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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 11.11.2003 by RST
+// $Id: M_Berserk.java,v 1.1 2004-07-07 19:59:08 hzi Exp $
+
+package jake2.game;
+
+import jake2.util.*;
+import jake2.util.*;
+
+public class M_Berserk extends GameWeapon {
+
+ public final static int FRAME_stand1= 0;
+ public final static int FRAME_stand2= 1;
+ public final static int FRAME_stand3= 2;
+ public final static int FRAME_stand4= 3;
+ public final static int FRAME_stand5= 4;
+ public final static int FRAME_standb1= 5;
+ public final static int FRAME_standb2= 6;
+ public final static int FRAME_standb3= 7;
+ public final static int FRAME_standb4= 8;
+ public final static int FRAME_standb5= 9;
+ public final static int FRAME_standb6= 10;
+ public final static int FRAME_standb7= 11;
+ public final static int FRAME_standb8= 12;
+ public final static int FRAME_standb9= 13;
+ public final static int FRAME_standb10= 14;
+ public final static int FRAME_standb11= 15;
+ public final static int FRAME_standb12= 16;
+ public final static int FRAME_standb13= 17;
+ public final static int FRAME_standb14= 18;
+ public final static int FRAME_standb15= 19;
+ public final static int FRAME_standb16= 20;
+ public final static int FRAME_standb17= 21;
+ public final static int FRAME_standb18= 22;
+ public final static int FRAME_standb19= 23;
+ public final static int FRAME_standb20= 24;
+ public final static int FRAME_walkc1= 25;
+ public final static int FRAME_walkc2= 26;
+ public final static int FRAME_walkc3= 27;
+ public final static int FRAME_walkc4= 28;
+ public final static int FRAME_walkc5= 29;
+ public final static int FRAME_walkc6= 30;
+ public final static int FRAME_walkc7= 31;
+ public final static int FRAME_walkc8= 32;
+ public final static int FRAME_walkc9= 33;
+ public final static int FRAME_walkc10= 34;
+ public final static int FRAME_walkc11= 35;
+ public final static int FRAME_run1= 36;
+ public final static int FRAME_run2= 37;
+ public final static int FRAME_run3= 38;
+ public final static int FRAME_run4= 39;
+ public final static int FRAME_run5= 40;
+ public final static int FRAME_run6= 41;
+ public final static int FRAME_att_a1= 42;
+ public final static int FRAME_att_a2= 43;
+ public final static int FRAME_att_a3= 44;
+ public final static int FRAME_att_a4= 45;
+ public final static int FRAME_att_a5= 46;
+ public final static int FRAME_att_a6= 47;
+ public final static int FRAME_att_a7= 48;
+ public final static int FRAME_att_a8= 49;
+ public final static int FRAME_att_a9= 50;
+ public final static int FRAME_att_a10= 51;
+ public final static int FRAME_att_a11= 52;
+ public final static int FRAME_att_a12= 53;
+ public final static int FRAME_att_a13= 54;
+ public final static int FRAME_att_b1= 55;
+ public final static int FRAME_att_b2= 56;
+ public final static int FRAME_att_b3= 57;
+ public final static int FRAME_att_b4= 58;
+ public final static int FRAME_att_b5= 59;
+ public final static int FRAME_att_b6= 60;
+ public final static int FRAME_att_b7= 61;
+ public final static int FRAME_att_b8= 62;
+ public final static int FRAME_att_b9= 63;
+ public final static int FRAME_att_b10= 64;
+ public final static int FRAME_att_b11= 65;
+ public final static int FRAME_att_b12= 66;
+ public final static int FRAME_att_b13= 67;
+ public final static int FRAME_att_b14= 68;
+ public final static int FRAME_att_b15= 69;
+ public final static int FRAME_att_b16= 70;
+ public final static int FRAME_att_b17= 71;
+ public final static int FRAME_att_b18= 72;
+ public final static int FRAME_att_b19= 73;
+ public final static int FRAME_att_b20= 74;
+ public final static int FRAME_att_b21= 75;
+ public final static int FRAME_att_c1= 76;
+ public final static int FRAME_att_c2= 77;
+ public final static int FRAME_att_c3= 78;
+ public final static int FRAME_att_c4= 79;
+ public final static int FRAME_att_c5= 80;
+ public final static int FRAME_att_c6= 81;
+ public final static int FRAME_att_c7= 82;
+ public final static int FRAME_att_c8= 83;
+ public final static int FRAME_att_c9= 84;
+ public final static int FRAME_att_c10= 85;
+ public final static int FRAME_att_c11= 86;
+ public final static int FRAME_att_c12= 87;
+ public final static int FRAME_att_c13= 88;
+ public final static int FRAME_att_c14= 89;
+ public final static int FRAME_att_c15= 90;
+ public final static int FRAME_att_c16= 91;
+ public final static int FRAME_att_c17= 92;
+ public final static int FRAME_att_c18= 93;
+ public final static int FRAME_att_c19= 94;
+ public final static int FRAME_att_c20= 95;
+ public final static int FRAME_att_c21= 96;
+ public final static int FRAME_att_c22= 97;
+ public final static int FRAME_att_c23= 98;
+ public final static int FRAME_att_c24= 99;
+ public final static int FRAME_att_c25= 100;
+ public final static int FRAME_att_c26= 101;
+ public final static int FRAME_att_c27= 102;
+ public final static int FRAME_att_c28= 103;
+ public final static int FRAME_att_c29= 104;
+ public final static int FRAME_att_c30= 105;
+ public final static int FRAME_att_c31= 106;
+ public final static int FRAME_att_c32= 107;
+ public final static int FRAME_att_c33= 108;
+ public final static int FRAME_att_c34= 109;
+ public final static int FRAME_r_att1= 110;
+ public final static int FRAME_r_att2= 111;
+ public final static int FRAME_r_att3= 112;
+ public final static int FRAME_r_att4= 113;
+ public final static int FRAME_r_att5= 114;
+ public final static int FRAME_r_att6= 115;
+ public final static int FRAME_r_att7= 116;
+ public final static int FRAME_r_att8= 117;
+ public final static int FRAME_r_att9= 118;
+ public final static int FRAME_r_att10= 119;
+ public final static int FRAME_r_att11= 120;
+ public final static int FRAME_r_att12= 121;
+ public final static int FRAME_r_att13= 122;
+ public final static int FRAME_r_att14= 123;
+ public final static int FRAME_r_att15= 124;
+ public final static int FRAME_r_att16= 125;
+ public final static int FRAME_r_att17= 126;
+ public final static int FRAME_r_att18= 127;
+ public final static int FRAME_r_attb1= 128;
+ public final static int FRAME_r_attb2= 129;
+ public final static int FRAME_r_attb3= 130;
+ public final static int FRAME_r_attb4= 131;
+ public final static int FRAME_r_attb5= 132;
+ public final static int FRAME_r_attb6= 133;
+ public final static int FRAME_r_attb7= 134;
+ public final static int FRAME_r_attb8= 135;
+ public final static int FRAME_r_attb9= 136;
+ public final static int FRAME_r_attb10= 137;
+ public final static int FRAME_r_attb11= 138;
+ public final static int FRAME_r_attb12= 139;
+ public final static int FRAME_r_attb13= 140;
+ public final static int FRAME_r_attb14= 141;
+ public final static int FRAME_r_attb15= 142;
+ public final static int FRAME_r_attb16= 143;
+ public final static int FRAME_r_attb17= 144;
+ public final static int FRAME_r_attb18= 145;
+ public final static int FRAME_slam1= 146;
+ public final static int FRAME_slam2= 147;
+ public final static int FRAME_slam3= 148;
+ public final static int FRAME_slam4= 149;
+ public final static int FRAME_slam5= 150;
+ public final static int FRAME_slam6= 151;
+ public final static int FRAME_slam7= 152;
+ public final static int FRAME_slam8= 153;
+ public final static int FRAME_slam9= 154;
+ public final static int FRAME_slam10= 155;
+ public final static int FRAME_slam11= 156;
+ public final static int FRAME_slam12= 157;
+ public final static int FRAME_slam13= 158;
+ public final static int FRAME_slam14= 159;
+ public final static int FRAME_slam15= 160;
+ public final static int FRAME_slam16= 161;
+ public final static int FRAME_slam17= 162;
+ public final static int FRAME_slam18= 163;
+ public final static int FRAME_slam19= 164;
+ public final static int FRAME_slam20= 165;
+ public final static int FRAME_slam21= 166;
+ public final static int FRAME_slam22= 167;
+ public final static int FRAME_slam23= 168;
+ public final static int FRAME_duck1= 169;
+ public final static int FRAME_duck2= 170;
+ public final static int FRAME_duck3= 171;
+ public final static int FRAME_duck4= 172;
+ public final static int FRAME_duck5= 173;
+ public final static int FRAME_duck6= 174;
+ public final static int FRAME_duck7= 175;
+ public final static int FRAME_duck8= 176;
+ public final static int FRAME_duck9= 177;
+ public final static int FRAME_duck10= 178;
+ public final static int FRAME_fall1= 179;
+ public final static int FRAME_fall2= 180;
+ public final static int FRAME_fall3= 181;
+ public final static int FRAME_fall4= 182;
+ public final static int FRAME_fall5= 183;
+ public final static int FRAME_fall6= 184;
+ public final static int FRAME_fall7= 185;
+ public final static int FRAME_fall8= 186;
+ public final static int FRAME_fall9= 187;
+ public final static int FRAME_fall10= 188;
+ public final static int FRAME_fall11= 189;
+ public final static int FRAME_fall12= 190;
+ public final static int FRAME_fall13= 191;
+ public final static int FRAME_fall14= 192;
+ public final static int FRAME_fall15= 193;
+ public final static int FRAME_fall16= 194;
+ public final static int FRAME_fall17= 195;
+ public final static int FRAME_fall18= 196;
+ public final static int FRAME_fall19= 197;
+ public final static int FRAME_fall20= 198;
+ public final static int FRAME_painc1= 199;
+ public final static int FRAME_painc2= 200;
+ public final static int FRAME_painc3= 201;
+ public final static int FRAME_painc4= 202;
+ public final static int FRAME_painb1= 203;
+ public final static int FRAME_painb2= 204;
+ public final static int FRAME_painb3= 205;
+ public final static int FRAME_painb4= 206;
+ public final static int FRAME_painb5= 207;
+ public final static int FRAME_painb6= 208;
+ public final static int FRAME_painb7= 209;
+ public final static int FRAME_painb8= 210;
+ public final static int FRAME_painb9= 211;
+ public final static int FRAME_painb10= 212;
+ public final static int FRAME_painb11= 213;
+ public final static int FRAME_painb12= 214;
+ public final static int FRAME_painb13= 215;
+ public final static int FRAME_painb14= 216;
+ public final static int FRAME_painb15= 217;
+ public final static int FRAME_painb16= 218;
+ public final static int FRAME_painb17= 219;
+ public final static int FRAME_painb18= 220;
+ public final static int FRAME_painb19= 221;
+ public final static int FRAME_painb20= 222;
+ public final static int FRAME_death1= 223;
+ public final static int FRAME_death2= 224;
+ public final static int FRAME_death3= 225;
+ public final static int FRAME_death4= 226;
+ public final static int FRAME_death5= 227;
+ public final static int FRAME_death6= 228;
+ public final static int FRAME_death7= 229;
+ public final static int FRAME_death8= 230;
+ public final static int FRAME_death9= 231;
+ public final static int FRAME_death10= 232;
+ public final static int FRAME_death11= 233;
+ public final static int FRAME_death12= 234;
+ public final static int FRAME_death13= 235;
+ public final static int FRAME_deathc1= 236;
+ public final static int FRAME_deathc2= 237;
+ public final static int FRAME_deathc3= 238;
+ public final static int FRAME_deathc4= 239;
+ public final static int FRAME_deathc5= 240;
+ public final static int FRAME_deathc6= 241;
+ public final static int FRAME_deathc7= 242;
+ public final static int FRAME_deathc8= 243;
+
+ public final static float MODEL_SCALE= 1.000000f;
+
+ static int sound_pain;
+ static int sound_die;
+ static int sound_idle;
+ static int sound_punch;
+ static int sound_sight;
+ static int sound_search;
+
+ static EntInteractAdapter berserk_sight= new EntInteractAdapter() {
+ public void interact(edict_t self) {
+ gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
+ }
+ };
+
+ static EntThinkAdapter berserk_search= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter berserk_fidget= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
+ return true;
+
+ if (Lib.random() > 0.15f)
+ return true;
+
+ self.monsterinfo.currentmove= berserk_move_stand_fidget;
+ gi.sound(self, CHAN_WEAPON, sound_idle, 1, ATTN_IDLE, 0);
+ return true;
+ }
+ };
+
+ static mframe_t berserk_frames_stand[]=
+ new mframe_t[] {
+ new mframe_t(ai_stand, 0, berserk_fidget),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null)};
+
+ static mmove_t berserk_move_stand=
+ new mmove_t(FRAME_stand1, FRAME_stand5, berserk_frames_stand, null);
+
+ static EntThinkAdapter berserk_stand= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove= berserk_move_stand;
+ return true;
+ }
+ };
+
+ static mframe_t berserk_frames_stand_fidget[]=
+ new mframe_t[] {
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null)};
+
+ static mmove_t berserk_move_stand_fidget=
+ new mmove_t(FRAME_standb1, FRAME_standb20, berserk_frames_stand_fidget, berserk_stand);
+
+ static mframe_t berserk_frames_walk[]=
+ new mframe_t[] {
+ new mframe_t(ai_walk, 9.1f, null),
+ new mframe_t(ai_walk, 6.3f, null),
+ new mframe_t(ai_walk, 4.9f, null),
+ new mframe_t(ai_walk, 6.7f, null),
+ new mframe_t(ai_walk, 6.0f, null),
+ new mframe_t(ai_walk, 8.2f, null),
+ new mframe_t(ai_walk, 7.2f, null),
+ new mframe_t(ai_walk, 6.1f, null),
+ new mframe_t(ai_walk, 4.9f, null),
+ new mframe_t(ai_walk, 4.7f, null),
+ new mframe_t(ai_walk, 4.7f, null),
+ new mframe_t(ai_walk, 4.8f, null)};
+
+ static mmove_t berserk_move_walk=
+ new mmove_t(FRAME_walkc1, FRAME_walkc11, berserk_frames_walk, null);
+
+ static EntThinkAdapter berserk_walk= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove= berserk_move_walk;
+ return true;
+ }
+ };
+
+ /*
+
+ *****************************
+ SKIPPED THIS FOR NOW!
+ *****************************
+
+ Running . Arm raised in air
+
+ void() berserk_runb1 =[ $r_att1 , berserk_runb2 ] {ai_run(21);};
+ void() berserk_runb2 =[ $r_att2 , berserk_runb3 ] {ai_run(11);};
+ void() berserk_runb3 =[ $r_att3 , berserk_runb4 ] {ai_run(21);};
+ void() berserk_runb4 =[ $r_att4 , berserk_runb5 ] {ai_run(25);};
+ void() berserk_runb5 =[ $r_att5 , berserk_runb6 ] {ai_run(18);};
+ void() berserk_runb6 =[ $r_att6 , berserk_runb7 ] {ai_run(19);};
+ // running with arm in air : start loop
+ void() berserk_runb7 =[ $r_att7 , berserk_runb8 ] {ai_run(21);};
+ void() berserk_runb8 =[ $r_att8 , berserk_runb9 ] {ai_run(11);};
+ void() berserk_runb9 =[ $r_att9 , berserk_runb10 ] {ai_run(21);};
+ void() berserk_runb10 =[ $r_att10 , berserk_runb11 ] {ai_run(25);};
+ void() berserk_runb11 =[ $r_att11 , berserk_runb12 ] {ai_run(18);};
+ void() berserk_runb12 =[ $r_att12 , berserk_runb7 ] {ai_run(19);};
+ // running with arm in air : end loop
+ */
+
+ static mframe_t berserk_frames_run1[]=
+ new mframe_t[] {
+ new mframe_t(ai_run, 21, null),
+ new mframe_t(ai_run, 11, null),
+ new mframe_t(ai_run, 21, null),
+ new mframe_t(ai_run, 25, null),
+ new mframe_t(ai_run, 18, null),
+ new mframe_t(ai_run, 19, null)};
+ static mmove_t berserk_move_run1=
+ new mmove_t(FRAME_run1, FRAME_run6, berserk_frames_run1, null);
+
+ static EntThinkAdapter berserk_run= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
+ self.monsterinfo.currentmove= berserk_move_stand;
+ else
+ self.monsterinfo.currentmove= berserk_move_run1;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter berserk_attack_spike= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] aim= { MELEE_DISTANCE, 0f, -24f };
+
+ Fire.fire_hit(self, aim, (15 + (Lib.rand() % 6)), 400);
+ // Faster attack -- upwards and backwards
+
+ return true;
+ }
+ };
+
+ static EntThinkAdapter berserk_swing= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ gi.sound(self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static mframe_t berserk_frames_attack_spike[]=
+ new mframe_t[] {
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, berserk_swing),
+ new mframe_t(ai_charge, 0, berserk_attack_spike),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null)};
+
+ static mmove_t berserk_move_attack_spike=
+ new mmove_t(FRAME_att_c1, FRAME_att_c8, berserk_frames_attack_spike, berserk_run);
+ static EntThinkAdapter berserk_attack_club= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float aim[]= { 0, 0, 0 };
+
+ Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], -4);
+ Fire.fire_hit(self, aim, (5 + (Lib.rand() % 6)), 400); // Slower attack
+
+ return true;
+ }
+ };
+
+ static mframe_t berserk_frames_attack_club[]=
+ new mframe_t[] {
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, berserk_swing),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, berserk_attack_club),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null)};
+ static mmove_t berserk_move_attack_club=
+ new mmove_t(FRAME_att_c9, FRAME_att_c20, berserk_frames_attack_club, berserk_run);
+
+ static EntThinkAdapter berserk_strike= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ return true;
+ }
+ };
+
+ static mframe_t berserk_frames_attack_strike[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, berserk_swing),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, berserk_strike),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 9.7f, null),
+ new mframe_t(ai_move, 13.6f, null)};
+
+ static mmove_t berserk_move_attack_strike=
+ new mmove_t(FRAME_att_c21, FRAME_att_c34, berserk_frames_attack_strike, berserk_run);
+
+ static EntThinkAdapter berserk_melee= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((Lib.rand() % 2) == 0)
+ self.monsterinfo.currentmove= berserk_move_attack_spike;
+ else
+ self.monsterinfo.currentmove= berserk_move_attack_club;
+ return true;
+ }
+ };
+
+ /*
+ void() berserk_atke1 =[ $r_attb1, berserk_atke2 ] {ai_run(9);};
+ void() berserk_atke2 =[ $r_attb2, berserk_atke3 ] {ai_run(6);};
+ void() berserk_atke3 =[ $r_attb3, berserk_atke4 ] {ai_run(18.4);};
+ void() berserk_atke4 =[ $r_attb4, berserk_atke5 ] {ai_run(25);};
+ void() berserk_atke5 =[ $r_attb5, berserk_atke6 ] {ai_run(14);};
+ void() berserk_atke6 =[ $r_attb6, berserk_atke7 ] {ai_run(20);};
+ void() berserk_atke7 =[ $r_attb7, berserk_atke8 ] {ai_run(8.5);};
+ void() berserk_atke8 =[ $r_attb8, berserk_atke9 ] {ai_run(3);};
+ void() berserk_atke9 =[ $r_attb9, berserk_atke10 ] {ai_run(17.5);};
+ void() berserk_atke10 =[ $r_attb10, berserk_atke11 ] {ai_run(17);};
+ void() berserk_atke11 =[ $r_attb11, berserk_atke12 ] {ai_run(9);};
+ void() berserk_atke12 =[ $r_attb12, berserk_atke13 ] {ai_run(25);};
+ void() berserk_atke13 =[ $r_attb13, berserk_atke14 ] {ai_run(3.7);};
+ void() berserk_atke14 =[ $r_attb14, berserk_atke15 ] {ai_run(2.6);};
+ void() berserk_atke15 =[ $r_attb15, berserk_atke16 ] {ai_run(19);};
+ void() berserk_atke16 =[ $r_attb16, berserk_atke17 ] {ai_run(25);};
+ void() berserk_atke17 =[ $r_attb17, berserk_atke18 ] {ai_run(19.6);};
+ void() berserk_atke18 =[ $r_attb18, berserk_run1 ] {ai_run(7.8);};
+ */
+
+ static mframe_t berserk_frames_pain1[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+
+ static mmove_t berserk_move_pain1=
+ new mmove_t(FRAME_painc1, FRAME_painc4, berserk_frames_pain1, berserk_run);
+
+ static mframe_t berserk_frames_pain2[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+
+ static mmove_t berserk_move_pain2=
+ new mmove_t(FRAME_painb1, FRAME_painb20, berserk_frames_pain2, berserk_run);
+
+ static EntPainAdapter berserk_pain= new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum= 1;
+
+ if (level.time < self.pain_debounce_time)
+ return;
+
+ self.pain_debounce_time= level.time + 3;
+ gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
+
+ if (skill.value == 3)
+ return; // no pain anims in nightmare
+
+ if ((damage < 20) || (Lib.random() < 0.5))
+ self.monsterinfo.currentmove= berserk_move_pain1;
+ else
+ self.monsterinfo.currentmove= berserk_move_pain2;
+ }
+ };
+
+ static EntThinkAdapter berserk_dead= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, -8);
+ self.movetype= MOVETYPE_TOSS;
+ self.svflags |= SVF_DEADMONSTER;
+ self.nextthink= 0;
+ gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static mframe_t berserk_frames_death1[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+
+ static mmove_t berserk_move_death1=
+ new mmove_t(FRAME_death1, FRAME_death13, berserk_frames_death1, berserk_dead);
+
+ static mframe_t berserk_frames_death2[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t berserk_move_death2=
+ new mmove_t(FRAME_deathc1, FRAME_deathc8, berserk_frames_death2, berserk_dead);
+
+ static EntDieAdapter berserk_die= new EntDieAdapter() {
+ public void die(
+ edict_t self,
+ edict_t inflictor,
+ edict_t attacker,
+ int damage,
+ float point) {
+ int n;
+
+ if (self.health <= self.gib_health) {
+ gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
+ for (n= 0; n < 2; n++)
+ ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
+ for (n= 0; n < 4; n++)
+ ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
+ ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
+ self.deadflag= DEAD_DEAD;
+ return;
+ }
+
+ if (self.deadflag == DEAD_DEAD)
+ return;
+
+ gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
+ self.deadflag= DEAD_DEAD;
+ self.takedamage= DAMAGE_YES;
+
+ if (damage >= 50)
+ self.monsterinfo.currentmove= berserk_move_death1;
+ else
+ self.monsterinfo.currentmove= berserk_move_death2;
+ }
+ };
+
+ /*
+ * QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
+ */
+ static void SP_monster_berserk(edict_t self) {
+ if (deathmatch.value != 0) {
+ G_FreeEdict(self);
+ return;
+ }
+
+ // pre-caches
+ sound_pain= gi.soundindex("berserk/berpain2.wav");
+ sound_die= gi.soundindex("berserk/berdeth2.wav");
+ sound_idle= gi.soundindex("berserk/beridle1.wav");
+ sound_punch= gi.soundindex("berserk/attack.wav");
+ sound_search= gi.soundindex("berserk/bersrch1.wav");
+ sound_sight= gi.soundindex("berserk/sight.wav");
+
+ self.s.modelindex= gi.modelindex("models/monsters/berserk/tris.md2");
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, 32);
+ self.movetype= MOVETYPE_STEP;
+ self.solid= SOLID_BBOX;
+
+ self.health= 240;
+ self.gib_health= -60;
+ self.mass= 250;
+
+ self.pain= berserk_pain;
+ self.die= berserk_die;
+
+ self.monsterinfo.stand= berserk_stand;
+ self.monsterinfo.walk= berserk_walk;
+ self.monsterinfo.run= berserk_run;
+ self.monsterinfo.dodge= null;
+ self.monsterinfo.attack= null;
+ self.monsterinfo.melee= berserk_melee;
+ self.monsterinfo.sight= berserk_sight;
+ self.monsterinfo.search= berserk_search;
+
+ self.monsterinfo.currentmove= berserk_move_stand;
+ self.monsterinfo.scale= MODEL_SCALE;
+
+ gi.linkentity(self);
+
+ walkmonster_start.think(self);
+ }
+
+}