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authorHolger Zickner <[email protected]>2004-07-07 19:59:59 +0000
committerHolger Zickner <[email protected]>2004-07-07 19:59:59 +0000
commit6e23fc1074d1f0c2c2812f4c2e663f5a21a43c20 (patch)
tree46ecc6d0255c874ba4cd26dc3d0733f785019896 /src/jake2/game/M_Boss32.java
import of Jake2 version sunrisesunrise
Diffstat (limited to 'src/jake2/game/M_Boss32.java')
-rw-r--r--src/jake2/game/M_Boss32.java1469
1 files changed, 1469 insertions, 0 deletions
diff --git a/src/jake2/game/M_Boss32.java b/src/jake2/game/M_Boss32.java
new file mode 100644
index 0000000..fef2a14
--- /dev/null
+++ b/src/jake2/game/M_Boss32.java
@@ -0,0 +1,1469 @@
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 13.11.2003 by RST.
+// $Id: M_Boss32.java,v 1.1 2004-07-07 19:59:10 hzi Exp $
+
+package jake2.game;
+
+import jake2.util.*;
+import jake2.util.*;
+
+public class M_Boss32 extends GameWeapon {
+
+ public final static int FRAME_attak101= 0;
+ public final static int FRAME_attak102= 1;
+ public final static int FRAME_attak103= 2;
+ public final static int FRAME_attak104= 3;
+ public final static int FRAME_attak105= 4;
+ public final static int FRAME_attak106= 5;
+ public final static int FRAME_attak107= 6;
+ public final static int FRAME_attak108= 7;
+ public final static int FRAME_attak109= 8;
+ public final static int FRAME_attak110= 9;
+ public final static int FRAME_attak111= 10;
+ public final static int FRAME_attak112= 11;
+ public final static int FRAME_attak113= 12;
+ public final static int FRAME_attak114= 13;
+ public final static int FRAME_attak115= 14;
+ public final static int FRAME_attak116= 15;
+ public final static int FRAME_attak117= 16;
+ public final static int FRAME_attak118= 17;
+ public final static int FRAME_attak201= 18;
+ public final static int FRAME_attak202= 19;
+ public final static int FRAME_attak203= 20;
+ public final static int FRAME_attak204= 21;
+ public final static int FRAME_attak205= 22;
+ public final static int FRAME_attak206= 23;
+ public final static int FRAME_attak207= 24;
+ public final static int FRAME_attak208= 25;
+ public final static int FRAME_attak209= 26;
+ public final static int FRAME_attak210= 27;
+ public final static int FRAME_attak211= 28;
+ public final static int FRAME_attak212= 29;
+ public final static int FRAME_attak213= 30;
+ public final static int FRAME_death01= 31;
+ public final static int FRAME_death02= 32;
+ public final static int FRAME_death03= 33;
+ public final static int FRAME_death04= 34;
+ public final static int FRAME_death05= 35;
+ public final static int FRAME_death06= 36;
+ public final static int FRAME_death07= 37;
+ public final static int FRAME_death08= 38;
+ public final static int FRAME_death09= 39;
+ public final static int FRAME_death10= 40;
+ public final static int FRAME_death11= 41;
+ public final static int FRAME_death12= 42;
+ public final static int FRAME_death13= 43;
+ public final static int FRAME_death14= 44;
+ public final static int FRAME_death15= 45;
+ public final static int FRAME_death16= 46;
+ public final static int FRAME_death17= 47;
+ public final static int FRAME_death18= 48;
+ public final static int FRAME_death19= 49;
+ public final static int FRAME_death20= 50;
+ public final static int FRAME_death21= 51;
+ public final static int FRAME_death22= 52;
+ public final static int FRAME_death23= 53;
+ public final static int FRAME_death24= 54;
+ public final static int FRAME_death25= 55;
+ public final static int FRAME_death26= 56;
+ public final static int FRAME_death27= 57;
+ public final static int FRAME_death28= 58;
+ public final static int FRAME_death29= 59;
+ public final static int FRAME_death30= 60;
+ public final static int FRAME_death31= 61;
+ public final static int FRAME_death32= 62;
+ public final static int FRAME_death33= 63;
+ public final static int FRAME_death34= 64;
+ public final static int FRAME_death35= 65;
+ public final static int FRAME_death36= 66;
+ public final static int FRAME_death37= 67;
+ public final static int FRAME_death38= 68;
+ public final static int FRAME_death39= 69;
+ public final static int FRAME_death40= 70;
+ public final static int FRAME_death41= 71;
+ public final static int FRAME_death42= 72;
+ public final static int FRAME_death43= 73;
+ public final static int FRAME_death44= 74;
+ public final static int FRAME_death45= 75;
+ public final static int FRAME_death46= 76;
+ public final static int FRAME_death47= 77;
+ public final static int FRAME_death48= 78;
+ public final static int FRAME_death49= 79;
+ public final static int FRAME_death50= 80;
+ public final static int FRAME_pain101= 81;
+ public final static int FRAME_pain102= 82;
+ public final static int FRAME_pain103= 83;
+ public final static int FRAME_pain201= 84;
+ public final static int FRAME_pain202= 85;
+ public final static int FRAME_pain203= 86;
+ public final static int FRAME_pain301= 87;
+ public final static int FRAME_pain302= 88;
+ public final static int FRAME_pain303= 89;
+ public final static int FRAME_pain304= 90;
+ public final static int FRAME_pain305= 91;
+ public final static int FRAME_pain306= 92;
+ public final static int FRAME_pain307= 93;
+ public final static int FRAME_pain308= 94;
+ public final static int FRAME_pain309= 95;
+ public final static int FRAME_pain310= 96;
+ public final static int FRAME_pain311= 97;
+ public final static int FRAME_pain312= 98;
+ public final static int FRAME_pain313= 99;
+ public final static int FRAME_pain314= 100;
+ public final static int FRAME_pain315= 101;
+ public final static int FRAME_pain316= 102;
+ public final static int FRAME_pain317= 103;
+ public final static int FRAME_pain318= 104;
+ public final static int FRAME_pain319= 105;
+ public final static int FRAME_pain320= 106;
+ public final static int FRAME_pain321= 107;
+ public final static int FRAME_pain322= 108;
+ public final static int FRAME_pain323= 109;
+ public final static int FRAME_pain324= 110;
+ public final static int FRAME_pain325= 111;
+ public final static int FRAME_stand01= 112;
+ public final static int FRAME_stand02= 113;
+ public final static int FRAME_stand03= 114;
+ public final static int FRAME_stand04= 115;
+ public final static int FRAME_stand05= 116;
+ public final static int FRAME_stand06= 117;
+ public final static int FRAME_stand07= 118;
+ public final static int FRAME_stand08= 119;
+ public final static int FRAME_stand09= 120;
+ public final static int FRAME_stand10= 121;
+ public final static int FRAME_stand11= 122;
+ public final static int FRAME_stand12= 123;
+ public final static int FRAME_stand13= 124;
+ public final static int FRAME_stand14= 125;
+ public final static int FRAME_stand15= 126;
+ public final static int FRAME_stand16= 127;
+ public final static int FRAME_stand17= 128;
+ public final static int FRAME_stand18= 129;
+ public final static int FRAME_stand19= 130;
+ public final static int FRAME_stand20= 131;
+ public final static int FRAME_stand21= 132;
+ public final static int FRAME_stand22= 133;
+ public final static int FRAME_stand23= 134;
+ public final static int FRAME_stand24= 135;
+ public final static int FRAME_stand25= 136;
+ public final static int FRAME_stand26= 137;
+ public final static int FRAME_stand27= 138;
+ public final static int FRAME_stand28= 139;
+ public final static int FRAME_stand29= 140;
+ public final static int FRAME_stand30= 141;
+ public final static int FRAME_stand31= 142;
+ public final static int FRAME_stand32= 143;
+ public final static int FRAME_stand33= 144;
+ public final static int FRAME_stand34= 145;
+ public final static int FRAME_stand35= 146;
+ public final static int FRAME_stand36= 147;
+ public final static int FRAME_stand37= 148;
+ public final static int FRAME_stand38= 149;
+ public final static int FRAME_stand39= 150;
+ public final static int FRAME_stand40= 151;
+ public final static int FRAME_stand41= 152;
+ public final static int FRAME_stand42= 153;
+ public final static int FRAME_stand43= 154;
+ public final static int FRAME_stand44= 155;
+ public final static int FRAME_stand45= 156;
+ public final static int FRAME_stand46= 157;
+ public final static int FRAME_stand47= 158;
+ public final static int FRAME_stand48= 159;
+ public final static int FRAME_stand49= 160;
+ public final static int FRAME_stand50= 161;
+ public final static int FRAME_stand51= 162;
+ public final static int FRAME_walk01= 163;
+ public final static int FRAME_walk02= 164;
+ public final static int FRAME_walk03= 165;
+ public final static int FRAME_walk04= 166;
+ public final static int FRAME_walk05= 167;
+ public final static int FRAME_walk06= 168;
+ public final static int FRAME_walk07= 169;
+ public final static int FRAME_walk08= 170;
+ public final static int FRAME_walk09= 171;
+ public final static int FRAME_walk10= 172;
+ public final static int FRAME_walk11= 173;
+ public final static int FRAME_walk12= 174;
+ public final static int FRAME_walk13= 175;
+ public final static int FRAME_walk14= 176;
+ public final static int FRAME_walk15= 177;
+ public final static int FRAME_walk16= 178;
+ public final static int FRAME_walk17= 179;
+ public final static int FRAME_walk18= 180;
+ public final static int FRAME_walk19= 181;
+ public final static int FRAME_walk20= 182;
+ public final static int FRAME_walk21= 183;
+ public final static int FRAME_walk22= 184;
+ public final static int FRAME_walk23= 185;
+ public final static int FRAME_walk24= 186;
+ public final static int FRAME_walk25= 187;
+ public final static int FRAME_active01= 188;
+ public final static int FRAME_active02= 189;
+ public final static int FRAME_active03= 190;
+ public final static int FRAME_active04= 191;
+ public final static int FRAME_active05= 192;
+ public final static int FRAME_active06= 193;
+ public final static int FRAME_active07= 194;
+ public final static int FRAME_active08= 195;
+ public final static int FRAME_active09= 196;
+ public final static int FRAME_active10= 197;
+ public final static int FRAME_active11= 198;
+ public final static int FRAME_active12= 199;
+ public final static int FRAME_active13= 200;
+ public final static int FRAME_attak301= 201;
+ public final static int FRAME_attak302= 202;
+ public final static int FRAME_attak303= 203;
+ public final static int FRAME_attak304= 204;
+ public final static int FRAME_attak305= 205;
+ public final static int FRAME_attak306= 206;
+ public final static int FRAME_attak307= 207;
+ public final static int FRAME_attak308= 208;
+ public final static int FRAME_attak401= 209;
+ public final static int FRAME_attak402= 210;
+ public final static int FRAME_attak403= 211;
+ public final static int FRAME_attak404= 212;
+ public final static int FRAME_attak405= 213;
+ public final static int FRAME_attak406= 214;
+ public final static int FRAME_attak407= 215;
+ public final static int FRAME_attak408= 216;
+ public final static int FRAME_attak409= 217;
+ public final static int FRAME_attak410= 218;
+ public final static int FRAME_attak411= 219;
+ public final static int FRAME_attak412= 220;
+ public final static int FRAME_attak413= 221;
+ public final static int FRAME_attak414= 222;
+ public final static int FRAME_attak415= 223;
+ public final static int FRAME_attak416= 224;
+ public final static int FRAME_attak417= 225;
+ public final static int FRAME_attak418= 226;
+ public final static int FRAME_attak419= 227;
+ public final static int FRAME_attak420= 228;
+ public final static int FRAME_attak421= 229;
+ public final static int FRAME_attak422= 230;
+ public final static int FRAME_attak423= 231;
+ public final static int FRAME_attak424= 232;
+ public final static int FRAME_attak425= 233;
+ public final static int FRAME_attak426= 234;
+ public final static int FRAME_attak501= 235;
+ public final static int FRAME_attak502= 236;
+ public final static int FRAME_attak503= 237;
+ public final static int FRAME_attak504= 238;
+ public final static int FRAME_attak505= 239;
+ public final static int FRAME_attak506= 240;
+ public final static int FRAME_attak507= 241;
+ public final static int FRAME_attak508= 242;
+ public final static int FRAME_attak509= 243;
+ public final static int FRAME_attak510= 244;
+ public final static int FRAME_attak511= 245;
+ public final static int FRAME_attak512= 246;
+ public final static int FRAME_attak513= 247;
+ public final static int FRAME_attak514= 248;
+ public final static int FRAME_attak515= 249;
+ public final static int FRAME_attak516= 250;
+ public final static int FRAME_death201= 251;
+ public final static int FRAME_death202= 252;
+ public final static int FRAME_death203= 253;
+ public final static int FRAME_death204= 254;
+ public final static int FRAME_death205= 255;
+ public final static int FRAME_death206= 256;
+ public final static int FRAME_death207= 257;
+ public final static int FRAME_death208= 258;
+ public final static int FRAME_death209= 259;
+ public final static int FRAME_death210= 260;
+ public final static int FRAME_death211= 261;
+ public final static int FRAME_death212= 262;
+ public final static int FRAME_death213= 263;
+ public final static int FRAME_death214= 264;
+ public final static int FRAME_death215= 265;
+ public final static int FRAME_death216= 266;
+ public final static int FRAME_death217= 267;
+ public final static int FRAME_death218= 268;
+ public final static int FRAME_death219= 269;
+ public final static int FRAME_death220= 270;
+ public final static int FRAME_death221= 271;
+ public final static int FRAME_death222= 272;
+ public final static int FRAME_death223= 273;
+ public final static int FRAME_death224= 274;
+ public final static int FRAME_death225= 275;
+ public final static int FRAME_death226= 276;
+ public final static int FRAME_death227= 277;
+ public final static int FRAME_death228= 278;
+ public final static int FRAME_death229= 279;
+ public final static int FRAME_death230= 280;
+ public final static int FRAME_death231= 281;
+ public final static int FRAME_death232= 282;
+ public final static int FRAME_death233= 283;
+ public final static int FRAME_death234= 284;
+ public final static int FRAME_death235= 285;
+ public final static int FRAME_death236= 286;
+ public final static int FRAME_death237= 287;
+ public final static int FRAME_death238= 288;
+ public final static int FRAME_death239= 289;
+ public final static int FRAME_death240= 290;
+ public final static int FRAME_death241= 291;
+ public final static int FRAME_death242= 292;
+ public final static int FRAME_death243= 293;
+ public final static int FRAME_death244= 294;
+ public final static int FRAME_death245= 295;
+ public final static int FRAME_death246= 296;
+ public final static int FRAME_death247= 297;
+ public final static int FRAME_death248= 298;
+ public final static int FRAME_death249= 299;
+ public final static int FRAME_death250= 300;
+ public final static int FRAME_death251= 301;
+ public final static int FRAME_death252= 302;
+ public final static int FRAME_death253= 303;
+ public final static int FRAME_death254= 304;
+ public final static int FRAME_death255= 305;
+ public final static int FRAME_death256= 306;
+ public final static int FRAME_death257= 307;
+ public final static int FRAME_death258= 308;
+ public final static int FRAME_death259= 309;
+ public final static int FRAME_death260= 310;
+ public final static int FRAME_death261= 311;
+ public final static int FRAME_death262= 312;
+ public final static int FRAME_death263= 313;
+ public final static int FRAME_death264= 314;
+ public final static int FRAME_death265= 315;
+ public final static int FRAME_death266= 316;
+ public final static int FRAME_death267= 317;
+ public final static int FRAME_death268= 318;
+ public final static int FRAME_death269= 319;
+ public final static int FRAME_death270= 320;
+ public final static int FRAME_death271= 321;
+ public final static int FRAME_death272= 322;
+ public final static int FRAME_death273= 323;
+ public final static int FRAME_death274= 324;
+ public final static int FRAME_death275= 325;
+ public final static int FRAME_death276= 326;
+ public final static int FRAME_death277= 327;
+ public final static int FRAME_death278= 328;
+ public final static int FRAME_death279= 329;
+ public final static int FRAME_death280= 330;
+ public final static int FRAME_death281= 331;
+ public final static int FRAME_death282= 332;
+ public final static int FRAME_death283= 333;
+ public final static int FRAME_death284= 334;
+ public final static int FRAME_death285= 335;
+ public final static int FRAME_death286= 336;
+ public final static int FRAME_death287= 337;
+ public final static int FRAME_death288= 338;
+ public final static int FRAME_death289= 339;
+ public final static int FRAME_death290= 340;
+ public final static int FRAME_death291= 341;
+ public final static int FRAME_death292= 342;
+ public final static int FRAME_death293= 343;
+ public final static int FRAME_death294= 344;
+ public final static int FRAME_death295= 345;
+ public final static int FRAME_death301= 346;
+ public final static int FRAME_death302= 347;
+ public final static int FRAME_death303= 348;
+ public final static int FRAME_death304= 349;
+ public final static int FRAME_death305= 350;
+ public final static int FRAME_death306= 351;
+ public final static int FRAME_death307= 352;
+ public final static int FRAME_death308= 353;
+ public final static int FRAME_death309= 354;
+ public final static int FRAME_death310= 355;
+ public final static int FRAME_death311= 356;
+ public final static int FRAME_death312= 357;
+ public final static int FRAME_death313= 358;
+ public final static int FRAME_death314= 359;
+ public final static int FRAME_death315= 360;
+ public final static int FRAME_death316= 361;
+ public final static int FRAME_death317= 362;
+ public final static int FRAME_death318= 363;
+ public final static int FRAME_death319= 364;
+ public final static int FRAME_death320= 365;
+ public final static int FRAME_jump01= 366;
+ public final static int FRAME_jump02= 367;
+ public final static int FRAME_jump03= 368;
+ public final static int FRAME_jump04= 369;
+ public final static int FRAME_jump05= 370;
+ public final static int FRAME_jump06= 371;
+ public final static int FRAME_jump07= 372;
+ public final static int FRAME_jump08= 373;
+ public final static int FRAME_jump09= 374;
+ public final static int FRAME_jump10= 375;
+ public final static int FRAME_jump11= 376;
+ public final static int FRAME_jump12= 377;
+ public final static int FRAME_jump13= 378;
+ public final static int FRAME_pain401= 379;
+ public final static int FRAME_pain402= 380;
+ public final static int FRAME_pain403= 381;
+ public final static int FRAME_pain404= 382;
+ public final static int FRAME_pain501= 383;
+ public final static int FRAME_pain502= 384;
+ public final static int FRAME_pain503= 385;
+ public final static int FRAME_pain504= 386;
+ public final static int FRAME_pain601= 387;
+ public final static int FRAME_pain602= 388;
+ public final static int FRAME_pain603= 389;
+ public final static int FRAME_pain604= 390;
+ public final static int FRAME_pain605= 391;
+ public final static int FRAME_pain606= 392;
+ public final static int FRAME_pain607= 393;
+ public final static int FRAME_pain608= 394;
+ public final static int FRAME_pain609= 395;
+ public final static int FRAME_pain610= 396;
+ public final static int FRAME_pain611= 397;
+ public final static int FRAME_pain612= 398;
+ public final static int FRAME_pain613= 399;
+ public final static int FRAME_pain614= 400;
+ public final static int FRAME_pain615= 401;
+ public final static int FRAME_pain616= 402;
+ public final static int FRAME_pain617= 403;
+ public final static int FRAME_pain618= 404;
+ public final static int FRAME_pain619= 405;
+ public final static int FRAME_pain620= 406;
+ public final static int FRAME_pain621= 407;
+ public final static int FRAME_pain622= 408;
+ public final static int FRAME_pain623= 409;
+ public final static int FRAME_pain624= 410;
+ public final static int FRAME_pain625= 411;
+ public final static int FRAME_pain626= 412;
+ public final static int FRAME_pain627= 413;
+ public final static int FRAME_stand201= 414;
+ public final static int FRAME_stand202= 415;
+ public final static int FRAME_stand203= 416;
+ public final static int FRAME_stand204= 417;
+ public final static int FRAME_stand205= 418;
+ public final static int FRAME_stand206= 419;
+ public final static int FRAME_stand207= 420;
+ public final static int FRAME_stand208= 421;
+ public final static int FRAME_stand209= 422;
+ public final static int FRAME_stand210= 423;
+ public final static int FRAME_stand211= 424;
+ public final static int FRAME_stand212= 425;
+ public final static int FRAME_stand213= 426;
+ public final static int FRAME_stand214= 427;
+ public final static int FRAME_stand215= 428;
+ public final static int FRAME_stand216= 429;
+ public final static int FRAME_stand217= 430;
+ public final static int FRAME_stand218= 431;
+ public final static int FRAME_stand219= 432;
+ public final static int FRAME_stand220= 433;
+ public final static int FRAME_stand221= 434;
+ public final static int FRAME_stand222= 435;
+ public final static int FRAME_stand223= 436;
+ public final static int FRAME_stand224= 437;
+ public final static int FRAME_stand225= 438;
+ public final static int FRAME_stand226= 439;
+ public final static int FRAME_stand227= 440;
+ public final static int FRAME_stand228= 441;
+ public final static int FRAME_stand229= 442;
+ public final static int FRAME_stand230= 443;
+ public final static int FRAME_stand231= 444;
+ public final static int FRAME_stand232= 445;
+ public final static int FRAME_stand233= 446;
+ public final static int FRAME_stand234= 447;
+ public final static int FRAME_stand235= 448;
+ public final static int FRAME_stand236= 449;
+ public final static int FRAME_stand237= 450;
+ public final static int FRAME_stand238= 451;
+ public final static int FRAME_stand239= 452;
+ public final static int FRAME_stand240= 453;
+ public final static int FRAME_stand241= 454;
+ public final static int FRAME_stand242= 455;
+ public final static int FRAME_stand243= 456;
+ public final static int FRAME_stand244= 457;
+ public final static int FRAME_stand245= 458;
+ public final static int FRAME_stand246= 459;
+ public final static int FRAME_stand247= 460;
+ public final static int FRAME_stand248= 461;
+ public final static int FRAME_stand249= 462;
+ public final static int FRAME_stand250= 463;
+ public final static int FRAME_stand251= 464;
+ public final static int FRAME_stand252= 465;
+ public final static int FRAME_stand253= 466;
+ public final static int FRAME_stand254= 467;
+ public final static int FRAME_stand255= 468;
+ public final static int FRAME_stand256= 469;
+ public final static int FRAME_stand257= 470;
+ public final static int FRAME_stand258= 471;
+ public final static int FRAME_stand259= 472;
+ public final static int FRAME_stand260= 473;
+ public final static int FRAME_walk201= 474;
+ public final static int FRAME_walk202= 475;
+ public final static int FRAME_walk203= 476;
+ public final static int FRAME_walk204= 477;
+ public final static int FRAME_walk205= 478;
+ public final static int FRAME_walk206= 479;
+ public final static int FRAME_walk207= 480;
+ public final static int FRAME_walk208= 481;
+ public final static int FRAME_walk209= 482;
+ public final static int FRAME_walk210= 483;
+ public final static int FRAME_walk211= 484;
+ public final static int FRAME_walk212= 485;
+ public final static int FRAME_walk213= 486;
+ public final static int FRAME_walk214= 487;
+ public final static int FRAME_walk215= 488;
+ public final static int FRAME_walk216= 489;
+ public final static int FRAME_walk217= 490;
+
+ public final static float MODEL_SCALE= 1.000000f;
+
+ static int sound_pain4;
+ static int sound_pain5;
+ static int sound_pain6;
+ static int sound_death;
+ static int sound_step_left;
+ static int sound_step_right;
+ static int sound_attack_bfg;
+ static int sound_brainsplorch;
+ static int sound_prerailgun;
+ static int sound_popup;
+ static int sound_taunt1;
+ static int sound_taunt2;
+ static int sound_taunt3;
+ static int sound_hit;
+
+ static EntThinkAdapter makron_taunt= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float r;
+
+ r= Lib.random();
+ if (r <= 0.3)
+ gi.sound(self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0);
+ else if (r <= 0.6)
+ gi.sound(self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0);
+ else
+ gi.sound(self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0);
+ return true;
+ }
+ };
+
+ //
+ // stand
+ //
+ static EntThinkAdapter makron_stand= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove= makron_move_stand;
+ return true;
+ }
+ };
+
+ /*
+ static EntThinkAdapter xxx = new EntThinkAdapter()
+ {
+ public boolean think(edict_t self)
+ {
+ return true;
+ }
+ };
+ */
+
+ static EntThinkAdapter makron_hit= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ gi.sound(self, CHAN_AUTO, sound_hit, 1, ATTN_NONE, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_popup= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ gi.sound(self, CHAN_BODY, sound_popup, 1, ATTN_NONE, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_step_left= new EntThinkAdapter() {
+
+ public boolean think(edict_t self) {
+ gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_step_right= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_brainsplorch= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ gi.sound(self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_prerailgun= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ gi.sound(self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static mframe_t makron_frames_stand[]=
+ new mframe_t[] {
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ // 10
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ // 20
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ // 30
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ // 40
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ // 50
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null) // 60
+ };
+
+ static mmove_t makron_move_stand=
+ new mmove_t(FRAME_stand201, FRAME_stand260, makron_frames_stand, null);
+
+ static mframe_t makron_frames_run[]=
+ new mframe_t[] {
+ new mframe_t(ai_run, 3, makron_step_left),
+ new mframe_t(ai_run, 12, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, makron_step_right),
+ new mframe_t(ai_run, 6, null),
+ new mframe_t(ai_run, 12, null),
+ new mframe_t(ai_run, 9, null),
+ new mframe_t(ai_run, 6, null),
+ new mframe_t(ai_run, 12, null)};
+
+ static mmove_t makron_move_run=
+ new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null);
+
+ static mframe_t makron_frames_walk[]=
+ new mframe_t[] {
+ new mframe_t(ai_walk, 3, makron_step_left),
+ new mframe_t(ai_walk, 12, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, makron_step_right),
+ new mframe_t(ai_walk, 6, null),
+ new mframe_t(ai_walk, 12, null),
+ new mframe_t(ai_walk, 9, null),
+ new mframe_t(ai_walk, 6, null),
+ new mframe_t(ai_walk, 12, null)};
+
+ static mmove_t makron_move_walk=
+ new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null);
+
+ //
+ // death
+ //
+ static EntThinkAdapter makron_dead= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorSet(self.mins, -60, -60, 0);
+ Math3D.VectorSet(self.maxs, 60, 60, 72);
+ self.movetype= MOVETYPE_TOSS;
+ self.svflags |= SVF_DEADMONSTER;
+ self.nextthink= 0;
+ gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_walk= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove= makron_move_walk;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_run= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
+ self.monsterinfo.currentmove= makron_move_stand;
+ else
+ self.monsterinfo.currentmove= makron_move_run;
+ return true;
+ }
+ };
+
+ static mframe_t makron_frames_pain6[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ // 10
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, makron_popup),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ // 20
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, makron_taunt),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t makron_move_pain6=
+ new mmove_t(FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run);
+
+ static mframe_t makron_frames_pain5[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+
+ static mmove_t makron_move_pain5=
+ new mmove_t(FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run);
+
+ static mframe_t makron_frames_pain4[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t makron_move_pain4=
+ new mmove_t(FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run);
+
+ static mframe_t makron_frames_death2[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, -15, null),
+ new mframe_t(ai_move, 3, null),
+ new mframe_t(ai_move, -12, null),
+ new mframe_t(ai_move, 0, makron_step_left),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ // 10
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 11, null),
+ new mframe_t(ai_move, 12, null),
+ new mframe_t(ai_move, 11, makron_step_right),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ // 20
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ // 30
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 5, null),
+ new mframe_t(ai_move, 7, null),
+ new mframe_t(ai_move, 6, makron_step_left),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, -1, null),
+ new mframe_t(ai_move, 2, null),
+ // 40
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ // 50
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, -6, null),
+ new mframe_t(ai_move, -4, null),
+ new mframe_t(ai_move, -6, makron_step_right),
+ new mframe_t(ai_move, -4, null),
+ new mframe_t(ai_move, -4, makron_step_left),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ // 60
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, -2, null),
+ new mframe_t(ai_move, -5, null),
+ new mframe_t(ai_move, -3, makron_step_right),
+ new mframe_t(ai_move, -8, null),
+ new mframe_t(ai_move, -3, makron_step_left),
+ new mframe_t(ai_move, -7, null),
+ new mframe_t(ai_move, -4, null),
+ new mframe_t(ai_move, -4, makron_step_right),
+ // 70
+ new mframe_t(ai_move, -6, null),
+ new mframe_t(ai_move, -7, null),
+ new mframe_t(ai_move, 0, makron_step_left),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ // 80
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, -2, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 2, null),
+ new mframe_t(ai_move, 0, null),
+ // 90
+ new mframe_t(ai_move, 27, makron_hit),
+ new mframe_t(ai_move, 26, null),
+ new mframe_t(ai_move, 0, makron_brainsplorch),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null) // 95
+ };
+
+ static mmove_t makron_move_death2=
+ new mmove_t(FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead);
+
+ static mframe_t makron_frames_death3[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t makron_move_death3=
+ new mmove_t(FRAME_death301, FRAME_death320, makron_frames_death3, null);
+
+ static mframe_t makron_frames_sight[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t makron_move_sight=
+ new mmove_t(FRAME_active01, FRAME_active13, makron_frames_sight, makron_run);
+
+ static EntThinkAdapter makronBFG= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 };
+
+ float[] start= { 0, 0, 0 };
+ float[] dir= { 0, 0, 0 };
+ float[] vec= { 0, 0, 0 };
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(
+ self.s.origin,
+ monster_flash_offset[MZ2_MAKRON_BFG],
+ forward,
+ right,
+ start);
+
+ Math3D.VectorCopy(self.enemy.s.origin, vec);
+ vec[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(vec, start, dir);
+ Math3D.VectorNormalize(dir);
+ gi.sound(self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0);
+ Monster.monster_fire_bfg(self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter MakronSaveloc= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorCopy(self.enemy.s.origin, self.pos1); //save for aiming the shot
+ self.pos1[2] += self.enemy.viewheight;
+ return true;
+ }
+ };
+
+ // FIXME: He's not firing from the proper Z
+
+ static EntThinkAdapter MakronRailgun= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] start= { 0, 0, 0 };
+ float[] dir= { 0, 0, 0 };
+ float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 };
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(
+ self.s.origin,
+ monster_flash_offset[MZ2_MAKRON_RAILGUN_1],
+ forward,
+ right,
+ start);
+
+ // calc direction to where we targted
+ Math3D.VectorSubtract(self.pos1, start, dir);
+ Math3D.VectorNormalize(dir);
+
+ Monster.monster_fire_railgun(self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1);
+
+ return true;
+ }
+ };
+
+ // FIXME: This is all wrong. He's not firing at the proper angles.
+
+ static EntThinkAdapter MakronHyperblaster= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] dir= { 0, 0, 0 };
+ float[] vec= { 0, 0, 0 };
+ float[] start= { 0, 0, 0 };
+ float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 };
+ int flash_number;
+
+ flash_number= MZ2_MAKRON_BLASTER_1 + (self.s.frame - FRAME_attak405);
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(
+ self.s.origin,
+ monster_flash_offset[flash_number],
+ forward,
+ right,
+ start);
+
+ if (self.enemy != null) {
+ Math3D.VectorCopy(self.enemy.s.origin, vec);
+ vec[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(vec, start, vec);
+ Math3D.vectoangles(vec, vec);
+ dir[0]= vec[0];
+ } else {
+ dir[0]= 0;
+ }
+ if (self.s.frame <= FRAME_attak413)
+ dir[1]= self.s.angles[1] - 10 * (self.s.frame - FRAME_attak413);
+ else
+ dir[1]= self.s.angles[1] + 10 * (self.s.frame - FRAME_attak421);
+ dir[2]= 0;
+
+ Math3D.AngleVectors(dir, forward, null, null);
+
+ Monster.monster_fire_blaster(self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER);
+
+ return true;
+ }
+ };
+
+ static EntPainAdapter makron_pain= new EntPainAdapter() {
+ public void makron_pain(edict_t self, edict_t other, float kick, int damage) {
+
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum= 1;
+
+ if (level.time < self.pain_debounce_time)
+ return;
+
+ // Lessen the chance of him going into his pain frames
+ if (damage <= 25)
+ if (Lib.random() < 0.2)
+ return;
+
+ self.pain_debounce_time= level.time + 3;
+ if (skill.value == 3)
+ return; // no pain anims in nightmare
+
+ if (damage <= 40) {
+ gi.sound(self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE, 0);
+ self.monsterinfo.currentmove= makron_move_pain4;
+ } else if (damage <= 110) {
+ gi.sound(self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE, 0);
+ self.monsterinfo.currentmove= makron_move_pain5;
+ } else {
+ if (damage <= 150)
+ if (Lib.random() <= 0.45) {
+ gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0);
+ self.monsterinfo.currentmove= makron_move_pain6;
+ } else if (Lib.random() <= 0.35) {
+ gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0);
+ self.monsterinfo.currentmove= makron_move_pain6;
+ }
+ }
+ }
+
+ };
+
+ static EntInteractAdapter makron_sight= new EntInteractAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove= makron_move_sight;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_attack= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] vec= { 0, 0, 0 };
+ float range;
+ float r;
+
+ r= Lib.random();
+
+ Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
+ range= Math3D.VectorLength(vec);
+
+ if (r <= 0.3)
+ self.monsterinfo.currentmove= makron_move_attack3;
+ else if (r <= 0.6)
+ self.monsterinfo.currentmove= makron_move_attack4;
+ else
+ self.monsterinfo.currentmove= makron_move_attack5;
+
+ return true;
+ }
+ };
+
+ /*
+ ---
+ Makron Torso. This needs to be spawned in
+ ---
+ */
+
+ static EntThinkAdapter makron_torso_think= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (++self.s.frame < 365)
+ self.nextthink= level.time + FRAMETIME;
+ else {
+ self.s.frame= 346;
+ self.nextthink= level.time + FRAMETIME;
+ }
+ return true;
+ }
+ };
+
+ static EntThinkAdapter makron_torso= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
+ ent.movetype= MOVETYPE_NONE;
+ ent.solid= SOLID_NOT;
+ Math3D.VectorSet(ent.mins, -8, -8, 0);
+ Math3D.VectorSet(ent.maxs, 8, 8, 8);
+ ent.s.frame= 346;
+ ent.s.modelindex= gi.modelindex("models/monsters/boss3/rider/tris.md2");
+ ent.think= makron_torso_think;
+ ent.nextthink= level.time + 2 * FRAMETIME;
+ ent.s.sound= gi.soundindex("makron/spine.wav");
+ gi.linkentity(ent);
+ return true;
+ }
+ };
+
+ static EntDieAdapter makron_die= new EntDieAdapter() {
+ public void die(
+ edict_t self,
+ edict_t inflictor,
+ edict_t attacker,
+ int damage,
+ float[] point) {
+ edict_t tempent;
+
+ int n;
+
+ self.s.sound= 0;
+ // check for gib
+ if (self.health <= self.gib_health) {
+ gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
+ for (n= 0; n < 1 /*4*/; n++)
+ ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
+ for (n= 0; n < 4; n++)
+ ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
+ ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC);
+ self.deadflag= DEAD_DEAD;
+ return;
+ }
+
+ if (self.deadflag == DEAD_DEAD)
+ return;
+
+ // regular death
+ gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0);
+ self.deadflag= DEAD_DEAD;
+ self.takedamage= DAMAGE_YES;
+
+ tempent= G_Spawn();
+ Math3D.VectorCopy(self.s.origin, tempent.s.origin);
+ Math3D.VectorCopy(self.s.angles, tempent.s.angles);
+ tempent.s.origin[1] -= 84;
+ makron_torso.think(tempent);
+
+ self.monsterinfo.currentmove= makron_move_death2;
+ }
+ };
+
+ static EntThinkAdapter Makron_CheckAttack= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] spot1= { 0, 0, 0 }, spot2= { 0, 0, 0 };
+ float[] temp= { 0, 0, 0 };
+ float chance;
+ trace_t tr;
+ boolean enemy_infront;
+ int enemy_range;
+ float enemy_yaw;
+
+ if (self.enemy.health > 0) {
+ // see if any entities are in the way of the shot
+ Math3D.VectorCopy(self.s.origin, spot1);
+ spot1[2] += self.viewheight;
+ Math3D.VectorCopy(self.enemy.s.origin, spot2);
+ spot2[2] += self.enemy.viewheight;
+
+ tr=
+ gi.trace(
+ spot1,
+ null,
+ null,
+ spot2,
+ self,
+ CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA);
+
+ // do we have a clear shot?
+ if (tr.ent != self.enemy)
+ return false;
+ }
+
+ enemy_infront= infront(self, self.enemy);
+ enemy_range= range(self, self.enemy);
+ Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp);
+ enemy_yaw= Math3D.vectoyaw(temp);
+
+ self.ideal_yaw= enemy_yaw;
+
+ // melee attack
+ if (enemy_range == RANGE_MELEE) {
+ if (self.monsterinfo.melee != null)
+ self.monsterinfo.attack_state= AS_MELEE;
+ else
+ self.monsterinfo.attack_state= AS_MISSILE;
+ return true;
+ }
+
+ // missile attack
+ if (null != self.monsterinfo.attack)
+ return false;
+
+ if (level.time < self.monsterinfo.attack_finished)
+ return false;
+
+ if (enemy_range == RANGE_FAR)
+ return false;
+
+ if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) {
+ chance= 0.4f;
+ } else if (enemy_range == RANGE_MELEE) {
+ chance= 0.8f;
+ } else if (enemy_range == RANGE_NEAR) {
+ chance= 0.4f;
+ } else if (enemy_range == RANGE_MID) {
+ chance= 0.2f;
+ } else {
+ return false;
+ }
+
+ if (Lib.random() < chance) {
+ self.monsterinfo.attack_state= AS_MISSILE;
+ self.monsterinfo.attack_finished= level.time + 2 * Lib.random();
+ return true;
+ }
+
+ if ((self.flags & FL_FLY) != 0) {
+ if (Lib.random() < 0.3)
+ self.monsterinfo.attack_state= AS_SLIDING;
+ else
+ self.monsterinfo.attack_state= AS_STRAIGHT;
+ }
+
+ return false;
+ }
+ };
+
+ //
+ // monster_makron
+ //
+
+ static void MakronPrecache() {
+ sound_pain4= gi.soundindex("makron/pain3.wav");
+ sound_pain5= gi.soundindex("makron/pain2.wav");
+ sound_pain6= gi.soundindex("makron/pain1.wav");
+ sound_death= gi.soundindex("makron/death.wav");
+ sound_step_left= gi.soundindex("makron/step1.wav");
+ sound_step_right= gi.soundindex("makron/step2.wav");
+ sound_attack_bfg= gi.soundindex("makron/bfg_fire.wav");
+ sound_brainsplorch= gi.soundindex("makron/brain1.wav");
+ sound_prerailgun= gi.soundindex("makron/rail_up.wav");
+ sound_popup= gi.soundindex("makron/popup.wav");
+ sound_taunt1= gi.soundindex("makron/voice4.wav");
+ sound_taunt2= gi.soundindex("makron/voice3.wav");
+ sound_taunt3= gi.soundindex("makron/voice.wav");
+ sound_hit= gi.soundindex("makron/bhit.wav");
+
+ gi.modelindex("models/monsters/boss3/rider/tris.md2");
+ }
+
+ static mframe_t makron_frames_attack3[]=
+ new mframe_t[] {
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, makronBFG),
+ // FIXME: BFG Attack here
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+
+ static mmove_t makron_move_attack3=
+ new mmove_t(FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run);
+
+ static mframe_t makron_frames_attack4[]=
+ new mframe_t[] {
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_move, 0, MakronHyperblaster),
+ // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, MakronHyperblaster), // fire
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t makron_move_attack4=
+ new mmove_t(FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run);
+
+ static mframe_t makron_frames_attack5[]=
+ new mframe_t[] {
+ new mframe_t(ai_charge, 0, makron_prerailgun),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, MakronSaveloc),
+ new mframe_t(ai_move, 0, MakronRailgun),
+ // Fire railgun
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+
+ static mmove_t makron_move_attack5=
+ new mmove_t(FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run);
+
+ /*QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight
+ */
+ static void SP_monster_makron(edict_t self) {
+ if (deathmatch.value != 0) {
+ G_FreeEdict(self);
+ return;
+ }
+
+ MakronPrecache();
+
+ self.movetype= MOVETYPE_STEP;
+ self.solid= SOLID_BBOX;
+ self.s.modelindex= gi.modelindex("models/monsters/boss3/rider/tris.md2");
+ Math3D.VectorSet(self.mins, -30, -30, 0);
+ Math3D.VectorSet(self.maxs, 30, 30, 90);
+
+ self.health= 3000;
+ self.gib_health= -2000;
+ self.mass= 500;
+
+ self.pain= makron_pain;
+ self.die= makron_die;
+ self.monsterinfo.stand= makron_stand;
+ self.monsterinfo.walk= makron_walk;
+ self.monsterinfo.run= makron_run;
+ self.monsterinfo.dodge= null;
+ self.monsterinfo.attack= makron_attack;
+ self.monsterinfo.melee= null;
+ self.monsterinfo.sight= makron_sight;
+ self.monsterinfo.checkattack= Makron_CheckAttack;
+
+ gi.linkentity(self);
+
+ // self.monsterinfo.currentmove = &makron_move_stand;
+ self.monsterinfo.currentmove= makron_move_sight;
+ self.monsterinfo.scale= MODEL_SCALE;
+
+ walkmonster_start.think(self);
+ }
+
+ /*
+ =================
+ MakronSpawn
+
+ =================
+ */
+ static EntThinkAdapter MakronSpawn= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] vec= { 0, 0, 0 };
+
+ edict_t player;
+
+ SP_monster_makron(self);
+
+ // jump at player
+ player= level.sight_client;
+ if (player == null)
+ return true;
+
+ Math3D.VectorSubtract(player.s.origin, self.s.origin, vec);
+ self.s.angles[YAW]= Math3D.vectoyaw(vec);
+ Math3D.VectorNormalize(vec);
+ Math3D.VectorMA(vec3_origin, 400, vec, self.velocity);
+ self.velocity[2]= 200;
+ self.groundentity= null;
+
+ return true;
+ }
+ };
+
+ static EntThinkAdapter MakronToss= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ edict_t ent;
+
+ ent= G_Spawn();
+ ent.nextthink= level.time + 0.8f;
+ ent.think= MakronSpawn;
+ ent.target= self.target;
+ Math3D.VectorCopy(self.s.origin, ent.s.origin);
+ return true;
+ }
+ };
+
+}