diff options
author | Carsten Weisse <[email protected]> | 2007-01-10 02:11:32 +0000 |
---|---|---|
committer | Carsten Weisse <[email protected]> | 2007-01-10 02:11:32 +0000 |
commit | b91bcfb49a7933fc6893ff195538f2ccd14aca54 (patch) | |
tree | 71a5d79bb18c63fb7e807a63cfaa02a4694e7484 /src | |
parent | e3a8c16ab5483dd7ab0cbfd24338ed144e9ac50c (diff) |
update to lwjgl 1.0 rc1
(org.lwjgl.util.GL was removed)
Diffstat (limited to 'src')
-rw-r--r-- | src/jake2/render/opengl/LwjglGL.java | 140 |
1 files changed, 69 insertions, 71 deletions
diff --git a/src/jake2/render/opengl/LwjglGL.java b/src/jake2/render/opengl/LwjglGL.java index 5be7df4..8134d46 100644 --- a/src/jake2/render/opengl/LwjglGL.java +++ b/src/jake2/render/opengl/LwjglGL.java @@ -1,10 +1,8 @@ package jake2.render.opengl; - - import java.nio.*; -import org.lwjgl.util.GL; +import org.lwjgl.opengl.*; public class LwjglGL implements QGL { @@ -13,290 +11,290 @@ public class LwjglGL implements QGL { } public final void glAlphaFunc(int func, float ref) { - GL.glAlphaFunc(func, ref); + GL11.glAlphaFunc(func, ref); } public final void glBegin(int mode) { - GL.glBegin(mode); + GL11.glBegin(mode); } public final void glBindTexture(int target, int texture) { - GL.glBindTexture(target, texture); + GL11.glBindTexture(target, texture); } public final void glBlendFunc(int sfactor, int dfactor) { - GL.glBlendFunc(sfactor, dfactor); + GL11.glBlendFunc(sfactor, dfactor); } public final void glClear(int mask) { - GL.glClear(mask); + GL11.glClear(mask); } public final void glClearColor(float red, float green, float blue, float alpha) { - GL.glClearColor(red, green, blue, alpha); + GL11.glClearColor(red, green, blue, alpha); } public final void glColor3f(float red, float green, float blue) { - GL.glColor3f(red, green, blue); + GL11.glColor3f(red, green, blue); } public final void glColor3ub(byte red, byte green, byte blue) { - GL.glColor3ub(red, green, blue); + GL11.glColor3ub(red, green, blue); } public final void glColor4f(float red, float green, float blue, float alpha) { - GL.glColor4f(red, green, blue, alpha); + GL11.glColor4f(red, green, blue, alpha); } public final void glColor4ub(byte red, byte green, byte blue, byte alpha) { - GL.glColor4ub(red, green, blue, alpha); + GL11.glColor4ub(red, green, blue, alpha); } public final void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) { - GL.glColorPointer(size, unsigned, stride, pointer); + GL11.glColorPointer(size, unsigned, stride, pointer); } public final void glColorPointer(int size, int stride, FloatBuffer pointer) { - GL.glColorPointer(size, stride, pointer); + GL11.glColorPointer(size, stride, pointer); } public final void glCullFace(int mode) { - GL.glCullFace(mode); + GL11.glCullFace(mode); } public final void glDeleteTextures(IntBuffer textures) { - GL.glDeleteTextures(textures); + GL11.glDeleteTextures(textures); } public final void glDepthFunc(int func) { - GL.glDepthFunc(func); + GL11.glDepthFunc(func); } public final void glDepthMask(boolean flag) { - GL.glDepthMask(flag); + GL11.glDepthMask(flag); } public final void glDepthRange(double zNear, double zFar) { - GL.glDepthRange(zNear, zFar); + GL11.glDepthRange(zNear, zFar); } public final void glDisable(int cap) { - GL.glDisable(cap); + GL11.glDisable(cap); } public final void glDisableClientState(int cap) { - GL.glDisableClientState(cap); + GL11.glDisableClientState(cap); } public final void glDrawArrays(int mode, int first, int count) { - GL.glDrawArrays(mode, first, count); + GL11.glDrawArrays(mode, first, count); } public final void glDrawBuffer(int mode) { - GL.glDrawBuffer(mode); + GL11.glDrawBuffer(mode); } public final void glDrawElements(int mode, IntBuffer indices) { - GL.glDrawElements(mode, indices); + GL11.glDrawElements(mode, indices); } public final void glEnable(int cap) { - GL.glEnable(cap); + GL11.glEnable(cap); } public final void glEnableClientState(int cap) { - GL.glEnableClientState(cap); + GL11.glEnableClientState(cap); } public final void glEnd() { - GL.glEnd(); + GL11.glEnd(); } public final void glFinish() { - GL.glFinish(); + GL11.glFinish(); } public final void glFlush() { - GL.glFlush(); + GL11.glFlush(); } public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) { - GL.glFrustum(left, right, bottom, top, zNear, zFar); + GL11.glFrustum(left, right, bottom, top, zNear, zFar); } public final int glGetError() { - return GL.glGetError(); + return GL11.glGetError(); } public final void glGetFloat(int pname, FloatBuffer params) { - GL.glGetFloat(pname, params); + GL11.glGetFloat(pname, params); } public final String glGetString(int name) { - return GL.glGetString(name); + return GL11.glGetString(name); } public final void glInterleavedArrays(int format, int stride, FloatBuffer pointer) { - GL.glInterleavedArrays(format, stride, pointer); + GL11.glInterleavedArrays(format, stride, pointer); } public final void glLoadIdentity() { - GL.glLoadIdentity(); + GL11.glLoadIdentity(); } public final void glLoadMatrix(FloatBuffer m) { - GL.glLoadMatrix(m); + GL11.glLoadMatrix(m); } public final void glMatrixMode(int mode) { - GL.glMatrixMode(mode); + GL11.glMatrixMode(mode); } public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) { - GL.glOrtho(left, right, bottom, top, zNear, zFar); + GL11.glOrtho(left, right, bottom, top, zNear, zFar); } public final void glPixelStorei(int pname, int param) { - GL.glPixelStorei(pname, param); + GL11.glPixelStorei(pname, param); } public final void glPointSize(float size) { - GL.glPointSize(size); + GL11.glPointSize(size); } public final void glPolygonMode(int face, int mode) { - GL.glPolygonMode(face, mode); + GL11.glPolygonMode(face, mode); } public final void glPopMatrix() { - GL.glPopMatrix(); + GL11.glPopMatrix(); } public final void glPushMatrix() { - GL.glPushMatrix(); + GL11.glPushMatrix(); } public final void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) { - GL.glReadPixels(x, y, width, height, format, type, pixels); + GL11.glReadPixels(x, y, width, height, format, type, pixels); } public final void glRotatef(float angle, float x, float y, float z) { - GL.glRotatef(angle, x, y, z); + GL11.glRotatef(angle, x, y, z); } public final void glScalef(float x, float y, float z) { - GL.glScalef(x, y, z); + GL11.glScalef(x, y, z); } public final void glScissor(int x, int y, int width, int height) { - GL.glScissor(x, y, width, height); + GL11.glScissor(x, y, width, height); } public final void glShadeModel(int mode) { - GL.glShadeModel(mode); + GL11.glShadeModel(mode); } public final void glTexCoord2f(float s, float t) { - GL.glTexCoord2f(s, t); + GL11.glTexCoord2f(s, t); } public final void glTexCoordPointer(int size, int stride, FloatBuffer pointer) { - GL.glTexCoordPointer(size, stride, pointer); + GL11.glTexCoordPointer(size, stride, pointer); } public final void glTexEnvi(int target, int pname, int param) { - GL.glTexEnvi(target, pname, param); + GL11.glTexEnvi(target, pname, param); } public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) { - GL.glTexImage2D(target, level, internalformat, width, height, border, + GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) { - GL.glTexImage2D(target, level, internalformat, width, height, border, + GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } public final void glTexParameterf(int target, int pname, float param) { - GL.glTexParameterf(target, pname, param); + GL11.glTexParameterf(target, pname, param); } public final void glTexParameteri(int target, int pname, int param) { - GL.glTexParameteri(target, pname, param); + GL11.glTexParameteri(target, pname, param); } public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) { - GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height, + GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } public final void glTranslatef(float x, float y, float z) { - GL.glTranslatef(x, y, z); + GL11.glTranslatef(x, y, z); } public final void glVertex2f(float x, float y) { - GL.glVertex2f(x, y); + GL11.glVertex2f(x, y); } public final void glVertex3f(float x, float y, float z) { - GL.glVertex3f(x, y, z); + GL11.glVertex3f(x, y, z); } public final void glVertexPointer(int size, int stride, FloatBuffer pointer) { - GL.glVertexPointer(size, stride, pointer); + GL11.glVertexPointer(size, stride, pointer); } public final void glViewport(int x, int y, int width, int height) { - GL.glViewport(x, y, width, height); + GL11.glViewport(x, y, width, height); } public final void glColorTable(int target, int internalFormat, int width, int format, int type, ByteBuffer data) { - GL.glColorTable(target, internalFormat, width, format, type, data); + EXTPalettedTexture.glColorTableEXT(target, internalFormat, width, format, type, data); } public final void glActiveTextureARB(int texture) { - GL.glActiveTextureARB(texture); + ARBMultitexture.glActiveTextureARB(texture); } public final void glClientActiveTextureARB(int texture) { - GL.glClientActiveTextureARB(texture); + ARBMultitexture.glClientActiveTextureARB(texture); } public final void glPointParameterEXT(int pname, FloatBuffer pfParams) { - GL.glPointParameterEXT(pname, pfParams); + EXTPointParameters.glPointParameterEXT(pname, pfParams); } public final void glPointParameterfEXT(int pname, float param) { - GL.glPointParameterfEXT(pname, param); + EXTPointParameters.glPointParameterfEXT(pname, param); } public final void glLockArraysEXT(int first, int count) { - GL.glLockArraysEXT(first, count); + EXTCompiledVertexArray.glLockArraysEXT(first, count); } public final void glArrayElement(int index) { - GL.glArrayElement(index); + GL11.glArrayElement(index); } public final void glUnlockArraysEXT() { - GL.glUnlockArraysEXT(); + EXTCompiledVertexArray.glUnlockArraysEXT(); } public final void glMultiTexCoord2f(int target, float s, float t) { - GL.glMultiTexCoord2f(target, s, t); + GL13.glMultiTexCoord2f(target, s, t); } } |