diff options
author | Carsten Weisse <[email protected]> | 2006-11-21 00:52:51 +0000 |
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committer | Carsten Weisse <[email protected]> | 2006-11-21 00:52:51 +0000 |
commit | 17b95195843d63063d989d6a99893ae6300f5ba5 (patch) | |
tree | 4ccd4fa9039724687039209c039344f285ef0b16 /src/jake2/render/basic/Misc.java | |
parent | 6cfce25cd7b75c03ee2fc6b238e68f7e4cabb058 (diff) |
merge render-refactoring branch into the HEAD
Diffstat (limited to 'src/jake2/render/basic/Misc.java')
-rw-r--r-- | src/jake2/render/basic/Misc.java | 301 |
1 files changed, 301 insertions, 0 deletions
diff --git a/src/jake2/render/basic/Misc.java b/src/jake2/render/basic/Misc.java new file mode 100644 index 0000000..5e185e2 --- /dev/null +++ b/src/jake2/render/basic/Misc.java @@ -0,0 +1,301 @@ +/* + * Misc.java + * Copyright (C) 2003 + * + * $Id: Misc.java,v 1.2 2006-11-21 00:50:46 cawe Exp $ + */ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +package jake2.render.basic; + +import jake2.Defines; +import jake2.client.VID; +import jake2.qcommon.FS; +import jake2.qcommon.xcommand_t; +import jake2.util.Lib; + +import java.io.*; +import java.nio.*; +import java.nio.ByteBuffer; +import java.nio.MappedByteBuffer; +import java.nio.channels.FileChannel; + +/** + * Misc + * + * @author cwei + */ +public final class Misc extends Mesh { +//// r_misc.c +// +// #include "gl_local.h" +// + /* + ================== + R_InitParticleTexture + ================== + */ + byte[][] dottexture = + { + {0,0,0,0,0,0,0,0}, + {0,0,1,1,0,0,0,0}, + {0,1,1,1,1,0,0,0}, + {0,1,1,1,1,0,0,0}, + {0,0,1,1,0,0,0,0}, + {0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0}, + }; + + void R_InitParticleTexture() + { + int x,y; + byte[] data = new byte[8 * 8 * 4]; + + // + // particle texture + // + for (x=0 ; x<8 ; x++) + { + for (y=0 ; y<8 ; y++) + { + data[y * 32 + x * 4 + 0] = (byte)255; + data[y * 32 + x * 4 + 1] = (byte)255; + data[y * 32 + x * 4 + 2] = (byte)255; + data[y * 32 + x * 4 + 3] = (byte)(dottexture[x][y]*255); + + } + } + r_particletexture = GL_LoadPic("***particle***", data, 8, 8, it_sprite, 32); + + // + // also use this for bad textures, but without alpha + // + for (x=0 ; x<8 ; x++) + { + for (y=0 ; y<8 ; y++) + { + data[y * 32 + x * 4 + 0] = (byte)(dottexture[x&3][y&3]*255); + data[y * 32 + x * 4 + 1] = 0; // dottexture[x&3][y&3]*255; + data[y * 32 + x * 4 + 2] = 0; //dottexture[x&3][y&3]*255; + data[y * 32 + x * 4 + 3] = (byte)255; + } + } + r_notexture = GL_LoadPic("***r_notexture***", data, 8, 8, it_wall, 32); + } + + +// /* +// ============================================================================== +// +// SCREEN SHOTS +// +// ============================================================================== +// */ +// +// typedef struct _TargaHeader { +// unsigned char id_length, colormap_type, image_type; +// unsigned short colormap_index, colormap_length; +// unsigned char colormap_size; +// unsigned short x_origin, y_origin, width, height; +// unsigned char pixel_size, attributes; +// } TargaHeader; + + private final static int TGA_HEADER_SIZE = 18; + + /** + * GL_ScreenShot_f + */ + void GL_ScreenShot_f() { + // TODO don't forget +// if (contextInUse) { +// screenshot_f(); +// } else { +// updateScreen(screenshotCall); +// } + } + + private xcommand_t screenshotCall = new xcommand_t() { + public void execute() { + screenshot_f(); + } + }; + + private void screenshot_f() { + StringBuffer sb = new StringBuffer(FS.Gamedir() + "/scrshot/jake00.tga"); + FS.CreatePath(sb.toString()); + File file = new File(sb.toString()); + // find a valid file name + int i = 0; int offset = sb.length() - 6; + while (file.exists() && i++ < 100) { + sb.setCharAt(offset, (char) ((i/10) + '0')); + sb.setCharAt(offset + 1, (char) ((i%10) + '0')); + file = new File(sb.toString()); + } + if (i == 100) { + VID.Printf(Defines.PRINT_ALL, "Clean up your screenshots\n"); + return; + } + + try { + RandomAccessFile out = new RandomAccessFile(file, "rw"); + FileChannel ch = out.getChannel(); + int fileLength = TGA_HEADER_SIZE + vid.width * vid.height * 3; + out.setLength(fileLength); + MappedByteBuffer image = ch.map(FileChannel.MapMode.READ_WRITE, 0, + fileLength); + + // write the TGA header + image.put(0, (byte) 0).put(1, (byte) 0); + image.put(2, (byte) 2); // uncompressed type + image.put(12, (byte) (vid.width & 0xFF)); // vid.width + image.put(13, (byte) (vid.width >> 8)); // vid.width + image.put(14, (byte) (vid.height & 0xFF)); // vid.height + image.put(15, (byte) (vid.height >> 8)); // vid.height + image.put(16, (byte) 24); // pixel size + + // go to image data position + image.position(TGA_HEADER_SIZE); + // jogl needs a sliced buffer + ByteBuffer rgb = image.slice(); + + // change pixel alignment for reading + if (vid.width % 4 != 0) { + gl.glPixelStorei(GL_PACK_ALIGNMENT, 1); + } + + // OpenGL 1.2+ supports the GL_BGR color format + // check the GL_VERSION to use the TARGA BGR order if possible + // e.g.: 1.5.2 NVIDIA 66.29 + if (gl_config.getOpenGLVersion() >= 1.2f) { + // read the BGR values into the image buffer + gl.glReadPixels(0, 0, vid.width, vid.height, GL_BGR, GL_UNSIGNED_BYTE, rgb); + } else { + // read the RGB values into the image buffer + gl.glReadPixels(0, 0, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, rgb); + // flip RGB to BGR + byte tmp; + for (i = TGA_HEADER_SIZE; i < fileLength; i += 3) { + tmp = image.get(i); + image.put(i, image.get(i + 2)); + image.put(i + 2, tmp); + } + } + // reset to default alignment + gl.glPixelStorei(GL_PACK_ALIGNMENT, 4); + // close the file channel + ch.close(); + } catch (IOException e) { + VID.Printf(Defines.PRINT_ALL, e.getMessage() + '\n'); + } + + VID.Printf(Defines.PRINT_ALL, "Wrote " + file + '\n'); + } + + /* + ** GL_Strings_f + */ + void GL_Strings_f() { + VID.Printf (Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n'); + VID.Printf (Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n'); + VID.Printf (Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n'); + VID.Printf (Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n'); + } + + /* + ** GL_SetDefaultState + */ + void GL_SetDefaultState() + { + gl.glClearColor(1f,0f, 0.5f , 0.5f); // original quake2 + //gl.glClearColor(0, 0, 0, 0); // replaced with black + gl.glCullFace(GL_FRONT); + gl.glEnable(GL_TEXTURE_2D); + + gl.glEnable(GL_ALPHA_TEST); + gl.glAlphaFunc(GL_GREATER, 0.666f); + + gl.glDisable (GL_DEPTH_TEST); + gl.glDisable (GL_CULL_FACE); + gl.glDisable (GL_BLEND); + + gl.glColor4f (1,1,1,1); + + gl.glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); + gl.glShadeModel (GL_FLAT); + + GL_TextureMode( gl_texturemode.string ); + GL_TextureAlphaMode( gl_texturealphamode.string ); + GL_TextureSolidMode( gl_texturesolidmode.string ); + + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); + + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + + gl.glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + GL_TexEnv( GL_REPLACE ); + + if ( qglPointParameterfEXT ) + { + //float[] attenuations = { gl_particle_att_a.value, gl_particle_att_b.value, gl_particle_att_c.value }; + FloatBuffer attenuations = Lib.newFloatBuffer(4); + attenuations.put(0,gl_particle_att_a.value); + attenuations.put(1,gl_particle_att_b.value); + attenuations.put(2,gl_particle_att_c.value); + + gl.glEnable( GL_POINT_SMOOTH ); + gl.glPointParameterfEXT( GL_POINT_SIZE_MIN_EXT, gl_particle_min_size.value ); + gl.glPointParameterfEXT( GL_POINT_SIZE_MAX_EXT, gl_particle_max_size.value ); + gl.glPointParameterEXT( GL_DISTANCE_ATTENUATION_EXT, attenuations ); + } + + if ( qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f ) + { + gl.glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); + + GL_SetTexturePalette( d_8to24table ); + } + + GL_UpdateSwapInterval(); + } + + void GL_UpdateSwapInterval() + { + if ( gl_swapinterval.modified ) + { + gl_swapinterval.modified = false; + if ( !gl_state.stereo_enabled ) + { + if (qwglSwapIntervalEXT) { +// TODO ((WGL)gl).wglSwapIntervalEXT((int)gl_swapinterval.value); + } + } + } + } + + + // ============================================================================ + // remove after impl this methods in jake2.render.jogl package + // ============================================================================ + +} |