1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
|
/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License (the "License").
* You may not use this file except in compliance with the License.
*
* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
* or http://www.opensolaris.org/os/licensing.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
* If applicable, add the following below this CDDL HEADER, with the
* fields enclosed by brackets "[]" replaced with your own identifying
* information: Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*/
/*
* Copyright 2009 Sun Microsystems, Inc. All rights reserved.
* Use is subject to license terms.
*/
/*
* Copyright (c) 2014 by Delphix. All rights reserved.
*/
/*
* AVL - generic AVL tree implementation for kernel use
*
* A complete description of AVL trees can be found in many CS textbooks.
*
* Here is a very brief overview. An AVL tree is a binary search tree that is
* almost perfectly balanced. By "almost" perfectly balanced, we mean that at
* any given node, the left and right subtrees are allowed to differ in height
* by at most 1 level.
*
* This relaxation from a perfectly balanced binary tree allows doing
* insertion and deletion relatively efficiently. Searching the tree is
* still a fast operation, roughly O(log(N)).
*
* The key to insertion and deletion is a set of tree manipulations called
* rotations, which bring unbalanced subtrees back into the semi-balanced state.
*
* This implementation of AVL trees has the following peculiarities:
*
* - The AVL specific data structures are physically embedded as fields
* in the "using" data structures. To maintain generality the code
* must constantly translate between "avl_node_t *" and containing
* data structure "void *"s by adding/subtracting the avl_offset.
*
* - Since the AVL data is always embedded in other structures, there is
* no locking or memory allocation in the AVL routines. This must be
* provided for by the enclosing data structure's semantics. Typically,
* avl_insert()/_add()/_remove()/avl_insert_here() require some kind of
* exclusive write lock. Other operations require a read lock.
*
* - The implementation uses iteration instead of explicit recursion,
* since it is intended to run on limited size kernel stacks. Since
* there is no recursion stack present to move "up" in the tree,
* there is an explicit "parent" link in the avl_node_t.
*
* - The left/right children pointers of a node are in an array.
* In the code, variables (instead of constants) are used to represent
* left and right indices. The implementation is written as if it only
* dealt with left handed manipulations. By changing the value assigned
* to "left", the code also works for right handed trees. The
* following variables/terms are frequently used:
*
* int left; // 0 when dealing with left children,
* // 1 for dealing with right children
*
* int left_heavy; // -1 when left subtree is taller at some node,
* // +1 when right subtree is taller
*
* int right; // will be the opposite of left (0 or 1)
* int right_heavy;// will be the opposite of left_heavy (-1 or 1)
*
* int direction; // 0 for "<" (ie. left child); 1 for ">" (right)
*
* Though it is a little more confusing to read the code, the approach
* allows using half as much code (and hence cache footprint) for tree
* manipulations and eliminates many conditional branches.
*
* - The avl_index_t is an opaque "cookie" used to find nodes at or
* adjacent to where a new value would be inserted in the tree. The value
* is a modified "avl_node_t *". The bottom bit (normally 0 for a
* pointer) is set to indicate if that the new node has a value greater
* than the value of the indicated "avl_node_t *".
*
* Note - in addition to userland (e.g. libavl and libutil) and the kernel
* (e.g. genunix), avl.c is compiled into ld.so and kmdb's genunix module,
* which each have their own compilation environments and subsequent
* requirements. Each of these environments must be considered when adding
* dependencies from avl.c.
*/
#include <sys/types.h>
#include <sys/param.h>
#include <sys/debug.h>
#include <sys/avl.h>
#include <sys/cmn_err.h>
/*
* Small arrays to translate between balance (or diff) values and child indices.
*
* Code that deals with binary tree data structures will randomly use
* left and right children when examining a tree. C "if()" statements
* which evaluate randomly suffer from very poor hardware branch prediction.
* In this code we avoid some of the branch mispredictions by using the
* following translation arrays. They replace random branches with an
* additional memory reference. Since the translation arrays are both very
* small the data should remain efficiently in cache.
*/
static const int avl_child2balance[2] = {-1, 1};
static const int avl_balance2child[] = {0, 0, 1};
/*
* Walk from one node to the previous valued node (ie. an infix walk
* towards the left). At any given node we do one of 2 things:
*
* - If there is a left child, go to it, then to it's rightmost descendant.
*
* - otherwise we return through parent nodes until we've come from a right
* child.
*
* Return Value:
* NULL - if at the end of the nodes
* otherwise next node
*/
void *
avl_walk(avl_tree_t *tree, void *oldnode, int left)
{
size_t off = tree->avl_offset;
avl_node_t *node = AVL_DATA2NODE(oldnode, off);
int right = 1 - left;
int was_child;
/*
* nowhere to walk to if tree is empty
*/
if (node == NULL)
return (NULL);
/*
* Visit the previous valued node. There are two possibilities:
*
* If this node has a left child, go down one left, then all
* the way right.
*/
if (node->avl_child[left] != NULL) {
for (node = node->avl_child[left];
node->avl_child[right] != NULL;
node = node->avl_child[right])
;
/*
* Otherwise, return thru left children as far as we can.
*/
} else {
for (;;) {
was_child = AVL_XCHILD(node);
node = AVL_XPARENT(node);
if (node == NULL)
return (NULL);
if (was_child == right)
break;
}
}
return (AVL_NODE2DATA(node, off));
}
/*
* Return the lowest valued node in a tree or NULL.
* (leftmost child from root of tree)
*/
void *
avl_first(avl_tree_t *tree)
{
avl_node_t *node;
avl_node_t *prev = NULL;
size_t off = tree->avl_offset;
for (node = tree->avl_root; node != NULL; node = node->avl_child[0])
prev = node;
if (prev != NULL)
return (AVL_NODE2DATA(prev, off));
return (NULL);
}
/*
* Return the highest valued node in a tree or NULL.
* (rightmost child from root of tree)
*/
void *
avl_last(avl_tree_t *tree)
{
avl_node_t *node;
avl_node_t *prev = NULL;
size_t off = tree->avl_offset;
for (node = tree->avl_root; node != NULL; node = node->avl_child[1])
prev = node;
if (prev != NULL)
return (AVL_NODE2DATA(prev, off));
return (NULL);
}
/*
* Access the node immediately before or after an insertion point.
*
* "avl_index_t" is a (avl_node_t *) with the bottom bit indicating a child
*
* Return value:
* NULL: no node in the given direction
* "void *" of the found tree node
*/
void *
avl_nearest(avl_tree_t *tree, avl_index_t where, int direction)
{
int child = AVL_INDEX2CHILD(where);
avl_node_t *node = AVL_INDEX2NODE(where);
void *data;
size_t off = tree->avl_offset;
if (node == NULL) {
ASSERT(tree->avl_root == NULL);
return (NULL);
}
data = AVL_NODE2DATA(node, off);
if (child != direction)
return (data);
return (avl_walk(tree, data, direction));
}
/*
* Search for the node which contains "value". The algorithm is a
* simple binary tree search.
*
* return value:
* NULL: the value is not in the AVL tree
* *where (if not NULL) is set to indicate the insertion point
* "void *" of the found tree node
*/
void *
avl_find(avl_tree_t *tree, const void *value, avl_index_t *where)
{
avl_node_t *node;
avl_node_t *prev = NULL;
int child = 0;
int diff;
size_t off = tree->avl_offset;
for (node = tree->avl_root; node != NULL;
node = node->avl_child[child]) {
prev = node;
diff = tree->avl_compar(value, AVL_NODE2DATA(node, off));
ASSERT(-1 <= diff && diff <= 1);
if (diff == 0) {
#ifdef DEBUG
if (where != NULL)
*where = 0;
#endif
return (AVL_NODE2DATA(node, off));
}
child = avl_balance2child[1 + diff];
}
if (where != NULL)
*where = AVL_MKINDEX(prev, child);
return (NULL);
}
/*
* Perform a rotation to restore balance at the subtree given by depth.
*
* This routine is used by both insertion and deletion. The return value
* indicates:
* 0 : subtree did not change height
* !0 : subtree was reduced in height
*
* The code is written as if handling left rotations, right rotations are
* symmetric and handled by swapping values of variables right/left[_heavy]
*
* On input balance is the "new" balance at "node". This value is either
* -2 or +2.
*/
static int
avl_rotation(avl_tree_t *tree, avl_node_t *node, int balance)
{
int left = !(balance < 0); /* when balance = -2, left will be 0 */
int right = 1 - left;
int left_heavy = balance >> 1;
int right_heavy = -left_heavy;
avl_node_t *parent = AVL_XPARENT(node);
avl_node_t *child = node->avl_child[left];
avl_node_t *cright;
avl_node_t *gchild;
avl_node_t *gright;
avl_node_t *gleft;
int which_child = AVL_XCHILD(node);
int child_bal = AVL_XBALANCE(child);
/* BEGIN CSTYLED */
/*
* case 1 : node is overly left heavy, the left child is balanced or
* also left heavy. This requires the following rotation.
*
* (node bal:-2)
* / \
* / \
* (child bal:0 or -1)
* / \
* / \
* cright
*
* becomes:
*
* (child bal:1 or 0)
* / \
* / \
* (node bal:-1 or 0)
* / \
* / \
* cright
*
* we detect this situation by noting that child's balance is not
* right_heavy.
*/
/* END CSTYLED */
if (child_bal != right_heavy) {
/*
* compute new balance of nodes
*
* If child used to be left heavy (now balanced) we reduced
* the height of this sub-tree -- used in "return...;" below
*/
child_bal += right_heavy; /* adjust towards right */
/*
* move "cright" to be node's left child
*/
cright = child->avl_child[right];
node->avl_child[left] = cright;
if (cright != NULL) {
AVL_SETPARENT(cright, node);
AVL_SETCHILD(cright, left);
}
/*
* move node to be child's right child
*/
child->avl_child[right] = node;
AVL_SETBALANCE(node, -child_bal);
AVL_SETCHILD(node, right);
AVL_SETPARENT(node, child);
/*
* update the pointer into this subtree
*/
AVL_SETBALANCE(child, child_bal);
AVL_SETCHILD(child, which_child);
AVL_SETPARENT(child, parent);
if (parent != NULL)
parent->avl_child[which_child] = child;
else
tree->avl_root = child;
return (child_bal == 0);
}
/* BEGIN CSTYLED */
/*
* case 2 : When node is left heavy, but child is right heavy we use
* a different rotation.
*
* (node b:-2)
* / \
* / \
* / \
* (child b:+1)
* / \
* / \
* (gchild b: != 0)
* / \
* / \
* gleft gright
*
* becomes:
*
* (gchild b:0)
* / \
* / \
* / \
* (child b:?) (node b:?)
* / \ / \
* / \ / \
* gleft gright
*
* computing the new balances is more complicated. As an example:
* if gchild was right_heavy, then child is now left heavy
* else it is balanced
*/
/* END CSTYLED */
gchild = child->avl_child[right];
gleft = gchild->avl_child[left];
gright = gchild->avl_child[right];
/*
* move gright to left child of node and
*
* move gleft to right child of node
*/
node->avl_child[left] = gright;
if (gright != NULL) {
AVL_SETPARENT(gright, node);
AVL_SETCHILD(gright, left);
}
child->avl_child[right] = gleft;
if (gleft != NULL) {
AVL_SETPARENT(gleft, child);
AVL_SETCHILD(gleft, right);
}
/*
* move child to left child of gchild and
*
* move node to right child of gchild and
*
* fixup parent of all this to point to gchild
*/
balance = AVL_XBALANCE(gchild);
gchild->avl_child[left] = child;
AVL_SETBALANCE(child, (balance == right_heavy ? left_heavy : 0));
AVL_SETPARENT(child, gchild);
AVL_SETCHILD(child, left);
gchild->avl_child[right] = node;
AVL_SETBALANCE(node, (balance == left_heavy ? right_heavy : 0));
AVL_SETPARENT(node, gchild);
AVL_SETCHILD(node, right);
AVL_SETBALANCE(gchild, 0);
AVL_SETPARENT(gchild, parent);
AVL_SETCHILD(gchild, which_child);
if (parent != NULL)
parent->avl_child[which_child] = gchild;
else
tree->avl_root = gchild;
return (1); /* the new tree is always shorter */
}
/*
* Insert a new node into an AVL tree at the specified (from avl_find()) place.
*
* Newly inserted nodes are always leaf nodes in the tree, since avl_find()
* searches out to the leaf positions. The avl_index_t indicates the node
* which will be the parent of the new node.
*
* After the node is inserted, a single rotation further up the tree may
* be necessary to maintain an acceptable AVL balance.
*/
void
avl_insert(avl_tree_t *tree, void *new_data, avl_index_t where)
{
avl_node_t *node;
avl_node_t *parent = AVL_INDEX2NODE(where);
int old_balance;
int new_balance;
int which_child = AVL_INDEX2CHILD(where);
size_t off = tree->avl_offset;
ASSERT(tree);
#ifdef _LP64
ASSERT(((uintptr_t)new_data & 0x7) == 0);
#endif
node = AVL_DATA2NODE(new_data, off);
/*
* First, add the node to the tree at the indicated position.
*/
++tree->avl_numnodes;
node->avl_child[0] = NULL;
node->avl_child[1] = NULL;
AVL_SETCHILD(node, which_child);
AVL_SETBALANCE(node, 0);
AVL_SETPARENT(node, parent);
if (parent != NULL) {
ASSERT(parent->avl_child[which_child] == NULL);
parent->avl_child[which_child] = node;
} else {
ASSERT(tree->avl_root == NULL);
tree->avl_root = node;
}
/*
* Now, back up the tree modifying the balance of all nodes above the
* insertion point. If we get to a highly unbalanced ancestor, we
* need to do a rotation. If we back out of the tree we are done.
* If we brought any subtree into perfect balance (0), we are also done.
*/
for (;;) {
node = parent;
if (node == NULL)
return;
/*
* Compute the new balance
*/
old_balance = AVL_XBALANCE(node);
new_balance = old_balance + avl_child2balance[which_child];
/*
* If we introduced equal balance, then we are done immediately
*/
if (new_balance == 0) {
AVL_SETBALANCE(node, 0);
return;
}
/*
* If both old and new are not zero we went
* from -1 to -2 balance, do a rotation.
*/
if (old_balance != 0)
break;
AVL_SETBALANCE(node, new_balance);
parent = AVL_XPARENT(node);
which_child = AVL_XCHILD(node);
}
/*
* perform a rotation to fix the tree and return
*/
(void) avl_rotation(tree, node, new_balance);
}
/*
* Insert "new_data" in "tree" in the given "direction" either after or
* before (AVL_AFTER, AVL_BEFORE) the data "here".
*
* Insertions can only be done at empty leaf points in the tree, therefore
* if the given child of the node is already present we move to either
* the AVL_PREV or AVL_NEXT and reverse the insertion direction. Since
* every other node in the tree is a leaf, this always works.
*
* To help developers using this interface, we assert that the new node
* is correctly ordered at every step of the way in DEBUG kernels.
*/
void
avl_insert_here(
avl_tree_t *tree,
void *new_data,
void *here,
int direction)
{
avl_node_t *node;
int child = direction; /* rely on AVL_BEFORE == 0, AVL_AFTER == 1 */
#ifdef DEBUG
int diff;
#endif
ASSERT(tree != NULL);
ASSERT(new_data != NULL);
ASSERT(here != NULL);
ASSERT(direction == AVL_BEFORE || direction == AVL_AFTER);
/*
* If corresponding child of node is not NULL, go to the neighboring
* node and reverse the insertion direction.
*/
node = AVL_DATA2NODE(here, tree->avl_offset);
#ifdef DEBUG
diff = tree->avl_compar(new_data, here);
ASSERT(-1 <= diff && diff <= 1);
ASSERT(diff != 0);
ASSERT(diff > 0 ? child == 1 : child == 0);
#endif
if (node->avl_child[child] != NULL) {
node = node->avl_child[child];
child = 1 - child;
while (node->avl_child[child] != NULL) {
#ifdef DEBUG
diff = tree->avl_compar(new_data,
AVL_NODE2DATA(node, tree->avl_offset));
ASSERT(-1 <= diff && diff <= 1);
ASSERT(diff != 0);
ASSERT(diff > 0 ? child == 1 : child == 0);
#endif
node = node->avl_child[child];
}
#ifdef DEBUG
diff = tree->avl_compar(new_data,
AVL_NODE2DATA(node, tree->avl_offset));
ASSERT(-1 <= diff && diff <= 1);
ASSERT(diff != 0);
ASSERT(diff > 0 ? child == 1 : child == 0);
#endif
}
ASSERT(node->avl_child[child] == NULL);
avl_insert(tree, new_data, AVL_MKINDEX(node, child));
}
/*
* Add a new node to an AVL tree.
*/
void
avl_add(avl_tree_t *tree, void *new_node)
{
avl_index_t where;
/*
* This is unfortunate. We want to call panic() here, even for
* non-DEBUG kernels. In userland, however, we can't depend on anything
* in libc or else the rtld build process gets confused. So, all we can
* do in userland is resort to a normal ASSERT().
*/
if (avl_find(tree, new_node, &where) != NULL)
#ifdef _KERNEL
panic("avl_find() succeeded inside avl_add()");
#else
ASSERT(0);
#endif
avl_insert(tree, new_node, where);
}
/*
* Delete a node from the AVL tree. Deletion is similar to insertion, but
* with 2 complications.
*
* First, we may be deleting an interior node. Consider the following subtree:
*
* d c c
* / \ / \ / \
* b e b e b e
* / \ / \ /
* a c a a
*
* When we are deleting node (d), we find and bring up an adjacent valued leaf
* node, say (c), to take the interior node's place. In the code this is
* handled by temporarily swapping (d) and (c) in the tree and then using
* common code to delete (d) from the leaf position.
*
* Secondly, an interior deletion from a deep tree may require more than one
* rotation to fix the balance. This is handled by moving up the tree through
* parents and applying rotations as needed. The return value from
* avl_rotation() is used to detect when a subtree did not change overall
* height due to a rotation.
*/
void
avl_remove(avl_tree_t *tree, void *data)
{
avl_node_t *delete;
avl_node_t *parent;
avl_node_t *node;
avl_node_t tmp;
int old_balance;
int new_balance;
int left;
int right;
int which_child;
size_t off = tree->avl_offset;
ASSERT(tree);
delete = AVL_DATA2NODE(data, off);
/*
* Deletion is easiest with a node that has at most 1 child.
* We swap a node with 2 children with a sequentially valued
* neighbor node. That node will have at most 1 child. Note this
* has no effect on the ordering of the remaining nodes.
*
* As an optimization, we choose the greater neighbor if the tree
* is right heavy, otherwise the left neighbor. This reduces the
* number of rotations needed.
*/
if (delete->avl_child[0] != NULL && delete->avl_child[1] != NULL) {
/*
* choose node to swap from whichever side is taller
*/
old_balance = AVL_XBALANCE(delete);
left = avl_balance2child[old_balance + 1];
right = 1 - left;
/*
* get to the previous value'd node
* (down 1 left, as far as possible right)
*/
for (node = delete->avl_child[left];
node->avl_child[right] != NULL;
node = node->avl_child[right])
;
/*
* create a temp placeholder for 'node'
* move 'node' to delete's spot in the tree
*/
tmp = *node;
*node = *delete;
if (node->avl_child[left] == node)
node->avl_child[left] = &tmp;
parent = AVL_XPARENT(node);
if (parent != NULL)
parent->avl_child[AVL_XCHILD(node)] = node;
else
tree->avl_root = node;
AVL_SETPARENT(node->avl_child[left], node);
AVL_SETPARENT(node->avl_child[right], node);
/*
* Put tmp where node used to be (just temporary).
* It always has a parent and at most 1 child.
*/
delete = &tmp;
parent = AVL_XPARENT(delete);
parent->avl_child[AVL_XCHILD(delete)] = delete;
which_child = (delete->avl_child[1] != 0);
if (delete->avl_child[which_child] != NULL)
AVL_SETPARENT(delete->avl_child[which_child], delete);
}
/*
* Here we know "delete" is at least partially a leaf node. It can
* be easily removed from the tree.
*/
ASSERT(tree->avl_numnodes > 0);
--tree->avl_numnodes;
parent = AVL_XPARENT(delete);
which_child = AVL_XCHILD(delete);
if (delete->avl_child[0] != NULL)
node = delete->avl_child[0];
else
node = delete->avl_child[1];
/*
* Connect parent directly to node (leaving out delete).
*/
if (node != NULL) {
AVL_SETPARENT(node, parent);
AVL_SETCHILD(node, which_child);
}
if (parent == NULL) {
tree->avl_root = node;
return;
}
parent->avl_child[which_child] = node;
/*
* Since the subtree is now shorter, begin adjusting parent balances
* and performing any needed rotations.
*/
do {
/*
* Move up the tree and adjust the balance
*
* Capture the parent and which_child values for the next
* iteration before any rotations occur.
*/
node = parent;
old_balance = AVL_XBALANCE(node);
new_balance = old_balance - avl_child2balance[which_child];
parent = AVL_XPARENT(node);
which_child = AVL_XCHILD(node);
/*
* If a node was in perfect balance but isn't anymore then
* we can stop, since the height didn't change above this point
* due to a deletion.
*/
if (old_balance == 0) {
AVL_SETBALANCE(node, new_balance);
break;
}
/*
* If the new balance is zero, we don't need to rotate
* else
* need a rotation to fix the balance.
* If the rotation doesn't change the height
* of the sub-tree we have finished adjusting.
*/
if (new_balance == 0)
AVL_SETBALANCE(node, new_balance);
else if (!avl_rotation(tree, node, new_balance))
break;
} while (parent != NULL);
}
#define AVL_REINSERT(tree, obj) \
avl_remove((tree), (obj)); \
avl_add((tree), (obj))
boolean_t
avl_update_lt(avl_tree_t *t, void *obj)
{
void *neighbor;
ASSERT(((neighbor = AVL_NEXT(t, obj)) == NULL) ||
(t->avl_compar(obj, neighbor) <= 0));
neighbor = AVL_PREV(t, obj);
if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) {
AVL_REINSERT(t, obj);
return (B_TRUE);
}
return (B_FALSE);
}
boolean_t
avl_update_gt(avl_tree_t *t, void *obj)
{
void *neighbor;
ASSERT(((neighbor = AVL_PREV(t, obj)) == NULL) ||
(t->avl_compar(obj, neighbor) >= 0));
neighbor = AVL_NEXT(t, obj);
if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) {
AVL_REINSERT(t, obj);
return (B_TRUE);
}
return (B_FALSE);
}
boolean_t
avl_update(avl_tree_t *t, void *obj)
{
void *neighbor;
neighbor = AVL_PREV(t, obj);
if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) {
AVL_REINSERT(t, obj);
return (B_TRUE);
}
neighbor = AVL_NEXT(t, obj);
if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) {
AVL_REINSERT(t, obj);
return (B_TRUE);
}
return (B_FALSE);
}
void
avl_swap(avl_tree_t *tree1, avl_tree_t *tree2)
{
avl_node_t *temp_node;
ulong_t temp_numnodes;
ASSERT3P(tree1->avl_compar, ==, tree2->avl_compar);
ASSERT3U(tree1->avl_offset, ==, tree2->avl_offset);
ASSERT3U(tree1->avl_size, ==, tree2->avl_size);
temp_node = tree1->avl_root;
temp_numnodes = tree1->avl_numnodes;
tree1->avl_root = tree2->avl_root;
tree1->avl_numnodes = tree2->avl_numnodes;
tree2->avl_root = temp_node;
tree2->avl_numnodes = temp_numnodes;
}
/*
* initialize a new AVL tree
*/
void
avl_create(avl_tree_t *tree, int (*compar) (const void *, const void *),
size_t size, size_t offset)
{
ASSERT(tree);
ASSERT(compar);
ASSERT(size > 0);
ASSERT(size >= offset + sizeof (avl_node_t));
#ifdef _LP64
ASSERT((offset & 0x7) == 0);
#endif
tree->avl_compar = compar;
tree->avl_root = NULL;
tree->avl_numnodes = 0;
tree->avl_size = size;
tree->avl_offset = offset;
}
/*
* Delete a tree.
*/
/* ARGSUSED */
void
avl_destroy(avl_tree_t *tree)
{
ASSERT(tree);
ASSERT(tree->avl_numnodes == 0);
ASSERT(tree->avl_root == NULL);
}
/*
* Return the number of nodes in an AVL tree.
*/
ulong_t
avl_numnodes(avl_tree_t *tree)
{
ASSERT(tree);
return (tree->avl_numnodes);
}
boolean_t
avl_is_empty(avl_tree_t *tree)
{
ASSERT(tree);
return (tree->avl_numnodes == 0);
}
#define CHILDBIT (1L)
/*
* Post-order tree walk used to visit all tree nodes and destroy the tree
* in post order. This is used for destroying a tree without paying any cost
* for rebalancing it.
*
* example:
*
* void *cookie = NULL;
* my_data_t *node;
*
* while ((node = avl_destroy_nodes(tree, &cookie)) != NULL)
* free(node);
* avl_destroy(tree);
*
* The cookie is really an avl_node_t to the current node's parent and
* an indication of which child you looked at last.
*
* On input, a cookie value of CHILDBIT indicates the tree is done.
*/
void *
avl_destroy_nodes(avl_tree_t *tree, void **cookie)
{
avl_node_t *node;
avl_node_t *parent;
int child;
void *first;
size_t off = tree->avl_offset;
/*
* Initial calls go to the first node or it's right descendant.
*/
if (*cookie == NULL) {
first = avl_first(tree);
/*
* deal with an empty tree
*/
if (first == NULL) {
*cookie = (void *)CHILDBIT;
return (NULL);
}
node = AVL_DATA2NODE(first, off);
parent = AVL_XPARENT(node);
goto check_right_side;
}
/*
* If there is no parent to return to we are done.
*/
parent = (avl_node_t *)((uintptr_t)(*cookie) & ~CHILDBIT);
if (parent == NULL) {
if (tree->avl_root != NULL) {
ASSERT(tree->avl_numnodes == 1);
tree->avl_root = NULL;
tree->avl_numnodes = 0;
}
return (NULL);
}
/*
* Remove the child pointer we just visited from the parent and tree.
*/
child = (uintptr_t)(*cookie) & CHILDBIT;
parent->avl_child[child] = NULL;
ASSERT(tree->avl_numnodes > 1);
--tree->avl_numnodes;
/*
* If we just did a right child or there isn't one, go up to parent.
*/
if (child == 1 || parent->avl_child[1] == NULL) {
node = parent;
parent = AVL_XPARENT(parent);
goto done;
}
/*
* Do parent's right child, then leftmost descendent.
*/
node = parent->avl_child[1];
while (node->avl_child[0] != NULL) {
parent = node;
node = node->avl_child[0];
}
/*
* If here, we moved to a left child. It may have one
* child on the right (when balance == +1).
*/
check_right_side:
if (node->avl_child[1] != NULL) {
ASSERT(AVL_XBALANCE(node) == 1);
parent = node;
node = node->avl_child[1];
ASSERT(node->avl_child[0] == NULL &&
node->avl_child[1] == NULL);
} else {
ASSERT(AVL_XBALANCE(node) <= 0);
}
done:
if (parent == NULL) {
*cookie = (void *)CHILDBIT;
ASSERT(node == tree->avl_root);
} else {
*cookie = (void *)((uintptr_t)parent | AVL_XCHILD(node));
}
return (AVL_NODE2DATA(node, off));
}
#if defined(_KERNEL) && defined(HAVE_SPL)
static int __init
avl_init(void)
{
return (0);
}
static void __exit
avl_fini(void)
{
}
module_init(avl_init);
module_exit(avl_fini);
MODULE_DESCRIPTION("Generic AVL tree implementation");
MODULE_AUTHOR(ZFS_META_AUTHOR);
MODULE_LICENSE(ZFS_META_LICENSE);
MODULE_VERSION(ZFS_META_VERSION "-" ZFS_META_RELEASE);
EXPORT_SYMBOL(avl_create);
EXPORT_SYMBOL(avl_find);
EXPORT_SYMBOL(avl_insert);
EXPORT_SYMBOL(avl_insert_here);
EXPORT_SYMBOL(avl_walk);
EXPORT_SYMBOL(avl_first);
EXPORT_SYMBOL(avl_last);
EXPORT_SYMBOL(avl_nearest);
EXPORT_SYMBOL(avl_add);
EXPORT_SYMBOL(avl_swap);
EXPORT_SYMBOL(avl_is_empty);
EXPORT_SYMBOL(avl_remove);
EXPORT_SYMBOL(avl_numnodes);
EXPORT_SYMBOL(avl_destroy_nodes);
EXPORT_SYMBOL(avl_destroy);
#endif
|