1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
/* Copyright (c) 2015-2016 The Khronos Group Inc.
* Copyright (c) 2015-2016 Valve Corporation
* Copyright (c) 2015-2016 LunarG, Inc.
* Copyright (c) 2015-2016 Google, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Tobin Ehlis <tobin@lunarg.com>
*/
#include <assert.h>
#include <unordered_map>
#include <vulkan/vk_dispatch_table_helper.h>
#include <vulkan/vk_layer.h>
#include "vk_layer_table.h"
static device_table_map tableMap;
static instance_table_map tableInstanceMap;
// Map lookup must be thread safe
VkLayerDispatchTable *device_dispatch_table(void *object) {
dispatch_key key = get_dispatch_key(object);
device_table_map::const_iterator it = tableMap.find((void *)key);
assert(it != tableMap.end() && "Not able to find device dispatch entry");
return it->second;
}
VkLayerInstanceDispatchTable *instance_dispatch_table(void *object) {
dispatch_key key = get_dispatch_key(object);
instance_table_map::const_iterator it = tableInstanceMap.find((void *)key);
assert(it != tableInstanceMap.end() && "Not able to find instance dispatch entry");
return it->second;
}
void destroy_dispatch_table(device_table_map &map, dispatch_key key) {
device_table_map::const_iterator it = map.find((void *)key);
if (it != map.end()) {
delete it->second;
map.erase(it);
}
}
void destroy_dispatch_table(instance_table_map &map, dispatch_key key) {
instance_table_map::const_iterator it = map.find((void *)key);
if (it != map.end()) {
delete it->second;
map.erase(it);
}
}
void destroy_device_dispatch_table(dispatch_key key) { destroy_dispatch_table(tableMap, key); }
void destroy_instance_dispatch_table(dispatch_key key) { destroy_dispatch_table(tableInstanceMap, key); }
VkLayerDispatchTable *get_dispatch_table(device_table_map &map, void *object) {
dispatch_key key = get_dispatch_key(object);
device_table_map::const_iterator it = map.find((void *)key);
assert(it != map.end() && "Not able to find device dispatch entry");
return it->second;
}
VkLayerInstanceDispatchTable *get_dispatch_table(instance_table_map &map, void *object) {
dispatch_key key = get_dispatch_key(object);
instance_table_map::const_iterator it = map.find((void *)key);
assert(it != map.end() && "Not able to find instance dispatch entry");
return it->second;
}
VkLayerInstanceCreateInfo *get_chain_info(const VkInstanceCreateInfo *pCreateInfo, VkLayerFunction func) {
VkLayerInstanceCreateInfo *chain_info = (VkLayerInstanceCreateInfo *)pCreateInfo->pNext;
while (chain_info && !(chain_info->sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO && chain_info->function == func)) {
chain_info = (VkLayerInstanceCreateInfo *)chain_info->pNext;
}
assert(chain_info != NULL);
return chain_info;
}
VkLayerDeviceCreateInfo *get_chain_info(const VkDeviceCreateInfo *pCreateInfo, VkLayerFunction func) {
VkLayerDeviceCreateInfo *chain_info = (VkLayerDeviceCreateInfo *)pCreateInfo->pNext;
while (chain_info && !(chain_info->sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO && chain_info->function == func)) {
chain_info = (VkLayerDeviceCreateInfo *)chain_info->pNext;
}
assert(chain_info != NULL);
return chain_info;
}
/* Various dispatchable objects will use the same underlying dispatch table if they
* are created from that "parent" object. Thus use pointer to dispatch table
* as the key to these table maps.
* Instance -> PhysicalDevice
* Device -> CommandBuffer or Queue
* If use the object themselves as key to map then implies Create entrypoints have to be intercepted
* and a new key inserted into map */
VkLayerInstanceDispatchTable *initInstanceTable(VkInstance instance, const PFN_vkGetInstanceProcAddr gpa, instance_table_map &map) {
VkLayerInstanceDispatchTable *pTable;
dispatch_key key = get_dispatch_key(instance);
instance_table_map::const_iterator it = map.find((void *)key);
if (it == map.end()) {
pTable = new VkLayerInstanceDispatchTable;
map[(void *)key] = pTable;
} else {
return it->second;
}
layer_init_instance_dispatch_table(instance, pTable, gpa);
// Setup func pointers that are required but not externally exposed. These won't be added to the instance dispatch table by
// default.
pTable->GetPhysicalDeviceProcAddr = (PFN_GetPhysicalDeviceProcAddr)gpa(instance, "vk_layerGetPhysicalDeviceProcAddr");
return pTable;
}
VkLayerInstanceDispatchTable *initInstanceTable(VkInstance instance, const PFN_vkGetInstanceProcAddr gpa) {
return initInstanceTable(instance, gpa, tableInstanceMap);
}
VkLayerDispatchTable *initDeviceTable(VkDevice device, const PFN_vkGetDeviceProcAddr gpa, device_table_map &map) {
VkLayerDispatchTable *pTable;
dispatch_key key = get_dispatch_key(device);
device_table_map::const_iterator it = map.find((void *)key);
if (it == map.end()) {
pTable = new VkLayerDispatchTable;
map[(void *)key] = pTable;
} else {
return it->second;
}
layer_init_device_dispatch_table(device, pTable, gpa);
return pTable;
}
VkLayerDispatchTable *initDeviceTable(VkDevice device, const PFN_vkGetDeviceProcAddr gpa) {
return initDeviceTable(device, gpa, tableMap);
}
|