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-rw-r--r--src/jake2/game/M_Brain.java394
1 files changed, 197 insertions, 197 deletions
diff --git a/src/jake2/game/M_Brain.java b/src/jake2/game/M_Brain.java
index fa2b444..4fa31ee 100644
--- a/src/jake2/game/M_Brain.java
+++ b/src/jake2/game/M_Brain.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Brain.java,v 1.1 2004-07-07 19:59:11 hzi Exp $
+// $Id: M_Brain.java,v 1.2 2004-07-08 15:58:44 hzi Exp $
package jake2.game;
@@ -288,36 +288,36 @@ public class M_Brain extends GameWeapon {
static mframe_t brain_frames_stand[]=
new mframe_t[] {
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null)};
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null)};
static mmove_t brain_move_stand=
new mmove_t(FRAME_stand01, FRAME_stand30, brain_frames_stand, null);
@@ -334,36 +334,36 @@ public class M_Brain extends GameWeapon {
static mframe_t brain_frames_idle[]=
new mframe_t[] {
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null)};
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null)};
static mmove_t brain_move_idle=
new mmove_t(FRAME_stand31, FRAME_stand60, brain_frames_idle, brain_stand);
@@ -390,17 +390,17 @@ public class M_Brain extends GameWeapon {
//
static mframe_t brain_frames_walk1[]=
new mframe_t[] {
- new mframe_t(ai_walk, 7, null),
- new mframe_t(ai_walk, 2, null),
- new mframe_t(ai_walk, 3, null),
- new mframe_t(ai_walk, 3, null),
- new mframe_t(ai_walk, 1, null),
- new mframe_t(ai_walk, 0, null),
- new mframe_t(ai_walk, 0, null),
- new mframe_t(ai_walk, 9, null),
- new mframe_t(ai_walk, -4, null),
- new mframe_t(ai_walk, -1, null),
- new mframe_t(ai_walk, 2, null)};
+ new mframe_t(GameAIAdapters.ai_walk, 7, null),
+ new mframe_t(GameAIAdapters.ai_walk, 2, null),
+ new mframe_t(GameAIAdapters.ai_walk, 3, null),
+ new mframe_t(GameAIAdapters.ai_walk, 3, null),
+ new mframe_t(GameAIAdapters.ai_walk, 1, null),
+ new mframe_t(GameAIAdapters.ai_walk, 0, null),
+ new mframe_t(GameAIAdapters.ai_walk, 0, null),
+ new mframe_t(GameAIAdapters.ai_walk, 9, null),
+ new mframe_t(GameAIAdapters.ai_walk, -4, null),
+ new mframe_t(GameAIAdapters.ai_walk, -1, null),
+ new mframe_t(GameAIAdapters.ai_walk, 2, null)};
static mmove_t brain_move_walk1=
new mmove_t(FRAME_walk101, FRAME_walk111, brain_frames_walk1, null);
@@ -508,26 +508,26 @@ public class M_Brain extends GameWeapon {
};
static EntDodgeAdapter brain_dodge= new EntDodgeAdapter() {
- public boolean brain_dodge(edict_t self, edict_t attacker, float eta) {
+ public void dodge(edict_t self, edict_t attacker, float eta) {
if (Lib.random() > 0.25)
- return true;
+ return;
if (self.enemy == null)
self.enemy= attacker;
self.monsterinfo.pausetime= level.time + eta + 0.5f;
self.monsterinfo.currentmove= brain_move_duck;
- return true;
+ return;
}
};
static mframe_t brain_frames_death2[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 9, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 9, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static EntThinkAdapter brain_dead= new EntThinkAdapter() {
public boolean think(edict_t self) {
@@ -546,24 +546,24 @@ public class M_Brain extends GameWeapon {
static mframe_t brain_frames_death1[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, -2, null),
- new mframe_t(ai_move, 9, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, -2, null),
+ new mframe_t(GameAIAdapters.ai_move, 9, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t brain_move_death1=
new mmove_t(FRAME_death101, FRAME_death118, brain_frames_death1, brain_dead);
@@ -640,24 +640,24 @@ public class M_Brain extends GameWeapon {
static mframe_t brain_frames_attack1[]=
new mframe_t[] {
- new mframe_t(ai_charge, 8, null),
- new mframe_t(ai_charge, 3, null),
- new mframe_t(ai_charge, 5, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, -3, brain_swing_right),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, -5, null),
- new mframe_t(ai_charge, -7, brain_hit_right),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 6, brain_swing_left),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 2, brain_hit_left),
- new mframe_t(ai_charge, -3, null),
- new mframe_t(ai_charge, 6, null),
- new mframe_t(ai_charge, -1, null),
- new mframe_t(ai_charge, -3, null),
- new mframe_t(ai_charge, 2, null),
- new mframe_t(ai_charge, -11, null)};
+ new mframe_t(GameAIAdapters.ai_charge, 8, null),
+ new mframe_t(GameAIAdapters.ai_charge, 3, null),
+ new mframe_t(GameAIAdapters.ai_charge, 5, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, -3, brain_swing_right),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, -5, null),
+ new mframe_t(GameAIAdapters.ai_charge, -7, brain_hit_right),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 6, brain_swing_left),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 2, brain_hit_left),
+ new mframe_t(GameAIAdapters.ai_charge, -3, null),
+ new mframe_t(GameAIAdapters.ai_charge, 6, null),
+ new mframe_t(GameAIAdapters.ai_charge, -1, null),
+ new mframe_t(GameAIAdapters.ai_charge, -3, null),
+ new mframe_t(GameAIAdapters.ai_charge, 2, null),
+ new mframe_t(GameAIAdapters.ai_charge, -11, null)};
static EntThinkAdapter brain_chest_closed= new EntThinkAdapter() {
public boolean think(edict_t self) {
@@ -673,23 +673,23 @@ public class M_Brain extends GameWeapon {
static mframe_t brain_frames_attack2[]=
new mframe_t[] {
- new mframe_t(ai_charge, 5, null),
- new mframe_t(ai_charge, -4, null),
- new mframe_t(ai_charge, -4, null),
- new mframe_t(ai_charge, -3, null),
- new mframe_t(ai_charge, 0, brain_chest_open),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 13, brain_tentacle_attack),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 2, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, -9, brain_chest_closed),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 4, null),
- new mframe_t(ai_charge, 3, null),
- new mframe_t(ai_charge, 2, null),
- new mframe_t(ai_charge, -3, null),
- new mframe_t(ai_charge, -6, null)};
+ new mframe_t(GameAIAdapters.ai_charge, 5, null),
+ new mframe_t(GameAIAdapters.ai_charge, -4, null),
+ new mframe_t(GameAIAdapters.ai_charge, -4, null),
+ new mframe_t(GameAIAdapters.ai_charge, -3, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, brain_chest_open),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 13, brain_tentacle_attack),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 2, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, -9, brain_chest_closed),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 4, null),
+ new mframe_t(GameAIAdapters.ai_charge, 3, null),
+ new mframe_t(GameAIAdapters.ai_charge, 2, null),
+ new mframe_t(GameAIAdapters.ai_charge, -3, null),
+ new mframe_t(GameAIAdapters.ai_charge, -6, null)};
static EntThinkAdapter brain_melee= new EntThinkAdapter() {
public boolean think(edict_t self) {
@@ -708,17 +708,17 @@ public class M_Brain extends GameWeapon {
static mframe_t brain_frames_run[]=
new mframe_t[] {
- new mframe_t(ai_run, 9, null),
- new mframe_t(ai_run, 2, null),
- new mframe_t(ai_run, 3, null),
- new mframe_t(ai_run, 3, null),
- new mframe_t(ai_run, 1, null),
- new mframe_t(ai_run, 0, null),
- new mframe_t(ai_run, 0, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, -4, null),
- new mframe_t(ai_run, -1, null),
- new mframe_t(ai_run, 2, null)};
+ new mframe_t(GameAIAdapters.ai_run, 9, null),
+ new mframe_t(GameAIAdapters.ai_run, 2, null),
+ new mframe_t(GameAIAdapters.ai_run, 3, null),
+ new mframe_t(GameAIAdapters.ai_run, 3, null),
+ new mframe_t(GameAIAdapters.ai_run, 1, null),
+ new mframe_t(GameAIAdapters.ai_run, 0, null),
+ new mframe_t(GameAIAdapters.ai_run, 0, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, -4, null),
+ new mframe_t(GameAIAdapters.ai_run, -1, null),
+ new mframe_t(GameAIAdapters.ai_run, 2, null)};
static mmove_t brain_move_run=
new mmove_t(FRAME_walk101, FRAME_walk111, brain_frames_run, null);
@@ -736,79 +736,79 @@ public class M_Brain extends GameWeapon {
static mframe_t brain_frames_defense[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t brain_move_defense=
new mmove_t(FRAME_defens01, FRAME_defens08, brain_frames_defense, null);
static mframe_t brain_frames_pain3[]=
new mframe_t[] {
- new mframe_t(ai_move, -2, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 3, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, -4, null)};
+ new mframe_t(GameAIAdapters.ai_move, -2, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 3, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, -4, null)};
static mmove_t brain_move_pain3=
new mmove_t(FRAME_pain301, FRAME_pain306, brain_frames_pain3, brain_run);
static mframe_t brain_frames_pain2[]=
new mframe_t[] {
- new mframe_t(ai_move, -2, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 3, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, -2, null)};
+ new mframe_t(GameAIAdapters.ai_move, -2, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 3, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, -2, null)};
static mmove_t brain_move_pain2=
new mmove_t(FRAME_pain201, FRAME_pain208, brain_frames_pain2, brain_run);
static mframe_t brain_frames_pain1[]=
new mframe_t[] {
- new mframe_t(ai_move, -6, null),
- new mframe_t(ai_move, -2, null),
- new mframe_t(ai_move, -6, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 7, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 3, null),
- new mframe_t(ai_move, -1, null)};
+ new mframe_t(GameAIAdapters.ai_move, -6, null),
+ new mframe_t(GameAIAdapters.ai_move, -2, null),
+ new mframe_t(GameAIAdapters.ai_move, -6, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 7, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 3, null),
+ new mframe_t(GameAIAdapters.ai_move, -1, null)};
static mmove_t brain_move_pain1=
new mmove_t(FRAME_pain101, FRAME_pain121, brain_frames_pain1, brain_run);
static mframe_t brain_frames_duck[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, -2, brain_duck_down),
- new mframe_t(ai_move, 17, brain_duck_hold),
- new mframe_t(ai_move, -3, null),
- new mframe_t(ai_move, -1, brain_duck_up),
- new mframe_t(ai_move, -5, null),
- new mframe_t(ai_move, -6, null),
- new mframe_t(ai_move, -6, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, -2, brain_duck_down),
+ new mframe_t(GameAIAdapters.ai_move, 17, brain_duck_hold),
+ new mframe_t(GameAIAdapters.ai_move, -3, null),
+ new mframe_t(GameAIAdapters.ai_move, -1, brain_duck_up),
+ new mframe_t(GameAIAdapters.ai_move, -5, null),
+ new mframe_t(GameAIAdapters.ai_move, -6, null),
+ new mframe_t(GameAIAdapters.ai_move, -6, null)};
static mmove_t brain_move_duck=
new mmove_t(FRAME_duck01, FRAME_duck08, brain_frames_duck, brain_run);
@@ -939,6 +939,6 @@ public class M_Brain extends GameWeapon {
self.monsterinfo.currentmove= brain_move_stand;
self.monsterinfo.scale= MODEL_SCALE;
- walkmonster_start.think(self);
+ GameAIAdapters.walkmonster_start.think(self);
}
}