diff options
Diffstat (limited to 'README')
-rw-r--r-- | README | 20 |
1 files changed, 17 insertions, 3 deletions
@@ -5,9 +5,14 @@ Jake2 is a port of the GPL'd Quake2 engine from id Software to Java. Jake2 is distributed under the terms of the GPL (see LICENSE). The port was done completely in Java. No native libraries are used for the -game functionality. For graphics rendering we use the jogl Java OpenGL bindings. +game functionality. We use the jogl Java OpenGL bindings for graphics rendering +and Java OpenAL (joal) for sound. -Currently Jake2 supports Linux and Windows2000/XP. +Jake2 is still under development. Send bug reports and feedback to + +Currently Jake2 supports Linux and Windows2000/XP. We have feedback that it +works on OS X too with the right native jogl libraries. requirements: 400 MHz CPU @@ -20,7 +25,8 @@ Installation from binary distribution: - unpack jake2-version.tar.gz or jake2-version.zip - copy the baseq2 directory from your full version of Quake2 or from the - demo version to the Jake2 base directory + demo version to the Jake2 base directory, in fact You need only + baseq2/pak0.pak - run the game with Jake2.sh or Jake2.bat build from source: @@ -29,6 +35,12 @@ build from source: - run "build.sh bindist" or "build.bat bindist" to build the binary distribution +installation of Quake2 data: +- download ftp://ftp.idsoftware.com/idstuff/quake2/q2-314-demo-x86.exe (37 MB) +- extract the directory Install\Data\baseq2 from q2-314-demo-x86.exe with unzip or + Winzip +- copy the baseq2 directory to the Jake2 directory + have fun! bytonic Software @@ -36,3 +48,5 @@ bytonic Software Holger Zickner <[email protected]> Carsten Weisse <[email protected]> Rene Stoeckel <[email protected]> + +Use <[email protected]> for bug reports and feedback.
\ No newline at end of file |