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authorPaul Dagnelie <[email protected]>2017-05-25 11:32:40 -0700
committerBrian Behlendorf <[email protected]>2018-06-06 09:35:59 -0700
commit37fb3e431845b934df9771d7bcca5fbef79f4c1e (patch)
tree352e34819910486a9a5ff9cb8870f4256c90afff /module/zfs/aggsum.c
parentf0ed6c744872ec6dc4838947ffc597f4d141864a (diff)
OpenZFS 8484 - Implement aggregate sum and use for arc counters
In pursuit of improving performance on multi-core systems, we should implements fanned out counters and use them to improve the performance of some of the arc statistics. These stats are updated extremely frequently, and can consume a significant amount of CPU time. Authored by: Paul Dagnelie <[email protected]> Reviewed by: Pavel Zakharov <[email protected]> Reviewed by: Matthew Ahrens <[email protected]> Approved by: Dan McDonald <[email protected]> Reviewed-by: Brian Behlendorf <[email protected]> Ported-by: Paul Dagnelie <[email protected]> OpenZFS-issue: https://www.illumos.org/issues/8484 OpenZFS-commit: https://github.com/openzfs/openzfs/commit/7028a8b92b7 Issue #3752 Closes #7462
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diff --git a/module/zfs/aggsum.c b/module/zfs/aggsum.c
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+/*
+ * CDDL HEADER START
+ *
+ * This file and its contents are supplied under the terms of the
+ * Common Development and Distribution License ("CDDL"), version 1.0.
+ * You may only use this file in accordance with the terms of version
+ * 1.0 of the CDDL.
+ *
+ * A full copy of the text of the CDDL should have accompanied this
+ * source. A copy of the CDDL is also available via the Internet at
+ * http://www.illumos.org/license/CDDL.
+ *
+ * CDDL HEADER END
+ */
+/*
+ * Copyright (c) 2017 by Delphix. All rights reserved.
+ */
+
+#include <sys/zfs_context.h>
+#include <sys/aggsum.h>
+
+/*
+ * Aggregate-sum counters are a form of fanned-out counter, used when atomic
+ * instructions on a single field cause enough CPU cache line contention to
+ * slow system performance. Due to their increased overhead and the expense
+ * involved with precisely reading from them, they should only be used in cases
+ * where the write rate (increment/decrement) is much higher than the read rate
+ * (get value).
+ *
+ * Aggregate sum counters are comprised of two basic parts, the core and the
+ * buckets. The core counter contains a lock for the entire counter, as well
+ * as the current upper and lower bounds on the value of the counter. The
+ * aggsum_bucket structure contains a per-bucket lock to protect the contents of
+ * the bucket, the current amount that this bucket has changed from the global
+ * counter (called the delta), and the amount of increment and decrement we have
+ * "borrowed" from the core counter.
+ *
+ * The basic operation of an aggsum is simple. Threads that wish to modify the
+ * counter will modify one bucket's counter (determined by their current CPU, to
+ * help minimize lock and cache contention). If the bucket already has
+ * sufficient capacity borrowed from the core structure to handle their request,
+ * they simply modify the delta and return. If the bucket does not, we clear
+ * the bucket's current state (to prevent the borrowed amounts from getting too
+ * large), and borrow more from the core counter. Borrowing is done by adding to
+ * the upper bound (or subtracting from the lower bound) of the core counter,
+ * and setting the borrow value for the bucket to the amount added (or
+ * subtracted). Clearing the bucket is the opposite; we add the current delta
+ * to both the lower and upper bounds of the core counter, subtract the borrowed
+ * incremental from the upper bound, and add the borrowed decrement from the
+ * lower bound. Note that only borrowing and clearing require access to the
+ * core counter; since all other operations access CPU-local resources,
+ * performance can be much higher than a traditional counter.
+ *
+ * Threads that wish to read from the counter have a slightly more challenging
+ * task. It is fast to determine the upper and lower bounds of the aggum; this
+ * does not require grabbing any locks. This suffices for cases where an
+ * approximation of the aggsum's value is acceptable. However, if one needs to
+ * know whether some specific value is above or below the current value in the
+ * aggsum, they invoke aggsum_compare(). This function operates by repeatedly
+ * comparing the target value to the upper and lower bounds of the aggsum, and
+ * then clearing a bucket. This proceeds until the target is outside of the
+ * upper and lower bounds and we return a response, or the last bucket has been
+ * cleared and we know that the target is equal to the aggsum's value. Finally,
+ * the most expensive operation is determining the precise value of the aggsum.
+ * To do this, we clear every bucket and then return the upper bound (which must
+ * be equal to the lower bound). What makes aggsum_compare() and aggsum_value()
+ * expensive is clearing buckets. This involves grabbing the global lock
+ * (serializing against themselves and borrow operations), grabbing a bucket's
+ * lock (preventing threads on those CPUs from modifying their delta), and
+ * zeroing out the borrowed value (forcing that thread to borrow on its next
+ * request, which will also be expensive). This is what makes aggsums well
+ * suited for write-many read-rarely operations.
+ */
+
+/*
+ * We will borrow aggsum_borrow_multiplier times the current request, so we will
+ * have to get the as_lock approximately every aggsum_borrow_multiplier calls to
+ * aggsum_delta().
+ */
+static uint_t aggsum_borrow_multiplier = 10;
+
+void
+aggsum_init(aggsum_t *as, uint64_t value)
+{
+ bzero(as, sizeof (*as));
+ as->as_lower_bound = as->as_upper_bound = value;
+ mutex_init(&as->as_lock, NULL, MUTEX_DEFAULT, NULL);
+ as->as_numbuckets = boot_ncpus;
+ as->as_buckets = kmem_zalloc(boot_ncpus * sizeof (aggsum_bucket_t),
+ KM_SLEEP);
+ for (int i = 0; i < as->as_numbuckets; i++) {
+ mutex_init(&as->as_buckets[i].asc_lock,
+ NULL, MUTEX_DEFAULT, NULL);
+ }
+}
+
+void
+aggsum_fini(aggsum_t *as)
+{
+ for (int i = 0; i < as->as_numbuckets; i++)
+ mutex_destroy(&as->as_buckets[i].asc_lock);
+ kmem_free(as->as_buckets, as->as_numbuckets * sizeof (aggsum_bucket_t));
+ mutex_destroy(&as->as_lock);
+}
+
+int64_t
+aggsum_lower_bound(aggsum_t *as)
+{
+ return (as->as_lower_bound);
+}
+
+int64_t
+aggsum_upper_bound(aggsum_t *as)
+{
+ return (as->as_upper_bound);
+}
+
+static void
+aggsum_flush_bucket(aggsum_t *as, struct aggsum_bucket *asb)
+{
+ ASSERT(MUTEX_HELD(&as->as_lock));
+ ASSERT(MUTEX_HELD(&asb->asc_lock));
+
+ /*
+ * We use atomic instructions for this because we read the upper and
+ * lower bounds without the lock, so we need stores to be atomic.
+ */
+ atomic_add_64((volatile uint64_t *)&as->as_lower_bound, asb->asc_delta);
+ atomic_add_64((volatile uint64_t *)&as->as_upper_bound, asb->asc_delta);
+ asb->asc_delta = 0;
+ atomic_add_64((volatile uint64_t *)&as->as_upper_bound,
+ -asb->asc_borrowed);
+ atomic_add_64((volatile uint64_t *)&as->as_lower_bound,
+ asb->asc_borrowed);
+ asb->asc_borrowed = 0;
+}
+
+uint64_t
+aggsum_value(aggsum_t *as)
+{
+ int64_t rv;
+
+ mutex_enter(&as->as_lock);
+ if (as->as_lower_bound == as->as_upper_bound) {
+ rv = as->as_lower_bound;
+ for (int i = 0; i < as->as_numbuckets; i++) {
+ ASSERT0(as->as_buckets[i].asc_delta);
+ ASSERT0(as->as_buckets[i].asc_borrowed);
+ }
+ mutex_exit(&as->as_lock);
+ return (rv);
+ }
+ for (int i = 0; i < as->as_numbuckets; i++) {
+ struct aggsum_bucket *asb = &as->as_buckets[i];
+ mutex_enter(&asb->asc_lock);
+ aggsum_flush_bucket(as, asb);
+ mutex_exit(&asb->asc_lock);
+ }
+ VERIFY3U(as->as_lower_bound, ==, as->as_upper_bound);
+ rv = as->as_lower_bound;
+ mutex_exit(&as->as_lock);
+
+ return (rv);
+}
+
+static void
+aggsum_borrow(aggsum_t *as, int64_t delta, struct aggsum_bucket *asb)
+{
+ int64_t abs_delta = (delta < 0 ? -delta : delta);
+ mutex_enter(&as->as_lock);
+ mutex_enter(&asb->asc_lock);
+
+ aggsum_flush_bucket(as, asb);
+
+ atomic_add_64((volatile uint64_t *)&as->as_upper_bound, abs_delta);
+ atomic_add_64((volatile uint64_t *)&as->as_lower_bound, -abs_delta);
+ asb->asc_borrowed = abs_delta;
+
+ mutex_exit(&asb->asc_lock);
+ mutex_exit(&as->as_lock);
+}
+
+void
+aggsum_add(aggsum_t *as, int64_t delta)
+{
+ struct aggsum_bucket *asb =
+ &as->as_buckets[CPU_SEQID % as->as_numbuckets];
+
+ for (;;) {
+ mutex_enter(&asb->asc_lock);
+ if (asb->asc_delta + delta <= (int64_t)asb->asc_borrowed &&
+ asb->asc_delta + delta >= -(int64_t)asb->asc_borrowed) {
+ asb->asc_delta += delta;
+ mutex_exit(&asb->asc_lock);
+ return;
+ }
+ mutex_exit(&asb->asc_lock);
+ aggsum_borrow(as, delta * aggsum_borrow_multiplier, asb);
+ }
+}
+
+/*
+ * Compare the aggsum value to target efficiently. Returns -1 if the value
+ * represented by the aggsum is less than target, 1 if it's greater, and 0 if
+ * they are equal.
+ */
+int
+aggsum_compare(aggsum_t *as, uint64_t target)
+{
+ if (as->as_upper_bound < target)
+ return (-1);
+ if (as->as_lower_bound > target)
+ return (1);
+ mutex_enter(&as->as_lock);
+ for (int i = 0; i < as->as_numbuckets; i++) {
+ struct aggsum_bucket *asb = &as->as_buckets[i];
+ mutex_enter(&asb->asc_lock);
+ aggsum_flush_bucket(as, asb);
+ mutex_exit(&asb->asc_lock);
+ if (as->as_upper_bound < target) {
+ mutex_exit(&as->as_lock);
+ return (-1);
+ }
+ if (as->as_lower_bound > target) {
+ mutex_exit(&as->as_lock);
+ return (1);
+ }
+ }
+ VERIFY3U(as->as_lower_bound, ==, as->as_upper_bound);
+ ASSERT3U(as->as_lower_bound, ==, target);
+ mutex_exit(&as->as_lock);
+ return (0);
+}