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authorRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
committerRene Stoeckel <[email protected]>2005-11-16 22:24:53 +0000
commit43a2a2cac1a50b70407487a86908ea24ba92425e (patch)
tree3b96873ffdae2229b8dca123d035d48dc2ad742f /src/jake2/client
parent27be0694ee6c53ab645dd027a41b310a9226c027 (diff)
sorted the methods according to their original locations in the c files.
Diffstat (limited to 'src/jake2/client')
-rw-r--r--src/jake2/client/M.java107
1 files changed, 19 insertions, 88 deletions
diff --git a/src/jake2/client/M.java b/src/jake2/client/M.java
index 602b222..27ccf27 100644
--- a/src/jake2/client/M.java
+++ b/src/jake2/client/M.java
@@ -2,7 +2,7 @@
* M.java
* Copyright (C) 2003
*
- * $Id: M.java,v 1.6 2004-10-07 14:13:07 hzi Exp $
+ * $Id: M.java,v 1.7 2005-11-16 22:24:53 salomo Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -49,7 +49,7 @@ public final class M {
return;
}
- // if the hull point one-quarter unit down is solid the entity is on
+ // if the hull point one-quarter unit down is solid the entity is on
// ground
point[0] = ent.s.origin[0];
point[1] = ent.s.origin[1];
@@ -64,10 +64,10 @@ public final class M {
return;
}
- // ent.groundentity = trace.ent;
- // ent.groundentity_linkcount = trace.ent.linkcount;
- // if (!trace.startsolid && !trace.allsolid)
- // VectorCopy (trace.endpos, ent.s.origin);
+ // ent.groundentity = trace.ent;
+ // ent.groundentity_linkcount = trace.ent.linkcount;
+ // if (!trace.startsolid && !trace.allsolid)
+ // VectorCopy (trace.endpos, ent.s.origin);
if (!trace.startsolid && !trace.allsolid) {
Math3D.VectorCopy(trace.endpos, ent.s.origin);
ent.groundentity = trace.ent;
@@ -144,8 +144,8 @@ public final class M {
}
/*
- * =============== M_ChangeYaw
- *
+ * ===============
+ * M_ChangeYaw
* ===============
*///ok
public static void M_ChangeYaw(edict_t ent) {
@@ -181,8 +181,10 @@ public final class M {
}
/*
- * ====================== M_MoveToGoal ======================
- */// ok
+ * ======================
+ * M_MoveToGoal
+ * ======================
+ */
public static void M_MoveToGoal(edict_t ent, float dist) {
edict_t goal = ent.goalentity;
@@ -203,7 +205,9 @@ public final class M {
}
/*
- * =============== M_walkmove ===============
+ * ===============
+ * M_walkmove
+ * ===============
*/
public static boolean M_walkmove(edict_t ent, float yaw, float dist) {
float[] move = { 0, 0, 0 };
@@ -267,7 +271,7 @@ public final class M {
- ent.air_finished));
if (dmg > 15)
dmg = 15;
- GameUtil.T_Damage(ent, GameBase.g_edicts[0],
+ GameCombat.T_Damage(ent, GameBase.g_edicts[0],
GameBase.g_edicts[0], Globals.vec3_origin,
ent.s.origin, Globals.vec3_origin, dmg, 0,
Defines.DAMAGE_NO_ARMOR, Defines.MOD_WATER);
@@ -284,7 +288,7 @@ public final class M {
- ent.air_finished));
if (dmg > 15)
dmg = 15;
- GameUtil.T_Damage(ent, GameBase.g_edicts[0],
+ GameCombat.T_Damage(ent, GameBase.g_edicts[0],
GameBase.g_edicts[0], Globals.vec3_origin,
ent.s.origin, Globals.vec3_origin, dmg, 0,
Defines.DAMAGE_NO_ARMOR, Defines.MOD_WATER);
@@ -308,7 +312,7 @@ public final class M {
&& 0 == (ent.flags & Defines.FL_IMMUNE_LAVA)) {
if (ent.damage_debounce_time < GameBase.level.time) {
ent.damage_debounce_time = GameBase.level.time + 0.2f;
- GameUtil.T_Damage(ent, GameBase.g_edicts[0],
+ GameCombat.T_Damage(ent, GameBase.g_edicts[0],
GameBase.g_edicts[0], Globals.vec3_origin,
ent.s.origin, Globals.vec3_origin, 10 * ent.waterlevel,
0, 0, Defines.MOD_LAVA);
@@ -318,7 +322,7 @@ public final class M {
&& 0 == (ent.flags & Defines.FL_IMMUNE_SLIME)) {
if (ent.damage_debounce_time < GameBase.level.time) {
ent.damage_debounce_time = GameBase.level.time + 1;
- GameUtil.T_Damage(ent, GameBase.g_edicts[0],
+ GameCombat.T_Damage(ent, GameBase.g_edicts[0],
GameBase.g_edicts[0], Globals.vec3_origin,
ent.s.origin, Globals.vec3_origin, 4 * ent.waterlevel,
0, 0, Defines.MOD_SLIME);
@@ -448,79 +452,6 @@ public final class M {
move.frame[index].think.think(self);
}
- public static void M_ReactToDamage(edict_t targ, edict_t attacker) {
- if ((null != attacker.client)
- && 0 != (attacker.svflags & Defines.SVF_MONSTER))
- return;
-
- if (attacker == targ || attacker == targ.enemy)
- return;
-
- // if we are a good guy monster and our attacker is a player
- // or another good guy, do not get mad at them
- if (0 != (targ.monsterinfo.aiflags & Defines.AI_GOOD_GUY)) {
- if (attacker.client != null
- || (attacker.monsterinfo.aiflags & Defines.AI_GOOD_GUY) != 0)
- return;
- }
-
- // we now know that we are not both good guys
-
- // if attacker is a client, get mad at them because he's good and we're
- // not
- if (attacker.client != null) {
- targ.monsterinfo.aiflags &= ~Defines.AI_SOUND_TARGET;
-
- // this can only happen in coop (both new and old enemies are
- // clients)
- // only switch if can't see the current enemy
- if (targ.enemy != null && targ.enemy.client != null) {
- if (GameUtil.visible(targ, targ.enemy)) {
- targ.oldenemy = attacker;
- return;
- }
- targ.oldenemy = targ.enemy;
- }
- targ.enemy = attacker;
- if (0 == (targ.monsterinfo.aiflags & Defines.AI_DUCKED))
- GameUtil.FoundTarget(targ);
- return;
- }
-
- // it's the same base (walk/swim/fly) type and a different classname and
- // it's not a tank
- // (they spray too much), get mad at them
- if (((targ.flags & (Defines.FL_FLY | Defines.FL_SWIM)) == (attacker.flags & (Defines.FL_FLY | Defines.FL_SWIM)))
- && (!(targ.classname.equals(attacker.classname)))
- && (!(attacker.classname.equals("monster_tank")))
- && (!(attacker.classname.equals("monster_supertank")))
- && (!(attacker.classname.equals("monster_makron")))
- && (!(attacker.classname.equals("monster_jorg")))) {
- if (targ.enemy != null && targ.enemy.client != null)
- targ.oldenemy = targ.enemy;
- targ.enemy = attacker;
- if (0 == (targ.monsterinfo.aiflags & Defines.AI_DUCKED))
- GameUtil.FoundTarget(targ);
- }
- // if they *meant* to shoot us, then shoot back
- else if (attacker.enemy == targ) {
- if (targ.enemy != null && targ.enemy.client != null)
- targ.oldenemy = targ.enemy;
- targ.enemy = attacker;
- if (0 == (targ.monsterinfo.aiflags & Defines.AI_DUCKED))
- GameUtil.FoundTarget(targ);
- }
- // otherwise get mad at whoever they are mad at (help our buddy) unless
- // it is us!
- else if (attacker.enemy != null && attacker.enemy != targ) {
- if (targ.enemy != null && targ.enemy.client != null)
- targ.oldenemy = targ.enemy;
- targ.enemy = attacker.enemy;
- if (0 == (targ.monsterinfo.aiflags & Defines.AI_DUCKED))
- GameUtil.FoundTarget(targ);
- }
- }
-
/** Stops the Flies. */
public static EntThinkAdapter M_FliesOff = new EntThinkAdapter() {
public boolean think(edict_t self) {