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authorRyan Moeller <[email protected]>2020-07-31 12:17:37 -0400
committerGitHub <[email protected]>2020-07-31 09:17:37 -0700
commit25499e2139b248eef1b89148002ade27f0223ba9 (patch)
tree06edbecf311d40a99d1850f0fec9ca053f325f98
parent24f98ed383c978fe4ec385a912573fb1d9f3260e (diff)
lua: Increase reserved stack space for FreeBSD in debug config
FreeBSD uses more stack space in debug configurations and can overflow the stack while formatting the error message when the call depth limit of 20 frames is reached. This is readily reproduced by running the gsub recursion test with increased kstack size. I hit the panic with 16 pages per kstack, and noticed it go away when bumped to 17. Reserve an additional 64 bytes on the stack when building for FreeBSD. This is enough to avoid the panic with a deep stack while not wasting too much space when the default stack size is used. Reviewed-by: Matt Ahrens <[email protected]> Reviewed-by: Brian Behlendorf <[email protected]> Signed-off-by: Ryan Moeller <[email protected]> Closes #10634
-rw-r--r--module/lua/llimits.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/module/lua/llimits.h b/module/lua/llimits.h
index 177092fbc..25466f14e 100644
--- a/module/lua/llimits.h
+++ b/module/lua/llimits.h
@@ -126,7 +126,16 @@ typedef LUAI_UACNUMBER l_uacNumber;
* Minimum amount of available stack space (in bytes) to make a C call. With
* gsub() recursion, the stack space between each luaD_call() is 1256 bytes.
*/
+#if defined(__FreeBSD__)
+/*
+ * FreeBSD needs a few extra bytes in unoptimized debug builds to avoid a
+ * double-fault handling the error when the max call depth is exceeded just
+ * before the C stack runs out. 64 bytes seems to do the trick.
+ */
+#define LUAI_MINCSTACK 4160
+#else
#define LUAI_MINCSTACK 4096
+#endif
/*
** maximum number of upvalues in a closure (both C and Lua). (Value