diff options
author | Holger Zickner <[email protected]> | 2004-07-07 19:59:59 +0000 |
---|---|---|
committer | Holger Zickner <[email protected]> | 2004-07-07 19:59:59 +0000 |
commit | 6e23fc1074d1f0c2c2812f4c2e663f5a21a43c20 (patch) | |
tree | 46ecc6d0255c874ba4cd26dc3d0733f785019896 /src/jake2/game/M_Boss32.java |
import of Jake2 version sunrisesunrise
Diffstat (limited to 'src/jake2/game/M_Boss32.java')
-rw-r--r-- | src/jake2/game/M_Boss32.java | 1469 |
1 files changed, 1469 insertions, 0 deletions
diff --git a/src/jake2/game/M_Boss32.java b/src/jake2/game/M_Boss32.java new file mode 100644 index 0000000..fef2a14 --- /dev/null +++ b/src/jake2/game/M_Boss32.java @@ -0,0 +1,1469 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 13.11.2003 by RST. +// $Id: M_Boss32.java,v 1.1 2004-07-07 19:59:10 hzi Exp $ + +package jake2.game; + +import jake2.util.*; +import jake2.util.*; + +public class M_Boss32 extends GameWeapon { + + public final static int FRAME_attak101= 0; + public final static int FRAME_attak102= 1; + public final static int FRAME_attak103= 2; + public final static int FRAME_attak104= 3; + public final static int FRAME_attak105= 4; + public final static int FRAME_attak106= 5; + public final static int FRAME_attak107= 6; + public final static int FRAME_attak108= 7; + public final static int FRAME_attak109= 8; + public final static int FRAME_attak110= 9; + public final static int FRAME_attak111= 10; + public final static int FRAME_attak112= 11; + public final static int FRAME_attak113= 12; + public final static int FRAME_attak114= 13; + public final static int FRAME_attak115= 14; + public final static int FRAME_attak116= 15; + public final static int FRAME_attak117= 16; + public final static int FRAME_attak118= 17; + public final static int FRAME_attak201= 18; + public final static int FRAME_attak202= 19; + public final static int FRAME_attak203= 20; + public final static int FRAME_attak204= 21; + public final static int FRAME_attak205= 22; + public final static int FRAME_attak206= 23; + public final static int FRAME_attak207= 24; + public final static int FRAME_attak208= 25; + public final static int FRAME_attak209= 26; + public final static int FRAME_attak210= 27; + public final static int FRAME_attak211= 28; + public final static int FRAME_attak212= 29; + public final static int FRAME_attak213= 30; + public final static int FRAME_death01= 31; + public final static int FRAME_death02= 32; + public final static int FRAME_death03= 33; + public final static int FRAME_death04= 34; + public final static int FRAME_death05= 35; + public final static int FRAME_death06= 36; + public final static int FRAME_death07= 37; + public final static int FRAME_death08= 38; + public final static int FRAME_death09= 39; + public final static int FRAME_death10= 40; + public final static int FRAME_death11= 41; + public final static int FRAME_death12= 42; + public final static int FRAME_death13= 43; + public final static int FRAME_death14= 44; + public final static int FRAME_death15= 45; + public final static int FRAME_death16= 46; + public final static int FRAME_death17= 47; + public final static int FRAME_death18= 48; + public final static int FRAME_death19= 49; + public final static int FRAME_death20= 50; + public final static int FRAME_death21= 51; + public final static int FRAME_death22= 52; + public final static int FRAME_death23= 53; + public final static int FRAME_death24= 54; + public final static int FRAME_death25= 55; + public final static int FRAME_death26= 56; + public final static int FRAME_death27= 57; + public final static int FRAME_death28= 58; + public final static int FRAME_death29= 59; + public final static int FRAME_death30= 60; + public final static int FRAME_death31= 61; + public final static int FRAME_death32= 62; + public final static int FRAME_death33= 63; + public final static int FRAME_death34= 64; + public final static int FRAME_death35= 65; + public final static int FRAME_death36= 66; + public final static int FRAME_death37= 67; + public final static int FRAME_death38= 68; + public final static int FRAME_death39= 69; + public final static int FRAME_death40= 70; + public final static int FRAME_death41= 71; + public final static int FRAME_death42= 72; + public final static int FRAME_death43= 73; + public final static int FRAME_death44= 74; + public final static int FRAME_death45= 75; + public final static int FRAME_death46= 76; + public final static int FRAME_death47= 77; + public final static int FRAME_death48= 78; + public final static int FRAME_death49= 79; + public final static int FRAME_death50= 80; + public final static int FRAME_pain101= 81; + public final static int FRAME_pain102= 82; + public final static int FRAME_pain103= 83; + public final static int FRAME_pain201= 84; + public final static int FRAME_pain202= 85; + public final static int FRAME_pain203= 86; + public final static int FRAME_pain301= 87; + public final static int FRAME_pain302= 88; + public final static int FRAME_pain303= 89; + public final static int FRAME_pain304= 90; + public final static int FRAME_pain305= 91; + public final static int FRAME_pain306= 92; + public final static int FRAME_pain307= 93; + public final static int FRAME_pain308= 94; + public final static int FRAME_pain309= 95; + public final static int FRAME_pain310= 96; + public final static int FRAME_pain311= 97; + public final static int FRAME_pain312= 98; + public final static int FRAME_pain313= 99; + public final static int FRAME_pain314= 100; + public final static int FRAME_pain315= 101; + public final static int FRAME_pain316= 102; + public final static int FRAME_pain317= 103; + public final static int FRAME_pain318= 104; + public final static int FRAME_pain319= 105; + public final static int FRAME_pain320= 106; + public final static int FRAME_pain321= 107; + public final static int FRAME_pain322= 108; + public final static int FRAME_pain323= 109; + public final static int FRAME_pain324= 110; + public final static int FRAME_pain325= 111; + public final static int FRAME_stand01= 112; + public final static int FRAME_stand02= 113; + public final static int FRAME_stand03= 114; + public final static int FRAME_stand04= 115; + public final static int FRAME_stand05= 116; + public final static int FRAME_stand06= 117; + public final static int FRAME_stand07= 118; + public final static int FRAME_stand08= 119; + public final static int FRAME_stand09= 120; + public final static int FRAME_stand10= 121; + public final static int FRAME_stand11= 122; + public final static int FRAME_stand12= 123; + public final static int FRAME_stand13= 124; + public final static int FRAME_stand14= 125; + public final static int FRAME_stand15= 126; + public final static int FRAME_stand16= 127; + public final static int FRAME_stand17= 128; + public final static int FRAME_stand18= 129; + public final static int FRAME_stand19= 130; + public final static int FRAME_stand20= 131; + public final static int FRAME_stand21= 132; + public final static int FRAME_stand22= 133; + public final static int FRAME_stand23= 134; + public final static int FRAME_stand24= 135; + public final static int FRAME_stand25= 136; + public final static int FRAME_stand26= 137; + public final static int FRAME_stand27= 138; + public final static int FRAME_stand28= 139; + public final static int FRAME_stand29= 140; + public final static int FRAME_stand30= 141; + public final static int FRAME_stand31= 142; + public final static int FRAME_stand32= 143; + public final static int FRAME_stand33= 144; + public final static int FRAME_stand34= 145; + public final static int FRAME_stand35= 146; + public final static int FRAME_stand36= 147; + public final static int FRAME_stand37= 148; + public final static int FRAME_stand38= 149; + public final static int FRAME_stand39= 150; + public final static int FRAME_stand40= 151; + public final static int FRAME_stand41= 152; + public final static int FRAME_stand42= 153; + public final static int FRAME_stand43= 154; + public final static int FRAME_stand44= 155; + public final static int FRAME_stand45= 156; + public final static int FRAME_stand46= 157; + public final static int FRAME_stand47= 158; + public final static int FRAME_stand48= 159; + public final static int FRAME_stand49= 160; + public final static int FRAME_stand50= 161; + public final static int FRAME_stand51= 162; + public final static int FRAME_walk01= 163; + public final static int FRAME_walk02= 164; + public final static int FRAME_walk03= 165; + public final static int FRAME_walk04= 166; + public final static int FRAME_walk05= 167; + public final static int FRAME_walk06= 168; + public final static int FRAME_walk07= 169; + public final static int FRAME_walk08= 170; + public final static int FRAME_walk09= 171; + public final static int FRAME_walk10= 172; + public final static int FRAME_walk11= 173; + public final static int FRAME_walk12= 174; + public final static int FRAME_walk13= 175; + public final static int FRAME_walk14= 176; + public final static int FRAME_walk15= 177; + public final static int FRAME_walk16= 178; + public final static int FRAME_walk17= 179; + public final static int FRAME_walk18= 180; + public final static int FRAME_walk19= 181; + public final static int FRAME_walk20= 182; + public final static int FRAME_walk21= 183; + public final static int FRAME_walk22= 184; + public final static int FRAME_walk23= 185; + public final static int FRAME_walk24= 186; + public final static int FRAME_walk25= 187; + public final static int FRAME_active01= 188; + public final static int FRAME_active02= 189; + public final static int FRAME_active03= 190; + public final static int FRAME_active04= 191; + public final static int FRAME_active05= 192; + public final static int FRAME_active06= 193; + public final static int FRAME_active07= 194; + public final static int FRAME_active08= 195; + public final static int FRAME_active09= 196; + public final static int FRAME_active10= 197; + public final static int FRAME_active11= 198; + public final static int FRAME_active12= 199; + public final static int FRAME_active13= 200; + public final static int FRAME_attak301= 201; + public final static int FRAME_attak302= 202; + public final static int FRAME_attak303= 203; + public final static int FRAME_attak304= 204; + public final static int FRAME_attak305= 205; + public final static int FRAME_attak306= 206; + public final static int FRAME_attak307= 207; + public final static int FRAME_attak308= 208; + public final static int FRAME_attak401= 209; + public final static int FRAME_attak402= 210; + public final static int FRAME_attak403= 211; + public final static int FRAME_attak404= 212; + public final static int FRAME_attak405= 213; + public final static int FRAME_attak406= 214; + public final static int FRAME_attak407= 215; + public final static int FRAME_attak408= 216; + public final static int FRAME_attak409= 217; + public final static int FRAME_attak410= 218; + public final static int FRAME_attak411= 219; + public final static int FRAME_attak412= 220; + public final static int FRAME_attak413= 221; + public final static int FRAME_attak414= 222; + public final static int FRAME_attak415= 223; + public final static int FRAME_attak416= 224; + public final static int FRAME_attak417= 225; + public final static int FRAME_attak418= 226; + public final static int FRAME_attak419= 227; + public final static int FRAME_attak420= 228; + public final static int FRAME_attak421= 229; + public final static int FRAME_attak422= 230; + public final static int FRAME_attak423= 231; + public final static int FRAME_attak424= 232; + public final static int FRAME_attak425= 233; + public final static int FRAME_attak426= 234; + public final static int FRAME_attak501= 235; + public final static int FRAME_attak502= 236; + public final static int FRAME_attak503= 237; + public final static int FRAME_attak504= 238; + public final static int FRAME_attak505= 239; + public final static int FRAME_attak506= 240; + public final static int FRAME_attak507= 241; + public final static int FRAME_attak508= 242; + public final static int FRAME_attak509= 243; + public final static int FRAME_attak510= 244; + public final static int FRAME_attak511= 245; + public final static int FRAME_attak512= 246; + public final static int FRAME_attak513= 247; + public final static int FRAME_attak514= 248; + public final static int FRAME_attak515= 249; + public final static int FRAME_attak516= 250; + public final static int FRAME_death201= 251; + public final static int FRAME_death202= 252; + public final static int FRAME_death203= 253; + public final static int FRAME_death204= 254; + public final static int FRAME_death205= 255; + public final static int FRAME_death206= 256; + public final static int FRAME_death207= 257; + public final static int FRAME_death208= 258; + public final static int FRAME_death209= 259; + public final static int FRAME_death210= 260; + public final static int FRAME_death211= 261; + public final static int FRAME_death212= 262; + public final static int FRAME_death213= 263; + public final static int FRAME_death214= 264; + public final static int FRAME_death215= 265; + public final static int FRAME_death216= 266; + public final static int FRAME_death217= 267; + public final static int FRAME_death218= 268; + public final static int FRAME_death219= 269; + public final static int FRAME_death220= 270; + public final static int FRAME_death221= 271; + public final static int FRAME_death222= 272; + public final static int FRAME_death223= 273; + public final static int FRAME_death224= 274; + public final static int FRAME_death225= 275; + public final static int FRAME_death226= 276; + public final static int FRAME_death227= 277; + public final static int FRAME_death228= 278; + public final static int FRAME_death229= 279; + public final static int FRAME_death230= 280; + public final static int FRAME_death231= 281; + public final static int FRAME_death232= 282; + public final static int FRAME_death233= 283; + public final static int FRAME_death234= 284; + public final static int FRAME_death235= 285; + public final static int FRAME_death236= 286; + public final static int FRAME_death237= 287; + public final static int FRAME_death238= 288; + public final static int FRAME_death239= 289; + public final static int FRAME_death240= 290; + public final static int FRAME_death241= 291; + public final static int FRAME_death242= 292; + public final static int FRAME_death243= 293; + public final static int FRAME_death244= 294; + public final static int FRAME_death245= 295; + public final static int FRAME_death246= 296; + public final static int FRAME_death247= 297; + public final static int FRAME_death248= 298; + public final static int FRAME_death249= 299; + public final static int FRAME_death250= 300; + public final static int FRAME_death251= 301; + public final static int FRAME_death252= 302; + public final static int FRAME_death253= 303; + public final static int FRAME_death254= 304; + public final static int FRAME_death255= 305; + public final static int FRAME_death256= 306; + public final static int FRAME_death257= 307; + public final static int FRAME_death258= 308; + public final static int FRAME_death259= 309; + public final static int FRAME_death260= 310; + public final static int FRAME_death261= 311; + public final static int FRAME_death262= 312; + public final static int FRAME_death263= 313; + public final static int FRAME_death264= 314; + public final static int FRAME_death265= 315; + public final static int FRAME_death266= 316; + public final static int FRAME_death267= 317; + public final static int FRAME_death268= 318; + public final static int FRAME_death269= 319; + public final static int FRAME_death270= 320; + public final static int FRAME_death271= 321; + public final static int FRAME_death272= 322; + public final static int FRAME_death273= 323; + public final static int FRAME_death274= 324; + public final static int FRAME_death275= 325; + public final static int FRAME_death276= 326; + public final static int FRAME_death277= 327; + public final static int FRAME_death278= 328; + public final static int FRAME_death279= 329; + public final static int FRAME_death280= 330; + public final static int FRAME_death281= 331; + public final static int FRAME_death282= 332; + public final static int FRAME_death283= 333; + public final static int FRAME_death284= 334; + public final static int FRAME_death285= 335; + public final static int FRAME_death286= 336; + public final static int FRAME_death287= 337; + public final static int FRAME_death288= 338; + public final static int FRAME_death289= 339; + public final static int FRAME_death290= 340; + public final static int FRAME_death291= 341; + public final static int FRAME_death292= 342; + public final static int FRAME_death293= 343; + public final static int FRAME_death294= 344; + public final static int FRAME_death295= 345; + public final static int FRAME_death301= 346; + public final static int FRAME_death302= 347; + public final static int FRAME_death303= 348; + public final static int FRAME_death304= 349; + public final static int FRAME_death305= 350; + public final static int FRAME_death306= 351; + public final static int FRAME_death307= 352; + public final static int FRAME_death308= 353; + public final static int FRAME_death309= 354; + public final static int FRAME_death310= 355; + public final static int FRAME_death311= 356; + public final static int FRAME_death312= 357; + public final static int FRAME_death313= 358; + public final static int FRAME_death314= 359; + public final static int FRAME_death315= 360; + public final static int FRAME_death316= 361; + public final static int FRAME_death317= 362; + public final static int FRAME_death318= 363; + public final static int FRAME_death319= 364; + public final static int FRAME_death320= 365; + public final static int FRAME_jump01= 366; + public final static int FRAME_jump02= 367; + public final static int FRAME_jump03= 368; + public final static int FRAME_jump04= 369; + public final static int FRAME_jump05= 370; + public final static int FRAME_jump06= 371; + public final static int FRAME_jump07= 372; + public final static int FRAME_jump08= 373; + public final static int FRAME_jump09= 374; + public final static int FRAME_jump10= 375; + public final static int FRAME_jump11= 376; + public final static int FRAME_jump12= 377; + public final static int FRAME_jump13= 378; + public final static int FRAME_pain401= 379; + public final static int FRAME_pain402= 380; + public final static int FRAME_pain403= 381; + public final static int FRAME_pain404= 382; + public final static int FRAME_pain501= 383; + public final static int FRAME_pain502= 384; + public final static int FRAME_pain503= 385; + public final static int FRAME_pain504= 386; + public final static int FRAME_pain601= 387; + public final static int FRAME_pain602= 388; + public final static int FRAME_pain603= 389; + public final static int FRAME_pain604= 390; + public final static int FRAME_pain605= 391; + public final static int FRAME_pain606= 392; + public final static int FRAME_pain607= 393; + public final static int FRAME_pain608= 394; + public final static int FRAME_pain609= 395; + public final static int FRAME_pain610= 396; + public final static int FRAME_pain611= 397; + public final static int FRAME_pain612= 398; + public final static int FRAME_pain613= 399; + public final static int FRAME_pain614= 400; + public final static int FRAME_pain615= 401; + public final static int FRAME_pain616= 402; + public final static int FRAME_pain617= 403; + public final static int FRAME_pain618= 404; + public final static int FRAME_pain619= 405; + public final static int FRAME_pain620= 406; + public final static int FRAME_pain621= 407; + public final static int FRAME_pain622= 408; + public final static int FRAME_pain623= 409; + public final static int FRAME_pain624= 410; + public final static int FRAME_pain625= 411; + public final static int FRAME_pain626= 412; + public final static int FRAME_pain627= 413; + public final static int FRAME_stand201= 414; + public final static int FRAME_stand202= 415; + public final static int FRAME_stand203= 416; + public final static int FRAME_stand204= 417; + public final static int FRAME_stand205= 418; + public final static int FRAME_stand206= 419; + public final static int FRAME_stand207= 420; + public final static int FRAME_stand208= 421; + public final static int FRAME_stand209= 422; + public final static int FRAME_stand210= 423; + public final static int FRAME_stand211= 424; + public final static int FRAME_stand212= 425; + public final static int FRAME_stand213= 426; + public final static int FRAME_stand214= 427; + public final static int FRAME_stand215= 428; + public final static int FRAME_stand216= 429; + public final static int FRAME_stand217= 430; + public final static int FRAME_stand218= 431; + public final static int FRAME_stand219= 432; + public final static int FRAME_stand220= 433; + public final static int FRAME_stand221= 434; + public final static int FRAME_stand222= 435; + public final static int FRAME_stand223= 436; + public final static int FRAME_stand224= 437; + public final static int FRAME_stand225= 438; + public final static int FRAME_stand226= 439; + public final static int FRAME_stand227= 440; + public final static int FRAME_stand228= 441; + public final static int FRAME_stand229= 442; + public final static int FRAME_stand230= 443; + public final static int FRAME_stand231= 444; + public final static int FRAME_stand232= 445; + public final static int FRAME_stand233= 446; + public final static int FRAME_stand234= 447; + public final static int FRAME_stand235= 448; + public final static int FRAME_stand236= 449; + public final static int FRAME_stand237= 450; + public final static int FRAME_stand238= 451; + public final static int FRAME_stand239= 452; + public final static int FRAME_stand240= 453; + public final static int FRAME_stand241= 454; + public final static int FRAME_stand242= 455; + public final static int FRAME_stand243= 456; + public final static int FRAME_stand244= 457; + public final static int FRAME_stand245= 458; + public final static int FRAME_stand246= 459; + public final static int FRAME_stand247= 460; + public final static int FRAME_stand248= 461; + public final static int FRAME_stand249= 462; + public final static int FRAME_stand250= 463; + public final static int FRAME_stand251= 464; + public final static int FRAME_stand252= 465; + public final static int FRAME_stand253= 466; + public final static int FRAME_stand254= 467; + public final static int FRAME_stand255= 468; + public final static int FRAME_stand256= 469; + public final static int FRAME_stand257= 470; + public final static int FRAME_stand258= 471; + public final static int FRAME_stand259= 472; + public final static int FRAME_stand260= 473; + public final static int FRAME_walk201= 474; + public final static int FRAME_walk202= 475; + public final static int FRAME_walk203= 476; + public final static int FRAME_walk204= 477; + public final static int FRAME_walk205= 478; + public final static int FRAME_walk206= 479; + public final static int FRAME_walk207= 480; + public final static int FRAME_walk208= 481; + public final static int FRAME_walk209= 482; + public final static int FRAME_walk210= 483; + public final static int FRAME_walk211= 484; + public final static int FRAME_walk212= 485; + public final static int FRAME_walk213= 486; + public final static int FRAME_walk214= 487; + public final static int FRAME_walk215= 488; + public final static int FRAME_walk216= 489; + public final static int FRAME_walk217= 490; + + public final static float MODEL_SCALE= 1.000000f; + + static int sound_pain4; + static int sound_pain5; + static int sound_pain6; + static int sound_death; + static int sound_step_left; + static int sound_step_right; + static int sound_attack_bfg; + static int sound_brainsplorch; + static int sound_prerailgun; + static int sound_popup; + static int sound_taunt1; + static int sound_taunt2; + static int sound_taunt3; + static int sound_hit; + + static EntThinkAdapter makron_taunt= new EntThinkAdapter() { + public boolean think(edict_t self) { + float r; + + r= Lib.random(); + if (r <= 0.3) + gi.sound(self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0); + else if (r <= 0.6) + gi.sound(self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0); + else + gi.sound(self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0); + return true; + } + }; + + // + // stand + // + static EntThinkAdapter makron_stand= new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove= makron_move_stand; + return true; + } + }; + + /* + static EntThinkAdapter xxx = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + return true; + } + }; + */ + + static EntThinkAdapter makron_hit= new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_AUTO, sound_hit, 1, ATTN_NONE, 0); + return true; + } + }; + + static EntThinkAdapter makron_popup= new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_BODY, sound_popup, 1, ATTN_NONE, 0); + return true; + } + }; + + static EntThinkAdapter makron_step_left= new EntThinkAdapter() { + + public boolean think(edict_t self) { + gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter makron_step_right= new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter makron_brainsplorch= new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter makron_prerailgun= new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM, 0); + return true; + } + }; + + static mframe_t makron_frames_stand[]= + new mframe_t[] { + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + // 10 + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + // 20 + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + // 30 + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + // 40 + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + // 50 + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null) // 60 + }; + + static mmove_t makron_move_stand= + new mmove_t(FRAME_stand201, FRAME_stand260, makron_frames_stand, null); + + static mframe_t makron_frames_run[]= + new mframe_t[] { + new mframe_t(ai_run, 3, makron_step_left), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, makron_step_right), + new mframe_t(ai_run, 6, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 9, null), + new mframe_t(ai_run, 6, null), + new mframe_t(ai_run, 12, null)}; + + static mmove_t makron_move_run= + new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null); + + static mframe_t makron_frames_walk[]= + new mframe_t[] { + new mframe_t(ai_walk, 3, makron_step_left), + new mframe_t(ai_walk, 12, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, makron_step_right), + new mframe_t(ai_walk, 6, null), + new mframe_t(ai_walk, 12, null), + new mframe_t(ai_walk, 9, null), + new mframe_t(ai_walk, 6, null), + new mframe_t(ai_walk, 12, null)}; + + static mmove_t makron_move_walk= + new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null); + + // + // death + // + static EntThinkAdapter makron_dead= new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -60, -60, 0); + Math3D.VectorSet(self.maxs, 60, 60, 72); + self.movetype= MOVETYPE_TOSS; + self.svflags |= SVF_DEADMONSTER; + self.nextthink= 0; + gi.linkentity(self); + return true; + } + }; + + static EntThinkAdapter makron_walk= new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove= makron_move_walk; + return true; + } + }; + + static EntThinkAdapter makron_run= new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove= makron_move_stand; + else + self.monsterinfo.currentmove= makron_move_run; + return true; + } + }; + + static mframe_t makron_frames_pain6[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + // 10 + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, makron_popup), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + // 20 + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, makron_taunt), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t makron_move_pain6= + new mmove_t(FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run); + + static mframe_t makron_frames_pain5[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + + static mmove_t makron_move_pain5= + new mmove_t(FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run); + + static mframe_t makron_frames_pain4[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t makron_move_pain4= + new mmove_t(FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run); + + static mframe_t makron_frames_death2[]= + new mframe_t[] { + new mframe_t(ai_move, -15, null), + new mframe_t(ai_move, 3, null), + new mframe_t(ai_move, -12, null), + new mframe_t(ai_move, 0, makron_step_left), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + // 10 + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 11, null), + new mframe_t(ai_move, 12, null), + new mframe_t(ai_move, 11, makron_step_right), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + // 20 + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + // 30 + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 5, null), + new mframe_t(ai_move, 7, null), + new mframe_t(ai_move, 6, makron_step_left), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, 2, null), + // 40 + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + // 50 + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, -6, null), + new mframe_t(ai_move, -4, null), + new mframe_t(ai_move, -6, makron_step_right), + new mframe_t(ai_move, -4, null), + new mframe_t(ai_move, -4, makron_step_left), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + // 60 + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, -2, null), + new mframe_t(ai_move, -5, null), + new mframe_t(ai_move, -3, makron_step_right), + new mframe_t(ai_move, -8, null), + new mframe_t(ai_move, -3, makron_step_left), + new mframe_t(ai_move, -7, null), + new mframe_t(ai_move, -4, null), + new mframe_t(ai_move, -4, makron_step_right), + // 70 + new mframe_t(ai_move, -6, null), + new mframe_t(ai_move, -7, null), + new mframe_t(ai_move, 0, makron_step_left), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + // 80 + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, -2, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 0, null), + // 90 + new mframe_t(ai_move, 27, makron_hit), + new mframe_t(ai_move, 26, null), + new mframe_t(ai_move, 0, makron_brainsplorch), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null) // 95 + }; + + static mmove_t makron_move_death2= + new mmove_t(FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead); + + static mframe_t makron_frames_death3[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t makron_move_death3= + new mmove_t(FRAME_death301, FRAME_death320, makron_frames_death3, null); + + static mframe_t makron_frames_sight[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t makron_move_sight= + new mmove_t(FRAME_active01, FRAME_active13, makron_frames_sight, makron_run); + + static EntThinkAdapter makronBFG= new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; + + float[] start= { 0, 0, 0 }; + float[] dir= { 0, 0, 0 }; + float[] vec= { 0, 0, 0 }; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource( + self.s.origin, + monster_flash_offset[MZ2_MAKRON_BFG], + forward, + right, + start); + + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, dir); + Math3D.VectorNormalize(dir); + gi.sound(self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0); + Monster.monster_fire_bfg(self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG); + return true; + } + }; + + static EntThinkAdapter MakronSaveloc= new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorCopy(self.enemy.s.origin, self.pos1); //save for aiming the shot + self.pos1[2] += self.enemy.viewheight; + return true; + } + }; + + // FIXME: He's not firing from the proper Z + + static EntThinkAdapter MakronRailgun= new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] start= { 0, 0, 0 }; + float[] dir= { 0, 0, 0 }; + float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource( + self.s.origin, + monster_flash_offset[MZ2_MAKRON_RAILGUN_1], + forward, + right, + start); + + // calc direction to where we targted + Math3D.VectorSubtract(self.pos1, start, dir); + Math3D.VectorNormalize(dir); + + Monster.monster_fire_railgun(self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1); + + return true; + } + }; + + // FIXME: This is all wrong. He's not firing at the proper angles. + + static EntThinkAdapter MakronHyperblaster= new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] dir= { 0, 0, 0 }; + float[] vec= { 0, 0, 0 }; + float[] start= { 0, 0, 0 }; + float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; + int flash_number; + + flash_number= MZ2_MAKRON_BLASTER_1 + (self.s.frame - FRAME_attak405); + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource( + self.s.origin, + monster_flash_offset[flash_number], + forward, + right, + start); + + if (self.enemy != null) { + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, vec); + Math3D.vectoangles(vec, vec); + dir[0]= vec[0]; + } else { + dir[0]= 0; + } + if (self.s.frame <= FRAME_attak413) + dir[1]= self.s.angles[1] - 10 * (self.s.frame - FRAME_attak413); + else + dir[1]= self.s.angles[1] + 10 * (self.s.frame - FRAME_attak421); + dir[2]= 0; + + Math3D.AngleVectors(dir, forward, null, null); + + Monster.monster_fire_blaster(self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER); + + return true; + } + }; + + static EntPainAdapter makron_pain= new EntPainAdapter() { + public void makron_pain(edict_t self, edict_t other, float kick, int damage) { + + if (self.health < (self.max_health / 2)) + self.s.skinnum= 1; + + if (level.time < self.pain_debounce_time) + return; + + // Lessen the chance of him going into his pain frames + if (damage <= 25) + if (Lib.random() < 0.2) + return; + + self.pain_debounce_time= level.time + 3; + if (skill.value == 3) + return; // no pain anims in nightmare + + if (damage <= 40) { + gi.sound(self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE, 0); + self.monsterinfo.currentmove= makron_move_pain4; + } else if (damage <= 110) { + gi.sound(self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE, 0); + self.monsterinfo.currentmove= makron_move_pain5; + } else { + if (damage <= 150) + if (Lib.random() <= 0.45) { + gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0); + self.monsterinfo.currentmove= makron_move_pain6; + } else if (Lib.random() <= 0.35) { + gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0); + self.monsterinfo.currentmove= makron_move_pain6; + } + } + } + + }; + + static EntInteractAdapter makron_sight= new EntInteractAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove= makron_move_sight; + return true; + } + }; + + static EntThinkAdapter makron_attack= new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] vec= { 0, 0, 0 }; + float range; + float r; + + r= Lib.random(); + + Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); + range= Math3D.VectorLength(vec); + + if (r <= 0.3) + self.monsterinfo.currentmove= makron_move_attack3; + else if (r <= 0.6) + self.monsterinfo.currentmove= makron_move_attack4; + else + self.monsterinfo.currentmove= makron_move_attack5; + + return true; + } + }; + + /* + --- + Makron Torso. This needs to be spawned in + --- + */ + + static EntThinkAdapter makron_torso_think= new EntThinkAdapter() { + public boolean think(edict_t self) { + if (++self.s.frame < 365) + self.nextthink= level.time + FRAMETIME; + else { + self.s.frame= 346; + self.nextthink= level.time + FRAMETIME; + } + return true; + } + }; + + static EntThinkAdapter makron_torso= new EntThinkAdapter() { + public boolean think(edict_t ent) { + ent.movetype= MOVETYPE_NONE; + ent.solid= SOLID_NOT; + Math3D.VectorSet(ent.mins, -8, -8, 0); + Math3D.VectorSet(ent.maxs, 8, 8, 8); + ent.s.frame= 346; + ent.s.modelindex= gi.modelindex("models/monsters/boss3/rider/tris.md2"); + ent.think= makron_torso_think; + ent.nextthink= level.time + 2 * FRAMETIME; + ent.s.sound= gi.soundindex("makron/spine.wav"); + gi.linkentity(ent); + return true; + } + }; + + static EntDieAdapter makron_die= new EntDieAdapter() { + public void die( + edict_t self, + edict_t inflictor, + edict_t attacker, + int damage, + float[] point) { + edict_t tempent; + + int n; + + self.s.sound= 0; + // check for gib + if (self.health <= self.gib_health) { + gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); + for (n= 0; n < 1 /*4*/; n++) + ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + for (n= 0; n < 4; n++) + ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC); + ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC); + self.deadflag= DEAD_DEAD; + return; + } + + if (self.deadflag == DEAD_DEAD) + return; + + // regular death + gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); + self.deadflag= DEAD_DEAD; + self.takedamage= DAMAGE_YES; + + tempent= G_Spawn(); + Math3D.VectorCopy(self.s.origin, tempent.s.origin); + Math3D.VectorCopy(self.s.angles, tempent.s.angles); + tempent.s.origin[1] -= 84; + makron_torso.think(tempent); + + self.monsterinfo.currentmove= makron_move_death2; + } + }; + + static EntThinkAdapter Makron_CheckAttack= new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] spot1= { 0, 0, 0 }, spot2= { 0, 0, 0 }; + float[] temp= { 0, 0, 0 }; + float chance; + trace_t tr; + boolean enemy_infront; + int enemy_range; + float enemy_yaw; + + if (self.enemy.health > 0) { + // see if any entities are in the way of the shot + Math3D.VectorCopy(self.s.origin, spot1); + spot1[2] += self.viewheight; + Math3D.VectorCopy(self.enemy.s.origin, spot2); + spot2[2] += self.enemy.viewheight; + + tr= + gi.trace( + spot1, + null, + null, + spot2, + self, + CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA); + + // do we have a clear shot? + if (tr.ent != self.enemy) + return false; + } + + enemy_infront= infront(self, self.enemy); + enemy_range= range(self, self.enemy); + Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp); + enemy_yaw= Math3D.vectoyaw(temp); + + self.ideal_yaw= enemy_yaw; + + // melee attack + if (enemy_range == RANGE_MELEE) { + if (self.monsterinfo.melee != null) + self.monsterinfo.attack_state= AS_MELEE; + else + self.monsterinfo.attack_state= AS_MISSILE; + return true; + } + + // missile attack + if (null != self.monsterinfo.attack) + return false; + + if (level.time < self.monsterinfo.attack_finished) + return false; + + if (enemy_range == RANGE_FAR) + return false; + + if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) { + chance= 0.4f; + } else if (enemy_range == RANGE_MELEE) { + chance= 0.8f; + } else if (enemy_range == RANGE_NEAR) { + chance= 0.4f; + } else if (enemy_range == RANGE_MID) { + chance= 0.2f; + } else { + return false; + } + + if (Lib.random() < chance) { + self.monsterinfo.attack_state= AS_MISSILE; + self.monsterinfo.attack_finished= level.time + 2 * Lib.random(); + return true; + } + + if ((self.flags & FL_FLY) != 0) { + if (Lib.random() < 0.3) + self.monsterinfo.attack_state= AS_SLIDING; + else + self.monsterinfo.attack_state= AS_STRAIGHT; + } + + return false; + } + }; + + // + // monster_makron + // + + static void MakronPrecache() { + sound_pain4= gi.soundindex("makron/pain3.wav"); + sound_pain5= gi.soundindex("makron/pain2.wav"); + sound_pain6= gi.soundindex("makron/pain1.wav"); + sound_death= gi.soundindex("makron/death.wav"); + sound_step_left= gi.soundindex("makron/step1.wav"); + sound_step_right= gi.soundindex("makron/step2.wav"); + sound_attack_bfg= gi.soundindex("makron/bfg_fire.wav"); + sound_brainsplorch= gi.soundindex("makron/brain1.wav"); + sound_prerailgun= gi.soundindex("makron/rail_up.wav"); + sound_popup= gi.soundindex("makron/popup.wav"); + sound_taunt1= gi.soundindex("makron/voice4.wav"); + sound_taunt2= gi.soundindex("makron/voice3.wav"); + sound_taunt3= gi.soundindex("makron/voice.wav"); + sound_hit= gi.soundindex("makron/bhit.wav"); + + gi.modelindex("models/monsters/boss3/rider/tris.md2"); + } + + static mframe_t makron_frames_attack3[]= + new mframe_t[] { + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, makronBFG), + // FIXME: BFG Attack here + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + + static mmove_t makron_move_attack3= + new mmove_t(FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run); + + static mframe_t makron_frames_attack4[]= + new mframe_t[] { + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_move, 0, MakronHyperblaster), + // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, MakronHyperblaster), // fire + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t makron_move_attack4= + new mmove_t(FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run); + + static mframe_t makron_frames_attack5[]= + new mframe_t[] { + new mframe_t(ai_charge, 0, makron_prerailgun), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, MakronSaveloc), + new mframe_t(ai_move, 0, MakronRailgun), + // Fire railgun + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + + static mmove_t makron_move_attack5= + new mmove_t(FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run); + + /*QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight + */ + static void SP_monster_makron(edict_t self) { + if (deathmatch.value != 0) { + G_FreeEdict(self); + return; + } + + MakronPrecache(); + + self.movetype= MOVETYPE_STEP; + self.solid= SOLID_BBOX; + self.s.modelindex= gi.modelindex("models/monsters/boss3/rider/tris.md2"); + Math3D.VectorSet(self.mins, -30, -30, 0); + Math3D.VectorSet(self.maxs, 30, 30, 90); + + self.health= 3000; + self.gib_health= -2000; + self.mass= 500; + + self.pain= makron_pain; + self.die= makron_die; + self.monsterinfo.stand= makron_stand; + self.monsterinfo.walk= makron_walk; + self.monsterinfo.run= makron_run; + self.monsterinfo.dodge= null; + self.monsterinfo.attack= makron_attack; + self.monsterinfo.melee= null; + self.monsterinfo.sight= makron_sight; + self.monsterinfo.checkattack= Makron_CheckAttack; + + gi.linkentity(self); + + // self.monsterinfo.currentmove = &makron_move_stand; + self.monsterinfo.currentmove= makron_move_sight; + self.monsterinfo.scale= MODEL_SCALE; + + walkmonster_start.think(self); + } + + /* + ================= + MakronSpawn + + ================= + */ + static EntThinkAdapter MakronSpawn= new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] vec= { 0, 0, 0 }; + + edict_t player; + + SP_monster_makron(self); + + // jump at player + player= level.sight_client; + if (player == null) + return true; + + Math3D.VectorSubtract(player.s.origin, self.s.origin, vec); + self.s.angles[YAW]= Math3D.vectoyaw(vec); + Math3D.VectorNormalize(vec); + Math3D.VectorMA(vec3_origin, 400, vec, self.velocity); + self.velocity[2]= 200; + self.groundentity= null; + + return true; + } + }; + + static EntThinkAdapter MakronToss= new EntThinkAdapter() { + public boolean think(edict_t self) { + edict_t ent; + + ent= G_Spawn(); + ent.nextthink= level.time + 0.8f; + ent.think= MakronSpawn; + ent.target= self.target; + Math3D.VectorCopy(self.s.origin, ent.s.origin); + return true; + } + }; + +} |