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authorTom Caputi <[email protected]>2017-11-15 20:27:01 -0500
committerBrian Behlendorf <[email protected]>2017-11-15 17:27:01 -0800
commitd4a72f23863382bdf6d0ae33196f5b5decbc48fd (patch)
tree1084ea930b9a1ef46e58d1757943ab3ad66c22c4 /lib
parente301113c17673a290098850830cf2e6d1a1fcbe3 (diff)
Sequential scrub and resilvers
Currently, scrubs and resilvers can take an extremely long time to complete. This is largely due to the fact that zfs scans process pools in logical order, as determined by each block's bookmark. This makes sense from a simplicity perspective, but blocks in zfs are often scattered randomly across disks, particularly due to zfs's copy-on-write mechanisms. This patch improves performance by splitting scrubs and resilvers into a metadata scanning phase and an IO issuing phase. The metadata scan reads through the structure of the pool and gathers an in-memory queue of I/Os, sorted by size and offset on disk. The issuing phase will then issue the scrub I/Os as sequentially as possible, greatly improving performance. This patch also updates and cleans up some of the scan code which has not been updated in several years. Reviewed-by: Brian Behlendorf <[email protected]> Authored-by: Saso Kiselkov <[email protected]> Authored-by: Alek Pinchuk <[email protected]> Authored-by: Tom Caputi <[email protected]> Signed-off-by: Tom Caputi <[email protected]> Closes #3625 Closes #6256
Diffstat (limited to 'lib')
-rw-r--r--lib/libzfs/libzfs_status.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/libzfs/libzfs_status.c b/lib/libzfs/libzfs_status.c
index ccc472153..320783523 100644
--- a/lib/libzfs/libzfs_status.c
+++ b/lib/libzfs/libzfs_status.c
@@ -214,7 +214,7 @@ check_status(nvlist_t *config, boolean_t isimport, zpool_errata_t *erratap)
*/
(void) nvlist_lookup_uint64_array(nvroot, ZPOOL_CONFIG_SCAN_STATS,
(uint64_t **)&ps, &psc);
- if (ps && ps->pss_func == POOL_SCAN_RESILVER &&
+ if (ps != NULL && ps->pss_func == POOL_SCAN_RESILVER &&
ps->pss_state == DSS_SCANNING)
return (ZPOOL_STATUS_RESILVERING);