diff options
Diffstat (limited to 'src/jake2/game/M_Berserk.java')
-rw-r--r-- | src/jake2/game/M_Berserk.java | 724 |
1 files changed, 724 insertions, 0 deletions
diff --git a/src/jake2/game/M_Berserk.java b/src/jake2/game/M_Berserk.java new file mode 100644 index 0000000..0998059 --- /dev/null +++ b/src/jake2/game/M_Berserk.java @@ -0,0 +1,724 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 11.11.2003 by RST +// $Id: M_Berserk.java,v 1.1 2004-07-07 19:59:08 hzi Exp $ + +package jake2.game; + +import jake2.util.*; +import jake2.util.*; + +public class M_Berserk extends GameWeapon { + + public final static int FRAME_stand1= 0; + public final static int FRAME_stand2= 1; + public final static int FRAME_stand3= 2; + public final static int FRAME_stand4= 3; + public final static int FRAME_stand5= 4; + public final static int FRAME_standb1= 5; + public final static int FRAME_standb2= 6; + public final static int FRAME_standb3= 7; + public final static int FRAME_standb4= 8; + public final static int FRAME_standb5= 9; + public final static int FRAME_standb6= 10; + public final static int FRAME_standb7= 11; + public final static int FRAME_standb8= 12; + public final static int FRAME_standb9= 13; + public final static int FRAME_standb10= 14; + public final static int FRAME_standb11= 15; + public final static int FRAME_standb12= 16; + public final static int FRAME_standb13= 17; + public final static int FRAME_standb14= 18; + public final static int FRAME_standb15= 19; + public final static int FRAME_standb16= 20; + public final static int FRAME_standb17= 21; + public final static int FRAME_standb18= 22; + public final static int FRAME_standb19= 23; + public final static int FRAME_standb20= 24; + public final static int FRAME_walkc1= 25; + public final static int FRAME_walkc2= 26; + public final static int FRAME_walkc3= 27; + public final static int FRAME_walkc4= 28; + public final static int FRAME_walkc5= 29; + public final static int FRAME_walkc6= 30; + public final static int FRAME_walkc7= 31; + public final static int FRAME_walkc8= 32; + public final static int FRAME_walkc9= 33; + public final static int FRAME_walkc10= 34; + public final static int FRAME_walkc11= 35; + public final static int FRAME_run1= 36; + public final static int FRAME_run2= 37; + public final static int FRAME_run3= 38; + public final static int FRAME_run4= 39; + public final static int FRAME_run5= 40; + public final static int FRAME_run6= 41; + public final static int FRAME_att_a1= 42; + public final static int FRAME_att_a2= 43; + public final static int FRAME_att_a3= 44; + public final static int FRAME_att_a4= 45; + public final static int FRAME_att_a5= 46; + public final static int FRAME_att_a6= 47; + public final static int FRAME_att_a7= 48; + public final static int FRAME_att_a8= 49; + public final static int FRAME_att_a9= 50; + public final static int FRAME_att_a10= 51; + public final static int FRAME_att_a11= 52; + public final static int FRAME_att_a12= 53; + public final static int FRAME_att_a13= 54; + public final static int FRAME_att_b1= 55; + public final static int FRAME_att_b2= 56; + public final static int FRAME_att_b3= 57; + public final static int FRAME_att_b4= 58; + public final static int FRAME_att_b5= 59; + public final static int FRAME_att_b6= 60; + public final static int FRAME_att_b7= 61; + public final static int FRAME_att_b8= 62; + public final static int FRAME_att_b9= 63; + public final static int FRAME_att_b10= 64; + public final static int FRAME_att_b11= 65; + public final static int FRAME_att_b12= 66; + public final static int FRAME_att_b13= 67; + public final static int FRAME_att_b14= 68; + public final static int FRAME_att_b15= 69; + public final static int FRAME_att_b16= 70; + public final static int FRAME_att_b17= 71; + public final static int FRAME_att_b18= 72; + public final static int FRAME_att_b19= 73; + public final static int FRAME_att_b20= 74; + public final static int FRAME_att_b21= 75; + public final static int FRAME_att_c1= 76; + public final static int FRAME_att_c2= 77; + public final static int FRAME_att_c3= 78; + public final static int FRAME_att_c4= 79; + public final static int FRAME_att_c5= 80; + public final static int FRAME_att_c6= 81; + public final static int FRAME_att_c7= 82; + public final static int FRAME_att_c8= 83; + public final static int FRAME_att_c9= 84; + public final static int FRAME_att_c10= 85; + public final static int FRAME_att_c11= 86; + public final static int FRAME_att_c12= 87; + public final static int FRAME_att_c13= 88; + public final static int FRAME_att_c14= 89; + public final static int FRAME_att_c15= 90; + public final static int FRAME_att_c16= 91; + public final static int FRAME_att_c17= 92; + public final static int FRAME_att_c18= 93; + public final static int FRAME_att_c19= 94; + public final static int FRAME_att_c20= 95; + public final static int FRAME_att_c21= 96; + public final static int FRAME_att_c22= 97; + public final static int FRAME_att_c23= 98; + public final static int FRAME_att_c24= 99; + public final static int FRAME_att_c25= 100; + public final static int FRAME_att_c26= 101; + public final static int FRAME_att_c27= 102; + public final static int FRAME_att_c28= 103; + public final static int FRAME_att_c29= 104; + public final static int FRAME_att_c30= 105; + public final static int FRAME_att_c31= 106; + public final static int FRAME_att_c32= 107; + public final static int FRAME_att_c33= 108; + public final static int FRAME_att_c34= 109; + public final static int FRAME_r_att1= 110; + public final static int FRAME_r_att2= 111; + public final static int FRAME_r_att3= 112; + public final static int FRAME_r_att4= 113; + public final static int FRAME_r_att5= 114; + public final static int FRAME_r_att6= 115; + public final static int FRAME_r_att7= 116; + public final static int FRAME_r_att8= 117; + public final static int FRAME_r_att9= 118; + public final static int FRAME_r_att10= 119; + public final static int FRAME_r_att11= 120; + public final static int FRAME_r_att12= 121; + public final static int FRAME_r_att13= 122; + public final static int FRAME_r_att14= 123; + public final static int FRAME_r_att15= 124; + public final static int FRAME_r_att16= 125; + public final static int FRAME_r_att17= 126; + public final static int FRAME_r_att18= 127; + public final static int FRAME_r_attb1= 128; + public final static int FRAME_r_attb2= 129; + public final static int FRAME_r_attb3= 130; + public final static int FRAME_r_attb4= 131; + public final static int FRAME_r_attb5= 132; + public final static int FRAME_r_attb6= 133; + public final static int FRAME_r_attb7= 134; + public final static int FRAME_r_attb8= 135; + public final static int FRAME_r_attb9= 136; + public final static int FRAME_r_attb10= 137; + public final static int FRAME_r_attb11= 138; + public final static int FRAME_r_attb12= 139; + public final static int FRAME_r_attb13= 140; + public final static int FRAME_r_attb14= 141; + public final static int FRAME_r_attb15= 142; + public final static int FRAME_r_attb16= 143; + public final static int FRAME_r_attb17= 144; + public final static int FRAME_r_attb18= 145; + public final static int FRAME_slam1= 146; + public final static int FRAME_slam2= 147; + public final static int FRAME_slam3= 148; + public final static int FRAME_slam4= 149; + public final static int FRAME_slam5= 150; + public final static int FRAME_slam6= 151; + public final static int FRAME_slam7= 152; + public final static int FRAME_slam8= 153; + public final static int FRAME_slam9= 154; + public final static int FRAME_slam10= 155; + public final static int FRAME_slam11= 156; + public final static int FRAME_slam12= 157; + public final static int FRAME_slam13= 158; + public final static int FRAME_slam14= 159; + public final static int FRAME_slam15= 160; + public final static int FRAME_slam16= 161; + public final static int FRAME_slam17= 162; + public final static int FRAME_slam18= 163; + public final static int FRAME_slam19= 164; + public final static int FRAME_slam20= 165; + public final static int FRAME_slam21= 166; + public final static int FRAME_slam22= 167; + public final static int FRAME_slam23= 168; + public final static int FRAME_duck1= 169; + public final static int FRAME_duck2= 170; + public final static int FRAME_duck3= 171; + public final static int FRAME_duck4= 172; + public final static int FRAME_duck5= 173; + public final static int FRAME_duck6= 174; + public final static int FRAME_duck7= 175; + public final static int FRAME_duck8= 176; + public final static int FRAME_duck9= 177; + public final static int FRAME_duck10= 178; + public final static int FRAME_fall1= 179; + public final static int FRAME_fall2= 180; + public final static int FRAME_fall3= 181; + public final static int FRAME_fall4= 182; + public final static int FRAME_fall5= 183; + public final static int FRAME_fall6= 184; + public final static int FRAME_fall7= 185; + public final static int FRAME_fall8= 186; + public final static int FRAME_fall9= 187; + public final static int FRAME_fall10= 188; + public final static int FRAME_fall11= 189; + public final static int FRAME_fall12= 190; + public final static int FRAME_fall13= 191; + public final static int FRAME_fall14= 192; + public final static int FRAME_fall15= 193; + public final static int FRAME_fall16= 194; + public final static int FRAME_fall17= 195; + public final static int FRAME_fall18= 196; + public final static int FRAME_fall19= 197; + public final static int FRAME_fall20= 198; + public final static int FRAME_painc1= 199; + public final static int FRAME_painc2= 200; + public final static int FRAME_painc3= 201; + public final static int FRAME_painc4= 202; + public final static int FRAME_painb1= 203; + public final static int FRAME_painb2= 204; + public final static int FRAME_painb3= 205; + public final static int FRAME_painb4= 206; + public final static int FRAME_painb5= 207; + public final static int FRAME_painb6= 208; + public final static int FRAME_painb7= 209; + public final static int FRAME_painb8= 210; + public final static int FRAME_painb9= 211; + public final static int FRAME_painb10= 212; + public final static int FRAME_painb11= 213; + public final static int FRAME_painb12= 214; + public final static int FRAME_painb13= 215; + public final static int FRAME_painb14= 216; + public final static int FRAME_painb15= 217; + public final static int FRAME_painb16= 218; + public final static int FRAME_painb17= 219; + public final static int FRAME_painb18= 220; + public final static int FRAME_painb19= 221; + public final static int FRAME_painb20= 222; + public final static int FRAME_death1= 223; + public final static int FRAME_death2= 224; + public final static int FRAME_death3= 225; + public final static int FRAME_death4= 226; + public final static int FRAME_death5= 227; + public final static int FRAME_death6= 228; + public final static int FRAME_death7= 229; + public final static int FRAME_death8= 230; + public final static int FRAME_death9= 231; + public final static int FRAME_death10= 232; + public final static int FRAME_death11= 233; + public final static int FRAME_death12= 234; + public final static int FRAME_death13= 235; + public final static int FRAME_deathc1= 236; + public final static int FRAME_deathc2= 237; + public final static int FRAME_deathc3= 238; + public final static int FRAME_deathc4= 239; + public final static int FRAME_deathc5= 240; + public final static int FRAME_deathc6= 241; + public final static int FRAME_deathc7= 242; + public final static int FRAME_deathc8= 243; + + public final static float MODEL_SCALE= 1.000000f; + + static int sound_pain; + static int sound_die; + static int sound_idle; + static int sound_punch; + static int sound_sight; + static int sound_search; + + static EntInteractAdapter berserk_sight= new EntInteractAdapter() { + public void interact(edict_t self) { + gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); + } + }; + + static EntThinkAdapter berserk_search= new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter berserk_fidget= new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) + return true; + + if (Lib.random() > 0.15f) + return true; + + self.monsterinfo.currentmove= berserk_move_stand_fidget; + gi.sound(self, CHAN_WEAPON, sound_idle, 1, ATTN_IDLE, 0); + return true; + } + }; + + static mframe_t berserk_frames_stand[]= + new mframe_t[] { + new mframe_t(ai_stand, 0, berserk_fidget), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null)}; + + static mmove_t berserk_move_stand= + new mmove_t(FRAME_stand1, FRAME_stand5, berserk_frames_stand, null); + + static EntThinkAdapter berserk_stand= new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove= berserk_move_stand; + return true; + } + }; + + static mframe_t berserk_frames_stand_fidget[]= + new mframe_t[] { + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null)}; + + static mmove_t berserk_move_stand_fidget= + new mmove_t(FRAME_standb1, FRAME_standb20, berserk_frames_stand_fidget, berserk_stand); + + static mframe_t berserk_frames_walk[]= + new mframe_t[] { + new mframe_t(ai_walk, 9.1f, null), + new mframe_t(ai_walk, 6.3f, null), + new mframe_t(ai_walk, 4.9f, null), + new mframe_t(ai_walk, 6.7f, null), + new mframe_t(ai_walk, 6.0f, null), + new mframe_t(ai_walk, 8.2f, null), + new mframe_t(ai_walk, 7.2f, null), + new mframe_t(ai_walk, 6.1f, null), + new mframe_t(ai_walk, 4.9f, null), + new mframe_t(ai_walk, 4.7f, null), + new mframe_t(ai_walk, 4.7f, null), + new mframe_t(ai_walk, 4.8f, null)}; + + static mmove_t berserk_move_walk= + new mmove_t(FRAME_walkc1, FRAME_walkc11, berserk_frames_walk, null); + + static EntThinkAdapter berserk_walk= new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove= berserk_move_walk; + return true; + } + }; + + /* + + ***************************** + SKIPPED THIS FOR NOW! + ***************************** + + Running . Arm raised in air + + void() berserk_runb1 =[ $r_att1 , berserk_runb2 ] {ai_run(21);}; + void() berserk_runb2 =[ $r_att2 , berserk_runb3 ] {ai_run(11);}; + void() berserk_runb3 =[ $r_att3 , berserk_runb4 ] {ai_run(21);}; + void() berserk_runb4 =[ $r_att4 , berserk_runb5 ] {ai_run(25);}; + void() berserk_runb5 =[ $r_att5 , berserk_runb6 ] {ai_run(18);}; + void() berserk_runb6 =[ $r_att6 , berserk_runb7 ] {ai_run(19);}; + // running with arm in air : start loop + void() berserk_runb7 =[ $r_att7 , berserk_runb8 ] {ai_run(21);}; + void() berserk_runb8 =[ $r_att8 , berserk_runb9 ] {ai_run(11);}; + void() berserk_runb9 =[ $r_att9 , berserk_runb10 ] {ai_run(21);}; + void() berserk_runb10 =[ $r_att10 , berserk_runb11 ] {ai_run(25);}; + void() berserk_runb11 =[ $r_att11 , berserk_runb12 ] {ai_run(18);}; + void() berserk_runb12 =[ $r_att12 , berserk_runb7 ] {ai_run(19);}; + // running with arm in air : end loop + */ + + static mframe_t berserk_frames_run1[]= + new mframe_t[] { + new mframe_t(ai_run, 21, null), + new mframe_t(ai_run, 11, null), + new mframe_t(ai_run, 21, null), + new mframe_t(ai_run, 25, null), + new mframe_t(ai_run, 18, null), + new mframe_t(ai_run, 19, null)}; + static mmove_t berserk_move_run1= + new mmove_t(FRAME_run1, FRAME_run6, berserk_frames_run1, null); + + static EntThinkAdapter berserk_run= new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove= berserk_move_stand; + else + self.monsterinfo.currentmove= berserk_move_run1; + return true; + } + }; + + static EntThinkAdapter berserk_attack_spike= new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] aim= { MELEE_DISTANCE, 0f, -24f }; + + Fire.fire_hit(self, aim, (15 + (Lib.rand() % 6)), 400); + // Faster attack -- upwards and backwards + + return true; + } + }; + + static EntThinkAdapter berserk_swing= new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); + return true; + } + }; + + static mframe_t berserk_frames_attack_spike[]= + new mframe_t[] { + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, berserk_swing), + new mframe_t(ai_charge, 0, berserk_attack_spike), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null)}; + + static mmove_t berserk_move_attack_spike= + new mmove_t(FRAME_att_c1, FRAME_att_c8, berserk_frames_attack_spike, berserk_run); + static EntThinkAdapter berserk_attack_club= new EntThinkAdapter() { + public boolean think(edict_t self) { + float aim[]= { 0, 0, 0 }; + + Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], -4); + Fire.fire_hit(self, aim, (5 + (Lib.rand() % 6)), 400); // Slower attack + + return true; + } + }; + + static mframe_t berserk_frames_attack_club[]= + new mframe_t[] { + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, berserk_swing), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, berserk_attack_club), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null)}; + static mmove_t berserk_move_attack_club= + new mmove_t(FRAME_att_c9, FRAME_att_c20, berserk_frames_attack_club, berserk_run); + + static EntThinkAdapter berserk_strike= new EntThinkAdapter() { + public boolean think(edict_t self) { + return true; + } + }; + + static mframe_t berserk_frames_attack_strike[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, berserk_swing), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, berserk_strike), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 9.7f, null), + new mframe_t(ai_move, 13.6f, null)}; + + static mmove_t berserk_move_attack_strike= + new mmove_t(FRAME_att_c21, FRAME_att_c34, berserk_frames_attack_strike, berserk_run); + + static EntThinkAdapter berserk_melee= new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((Lib.rand() % 2) == 0) + self.monsterinfo.currentmove= berserk_move_attack_spike; + else + self.monsterinfo.currentmove= berserk_move_attack_club; + return true; + } + }; + + /* + void() berserk_atke1 =[ $r_attb1, berserk_atke2 ] {ai_run(9);}; + void() berserk_atke2 =[ $r_attb2, berserk_atke3 ] {ai_run(6);}; + void() berserk_atke3 =[ $r_attb3, berserk_atke4 ] {ai_run(18.4);}; + void() berserk_atke4 =[ $r_attb4, berserk_atke5 ] {ai_run(25);}; + void() berserk_atke5 =[ $r_attb5, berserk_atke6 ] {ai_run(14);}; + void() berserk_atke6 =[ $r_attb6, berserk_atke7 ] {ai_run(20);}; + void() berserk_atke7 =[ $r_attb7, berserk_atke8 ] {ai_run(8.5);}; + void() berserk_atke8 =[ $r_attb8, berserk_atke9 ] {ai_run(3);}; + void() berserk_atke9 =[ $r_attb9, berserk_atke10 ] {ai_run(17.5);}; + void() berserk_atke10 =[ $r_attb10, berserk_atke11 ] {ai_run(17);}; + void() berserk_atke11 =[ $r_attb11, berserk_atke12 ] {ai_run(9);}; + void() berserk_atke12 =[ $r_attb12, berserk_atke13 ] {ai_run(25);}; + void() berserk_atke13 =[ $r_attb13, berserk_atke14 ] {ai_run(3.7);}; + void() berserk_atke14 =[ $r_attb14, berserk_atke15 ] {ai_run(2.6);}; + void() berserk_atke15 =[ $r_attb15, berserk_atke16 ] {ai_run(19);}; + void() berserk_atke16 =[ $r_attb16, berserk_atke17 ] {ai_run(25);}; + void() berserk_atke17 =[ $r_attb17, berserk_atke18 ] {ai_run(19.6);}; + void() berserk_atke18 =[ $r_attb18, berserk_run1 ] {ai_run(7.8);}; + */ + + static mframe_t berserk_frames_pain1[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + + static mmove_t berserk_move_pain1= + new mmove_t(FRAME_painc1, FRAME_painc4, berserk_frames_pain1, berserk_run); + + static mframe_t berserk_frames_pain2[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + + static mmove_t berserk_move_pain2= + new mmove_t(FRAME_painb1, FRAME_painb20, berserk_frames_pain2, berserk_run); + + static EntPainAdapter berserk_pain= new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + if (self.health < (self.max_health / 2)) + self.s.skinnum= 1; + + if (level.time < self.pain_debounce_time) + return; + + self.pain_debounce_time= level.time + 3; + gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0); + + if (skill.value == 3) + return; // no pain anims in nightmare + + if ((damage < 20) || (Lib.random() < 0.5)) + self.monsterinfo.currentmove= berserk_move_pain1; + else + self.monsterinfo.currentmove= berserk_move_pain2; + } + }; + + static EntThinkAdapter berserk_dead= new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, -8); + self.movetype= MOVETYPE_TOSS; + self.svflags |= SVF_DEADMONSTER; + self.nextthink= 0; + gi.linkentity(self); + return true; + } + }; + + static mframe_t berserk_frames_death1[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + + static mmove_t berserk_move_death1= + new mmove_t(FRAME_death1, FRAME_death13, berserk_frames_death1, berserk_dead); + + static mframe_t berserk_frames_death2[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t berserk_move_death2= + new mmove_t(FRAME_deathc1, FRAME_deathc8, berserk_frames_death2, berserk_dead); + + static EntDieAdapter berserk_die= new EntDieAdapter() { + public void die( + edict_t self, + edict_t inflictor, + edict_t attacker, + int damage, + float point) { + int n; + + if (self.health <= self.gib_health) { + gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); + for (n= 0; n < 2; n++) + ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); + for (n= 0; n < 4; n++) + ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); + self.deadflag= DEAD_DEAD; + return; + } + + if (self.deadflag == DEAD_DEAD) + return; + + gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); + self.deadflag= DEAD_DEAD; + self.takedamage= DAMAGE_YES; + + if (damage >= 50) + self.monsterinfo.currentmove= berserk_move_death1; + else + self.monsterinfo.currentmove= berserk_move_death2; + } + }; + + /* + * QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight + */ + static void SP_monster_berserk(edict_t self) { + if (deathmatch.value != 0) { + G_FreeEdict(self); + return; + } + + // pre-caches + sound_pain= gi.soundindex("berserk/berpain2.wav"); + sound_die= gi.soundindex("berserk/berdeth2.wav"); + sound_idle= gi.soundindex("berserk/beridle1.wav"); + sound_punch= gi.soundindex("berserk/attack.wav"); + sound_search= gi.soundindex("berserk/bersrch1.wav"); + sound_sight= gi.soundindex("berserk/sight.wav"); + + self.s.modelindex= gi.modelindex("models/monsters/berserk/tris.md2"); + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, 32); + self.movetype= MOVETYPE_STEP; + self.solid= SOLID_BBOX; + + self.health= 240; + self.gib_health= -60; + self.mass= 250; + + self.pain= berserk_pain; + self.die= berserk_die; + + self.monsterinfo.stand= berserk_stand; + self.monsterinfo.walk= berserk_walk; + self.monsterinfo.run= berserk_run; + self.monsterinfo.dodge= null; + self.monsterinfo.attack= null; + self.monsterinfo.melee= berserk_melee; + self.monsterinfo.sight= berserk_sight; + self.monsterinfo.search= berserk_search; + + self.monsterinfo.currentmove= berserk_move_stand; + self.monsterinfo.scale= MODEL_SCALE; + + gi.linkentity(self); + + walkmonster_start.think(self); + } + +} |