain101 = 34; + public final static int FRAME_pain102 = 35; + public final static int FRAME_pain103 = 36; + public final static int FRAME_pain104 = 37; + public final static int FRAME_pain105 = 38; + public final static int FRAME_pain201 = 39; + public final static int FRAME_pain202 = 40; + public final static int FRAME_pain203 = 41; + public final static int FRAME_pain204 = 42; + public final static int FRAME_pain205 = 43; + public final static int FRAME_pain206 = 44; + public final static int FRAME_pain301 = 45; + public final static int FRAME_pain302 = 46; + public final static int FRAME_pain303 = 47; + public final static int FRAME_pain304 = 48; + public final static int FRAME_pain305 = 49; + public final static int FRAME_pain306 = 50; + public final static int FRAME_pain307 = 51; + public final static int FRAME_pain308 = 52; + public final static int FRAME_pain309 = 53; + public final static int FRAME_pain310 = 54; + public final static int FRAME_pain311 = 55; + public final static int FRAME_run03 = 56; + public final static int FRAME_run04 = 57; + public final static int FRAME_run05 = 58; + public final static int FRAME_run06 = 59; + public final static int FRAME_run07 = 60; + public final static int FRAME_run08 = 61; + public final static int FRAME_stand101 = 62; + public final static int FRAME_stand102 = 63; + public final static int FRAME_stand103 = 64; + public final static int FRAME_stand104 = 65; + public final static int FRAME_stand105 = 66; + public final static int FRAME_stand106 = 67; + public final static int FRAME_stand107 = 68; + public final static int FRAME_stand108 = 69; + public final static int FRAME_stand109 = 70; + public final static int FRAME_stand110 = 71; + public final static int FRAME_stand111 = 72; + public final static int FRAME_stand112 = 73; + public final static int FRAME_stand113 = 74; + public final static int FRAME_stand114 = 75; + public final static int FRAME_stand115 = 76; + public final static int FRAME_stand116 = 77; + public final static int FRAME_stand117 = 78; + public final static int FRAME_stand118 = 79; + public final static int FRAME_stand119 = 80; + public final static int FRAME_stand120 = 81; + public final static int FRAME_stand121 = 82; + public final static int FRAME_stand122 = 83; + public final static int FRAME_stand123 = 84; + public final static int FRAME_stand124 = 85; + public final static int FRAME_stand125 = 86; + public final static int FRAME_stand126 = 87; + public final static int FRAME_stand127 = 88; + public final static int FRAME_stand128 = 89; + public final static int FRAME_stand129 = 90; + public final static int FRAME_stand130 = 91; + public final static int FRAME_stand131 = 92; + public final static int FRAME_stand132 = 93; + public final static int FRAME_stand133 = 94; + public final static int FRAME_stand134 = 95; + public final static int FRAME_stand135 = 96; + public final static int FRAME_stand136 = 97; + public final static int FRAME_stand137 = 98; + public final static int FRAME_stand138 = 99; + public final static int FRAME_stand139 = 100; + public final static int FRAME_stand140 = 101; + public final static int FRAME_stand141 = 102; + public final static int FRAME_stand142 = 103; + public final static int FRAME_stand143 = 104; + public final static int FRAME_stand144 = 105; + public final static int FRAME_stand145 = 106; + public final static int FRAME_stand146 = 107; + public final static int FRAME_stand147 = 108; + public final static int FRAME_stand148 = 109; + public final static int FRAME_stand149 = 110; + public final static int FRAME_stand150 = 111; + public final static int FRAME_stand151 = 112; + public final static int FRAME_stand152 = 113; + public final static int FRAME_stand153 = 114; + public final static int FRAME_stand154 = 115; + public final static int FRAME_stand155 = 116; + public final static int FRAME_stand156 = 117; + public final static int FRAME_stand157 = 118; + public final static int FRAME_stand158 = 119; + public final static int FRAME_stand159 = 120; + public final static int FRAME_stand160 = 121; + public final static int FRAME_stand161 = 122; + public final static int FRAME_stand162 = 123; + public final static int FRAME_stand163 = 124; + public final static int FRAME_stand164 = 125; + public final static int FRAME_walk01 = 126; + public final static int FRAME_walk02 = 127; + public final static int FRAME_walk03 = 128; + public final static int FRAME_walk04 = 129; + public final static int FRAME_walk05 = 130; + public final static int FRAME_walk06 = 131; + public final static int FRAME_walk07 = 132; + public final static int FRAME_walk08 = 133; + public final static int FRAME_walk09 = 134; + public final static int FRAME_walk10 = 135; + public final static int FRAME_walk11 = 136; + public final static int FRAME_walk12 = 137; + public final static int FRAME_walk13 = 138; + public final static int FRAME_walk14 = 139; + public final static int FRAME_walk15 = 140; + public final static int FRAME_walk16 = 141; + public final static int FRAME_walk17 = 142; + public final static int FRAME_walk18 = 143; + public final static int FRAME_walk19 = 144; + public final static int FRAME_walk20 = 145; + public final static int FRAME_walk21 = 146; + public final static int FRAME_walk22 = 147; + public final static int FRAME_walk23 = 148; + + public final static float MODEL_SCALE = 1.000000f; + + static int sound_swing; + static int sound_hit; + static int sound_hit2; + static int sound_death; + static int sound_idle; + static int sound_pain1; + static int sound_pain2; + static int sound_sight; + static int sound_search; + static int sound_step1; + static int sound_step2; + static int sound_step3; + static int sound_thud; + + // + // SOUNDS + // + static EntThinkAdapter mutant_step = new EntThinkAdapter() { + public boolean think(edict_t self) { + int n; + n = (Lib.rand() + 1) % 3; + if (n == 0) + gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); + else if (n == 1) + gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); + else + gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntInteractAdapter mutant_sight = new EntInteractAdapter() { + public boolean interact(edict_t self, edict_t other) { + gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); + return true; + } + }; + + + static EntThinkAdapter mutant_search = new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); + return true; + } + }; + static EntThinkAdapter mutant_swing = new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); + return true; + } + }; + + // + // STAND + // + + static mframe_t mutant_frames_stand[] = + new mframe_t[] { + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + // 10) + + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + // 20) + + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + // 30) + + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + // 40) + + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + // 50) + + new mframe_t(ai_stand, 0, null)}; + + static mmove_t mutant_move_stand = new mmove_t(FRAME_stand101, FRAME_stand151, mutant_frames_stand, null); + + static EntThinkAdapter mutant_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = mutant_move_stand; + return true; + } + }; + + // + // IDLE + // + + static EntThinkAdapter mutant_idle_loop = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (Lib.random() < 0.75) + self.monsterinfo.nextframe = FRAME_stand155; + return true; + } + }; + + static mframe_t mutant_frames_idle[] = + new mframe_t[] { + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + // scratch loop start + new mframe_t(ai_stand, 0, null), new mframe_t(ai_stand, 0, null), new mframe_t(ai_stand, 0, mutant_idle_loop), + // scratch loop end + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null)}; + + static mmove_t mutant_move_idle = new mmove_t(FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand); + + static EntThinkAdapter mutant_idle = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = mutant_move_idle; + gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); + return true; + } + }; + + // + // WALK + // + + static mframe_t mutant_frames_walk[] = + new mframe_t[] { + new mframe_t(ai_walk, 3, null), + new mframe_t(ai_walk, 1, null), + new mframe_t(ai_walk, 5, null), + new mframe_t(ai_walk, 10, null), + new mframe_t(ai_walk, 13, null), + new mframe_t(ai_walk, 10, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 5, null), + new mframe_t(ai_walk, 6, null), + new mframe_t(ai_walk, 16, null), + new mframe_t(ai_walk, 15, null), + new mframe_t(ai_walk, 6, null)}; + static mmove_t mutant_move_walk = new mmove_t(FRAME_walk05, FRAME_walk16, mutant_frames_walk, null); + + static EntThinkAdapter mutant_walk_loop = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = mutant_move_walk; + return true; + } + }; + + static mframe_t mutant_frames_start_walk[] = + new mframe_t[] { + new mframe_t(ai_walk, 5, null), + new mframe_t(ai_walk, 5, null), + new mframe_t(ai_walk, -2, null), + new mframe_t(ai_walk, 1, null)}; + + static mmove_t mutant_move_start_walk = new mmove_t(FRAME_walk01, FRAME_walk04, mutant_frames_start_walk, mutant_walk_loop); + + static EntThinkAdapter mutant_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = mutant_move_start_walk; + return true; + } + }; + + + // + // RUN + // + + static mframe_t mutant_frames_run[] = + new mframe_t[] { + new mframe_t(ai_run, 40, null), + new mframe_t(ai_run, 40, mutant_step), + new mframe_t(ai_run, 24, null), + new mframe_t(ai_run, 5, mutant_step), + new mframe_t(ai_run, 17, null), + new mframe_t(ai_run, 10, null)}; + static mmove_t mutant_move_run = new mmove_t(FRAME_run03, FRAME_run08, mutant_frames_run, null); + + static EntThinkAdapter mutant_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & AI_STAND_GROUND)!=0) + self.monsterinfo.currentmove = mutant_move_stand; + else + self.monsterinfo.currentmove = mutant_move_run; + + return true; + } + }; + + // + // MELEE + // + + static EntThinkAdapter mutant_hit_left = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] aim={0,0,0}; + + Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], 8); + if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100)) + gi.sound(self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); + else + gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter mutant_hit_right = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] aim={0,0,0}; + + Math3D.VectorSet(aim, MELEE_DISTANCE, self.maxs[0], 8); + if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100)) + gi.sound(self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); + else + gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter mutant_check_refire = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (null == self.enemy || !self.enemy.inuse || self.enemy.health <= 0) + return true; + + if (((skill.value == 3) && (Lib.random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE)) + self.monsterinfo.nextframe = FRAME_attack09; + return true; + } + }; + + static mframe_t mutant_frames_attack[] = + new mframe_t[] { + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, mutant_hit_left), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, mutant_hit_right), + new mframe_t(ai_charge, 0, mutant_check_refire)}; + static mmove_t mutant_move_attack = new mmove_t(FRAME_attack09, FRAME_attack15, mutant_frames_attack, mutant_run); + + static EntThinkAdapter mutant_melee = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = mutant_move_attack; + return true; + } + }; + + // + // ATTACK + // + + static EntTouchAdapter mutant_jump_touch = new EntTouchAdapter() { + + public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) { + if (self.health <= 0) { + self.touch = null; + return; + } + + if (other.takedamage!=0) { + if (Math3D.VectorLength(self.velocity) > 400) { + float[] point={0,0,0}; + float[] normal={0,0,0}; + int damage; + + Math3D.VectorCopy(self.velocity, normal); + Math3D.VectorNormalize(normal); + Math3D.VectorMA(self.s.origin, self.maxs[0], normal, point); + damage = (int) (40 + 10 * Lib.random()); + T_Damage(other, self, self, self.velocity, point, normal, damage, damage, 0, MOD_UNKNOWN); + } + } + + if (!M.M_CheckBottom(self)) { + if (self.groundentity != null) { + self.monsterinfo.nextframe = FRAME_attack02; + self.touch = null; + } + return; + } + + self.touch = null; + } + }; + + static EntThinkAdapter mutant_jump_takeoff = new EntThinkAdapter() { + public boolean think(edict_t self) { + + float[] forward={0,0,0}; + + gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); + Math3D.AngleVectors(self.s.angles, forward, null, null); + self.s.origin[2] += 1; + Math3D.VectorScale(forward, 600, self.velocity); + self.velocity[2] = 250; + self.groundentity = null; + self.monsterinfo.aiflags |= AI_DUCKED; + self.monsterinfo.attack_finished = level.time + 3; + self.touch = mutant_jump_touch; + return true; + } + }; + + static EntThinkAdapter mutant_check_landing = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (self.groundentity != null) { + gi.sound(self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); + self.monsterinfo.attack_finished = 0; + self.monsterinfo.aiflags &= ~AI_DUCKED; + return true; + } + + if (level.time > self.monsterinfo.attack_finished) + self.monsterinfo.nextframe = FRAME_attack02; + else + self.monsterinfo.nextframe = FRAME_attack05; + return true; + } + }; + + static mframe_t mutant_frames_jump[] = + new mframe_t[] { + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 17, null), + new mframe_t(ai_charge, 15, mutant_jump_takeoff), + new mframe_t(ai_charge, 15, null), + new mframe_t(ai_charge, 15, mutant_check_landing), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 3, null), + new mframe_t(ai_charge, 0, null)}; + static mmove_t mutant_move_jump = new mmove_t(FRAME_attack01, FRAME_attack08, mutant_frames_jump, mutant_run); + + static EntThinkAdapter mutant_jump = new EntThinkAdapter() { + public boolean think(edict_t self) { + + self.monsterinfo.currentmove = mutant_move_jump; + return true; + } + }; + + // + // CHECKATTACK + // + static EntThinkAdapter mutant_check_melee = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (range(self, self.enemy) == RANGE_MELEE) + return true; + return false; + + } + }; + + static EntThinkAdapter mutant_check_jump = new EntThinkAdapter() { + public boolean think(edict_t self) { + + float[] v={0,0,0}; + float distance; + + if (self.absmin[2] > (self.enemy.absmin[2] + 0.75 * self.enemy.size[2])) + return false; + + if (self.absmax[2] < (self.enemy.absmin[2] + 0.25 * self.enemy.size[2])) + return false; + + v[0] = self.s.origin[0] - self.enemy.s.origin[0]; + v[1] = self.s.origin[1] - self.enemy.s.origin[1]; + v[2] = 0; + distance = Math3D.VectorLength(v); + + if (distance < 100) + return false; + if (distance > 100) { + if (Lib.random() < 0.9) + return false; + } + + return true; + } + }; + + static EntThinkAdapter mutant_checkattack = new EntThinkAdapter() { + public boolean think(edict_t self) { + + if (null==self.enemy || self.enemy.health <= 0) + return false; + + if (mutant_check_melee.think(self)) { + self.monsterinfo.attack_state = AS_MELEE; + return true; + } + + if (mutant_check_jump.think(self)) { + self.monsterinfo.attack_state = AS_MISSILE; + // FIXME play a jump sound here + return true; + } + + return false; + } + }; + + // + // PAIN + // + + static mframe_t mutant_frames_pain1[] = + new mframe_t[] { + new mframe_t(ai_move, 4, null), + new mframe_t(ai_move, -3, null), + new mframe_t(ai_move, -8, null), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 5, null)}; + static mmove_t mutant_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain105, mutant_frames_pain1, mutant_run); + + static mframe_t mutant_frames_pain2[] = + new mframe_t[] { + new mframe_t(ai_move, -24, null), + new mframe_t(ai_move, 11, null), + new mframe_t(ai_move, 5, null), + new mframe_t(ai_move, -2, null), + new mframe_t(ai_move, 6, null), + new mframe_t(ai_move, 4, null)}; + static mmove_t mutant_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain206, mutant_frames_pain2, mutant_run); + + static mframe_t mutant_frames_pain3[] = + new mframe_t[] { + new mframe_t(ai_move, -22, null), + new mframe_t(ai_move, 3, null), + new mframe_t(ai_move, 3, null), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 1, null), + new mframe_t(ai_move, 1, null), + new mframe_t(ai_move, 6, null), + new mframe_t(ai_move, 3, null), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 1, null)}; + static mmove_t mutant_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain311, mutant_frames_pain3, mutant_run); + + static EntPainAdapter mutant_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + float r; + + if (self.health < (self.max_health / 2)) + self.s.skinnum = 1; + + if (level.time < self.pain_debounce_time) + return; + + self.pain_debounce_time = level.time + 3; + + if (skill.value == 3) + return; // no pain anims in nightmare + + r = Lib.random(); + if (r < 0.33) { + gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); + self.monsterinfo.currentmove = mutant_move_pain1; + } else if (r < 0.66) { + gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); + self.monsterinfo.currentmove = mutant_move_pain2; + } else { + gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); + self.monsterinfo.currentmove = mutant_move_pain3; + } + } + }; + + // + // DEATH + // + static EntThinkAdapter mutant_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, -8); + self.movetype = MOVETYPE_TOSS; + self.svflags |= SVF_DEADMONSTER; + gi.linkentity(self); + + M.M_FlyCheck.think(self); + return true; + } + }; + + static mframe_t mutant_frames_death1[] = + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t mutant_move_death1 = new mmove_t(FRAME_death101, FRAME_death109, mutant_frames_death1, mutant_dead); + + static mframe_t mutant_frames_death2[] = + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t mutant_move_death2 = new mmove_t(FRAME_death201, FRAME_death210, mutant_frames_death2, mutant_dead); + + static EntDieAdapter mutant_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { + int n; + + if (self.health <= self.gib_health) { + gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); + for (n = 0; n < 2; n++) + ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); + for (n = 0; n < 4; n++) + ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); + self.deadflag = DEAD_DEAD; + return; + } + + if (self.deadflag == DEAD_DEAD) + return; + + gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); + self.deadflag = DEAD_DEAD; + self.takedamage = DAMAGE_YES; + self.s.skinnum = 1; + + if (Lib.random() < 0.5) + self.monsterinfo.currentmove = mutant_move_death1; + else + self.monsterinfo.currentmove = mutant_move_death2; + } + }; + + // + // SPAWN + // + + /*QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush Trigger_Spawn Sight + */ + static EntThinkAdapter SP_monster_mutant = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (deathmatch.value!=0) { + G_FreeEdict(self); + return false; + } + + sound_swing = gi.soundindex("mutant/mutatck1.wav"); + sound_hit = gi.soundindex("mutant/mutatck2.wav"); + sound_hit2 = gi.soundindex("mutant/mutatck3.wav"); + sound_death = gi.soundindex("mutant/mutdeth1.wav"); + sound_idle = gi.soundindex("mutant/mutidle1.wav"); + sound_pain1 = gi.soundindex("mutant/mutpain1.wav"); + sound_pain2 = gi.soundindex("mutant/mutpain2.wav"); + sound_sight = gi.soundindex("mutant/mutsght1.wav"); + sound_search = gi.soundindex("mutant/mutsrch1.wav"); + sound_step1 = gi.soundindex("mutant/step1.wav"); + sound_step2 = gi.soundindex("mutant/step2.wav"); + sound_step3 = gi.soundindex("mutant/step3.wav"); + sound_thud = gi.soundindex("mutant/thud1.wav"); + + self.movetype = MOVETYPE_STEP; + self.solid = SOLID_BBOX; + self.s.modelindex = gi.modelindex("models/monsters/mutant/tris.md2"); + Math3D.VectorSet(self.mins, -32, -32, -24); + Math3D.VectorSet(self.maxs, 32, 32, 48); + + self.health = 300; + self.gib_health = -120; + self.mass = 300; + + self.pain = mutant_pain; + self.die = mutant_die; + + self.monsterinfo.stand = mutant_stand; + self.monsterinfo.walk = mutant_walk; + self.monsterinfo.run = mutant_run; + self.monsterinfo.dodge = null; + self.monsterinfo.attack = mutant_jump; + self.monsterinfo.melee = mutant_melee; + self.monsterinfo.sight = mutant_sight; + self.monsterinfo.search = mutant_search; + self.monsterinfo.idle = mutant_idle; + self.monsterinfo.checkattack = mutant_checkattack; + + gi.linkentity(self); + + self.monsterinfo.currentmove = mutant_move_stand; + + self.monsterinfo.scale = MODEL_SCALE; + walkmonster_start.think(self); + return true; + } + }; +}
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