aboutsummaryrefslogtreecommitdiffstats
path: root/src/jake2/Jake2.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/jake2/Jake2.java')
-rw-r--r--src/jake2/Jake2.java111
1 files changed, 111 insertions, 0 deletions
diff --git a/src/jake2/Jake2.java b/src/jake2/Jake2.java
new file mode 100644
index 0000000..8ea4111
--- /dev/null
+++ b/src/jake2/Jake2.java
@@ -0,0 +1,111 @@
+/*
+ * Jake2.java
+ * Copyright (C) 2003
+ *
+ * $Id: Jake2.java,v 1.1 2004-07-07 19:58:32 hzi Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2;
+
+import java.io.IOException;
+import java.util.logging.*;
+
+import jake2.qcommon.*;
+import jake2.sys.Sys;
+
+/**
+ * Jake2 is the main class of Quake2 for Java.
+ */
+public final class Jake2 {
+
+ // R I S K Y C O D E D A T A B A S E
+ // -------------------------------------
+ // (m?gliche Fehlerursachen f?r sp?teres Debuggen)
+ // - sicherstellen, dass svs.clients richtig durchnummeriert wird (client_t.serverindex)
+ // - sicherstellen, dass SV_GAME.ge.edicts richtig durchnummeriert wird (ent.s.number der richtige index ?)
+ // - CM_DecompressVis() richtig portiert ?
+ // - NET.Net_Socket() sockarr_in.addr richtig ersetzt ?
+ //
+
+ /**
+ * for all other classes it should be:
+ * <code>
+ * private static Logger logger = Logger.getLogger(<CLASSNAME>.class.getName());
+ * </code>
+ *
+ */
+ private static Logger logger;
+
+ /**
+ * main is used to start the game. Quake2 for Java supports the
+ * following command line arguments:
+ * @param args
+ */
+ public static void main(String[] args) {
+
+ // init the global LogManager with the logging.properties file
+ try {
+ LogManager.getLogManager().readConfiguration(Jake2.class.getResourceAsStream("/jake2/logging.properties"));
+ }
+ catch (SecurityException secEx) {
+ secEx.printStackTrace();
+ }
+ catch (IOException ioEx) {
+ System.err.println("FATAL Error: can't load /jake2/logging.properties (classpath)");
+ ioEx.printStackTrace();
+ }
+
+ logger = Logger.getLogger(Jake2.class.getName());
+
+ logger.log(Level.INFO, "Start Jake2 :-)");
+
+ // in C the first arg is the filename
+ int argc = (args == null) ? 1 : args.length + 1;
+ String[] c_args = new String[argc];
+ c_args[0] = "Jake2";
+ if (argc > 1) {
+ System.arraycopy(args, 0, c_args, 1, argc - 1);
+ }
+ Qcommon.Init(c_args);
+
+ Globals.nostdout = Cvar.Get("nostdout", "0", 0);
+
+ int oldtime = Sys.Milliseconds();
+ int newtime;
+ int time;
+ while (true) {
+ // find time spending rendering last frame
+ newtime = Sys.Milliseconds();
+ time = newtime - oldtime;
+
+ if (time > 0)
+ Qcommon.Frame(time);
+ oldtime = newtime;
+
+ // save cpu resources
+// try {
+// Thread.sleep(5);
+// }
+// catch (InterruptedException e) {
+// }
+ }
+ }
+}