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authorHolger Zickner <[email protected]>2004-07-07 19:59:59 +0000
committerHolger Zickner <[email protected]>2004-07-07 19:59:59 +0000
commit6e23fc1074d1f0c2c2812f4c2e663f5a21a43c20 (patch)
tree46ecc6d0255c874ba4cd26dc3d0733f785019896 /src/jake2/game/M_Boss2.java
import of Jake2 version sunrisesunrise
Diffstat (limited to 'src/jake2/game/M_Boss2.java')
-rw-r--r--src/jake2/game/M_Boss2.java899
1 files changed, 899 insertions, 0 deletions
diff --git a/src/jake2/game/M_Boss2.java b/src/jake2/game/M_Boss2.java
new file mode 100644
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--- /dev/null
+++ b/src/jake2/game/M_Boss2.java
@@ -0,0 +1,899 @@
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 13.11.2003 by RST.
+// $Id: M_Boss2.java,v 1.1 2004-07-07 19:59:09 hzi Exp $
+
+package jake2.game;
+
+import jake2.util.*;
+import jake2.util.*;
+
+public class M_Boss2 extends GameWeapon {
+
+ public final static int FRAME_stand30= 0;
+ public final static int FRAME_stand31= 1;
+ public final static int FRAME_stand32= 2;
+ public final static int FRAME_stand33= 3;
+ public final static int FRAME_stand34= 4;
+ public final static int FRAME_stand35= 5;
+ public final static int FRAME_stand36= 6;
+ public final static int FRAME_stand37= 7;
+ public final static int FRAME_stand38= 8;
+ public final static int FRAME_stand39= 9;
+ public final static int FRAME_stand40= 10;
+ public final static int FRAME_stand41= 11;
+ public final static int FRAME_stand42= 12;
+ public final static int FRAME_stand43= 13;
+ public final static int FRAME_stand44= 14;
+ public final static int FRAME_stand45= 15;
+ public final static int FRAME_stand46= 16;
+ public final static int FRAME_stand47= 17;
+ public final static int FRAME_stand48= 18;
+ public final static int FRAME_stand49= 19;
+ public final static int FRAME_stand50= 20;
+ public final static int FRAME_stand1= 21;
+ public final static int FRAME_stand2= 22;
+ public final static int FRAME_stand3= 23;
+ public final static int FRAME_stand4= 24;
+ public final static int FRAME_stand5= 25;
+ public final static int FRAME_stand6= 26;
+ public final static int FRAME_stand7= 27;
+ public final static int FRAME_stand8= 28;
+ public final static int FRAME_stand9= 29;
+ public final static int FRAME_stand10= 30;
+ public final static int FRAME_stand11= 31;
+ public final static int FRAME_stand12= 32;
+ public final static int FRAME_stand13= 33;
+ public final static int FRAME_stand14= 34;
+ public final static int FRAME_stand15= 35;
+ public final static int FRAME_stand16= 36;
+ public final static int FRAME_stand17= 37;
+ public final static int FRAME_stand18= 38;
+ public final static int FRAME_stand19= 39;
+ public final static int FRAME_stand20= 40;
+ public final static int FRAME_stand21= 41;
+ public final static int FRAME_stand22= 42;
+ public final static int FRAME_stand23= 43;
+ public final static int FRAME_stand24= 44;
+ public final static int FRAME_stand25= 45;
+ public final static int FRAME_stand26= 46;
+ public final static int FRAME_stand27= 47;
+ public final static int FRAME_stand28= 48;
+ public final static int FRAME_stand29= 49;
+ public final static int FRAME_walk1= 50;
+ public final static int FRAME_walk2= 51;
+ public final static int FRAME_walk3= 52;
+ public final static int FRAME_walk4= 53;
+ public final static int FRAME_walk5= 54;
+ public final static int FRAME_walk6= 55;
+ public final static int FRAME_walk7= 56;
+ public final static int FRAME_walk8= 57;
+ public final static int FRAME_walk9= 58;
+ public final static int FRAME_walk10= 59;
+ public final static int FRAME_walk11= 60;
+ public final static int FRAME_walk12= 61;
+ public final static int FRAME_walk13= 62;
+ public final static int FRAME_walk14= 63;
+ public final static int FRAME_walk15= 64;
+ public final static int FRAME_walk16= 65;
+ public final static int FRAME_walk17= 66;
+ public final static int FRAME_walk18= 67;
+ public final static int FRAME_walk19= 68;
+ public final static int FRAME_walk20= 69;
+ public final static int FRAME_attack1= 70;
+ public final static int FRAME_attack2= 71;
+ public final static int FRAME_attack3= 72;
+ public final static int FRAME_attack4= 73;
+ public final static int FRAME_attack5= 74;
+ public final static int FRAME_attack6= 75;
+ public final static int FRAME_attack7= 76;
+ public final static int FRAME_attack8= 77;
+ public final static int FRAME_attack9= 78;
+ public final static int FRAME_attack10= 79;
+ public final static int FRAME_attack11= 80;
+ public final static int FRAME_attack12= 81;
+ public final static int FRAME_attack13= 82;
+ public final static int FRAME_attack14= 83;
+ public final static int FRAME_attack15= 84;
+ public final static int FRAME_attack16= 85;
+ public final static int FRAME_attack17= 86;
+ public final static int FRAME_attack18= 87;
+ public final static int FRAME_attack19= 88;
+ public final static int FRAME_attack20= 89;
+ public final static int FRAME_attack21= 90;
+ public final static int FRAME_attack22= 91;
+ public final static int FRAME_attack23= 92;
+ public final static int FRAME_attack24= 93;
+ public final static int FRAME_attack25= 94;
+ public final static int FRAME_attack26= 95;
+ public final static int FRAME_attack27= 96;
+ public final static int FRAME_attack28= 97;
+ public final static int FRAME_attack29= 98;
+ public final static int FRAME_attack30= 99;
+ public final static int FRAME_attack31= 100;
+ public final static int FRAME_attack32= 101;
+ public final static int FRAME_attack33= 102;
+ public final static int FRAME_attack34= 103;
+ public final static int FRAME_attack35= 104;
+ public final static int FRAME_attack36= 105;
+ public final static int FRAME_attack37= 106;
+ public final static int FRAME_attack38= 107;
+ public final static int FRAME_attack39= 108;
+ public final static int FRAME_attack40= 109;
+ public final static int FRAME_pain2= 110;
+ public final static int FRAME_pain3= 111;
+ public final static int FRAME_pain4= 112;
+ public final static int FRAME_pain5= 113;
+ public final static int FRAME_pain6= 114;
+ public final static int FRAME_pain7= 115;
+ public final static int FRAME_pain8= 116;
+ public final static int FRAME_pain9= 117;
+ public final static int FRAME_pain10= 118;
+ public final static int FRAME_pain11= 119;
+ public final static int FRAME_pain12= 120;
+ public final static int FRAME_pain13= 121;
+ public final static int FRAME_pain14= 122;
+ public final static int FRAME_pain15= 123;
+ public final static int FRAME_pain16= 124;
+ public final static int FRAME_pain17= 125;
+ public final static int FRAME_pain18= 126;
+ public final static int FRAME_pain19= 127;
+ public final static int FRAME_pain20= 128;
+ public final static int FRAME_pain21= 129;
+ public final static int FRAME_pain22= 130;
+ public final static int FRAME_pain23= 131;
+ public final static int FRAME_death2= 132;
+ public final static int FRAME_death3= 133;
+ public final static int FRAME_death4= 134;
+ public final static int FRAME_death5= 135;
+ public final static int FRAME_death6= 136;
+ public final static int FRAME_death7= 137;
+ public final static int FRAME_death8= 138;
+ public final static int FRAME_death9= 139;
+ public final static int FRAME_death10= 140;
+ public final static int FRAME_death11= 141;
+ public final static int FRAME_death12= 142;
+ public final static int FRAME_death13= 143;
+ public final static int FRAME_death14= 144;
+ public final static int FRAME_death15= 145;
+ public final static int FRAME_death16= 146;
+ public final static int FRAME_death17= 147;
+ public final static int FRAME_death18= 148;
+ public final static int FRAME_death19= 149;
+ public final static int FRAME_death20= 150;
+ public final static int FRAME_death21= 151;
+ public final static int FRAME_death22= 152;
+ public final static int FRAME_death23= 153;
+ public final static int FRAME_death24= 154;
+ public final static int FRAME_death25= 155;
+ public final static int FRAME_death26= 156;
+ public final static int FRAME_death27= 157;
+ public final static int FRAME_death28= 158;
+ public final static int FRAME_death29= 159;
+ public final static int FRAME_death30= 160;
+ public final static int FRAME_death31= 161;
+ public final static int FRAME_death32= 162;
+ public final static int FRAME_death33= 163;
+ public final static int FRAME_death34= 164;
+ public final static int FRAME_death35= 165;
+ public final static int FRAME_death36= 166;
+ public final static int FRAME_death37= 167;
+ public final static int FRAME_death38= 168;
+ public final static int FRAME_death39= 169;
+ public final static int FRAME_death40= 170;
+ public final static int FRAME_death41= 171;
+ public final static int FRAME_death42= 172;
+ public final static int FRAME_death43= 173;
+ public final static int FRAME_death44= 174;
+ public final static int FRAME_death45= 175;
+ public final static int FRAME_death46= 176;
+ public final static int FRAME_death47= 177;
+ public final static int FRAME_death48= 178;
+ public final static int FRAME_death49= 179;
+ public final static int FRAME_death50= 180;
+
+ public final static float MODEL_SCALE= 1.000000f;
+
+ static int sound_pain1;
+ static int sound_pain2;
+ static int sound_pain3;
+ static int sound_death;
+ static int sound_search1;
+
+ static EntThinkAdapter boss2_stand= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove= boss2_move_stand;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter boss2_run= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
+ self.monsterinfo.currentmove= boss2_move_stand;
+ else
+ self.monsterinfo.currentmove= boss2_move_run;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter boss2_walk= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove= boss2_move_stand;
+
+ self.monsterinfo.currentmove= boss2_move_walk;
+ return true;
+ }
+ };
+ static EntThinkAdapter boss2_attack= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] vec= { 0, 0, 0 };
+
+ float range;
+
+ Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
+ range= Math3D.VectorLength(vec);
+
+ if (range <= 125) {
+ self.monsterinfo.currentmove= boss2_move_attack_pre_mg;
+ } else {
+ if (Lib.random() <= 0.6)
+ self.monsterinfo.currentmove= boss2_move_attack_pre_mg;
+ else
+ self.monsterinfo.currentmove= boss2_move_attack_rocket;
+ }
+ return true;
+ }
+ };
+
+ static EntThinkAdapter boss2_attack_mg= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove= boss2_move_attack_mg;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter boss2_reattack_mg= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (infront(self, self.enemy))
+ if (Lib.random() <= 0.7)
+ self.monsterinfo.currentmove= boss2_move_attack_mg;
+ else
+ self.monsterinfo.currentmove= boss2_move_attack_post_mg;
+ else
+ self.monsterinfo.currentmove= boss2_move_attack_post_mg;
+ return true;
+ }
+ };
+
+ static EntPainAdapter boss2_pain= new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum= 1;
+
+ if (level.time < self.pain_debounce_time)
+ return;
+
+ self.pain_debounce_time= level.time + 3;
+ // American wanted these at no attenuation
+ if (damage < 10) {
+ gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NONE, 0);
+ self.monsterinfo.currentmove= boss2_move_pain_light;
+ } else if (damage < 30) {
+ gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NONE, 0);
+ self.monsterinfo.currentmove= boss2_move_pain_light;
+ } else {
+ gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NONE, 0);
+ self.monsterinfo.currentmove= boss2_move_pain_heavy;
+ }
+ }
+ };
+
+ static EntThinkAdapter boss2_dead= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorSet(self.mins, -56, -56, 0);
+ Math3D.VectorSet(self.maxs, 56, 56, 80);
+ self.movetype= MOVETYPE_TOSS;
+ self.svflags |= SVF_DEADMONSTER;
+ self.nextthink= 0;
+ gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static EntDieAdapter boss2_die= new EntDieAdapter() {
+ public void die(
+ edict_t self,
+ edict_t inflictor,
+ edict_t attacker,
+ int damage,
+ float[] point) {
+ gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0);
+ self.deadflag= DEAD_DEAD;
+ self.takedamage= DAMAGE_NO;
+ self.count= 0;
+ self.monsterinfo.currentmove= boss2_move_death;
+
+ }
+ };
+
+ static EntThinkAdapter Boss2_CheckAttack= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] spot1= { 0, 0, 0 }, spot2= { 0, 0, 0 };
+ float[] temp= { 0, 0, 0 };
+ float chance;
+ trace_t tr;
+ boolean enemy_infront;
+ int enemy_range;
+ float enemy_yaw;
+
+ if (self.enemy.health > 0) {
+ // see if any entities are in the way of the shot
+ Math3D.VectorCopy(self.s.origin, spot1);
+ spot1[2] += self.viewheight;
+ Math3D.VectorCopy(self.enemy.s.origin, spot2);
+ spot2[2] += self.enemy.viewheight;
+
+ tr=
+ gi.trace(
+ spot1,
+ null,
+ null,
+ spot2,
+ self,
+ CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA);
+
+ // do we have a clear shot?
+ if (tr.ent != self.enemy)
+ return false;
+ }
+
+ enemy_infront= infront(self, self.enemy);
+ enemy_range= range(self, self.enemy);
+ Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp);
+ enemy_yaw= Math3D.vectoyaw(temp);
+
+ self.ideal_yaw= enemy_yaw;
+
+ // melee attack
+ if (enemy_range == RANGE_MELEE) {
+ if (self.monsterinfo.melee != null)
+ self.monsterinfo.attack_state= AS_MELEE;
+ else
+ self.monsterinfo.attack_state= AS_MISSILE;
+ return true;
+ }
+
+ // missile attack
+ if (self.monsterinfo.attack == null)
+ return false;
+
+ if (level.time < self.monsterinfo.attack_finished)
+ return false;
+
+ if (enemy_range == RANGE_FAR)
+ return false;
+
+ if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) {
+ chance= 0.4f;
+ } else if (enemy_range == RANGE_MELEE) {
+ chance= 0.8f;
+ } else if (enemy_range == RANGE_NEAR) {
+ chance= 0.8f;
+ } else if (enemy_range == RANGE_MID) {
+ chance= 0.8f;
+ } else {
+ return false;
+ }
+
+ if (Lib.random() < chance) {
+ self.monsterinfo.attack_state= AS_MISSILE;
+ self.monsterinfo.attack_finished= level.time + 2 * Lib.random();
+ return true;
+ }
+
+ if ((self.flags & FL_FLY) != 0) {
+ if (Lib.random() < 0.3)
+ self.monsterinfo.attack_state= AS_SLIDING;
+ else
+ self.monsterinfo.attack_state= AS_STRAIGHT;
+ }
+
+ return false;
+ }
+ };
+
+ static EntThinkAdapter boss2_search= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (Lib.random() < 0.5)
+ gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NONE, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter Boss2Rocket= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 };
+ float[] start= { 0, 0, 0 };
+ float[] dir= { 0, 0, 0 };
+ float[] vec= { 0, 0, 0 };
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+
+ // 1
+ Math3D.G_ProjectSource(
+ self.s.origin,
+ monster_flash_offset[MZ2_BOSS2_ROCKET_1],
+ forward,
+ right,
+ start);
+ Math3D.VectorCopy(self.enemy.s.origin, vec);
+ vec[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(vec, start, dir);
+ Math3D.VectorNormalize(dir);
+ Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_1);
+
+ // 2
+ Math3D.G_ProjectSource(
+ self.s.origin,
+ monster_flash_offset[MZ2_BOSS2_ROCKET_2],
+ forward,
+ right,
+ start);
+ Math3D.VectorCopy(self.enemy.s.origin, vec);
+ vec[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(vec, start, dir);
+ Math3D.VectorNormalize(dir);
+ Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_2);
+
+ // 3
+ Math3D.G_ProjectSource(
+ self.s.origin,
+ monster_flash_offset[MZ2_BOSS2_ROCKET_3],
+ forward,
+ right,
+ start);
+ Math3D.VectorCopy(self.enemy.s.origin, vec);
+ vec[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(vec, start, dir);
+ Math3D.VectorNormalize(dir);
+ Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_3);
+
+ // 4
+ Math3D.G_ProjectSource(
+ self.s.origin,
+ monster_flash_offset[MZ2_BOSS2_ROCKET_4],
+ forward,
+ right,
+ start);
+ Math3D.VectorCopy(self.enemy.s.origin, vec);
+ vec[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(vec, start, dir);
+ Math3D.VectorNormalize(dir);
+ Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_4);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter boss2_firebullet_right= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }, target= { 0, 0, 0 };
+ float[] start= { 0, 0, 0 };
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(
+ self.s.origin,
+ monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1],
+ forward,
+ right,
+ start);
+
+ Math3D.VectorMA(self.enemy.s.origin, -0.2f, self.enemy.velocity, target);
+ target[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(target, start, forward);
+ Math3D.VectorNormalize(forward);
+
+ Monster.monster_fire_bullet(
+ self,
+ start,
+ forward,
+ 6,
+ 4,
+ DEFAULT_BULLET_HSPREAD,
+ DEFAULT_BULLET_VSPREAD,
+ MZ2_BOSS2_MACHINEGUN_R1);
+
+ return true;
+ }
+ };
+
+ static EntThinkAdapter boss2_firebullet_left= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }, target= { 0, 0, 0 };
+ float[] start= { 0, 0, 0 };
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(
+ self.s.origin,
+ monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1],
+ forward,
+ right,
+ start);
+
+ Math3D.VectorMA(self.enemy.s.origin, -0.2f, self.enemy.velocity, target);
+
+ target[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(target, start, forward);
+ Math3D.VectorNormalize(forward);
+
+ Monster.monster_fire_bullet(
+ self,
+ start,
+ forward,
+ 6,
+ 4,
+ DEFAULT_BULLET_HSPREAD,
+ DEFAULT_BULLET_VSPREAD,
+ MZ2_BOSS2_MACHINEGUN_L1);
+
+ return true;
+ }
+ };
+
+ static EntThinkAdapter Boss2MachineGun= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ /*
+ * RST: this was disabled !
+ * float[] forward={0,0,0}, right={0,0,0};
+ float[] start={0,0,0};
+ float[] dir={0,0,0};
+ float[] vec={0,0,0};
+ int flash_number;
+
+ AngleVectors (self.s.angles, forward, right, null);
+
+ flash_number = MZ2_BOSS2_MACHINEGUN_1 + (self.s.frame - FRAME_attack10);
+ G_ProjectSource (self.s.origin, monster_flash_offset[flash_number], forward, right, start);
+
+ VectorCopy (self.enemy.s.origin, vec);
+ vec[2] += self.enemy.viewheight;
+ VectorSubtract (vec, start, dir);
+ VectorNormalize (dir);
+ monster_fire_bullet (self, start, dir, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number);
+ */
+ boss2_firebullet_left.think(self);
+ boss2_firebullet_right.think(self);
+ return true;
+ }
+ };
+
+ static mframe_t boss2_frames_stand[]=
+ new mframe_t[] {
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null)};
+ static mmove_t boss2_move_stand=
+ new mmove_t(FRAME_stand30, FRAME_stand50, boss2_frames_stand, null);
+
+ static mframe_t boss2_frames_fidget[]=
+ new mframe_t[] {
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null)};
+ static mmove_t boss2_move_fidget=
+ new mmove_t(FRAME_stand1, FRAME_stand30, boss2_frames_fidget, null);
+
+ static mframe_t boss2_frames_walk[]=
+ new mframe_t[] {
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 8, null)};
+ static mmove_t boss2_move_walk= new mmove_t(FRAME_walk1, FRAME_walk20, boss2_frames_walk, null);
+
+ static mframe_t boss2_frames_run[]=
+ new mframe_t[] {
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 8, null)};
+ static mmove_t boss2_move_run= new mmove_t(FRAME_walk1, FRAME_walk20, boss2_frames_run, null);
+
+ static mframe_t boss2_frames_attack_pre_mg[]=
+ new mframe_t[] {
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, boss2_attack_mg)};
+ static mmove_t boss2_move_attack_pre_mg=
+ new mmove_t(FRAME_attack1, FRAME_attack9, boss2_frames_attack_pre_mg, null);
+
+ // Loop this
+ static mframe_t boss2_frames_attack_mg[]=
+ new mframe_t[] {
+ new mframe_t(ai_charge, 1, Boss2MachineGun),
+ new mframe_t(ai_charge, 1, Boss2MachineGun),
+ new mframe_t(ai_charge, 1, Boss2MachineGun),
+ new mframe_t(ai_charge, 1, Boss2MachineGun),
+ new mframe_t(ai_charge, 1, Boss2MachineGun),
+ new mframe_t(ai_charge, 1, boss2_reattack_mg)};
+ static mmove_t boss2_move_attack_mg=
+ new mmove_t(FRAME_attack10, FRAME_attack15, boss2_frames_attack_mg, null);
+
+ static mframe_t boss2_frames_attack_post_mg[]=
+ new mframe_t[] {
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null)};
+ static mmove_t boss2_move_attack_post_mg=
+ new mmove_t(FRAME_attack16, FRAME_attack19, boss2_frames_attack_post_mg, boss2_run);
+
+ static mframe_t boss2_frames_attack_rocket[]=
+ new mframe_t[] {
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_move, -20, Boss2Rocket),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null),
+ new mframe_t(ai_charge, 1, null)};
+ static mmove_t boss2_move_attack_rocket=
+ new mmove_t(FRAME_attack20, FRAME_attack40, boss2_frames_attack_rocket, boss2_run);
+
+ static mframe_t boss2_frames_pain_heavy[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t boss2_move_pain_heavy=
+ new mmove_t(FRAME_pain2, FRAME_pain19, boss2_frames_pain_heavy, boss2_run);
+
+ static mframe_t boss2_frames_pain_light[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t boss2_move_pain_light=
+ new mmove_t(FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run);
+
+ static mframe_t boss2_frames_death[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, BossExplode)};
+
+ /*
+ static EntThinkAdapter xxx = new EntThinkAdapter()
+ {
+ public boolean think(edict_t self)
+ {
+ return true;
+ }
+ };
+ */
+
+ static mmove_t boss2_move_death=
+ new mmove_t(FRAME_death2, FRAME_death50, boss2_frames_death, boss2_dead);
+
+ /*QUAKED monster_boss2 (1 .5 0) (-56 -56 0) (56 56 80) Ambush Trigger_Spawn Sight
+ */
+ static void SP_monster_boss2(edict_t self) {
+ if (deathmatch.value != 0) {
+ G_FreeEdict(self);
+ return;
+ }
+
+ sound_pain1= gi.soundindex("bosshovr/bhvpain1.wav");
+ sound_pain2= gi.soundindex("bosshovr/bhvpain2.wav");
+ sound_pain3= gi.soundindex("bosshovr/bhvpain3.wav");
+ sound_death= gi.soundindex("bosshovr/bhvdeth1.wav");
+ sound_search1= gi.soundindex("bosshovr/bhvunqv1.wav");
+
+ self.s.sound= gi.soundindex("bosshovr/bhvengn1.wav");
+
+ self.movetype= MOVETYPE_STEP;
+ self.solid= SOLID_BBOX;
+ self.s.modelindex= gi.modelindex("models/monsters/boss2/tris.md2");
+ Math3D.VectorSet(self.mins, -56, -56, 0);
+ Math3D.VectorSet(self.maxs, 56, 56, 80);
+
+ self.health= 2000;
+ self.gib_health= -200;
+ self.mass= 1000;
+
+ self.flags |= FL_IMMUNE_LASER;
+
+ self.pain= boss2_pain;
+ self.die= boss2_die;
+
+ self.monsterinfo.stand= boss2_stand;
+ self.monsterinfo.walk= boss2_walk;
+ self.monsterinfo.run= boss2_run;
+ self.monsterinfo.attack= boss2_attack;
+ self.monsterinfo.search= boss2_search;
+ self.monsterinfo.checkattack= Boss2_CheckAttack;
+ gi.linkentity(self);
+
+ self.monsterinfo.currentmove= boss2_move_stand;
+ self.monsterinfo.scale= MODEL_SCALE;
+
+ flymonster_start.think(self);
+ }
+}