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|
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#pragma once
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <pthread.h>
#include <assert.h>
#include <i915_drm.h>
#include "brw_device_info.h"
#include "util/macros.h"
#define VK_PROTOTYPES
#include <vulkan/vulkan.h>
#include <vulkan/vulkan_intel.h>
#include "entrypoints.h"
#include "brw_context.h"
#ifdef __cplusplus
extern "C" {
#endif
static inline uint32_t
ALIGN_U32(uint32_t v, uint32_t a)
{
return (v + a - 1) & ~(a - 1);
}
static inline int32_t
ALIGN_I32(int32_t v, int32_t a)
{
return (v + a - 1) & ~(a - 1);
}
#define for_each_bit(b, dword) \
for (uint32_t __dword = (dword); \
(b) = __builtin_ffs(__dword) - 1, __dword; \
__dword &= ~(1 << (b)))
/* Define no kernel as 1, since that's an illegal offset for a kernel */
#define NO_KERNEL 1
struct anv_common {
VkStructureType sType;
const void* pNext;
};
/* Whenever we generate an error, pass it through this function. Useful for
* debugging, where we can break on it. Only call at error site, not when
* propagating errors. Might be useful to plug in a stack trace here.
*/
static inline VkResult
vk_error(VkResult error)
{
#ifdef DEBUG
fprintf(stderr, "vk_error: %x\n", error);
#endif
return error;
}
void __anv_finishme(const char *file, int line, const char *format, ...);
/**
* Print a FINISHME message, including its source location.
*/
#define anv_finishme(format, ...) \
__anv_finishme(__FILE__, __LINE__, format, ##__VA_ARGS__);
#define stub_return(v) \
do { \
anv_finishme("stub %s", __func__); \
return (v); \
} while (0)
#define stub(v) \
do { \
anv_finishme("stub %s", __func__); \
return; \
} while (0)
/**
* A dynamically growable, circular buffer. Elements are added at head and
* removed from tail. head and tail are free-running uint32_t indices and we
* only compute the modulo with size when accessing the array. This way,
* number of bytes in the queue is always head - tail, even in case of
* wraparound.
*/
struct anv_vector {
uint32_t head;
uint32_t tail;
uint32_t element_size;
uint32_t size;
void *data;
};
int anv_vector_init(struct anv_vector *queue, uint32_t element_size, uint32_t size);
void *anv_vector_add(struct anv_vector *queue);
void *anv_vector_remove(struct anv_vector *queue);
static inline int
anv_vector_length(struct anv_vector *queue)
{
return (queue->head - queue->tail) / queue->element_size;
}
static inline void
anv_vector_finish(struct anv_vector *queue)
{
free(queue->data);
}
#define anv_vector_foreach(elem, queue) \
static_assert(__builtin_types_compatible_p(__typeof__(queue), struct anv_vector *), ""); \
for (uint32_t __anv_vector_offset = (queue)->tail; \
elem = (queue)->data + (__anv_vector_offset & ((queue)->size - 1)), __anv_vector_offset < (queue)->head; \
__anv_vector_offset += (queue)->element_size)
struct anv_bo {
int gem_handle;
uint32_t index;
uint64_t offset;
uint64_t size;
/* This field is here for the benefit of the aub dumper. It can (and for
* userptr bos it must) be set to the cpu map of the buffer. Destroying
* the bo won't clean up the mmap, it's still the responsibility of the bo
* user to do that. */
void *map;
};
/* Represents a lock-free linked list of "free" things. This is used by
* both the block pool and the state pools. Unfortunately, in order to
* solve the ABA problem, we can't use a single uint32_t head.
*/
union anv_free_list {
struct {
uint32_t offset;
/* A simple count that is incremented every time the head changes. */
uint32_t count;
};
uint64_t u64;
};
#define ANV_FREE_LIST_EMPTY ((union anv_free_list) { { 1, 0 } })
struct anv_block_pool {
struct anv_device *device;
struct anv_bo bo;
void *map;
int fd;
uint32_t size;
/**
* Array of mmaps and gem handles owned by the block pool, reclaimed when
* the block pool is destroyed.
*/
struct anv_vector mmap_cleanups;
uint32_t block_size;
uint32_t next_block;
union anv_free_list free_list;
};
struct anv_block_state {
union {
struct {
uint32_t next;
uint32_t end;
};
uint64_t u64;
};
};
struct anv_state {
uint32_t offset;
uint32_t alloc_size;
void *map;
};
struct anv_fixed_size_state_pool {
size_t state_size;
union anv_free_list free_list;
struct anv_block_state block;
};
#define ANV_MIN_STATE_SIZE_LOG2 6
#define ANV_MAX_STATE_SIZE_LOG2 10
#define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2)
struct anv_state_pool {
struct anv_block_pool *block_pool;
struct anv_fixed_size_state_pool buckets[ANV_STATE_BUCKETS];
};
struct anv_state_stream {
struct anv_block_pool *block_pool;
uint32_t next;
uint32_t current_block;
uint32_t end;
};
void anv_block_pool_init(struct anv_block_pool *pool,
struct anv_device *device, uint32_t block_size);
void anv_block_pool_finish(struct anv_block_pool *pool);
uint32_t anv_block_pool_alloc(struct anv_block_pool *pool);
void anv_block_pool_free(struct anv_block_pool *pool, uint32_t offset);
void anv_state_pool_init(struct anv_state_pool *pool,
struct anv_block_pool *block_pool);
struct anv_state anv_state_pool_alloc(struct anv_state_pool *pool,
size_t state_size, size_t alignment);
void anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state);
void anv_state_stream_init(struct anv_state_stream *stream,
struct anv_block_pool *block_pool);
void anv_state_stream_finish(struct anv_state_stream *stream);
struct anv_state anv_state_stream_alloc(struct anv_state_stream *stream,
uint32_t size, uint32_t alignment);
struct anv_physical_device {
struct anv_instance * instance;
uint32_t chipset_id;
bool no_hw;
const char * path;
const char * name;
const struct brw_device_info * info;
};
struct anv_instance {
void * pAllocUserData;
PFN_vkAllocFunction pfnAlloc;
PFN_vkFreeFunction pfnFree;
uint32_t apiVersion;
uint32_t physicalDeviceCount;
struct anv_physical_device physicalDevice;
};
struct anv_clear_state {
VkPipeline pipeline;
VkDynamicRsState rs_state;
};
struct anv_blit_state {
VkPipeline pipeline;
VkDynamicRsState rs_state;
VkDescriptorSetLayout ds_layout;
};
struct anv_device {
struct anv_instance * instance;
uint32_t chipset_id;
struct brw_device_info info;
int context_id;
int fd;
bool no_hw;
bool dump_aub;
struct anv_block_pool dynamic_state_block_pool;
struct anv_state_pool dynamic_state_pool;
struct anv_block_pool instruction_block_pool;
struct anv_block_pool surface_state_block_pool;
struct anv_state_pool surface_state_pool;
struct anv_clear_state clear_state;
struct anv_blit_state blit_state;
struct anv_compiler * compiler;
struct anv_aub_writer * aub_writer;
pthread_mutex_t mutex;
};
struct anv_queue {
struct anv_device * device;
struct anv_state_pool * pool;
/**
* Serial number of the most recently completed batch executed on the
* engine.
*/
struct anv_state completed_serial;
/**
* The next batch submitted to the engine will be assigned this serial
* number.
*/
uint32_t next_serial;
uint32_t last_collected_serial;
};
void *
anv_device_alloc(struct anv_device * device,
size_t size,
size_t alignment,
VkSystemAllocType allocType);
void
anv_device_free(struct anv_device * device,
void * mem);
void* anv_gem_mmap(struct anv_device *device,
uint32_t gem_handle, uint64_t offset, uint64_t size);
void anv_gem_munmap(void *p, uint64_t size);
uint32_t anv_gem_create(struct anv_device *device, size_t size);
void anv_gem_close(struct anv_device *device, int gem_handle);
int anv_gem_userptr(struct anv_device *device, void *mem, size_t size);
int anv_gem_wait(struct anv_device *device, int gem_handle, int64_t *timeout_ns);
int anv_gem_execbuffer(struct anv_device *device,
struct drm_i915_gem_execbuffer2 *execbuf);
int anv_gem_set_tiling(struct anv_device *device, int gem_handle,
uint32_t stride, uint32_t tiling);
int anv_gem_create_context(struct anv_device *device);
int anv_gem_destroy_context(struct anv_device *device, int context);
int anv_gem_get_param(int fd, uint32_t param);
int anv_gem_get_aperture(struct anv_device *device, uint64_t *size);
int anv_gem_handle_to_fd(struct anv_device *device, int gem_handle);
int anv_gem_fd_to_handle(struct anv_device *device, int fd);
int anv_gem_userptr(struct anv_device *device, void *mem, size_t size);
VkResult anv_bo_init_new(struct anv_bo *bo, struct anv_device *device, uint64_t size);
/* TODO: Remove hardcoded reloc limit. */
#define ANV_BATCH_MAX_RELOCS 256
struct anv_reloc_list {
size_t num_relocs;
struct drm_i915_gem_relocation_entry relocs[ANV_BATCH_MAX_RELOCS];
struct anv_bo * reloc_bos[ANV_BATCH_MAX_RELOCS];
};
struct anv_batch {
struct anv_bo bo;
void * next;
struct anv_reloc_list cmd_relocs;
struct anv_reloc_list surf_relocs;
};
VkResult anv_batch_init(struct anv_batch *batch, struct anv_device *device);
void anv_batch_finish(struct anv_batch *batch, struct anv_device *device);
void anv_batch_reset(struct anv_batch *batch);
void *anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords);
void anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other);
uint64_t anv_batch_emit_reloc(struct anv_batch *batch,
void *location, struct anv_bo *bo, uint32_t offset);
struct anv_address {
struct anv_bo *bo;
uint32_t offset;
};
#define __gen_address_type struct anv_address
#define __gen_user_data struct anv_batch
static inline uint64_t
__gen_combine_address(struct anv_batch *batch, void *location,
const struct anv_address address, uint32_t delta)
{
if (address.bo == NULL) {
return delta;
} else {
assert(batch->bo.map <= location &&
(char *) location < (char *) batch->bo.map + batch->bo.size);
return anv_batch_emit_reloc(batch, location, address.bo, address.offset + delta);
}
}
#include "gen7_pack.h"
#include "gen75_pack.h"
#undef GEN8_3DSTATE_MULTISAMPLE
#include "gen8_pack.h"
#define anv_batch_emit(batch, cmd, ...) do { \
struct cmd __template = { \
cmd ## _header, \
__VA_ARGS__ \
}; \
void *__dst = anv_batch_emit_dwords(batch, cmd ## _length); \
cmd ## _pack(batch, __dst, &__template); \
} while (0)
#define anv_batch_emitn(batch, n, cmd, ...) ({ \
struct cmd __template = { \
cmd ## _header, \
.DwordLength = n - cmd ## _length_bias, \
__VA_ARGS__ \
}; \
void *__dst = anv_batch_emit_dwords(batch, n); \
cmd ## _pack(batch, __dst, &__template); \
__dst; \
})
#define anv_batch_emit_merge(batch, dwords0, dwords1) \
do { \
uint32_t *dw; \
\
assert(ARRAY_SIZE(dwords0) == ARRAY_SIZE(dwords1)); \
dw = anv_batch_emit_dwords((batch), ARRAY_SIZE(dwords0)); \
for (uint32_t i = 0; i < ARRAY_SIZE(dwords0); i++) \
dw[i] = (dwords0)[i] | (dwords1)[i]; \
} while (0)
struct anv_device_memory {
struct anv_bo bo;
VkDeviceSize map_size;
void *map;
};
struct anv_dynamic_vp_state {
struct anv_state sf_clip_vp;
struct anv_state cc_vp;
struct anv_state scissor;
};
struct anv_dynamic_rs_state {
uint32_t state_sf[GEN8_3DSTATE_SF_length];
};
struct anv_dynamic_cb_state {
uint32_t blend_offset;
};
struct anv_descriptor_set_layout {
struct {
uint32_t surface_count;
uint32_t *surface_start;
uint32_t sampler_count;
uint32_t *sampler_start;
} stage[VK_NUM_SHADER_STAGE];
uint32_t count;
uint32_t num_dynamic_buffers;
uint32_t entries[0];
};
struct anv_descriptor {
struct anv_sampler *sampler;
struct anv_surface_view *view;
};
struct anv_descriptor_set {
struct anv_descriptor descriptors[0];
};
#define MAX_VBS 32
#define MAX_SETS 8
#define MAX_RTS 8
struct anv_pipeline_layout {
struct {
struct anv_descriptor_set_layout *layout;
uint32_t surface_start[VK_NUM_SHADER_STAGE];
uint32_t sampler_start[VK_NUM_SHADER_STAGE];
} set[MAX_SETS];
uint32_t num_sets;
struct {
uint32_t surface_count;
uint32_t sampler_count;
} stage[VK_NUM_SHADER_STAGE];
};
struct anv_buffer {
struct anv_device * device;
VkDeviceSize size;
/* Set when bound */
struct anv_bo * bo;
VkDeviceSize offset;
};
#define ANV_CMD_BUFFER_PIPELINE_DIRTY (1 << 0)
#define ANV_CMD_BUFFER_DESCRIPTOR_SET_DIRTY (1 << 1)
#define ANV_CMD_BUFFER_RS_DIRTY (1 << 2)
struct anv_bindings {
struct {
struct anv_buffer *buffer;
VkDeviceSize offset;
} vb[MAX_VBS];
struct {
uint32_t surfaces[256];
struct {
struct anv_bo *bo;
uint32_t offset;
} relocs[256];
struct { uint32_t dwords[4]; } samplers[16];
} descriptors[VK_NUM_SHADER_STAGE];
};
struct anv_cmd_buffer {
struct anv_device * device;
struct drm_i915_gem_execbuffer2 execbuf;
struct drm_i915_gem_exec_object2 * exec2_objects;
struct anv_bo ** exec2_bos;
bool need_reloc;
uint32_t serial;
uint32_t bo_count;
struct anv_batch batch;
struct anv_state_stream surface_state_stream;
struct anv_state_stream dynamic_state_stream;
/* State required while building cmd buffer */
uint32_t vb_dirty;
uint32_t dirty;
struct anv_pipeline * pipeline;
struct anv_framebuffer * framebuffer;
struct anv_dynamic_rs_state * rs_state;
struct anv_dynamic_vp_state * vp_state;
struct anv_bindings * bindings;
struct anv_bindings default_bindings;
};
void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer);
void anv_aub_writer_destroy(struct anv_aub_writer *writer);
struct anv_shader {
uint32_t size;
char data[0];
};
struct anv_pipeline {
struct anv_device * device;
struct anv_batch batch;
struct anv_shader * shaders[VK_NUM_SHADER_STAGE];
struct anv_pipeline_layout * layout;
bool use_repclear;
struct brw_vs_prog_data vs_prog_data;
struct brw_wm_prog_data wm_prog_data;
struct brw_gs_prog_data gs_prog_data;
struct brw_stage_prog_data * prog_data[VK_NUM_SHADER_STAGE];
struct {
uint32_t vs_start;
uint32_t vs_size;
uint32_t nr_vs_entries;
uint32_t gs_start;
uint32_t gs_size;
uint32_t nr_gs_entries;
} urb;
struct anv_bo vs_scratch_bo;
struct anv_bo ps_scratch_bo;
struct anv_bo gs_scratch_bo;
uint32_t active_stages;
uint32_t program_block;
uint32_t program_next;
uint32_t vs_simd8;
uint32_t ps_simd8;
uint32_t ps_simd16;
uint32_t gs_vec4;
uint32_t gs_vertex_count;
uint32_t binding_stride[MAX_VBS];
uint32_t state_sf[GEN8_3DSTATE_SF_length];
uint32_t state_raster[GEN8_3DSTATE_RASTER_length];
};
struct anv_pipeline_create_info {
bool use_repclear;
bool disable_viewport;
bool disable_scissor;
bool disable_vs;
bool use_rectlist;
};
VkResult
anv_pipeline_create(VkDevice device,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct anv_pipeline_create_info *extra,
VkPipeline *pPipeline);
VkResult anv_pipeline_destroy(struct anv_pipeline *pipeline);
struct anv_compiler *anv_compiler_create(int fd);
void anv_compiler_destroy(struct anv_compiler *compiler);
int anv_compiler_run(struct anv_compiler *compiler, struct anv_pipeline *pipeline);
void anv_compiler_free(struct anv_pipeline *pipeline);
struct anv_format {
uint32_t format;
int32_t cpp;
int32_t channels;
uint32_t linear_flags;
uint32_t tiled_flags;
};
const struct anv_format *
anv_format_for_vk_format(VkFormat format);
struct anv_image {
VkImageType type;
VkFormat format;
VkExtent3D extent;
uint32_t tile_mode;
VkDeviceSize size;
uint32_t alignment;
int32_t stride;
/* Set when bound */
struct anv_bo * bo;
VkDeviceSize offset;
};
struct anv_surface_view {
struct anv_state surface_state;
struct anv_bo * bo;
uint32_t offset;
VkExtent3D extent;
VkFormat format;
};
struct anv_sampler {
uint32_t state[4];
};
struct anv_depth_stencil_view {
};
struct anv_framebuffer {
uint32_t color_attachment_count;
struct anv_surface_view * color_attachments[MAX_RTS];
struct anv_depth_stencil_view * depth_stencil;
uint32_t sample_count;
uint32_t width;
uint32_t height;
uint32_t layers;
/* Viewport for clears */
VkDynamicVpState vp_state;
};
struct anv_render_pass_layer {
VkAttachmentLoadOp color_load_op;
VkClearColor clear_color;
};
struct anv_render_pass {
VkRect render_area;
uint32_t num_clear_layers;
uint32_t num_layers;
struct anv_render_pass_layer layers[0];
};
void anv_device_init_meta(struct anv_device *device);
void
anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
struct anv_render_pass *pass);
void
anv_cmd_buffer_fill_render_targets(struct anv_cmd_buffer *cmd_buffer);
void *
anv_lookup_entrypoint(const char *name);
#ifdef __cplusplus
}
#endif
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