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path: root/src/vulkan/gen8_cmd_buffer.c
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/*
 * Copyright © 2015 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>

#include "anv_private.h"

#include "gen8_pack.h"
#include "gen9_pack.h"

static uint32_t
cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
{
   static const uint32_t push_constant_opcodes[] = {
      [MESA_SHADER_VERTEX]                      = 21,
      [MESA_SHADER_TESS_CTRL]                   = 25, /* HS */
      [MESA_SHADER_TESS_EVAL]                   = 26, /* DS */
      [MESA_SHADER_GEOMETRY]                    = 22,
      [MESA_SHADER_FRAGMENT]                    = 23,
      [MESA_SHADER_COMPUTE]                     = 0,
   };

   VkShaderStageFlags flushed = 0;

   anv_foreach_stage(stage, cmd_buffer->state.push_constants_dirty) {
      if (stage == MESA_SHADER_COMPUTE)
         continue;

      struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);

      if (state.offset == 0)
         continue;

      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS),
                     ._3DCommandSubOpcode = push_constant_opcodes[stage],
                     .ConstantBody = {
                        .PointerToConstantBuffer0 = { .offset = state.offset },
                        .ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
                     });

      flushed |= mesa_to_vk_shader_stage(stage);
   }

   cmd_buffer->state.push_constants_dirty &= ~flushed;

   return flushed;
}

#if ANV_GEN == 8
static void
emit_viewport_state(struct anv_cmd_buffer *cmd_buffer,
                    uint32_t count, const VkViewport *viewports)
{
   struct anv_state sf_clip_state =
      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 64, 64);
   struct anv_state cc_state =
      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32);

   for (uint32_t i = 0; i < count; i++) {
      const VkViewport *vp = &viewports[i];

      /* The gen7 state struct has just the matrix and guardband fields, the
       * gen8 struct adds the min/max viewport fields. */
      struct GENX(SF_CLIP_VIEWPORT) sf_clip_viewport = {
         .ViewportMatrixElementm00 = vp->width / 2,
         .ViewportMatrixElementm11 = vp->height / 2,
         .ViewportMatrixElementm22 = (vp->maxDepth - vp->minDepth) / 2,
         .ViewportMatrixElementm30 = vp->x + vp->width / 2,
         .ViewportMatrixElementm31 = vp->y + vp->height / 2,
         .ViewportMatrixElementm32 = (vp->maxDepth + vp->minDepth) / 2,
         .XMinClipGuardband = -1.0f,
         .XMaxClipGuardband = 1.0f,
         .YMinClipGuardband = -1.0f,
         .YMaxClipGuardband = 1.0f,
         .XMinViewPort = vp->x,
         .XMaxViewPort = vp->x + vp->width - 1,
         .YMinViewPort = vp->y,
         .YMaxViewPort = vp->y + vp->height - 1,
      };

      struct GENX(CC_VIEWPORT) cc_viewport = {
         .MinimumDepth = vp->minDepth,
         .MaximumDepth = vp->maxDepth
      };

      GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64,
                                 &sf_clip_viewport);
      GENX(CC_VIEWPORT_pack)(NULL, cc_state.map + i * 8, &cc_viewport);
   }

   if (!cmd_buffer->device->info.has_llc) {
      anv_state_clflush(sf_clip_state);
      anv_state_clflush(cc_state);
   }

   anv_batch_emit(&cmd_buffer->batch,
                  GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC),
                  .CCViewportPointer = cc_state.offset);
   anv_batch_emit(&cmd_buffer->batch,
                  GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP),
                  .SFClipViewportPointer = sf_clip_state.offset);
}

void
gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer)
{
   if (cmd_buffer->state.dynamic.viewport.count > 0) {
      emit_viewport_state(cmd_buffer, cmd_buffer->state.dynamic.viewport.count,
                          cmd_buffer->state.dynamic.viewport.viewports);
   } else {
      /* If viewport count is 0, this is taken to mean "use the default" */
      emit_viewport_state(cmd_buffer, 1,
                          &(VkViewport) {
                             .x = 0.0f,
                             .y = 0.0f,
                             .width = cmd_buffer->state.framebuffer->width,
                             .height = cmd_buffer->state.framebuffer->height,
                             .minDepth = 0.0f,
                             .maxDepth = 1.0f,
                          });
   }
}
#endif

static void
flush_pipeline_select_3d(struct anv_cmd_buffer *cmd_buffer)
{
   if (cmd_buffer->state.current_pipeline != _3D) {
      anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT),
#if ANV_GEN >= 9
                     .MaskBits = 3,
#endif
                     .PipelineSelection = _3D);
      cmd_buffer->state.current_pipeline = _3D;
   }
}

static void
cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
{
   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
   uint32_t *p;

   uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used;

   assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);

   flush_pipeline_select_3d(cmd_buffer);

   if (vb_emit) {
      const uint32_t num_buffers = __builtin_popcount(vb_emit);
      const uint32_t num_dwords = 1 + num_buffers * 4;

      p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
                          GENX(3DSTATE_VERTEX_BUFFERS));
      uint32_t vb, i = 0;
      for_each_bit(vb, vb_emit) {
         struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer;
         uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset;

         struct GENX(VERTEX_BUFFER_STATE) state = {
            .VertexBufferIndex = vb,
            .MemoryObjectControlState = GENX(MOCS),
            .AddressModifyEnable = true,
            .BufferPitch = pipeline->binding_stride[vb],
            .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
            .BufferSize = buffer->size - offset
         };

         GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, &p[1 + i * 4], &state);
         i++;
      }
   }

   if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_PIPELINE) {
      /* If somebody compiled a pipeline after starting a command buffer the
       * scratch bo may have grown since we started this cmd buffer (and
       * emitted STATE_BASE_ADDRESS).  If we're binding that pipeline now,
       * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
      if (cmd_buffer->state.scratch_size < pipeline->total_scratch)
         anv_cmd_buffer_emit_state_base_address(cmd_buffer);

      anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
   }

   /* We emit the binding tables and sampler tables first, then emit push
    * constants and then finally emit binding table and sampler table
    * pointers.  It has to happen in this order, since emitting the binding
    * tables may change the push constants (in case of storage images). After
    * emitting push constants, on SKL+ we have to emit the corresponding
    * 3DSTATE_BINDING_TABLE_POINTER_* for the push constants to take effect.
    */
   uint32_t dirty = 0;
   if (cmd_buffer->state.descriptors_dirty)
      dirty = gen7_cmd_buffer_flush_descriptor_sets(cmd_buffer);

   if (cmd_buffer->state.push_constants_dirty)
      dirty |= cmd_buffer_flush_push_constants(cmd_buffer);

   if (dirty)
      gen7_cmd_buffer_emit_descriptor_pointers(cmd_buffer, dirty);

   if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT)
      gen8_cmd_buffer_emit_viewport(cmd_buffer);

   if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_SCISSOR)
      gen7_cmd_buffer_emit_scissor(cmd_buffer);

   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
                                  ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)) {
      uint32_t sf_dw[GENX(3DSTATE_SF_length)];
      struct GENX(3DSTATE_SF) sf = {
         GENX(3DSTATE_SF_header),
         .LineWidth = cmd_buffer->state.dynamic.line_width,
      };
      GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf);
      /* FIXME: gen9.fs */
      anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gen8.sf);
   }

   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
                                  ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS)){
      bool enable_bias = cmd_buffer->state.dynamic.depth_bias.bias != 0.0f ||
         cmd_buffer->state.dynamic.depth_bias.slope != 0.0f;

      uint32_t raster_dw[GENX(3DSTATE_RASTER_length)];
      struct GENX(3DSTATE_RASTER) raster = {
         GENX(3DSTATE_RASTER_header),
         .GlobalDepthOffsetEnableSolid = enable_bias,
         .GlobalDepthOffsetEnableWireframe = enable_bias,
         .GlobalDepthOffsetEnablePoint = enable_bias,
         .GlobalDepthOffsetConstant = cmd_buffer->state.dynamic.depth_bias.bias,
         .GlobalDepthOffsetScale = cmd_buffer->state.dynamic.depth_bias.slope,
         .GlobalDepthOffsetClamp = cmd_buffer->state.dynamic.depth_bias.clamp
      };
      GENX(3DSTATE_RASTER_pack)(NULL, raster_dw, &raster);
      anv_batch_emit_merge(&cmd_buffer->batch, raster_dw,
                           pipeline->gen8.raster);
   }

   /* Stencil reference values moved from COLOR_CALC_STATE in gen8 to
    * 3DSTATE_WM_DEPTH_STENCIL in gen9. That means the dirty bits gets split
    * across different state packets for gen8 and gen9. We handle that by
    * using a big old #if switch here.
    */
#if ANV_GEN == 8
   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS |
                                  ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
      struct anv_state cc_state =
         anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
                                            GEN8_COLOR_CALC_STATE_length * 4,
                                            64);
      struct GEN8_COLOR_CALC_STATE cc = {
         .BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0],
         .BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1],
         .BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2],
         .BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3],
         .StencilReferenceValue =
            cmd_buffer->state.dynamic.stencil_reference.front,
         .BackFaceStencilReferenceValue =
            cmd_buffer->state.dynamic.stencil_reference.back,
      };
      GEN8_COLOR_CALC_STATE_pack(NULL, cc_state.map, &cc);

      if (!cmd_buffer->device->info.has_llc)
         anv_state_clflush(cc_state);

      anv_batch_emit(&cmd_buffer->batch,
                     GEN8_3DSTATE_CC_STATE_POINTERS,
                     .ColorCalcStatePointer = cc_state.offset,
                     .ColorCalcStatePointerValid = true);
   }

   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
                                  ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
                                  ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK)) {
      uint32_t wm_depth_stencil_dw[GEN8_3DSTATE_WM_DEPTH_STENCIL_length];

      struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = {
         GEN8_3DSTATE_WM_DEPTH_STENCIL_header,

         /* Is this what we need to do? */
         .StencilBufferWriteEnable =
            cmd_buffer->state.dynamic.stencil_write_mask.front != 0,

         .StencilTestMask =
            cmd_buffer->state.dynamic.stencil_compare_mask.front & 0xff,
         .StencilWriteMask =
            cmd_buffer->state.dynamic.stencil_write_mask.front & 0xff,

         .BackfaceStencilTestMask =
            cmd_buffer->state.dynamic.stencil_compare_mask.back & 0xff,
         .BackfaceStencilWriteMask =
            cmd_buffer->state.dynamic.stencil_write_mask.back & 0xff,
      };
      GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, wm_depth_stencil_dw,
                                         &wm_depth_stencil);

      anv_batch_emit_merge(&cmd_buffer->batch, wm_depth_stencil_dw,
                           pipeline->gen8.wm_depth_stencil);
   }
#else
   if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS) {
      struct anv_state cc_state =
         anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
                                            GEN9_COLOR_CALC_STATE_length * 4,
                                            64);
      struct GEN9_COLOR_CALC_STATE cc = {
         .BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0],
         .BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1],
         .BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2],
         .BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3],
      };
      GEN9_COLOR_CALC_STATE_pack(NULL, cc_state.map, &cc);

      if (!cmd_buffer->device->info.has_llc)
         anv_state_clflush(cc_state);

      anv_batch_emit(&cmd_buffer->batch,
                     GEN9_3DSTATE_CC_STATE_POINTERS,
                     .ColorCalcStatePointer = cc_state.offset,
                     .ColorCalcStatePointerValid = true);
   }

   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
                                  ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
                                  ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK |
                                  ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
      uint32_t dwords[GEN9_3DSTATE_WM_DEPTH_STENCIL_length];
      struct anv_dynamic_state *d = &cmd_buffer->state.dynamic;
      struct GEN9_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = {
         GEN9_3DSTATE_WM_DEPTH_STENCIL_header,

         .StencilBufferWriteEnable = d->stencil_write_mask.front != 0,

         .StencilTestMask = d->stencil_compare_mask.front & 0xff,
         .StencilWriteMask = d->stencil_write_mask.front & 0xff,

         .BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
         .BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,

         .StencilReferenceValue = d->stencil_reference.front,
         .BackfaceStencilReferenceValue = d->stencil_reference.back
      };
      GEN9_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, dwords, &wm_depth_stencil);

      anv_batch_emit_merge(&cmd_buffer->batch, dwords,
                           pipeline->gen9.wm_depth_stencil);
   }
#endif

   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
                                  ANV_CMD_DIRTY_INDEX_BUFFER)) {
      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF),
         .IndexedDrawCutIndexEnable = pipeline->primitive_restart,
         .CutIndex = cmd_buffer->state.restart_index,
      );
   }

   cmd_buffer->state.vb_dirty &= ~vb_emit;
   cmd_buffer->state.dirty = 0;
}

void genX(CmdDraw)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    vertexCount,
    uint32_t                                    instanceCount,
    uint32_t                                    firstVertex,
    uint32_t                                    firstInstance)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);

   cmd_buffer_flush_state(cmd_buffer);

   anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
                  .VertexAccessType = SEQUENTIAL,
                  .VertexCountPerInstance = vertexCount,
                  .StartVertexLocation = firstVertex,
                  .InstanceCount = instanceCount,
                  .StartInstanceLocation = firstInstance,
                  .BaseVertexLocation = 0);
}

void genX(CmdDrawIndexed)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    indexCount,
    uint32_t                                    instanceCount,
    uint32_t                                    firstIndex,
    int32_t                                     vertexOffset,
    uint32_t                                    firstInstance)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);

   cmd_buffer_flush_state(cmd_buffer);

   anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
                  .VertexAccessType = RANDOM,
                  .VertexCountPerInstance = indexCount,
                  .StartVertexLocation = firstIndex,
                  .InstanceCount = instanceCount,
                  .StartInstanceLocation = firstInstance,
                  .BaseVertexLocation = vertexOffset);
}

static void
emit_lrm(struct anv_batch *batch,
         uint32_t reg, struct anv_bo *bo, uint32_t offset)
{
   anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM),
                  .RegisterAddress = reg,
                  .MemoryAddress = { bo, offset });
}

static void
emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
{
   anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_IMM),
                  .RegisterOffset = reg,
                  .DataDWord = imm);
}

/* Auto-Draw / Indirect Registers */
#define GEN7_3DPRIM_END_OFFSET          0x2420
#define GEN7_3DPRIM_START_VERTEX        0x2430
#define GEN7_3DPRIM_VERTEX_COUNT        0x2434
#define GEN7_3DPRIM_INSTANCE_COUNT      0x2438
#define GEN7_3DPRIM_START_INSTANCE      0x243C
#define GEN7_3DPRIM_BASE_VERTEX         0x2440

void genX(CmdDrawIndirect)(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    _buffer,
    VkDeviceSize                                offset,
    uint32_t                                    drawCount,
    uint32_t                                    stride)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
   struct anv_bo *bo = buffer->bo;
   uint32_t bo_offset = buffer->offset + offset;

   cmd_buffer_flush_state(cmd_buffer);

   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
   emit_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0);

   anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
                  .IndirectParameterEnable = true,
                  .VertexAccessType = SEQUENTIAL);
}

void genX(CmdBindIndexBuffer)(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    _buffer,
    VkDeviceSize                                offset,
    VkIndexType                                 indexType)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);

   static const uint32_t vk_to_gen_index_type[] = {
      [VK_INDEX_TYPE_UINT16]                    = INDEX_WORD,
      [VK_INDEX_TYPE_UINT32]                    = INDEX_DWORD,
   };

   static const uint32_t restart_index_for_type[] = {
      [VK_INDEX_TYPE_UINT16]                    = UINT16_MAX,
      [VK_INDEX_TYPE_UINT32]                    = UINT32_MAX,
   };

   cmd_buffer->state.restart_index = restart_index_for_type[indexType];

   anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER),
                  .IndexFormat = vk_to_gen_index_type[indexType],
                  .MemoryObjectControlState = GENX(MOCS),
                  .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
                  .BufferSize = buffer->size - offset);

   cmd_buffer->state.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER;
}

static VkResult
flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
{
   struct anv_device *device = cmd_buffer->device;
   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
   struct anv_state surfaces = { 0, }, samplers = { 0, };
   VkResult result;

   result = anv_cmd_buffer_emit_samplers(cmd_buffer,
                                         MESA_SHADER_COMPUTE, &samplers);
   if (result != VK_SUCCESS)
      return result;
   result = anv_cmd_buffer_emit_binding_table(cmd_buffer,
                                              MESA_SHADER_COMPUTE, &surfaces);
   if (result != VK_SUCCESS)
      return result;

   struct anv_state push_state = anv_cmd_buffer_cs_push_constants(cmd_buffer);

   const struct brw_cs_prog_data *cs_prog_data = &pipeline->cs_prog_data;
   const struct brw_stage_prog_data *prog_data = &cs_prog_data->base;

   unsigned local_id_dwords = cs_prog_data->local_invocation_id_regs * 8;
   unsigned push_constant_data_size =
      (prog_data->nr_params + local_id_dwords) * 4;
   unsigned reg_aligned_constant_size = ALIGN(push_constant_data_size, 32);
   unsigned push_constant_regs = reg_aligned_constant_size / 32;

   if (push_state.alloc_size) {
      anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_CURBE_LOAD),
                     .CURBETotalDataLength = push_state.alloc_size,
                     .CURBEDataStartAddress = push_state.offset);
   }

   struct anv_state state =
      anv_state_pool_emit(&device->dynamic_state_pool,
                          GENX(INTERFACE_DESCRIPTOR_DATA), 64,
                          .KernelStartPointer = pipeline->cs_simd,
                          .KernelStartPointerHigh = 0,
                          .BindingTablePointer = surfaces.offset,
                          .BindingTableEntryCount = 0,
                          .SamplerStatePointer = samplers.offset,
                          .SamplerCount = 0,
                          .ConstantIndirectURBEntryReadLength = push_constant_regs,
                          .ConstantURBEntryReadOffset = 0,
                          .BarrierEnable = cs_prog_data->uses_barrier,
                          .NumberofThreadsinGPGPUThreadGroup =
                             pipeline->cs_thread_width_max);

   uint32_t size = GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t);
   anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD),
                  .InterfaceDescriptorTotalLength = size,
                  .InterfaceDescriptorDataStartAddress = state.offset);

   return VK_SUCCESS;
}

static void
cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer)
{
   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
   VkResult result;

   assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);

   if (cmd_buffer->state.current_pipeline != GPGPU) {
      anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT),
#if ANV_GEN >= 9
                     .MaskBits = 3,
#endif
                     .PipelineSelection = GPGPU);
      cmd_buffer->state.current_pipeline = GPGPU;
   }

   if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)
      anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);

   if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
       (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)) {
      result = flush_compute_descriptor_set(cmd_buffer);
      assert(result == VK_SUCCESS);
      cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT;
   }

   cmd_buffer->state.compute_dirty = 0;
}

void genX(CmdDrawIndexedIndirect)(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    _buffer,
    VkDeviceSize                                offset,
    uint32_t                                    drawCount,
    uint32_t                                    stride)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
   struct anv_bo *bo = buffer->bo;
   uint32_t bo_offset = buffer->offset + offset;

   cmd_buffer_flush_state(cmd_buffer);

   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);

   anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
                  .IndirectParameterEnable = true,
                  .VertexAccessType = RANDOM);
}

void genX(CmdDispatch)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    x,
    uint32_t                                    y,
    uint32_t                                    z)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
   struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;

   if (prog_data->uses_num_work_groups) {
      struct anv_state state =
         anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 12, 4);
      uint32_t *sizes = state.map;
      sizes[0] = x;
      sizes[1] = y;
      sizes[2] = z;
      if (!cmd_buffer->device->info.has_llc)
         anv_state_clflush(state);
      cmd_buffer->state.num_workgroups_offset = state.offset;
      cmd_buffer->state.num_workgroups_bo =
         &cmd_buffer->device->dynamic_state_block_pool.bo;
   }

   cmd_buffer_flush_compute_state(cmd_buffer);

   anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER),
                  .SIMDSize = prog_data->simd_size / 16,
                  .ThreadDepthCounterMaximum = 0,
                  .ThreadHeightCounterMaximum = 0,
                  .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max - 1,
                  .ThreadGroupIDXDimension = x,
                  .ThreadGroupIDYDimension = y,
                  .ThreadGroupIDZDimension = z,
                  .RightExecutionMask = pipeline->cs_right_mask,
                  .BottomExecutionMask = 0xffffffff);

   anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH));
}

#define GPGPU_DISPATCHDIMX 0x2500
#define GPGPU_DISPATCHDIMY 0x2504
#define GPGPU_DISPATCHDIMZ 0x2508

void genX(CmdDispatchIndirect)(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    _buffer,
    VkDeviceSize                                offset)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
   struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
   struct anv_bo *bo = buffer->bo;
   uint32_t bo_offset = buffer->offset + offset;

   if (prog_data->uses_num_work_groups) {
      cmd_buffer->state.num_workgroups_offset = bo_offset;
      cmd_buffer->state.num_workgroups_bo = bo;
   }

   cmd_buffer_flush_compute_state(cmd_buffer);

   emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
   emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
   emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);

   anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER),
                  .IndirectParameterEnable = true,
                  .SIMDSize = prog_data->simd_size / 16,
                  .ThreadDepthCounterMaximum = 0,
                  .ThreadHeightCounterMaximum = 0,
                  .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max - 1,
                  .RightExecutionMask = pipeline->cs_right_mask,
                  .BottomExecutionMask = 0xffffffff);

   anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH));
}

static void
cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
{
   const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
   const struct anv_image_view *iview =
      anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
   const struct anv_image *image = iview ? iview->image : NULL;

   /* XXX: isl needs to grow depth format support */
   const struct anv_format *anv_format =
      iview ? anv_format_for_vk_format(iview->vk_format) : NULL;

   const bool has_depth = iview && anv_format->depth_format;
   const bool has_stencil = iview && anv_format->has_stencil;

   /* FIXME: Implement the PMA stall W/A */
   /* FIXME: Width and Height are wrong */

   /* Emit 3DSTATE_DEPTH_BUFFER */
   if (has_depth) {
      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
         .SurfaceType = SURFTYPE_2D,
         .DepthWriteEnable = anv_format->depth_format,
         .StencilWriteEnable = has_stencil,
         .HierarchicalDepthBufferEnable = false,
         .SurfaceFormat = anv_format->depth_format,
         .SurfacePitch = image->depth_surface.isl.row_pitch - 1,
         .SurfaceBaseAddress = {
            .bo = image->bo,
            .offset = image->depth_surface.offset,
         },
         .Height = fb->height - 1,
         .Width = fb->width - 1,
         .LOD = 0,
         .Depth = 1 - 1,
         .MinimumArrayElement = 0,
         .DepthBufferObjectControlState = GENX(MOCS),
         .RenderTargetViewExtent = 1 - 1,
         .SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->depth_surface.isl) >> 2);
   } else {
      /* Even when no depth buffer is present, the hardware requires that
       * 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
       *
       *    If a null depth buffer is bound, the driver must instead bind depth as:
       *       3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
       *       3DSTATE_DEPTH.Width = 1
       *       3DSTATE_DEPTH.Height = 1
       *       3DSTATE_DEPTH.SuraceFormat = D16_UNORM
       *       3DSTATE_DEPTH.SurfaceBaseAddress = 0
       *       3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
       *       3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
       *       3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
       *
       * The PRM is wrong, though. The width and height must be programmed to
       * actual framebuffer's width and height, even when neither depth buffer
       * nor stencil buffer is present.
       */
      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
         .SurfaceType = SURFTYPE_2D,
         .SurfaceFormat = D16_UNORM,
         .Width = fb->width - 1,
         .Height = fb->height - 1,
         .StencilWriteEnable = has_stencil);
   }

   /* Emit 3DSTATE_STENCIL_BUFFER */
   if (has_stencil) {
      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER),
         .StencilBufferEnable = true,
         .StencilBufferObjectControlState = GENX(MOCS),

         /* Stencil buffers have strange pitch. The PRM says:
          *
          *    The pitch must be set to 2x the value computed based on width,
          *    as the stencil buffer is stored with two rows interleaved.
          */
         .SurfacePitch = 2 * image->stencil_surface.isl.row_pitch - 1,

         .SurfaceBaseAddress = {
            .bo = image->bo,
            .offset = image->offset + image->stencil_surface.offset,
         },
         .SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->stencil_surface.isl) >> 2);
   } else {
      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER));
   }

   /* Disable hierarchial depth buffers. */
   anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER));

   /* Clear the clear params. */
   anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS));
}

void
genX(cmd_buffer_begin_subpass)(struct anv_cmd_buffer *cmd_buffer,
                               struct anv_subpass *subpass)
{
   cmd_buffer->state.subpass = subpass;

   cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;

   cmd_buffer_emit_depth_stencil(cmd_buffer);
}

void genX(CmdBeginRenderPass)(
    VkCommandBuffer                             commandBuffer,
    const VkRenderPassBeginInfo*                pRenderPassBegin,
    VkSubpassContents                           contents)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
   ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer);

   cmd_buffer->state.framebuffer = framebuffer;
   cmd_buffer->state.pass = pass;

   flush_pipeline_select_3d(cmd_buffer);

   const VkRect2D *render_area = &pRenderPassBegin->renderArea;

   anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DRAWING_RECTANGLE),
                  .ClippedDrawingRectangleYMin = render_area->offset.y,
                  .ClippedDrawingRectangleXMin = render_area->offset.x,
                  .ClippedDrawingRectangleYMax =
                     render_area->offset.y + render_area->extent.height - 1,
                  .ClippedDrawingRectangleXMax =
                     render_area->offset.x + render_area->extent.width - 1,
                  .DrawingRectangleOriginY = 0,
                  .DrawingRectangleOriginX = 0);

   anv_cmd_buffer_clear_attachments(cmd_buffer, pass,
                                    pRenderPassBegin->pClearValues);

   genX(cmd_buffer_begin_subpass)(cmd_buffer, pass->subpasses);
}

void genX(CmdNextSubpass)(
    VkCommandBuffer                             commandBuffer,
    VkSubpassContents                           contents)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);

   assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);

   genX(cmd_buffer_begin_subpass)(cmd_buffer, cmd_buffer->state.subpass + 1);
}

void genX(CmdEndRenderPass)(
    VkCommandBuffer                             commandBuffer)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);

   /* Emit a flushing pipe control at the end of a pass.  This is kind of a
    * hack but it ensures that render targets always actually get written.
    * Eventually, we should do flushing based on image format transitions
    * or something of that nature.
    */
   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
                  .PostSyncOperation = NoWrite,
                  .RenderTargetCacheFlushEnable = true,
                  .InstructionCacheInvalidateEnable = true,
                  .DepthCacheFlushEnable = true,
                  .VFCacheInvalidationEnable = true,
                  .TextureCacheInvalidationEnable = true,
                  .CommandStreamerStallEnable = true);
}

static void
emit_ps_depth_count(struct anv_batch *batch,
                    struct anv_bo *bo, uint32_t offset)
{
   anv_batch_emit(batch, GENX(PIPE_CONTROL),
                  .DestinationAddressType = DAT_PPGTT,
                  .PostSyncOperation = WritePSDepthCount,
                  .DepthStallEnable = true,
                  .Address = { bo, offset });
}

static void
emit_query_availability(struct anv_batch *batch,
                        struct anv_bo *bo, uint32_t offset)
{
   anv_batch_emit(batch, GENX(PIPE_CONTROL),
                  .DestinationAddressType = DAT_PPGTT,
                  .PostSyncOperation = WriteImmediateData,
                  .Address = { bo, offset },
                  .ImmediateData = 1);
}

void genX(CmdBeginQuery)(
    VkCommandBuffer                             commandBuffer,
    VkQueryPool                                 queryPool,
    uint32_t                                    query,
    VkQueryControlFlags                         flags)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);

   /* Workaround: When meta uses the pipeline with the VS disabled, it seems
    * that the pipelining of the depth write breaks. What we see is that
    * samples from the render pass clear leaks into the first query
    * immediately after the clear. Doing a pipecontrol with a post-sync
    * operation and DepthStallEnable seems to work around the issue.
    */
   if (cmd_buffer->state.need_query_wa) {
      cmd_buffer->state.need_query_wa = false;
      anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
                     .DepthCacheFlushEnable = true,
                     .DepthStallEnable = true);
   }

   switch (pool->type) {
   case VK_QUERY_TYPE_OCCLUSION:
      emit_ps_depth_count(&cmd_buffer->batch, &pool->bo,
                          query * sizeof(struct anv_query_pool_slot));
      break;

   case VK_QUERY_TYPE_PIPELINE_STATISTICS:
   default:
      unreachable("");
   }
}

void genX(CmdEndQuery)(
    VkCommandBuffer                             commandBuffer,
    VkQueryPool                                 queryPool,
    uint32_t                                    query)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);

   switch (pool->type) {
   case VK_QUERY_TYPE_OCCLUSION:
      emit_ps_depth_count(&cmd_buffer->batch, &pool->bo,
                          query * sizeof(struct anv_query_pool_slot) + 8);

      emit_query_availability(&cmd_buffer->batch, &pool->bo,
                              query * sizeof(struct anv_query_pool_slot) + 16);
      break;

   case VK_QUERY_TYPE_PIPELINE_STATISTICS:
   default:
      unreachable("");
   }
}

#define TIMESTAMP 0x2358

void genX(CmdWriteTimestamp)(
    VkCommandBuffer                             commandBuffer,
    VkPipelineStageFlagBits                     pipelineStage,
    VkQueryPool                                 queryPool,
    uint32_t                                    query)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
   uint32_t offset = query * sizeof(struct anv_query_pool_slot);

   assert(pool->type == VK_QUERY_TYPE_TIMESTAMP);

   switch (pipelineStage) {
   case VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT:
      anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM),
                     .RegisterAddress = TIMESTAMP,
                     .MemoryAddress = { &pool->bo, offset });
      anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM),
                     .RegisterAddress = TIMESTAMP + 4,
                     .MemoryAddress = { &pool->bo, offset + 4 });
      break;

   default:
      /* Everything else is bottom-of-pipe */
      anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
                     .DestinationAddressType = DAT_PPGTT,
                     .PostSyncOperation = WriteTimestamp,
                     .Address = { &pool->bo, offset });
      break;
   }

   emit_query_availability(&cmd_buffer->batch, &pool->bo, query + 16);
}

#define alu_opcode(v)   __gen_field((v),  20, 31)
#define alu_operand1(v) __gen_field((v),  10, 19)
#define alu_operand2(v) __gen_field((v),   0,  9)
#define alu(opcode, operand1, operand2) \
   alu_opcode(opcode) | alu_operand1(operand1) | alu_operand2(operand2)

#define OPCODE_NOOP      0x000
#define OPCODE_LOAD      0x080
#define OPCODE_LOADINV   0x480
#define OPCODE_LOAD0     0x081
#define OPCODE_LOAD1     0x481
#define OPCODE_ADD       0x100
#define OPCODE_SUB       0x101
#define OPCODE_AND       0x102
#define OPCODE_OR        0x103
#define OPCODE_XOR       0x104
#define OPCODE_STORE     0x180
#define OPCODE_STOREINV  0x580

#define OPERAND_R0   0x00
#define OPERAND_R1   0x01
#define OPERAND_R2   0x02
#define OPERAND_R3   0x03
#define OPERAND_R4   0x04
#define OPERAND_SRCA 0x20
#define OPERAND_SRCB 0x21
#define OPERAND_ACCU 0x31
#define OPERAND_ZF   0x32
#define OPERAND_CF   0x33

#define CS_GPR(n) (0x2600 + (n) * 8)

static void
emit_load_alu_reg_u64(struct anv_batch *batch, uint32_t reg,
                      struct anv_bo *bo, uint32_t offset)
{
   anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM),
                  .RegisterAddress = reg,
                  .MemoryAddress = { bo, offset });
   anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM),
                  .RegisterAddress = reg + 4,
                  .MemoryAddress = { bo, offset + 4 });
}

static void
store_query_result(struct anv_batch *batch, uint32_t reg,
                   struct anv_bo *bo, uint32_t offset, VkQueryResultFlags flags)
{
      anv_batch_emit(batch, GENX(MI_STORE_REGISTER_MEM),
                     .RegisterAddress = reg,
                     .MemoryAddress = { bo, offset });

      if (flags & VK_QUERY_RESULT_64_BIT)
         anv_batch_emit(batch, GENX(MI_STORE_REGISTER_MEM),
                        .RegisterAddress = reg + 4,
                        .MemoryAddress = { bo, offset + 4 });
}

void genX(CmdCopyQueryPoolResults)(
    VkCommandBuffer                             commandBuffer,
    VkQueryPool                                 queryPool,
    uint32_t                                    firstQuery,
    uint32_t                                    queryCount,
    VkBuffer                                    destBuffer,
    VkDeviceSize                                destOffset,
    VkDeviceSize                                destStride,
    VkQueryResultFlags                          flags)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
   ANV_FROM_HANDLE(anv_buffer, buffer, destBuffer);
   uint32_t slot_offset, dst_offset;

   if (flags & VK_QUERY_RESULT_WAIT_BIT)
      anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
                     .CommandStreamerStallEnable = true,
                     .StallAtPixelScoreboard = true);

   dst_offset = buffer->offset + destOffset;
   for (uint32_t i = 0; i < queryCount; i++) {

      slot_offset = (firstQuery + i) * sizeof(struct anv_query_pool_slot);
      switch (pool->type) {
      case VK_QUERY_TYPE_OCCLUSION:
         emit_load_alu_reg_u64(&cmd_buffer->batch,
                               CS_GPR(0), &pool->bo, slot_offset);
         emit_load_alu_reg_u64(&cmd_buffer->batch,
                               CS_GPR(1), &pool->bo, slot_offset + 8);

         /* FIXME: We need to clamp the result for 32 bit. */

         uint32_t *dw = anv_batch_emitn(&cmd_buffer->batch, 5, GENX(MI_MATH));
         dw[1] = alu(OPCODE_LOAD, OPERAND_SRCA, OPERAND_R1);
         dw[2] = alu(OPCODE_LOAD, OPERAND_SRCB, OPERAND_R0);
         dw[3] = alu(OPCODE_SUB, 0, 0);
         dw[4] = alu(OPCODE_STORE, OPERAND_R2, OPERAND_ACCU);
         break;

      case VK_QUERY_TYPE_TIMESTAMP:
         emit_load_alu_reg_u64(&cmd_buffer->batch,
                               CS_GPR(2), &pool->bo, slot_offset);
         break;

      default:
         unreachable("unhandled query type");
      }

      store_query_result(&cmd_buffer->batch,
                         CS_GPR(2), buffer->bo, dst_offset, flags);

      if (flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT) {
         emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(0),
                               &pool->bo, slot_offset + 16);
         if (flags & VK_QUERY_RESULT_64_BIT)
            store_query_result(&cmd_buffer->batch,
                               CS_GPR(0), buffer->bo, dst_offset + 8, flags);
         else
            store_query_result(&cmd_buffer->batch,
                               CS_GPR(0), buffer->bo, dst_offset + 4, flags);
      }

      dst_offset += destStride;
   }
}

void genX(CmdSetEvent)(
    VkCommandBuffer                             commandBuffer,
    VkEvent                                     _event,
    VkPipelineStageFlags                        stageMask)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_event, event, _event);

   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
                  .DestinationAddressType = DAT_PPGTT,
                  .PostSyncOperation = WriteImmediateData,
                  .Address = {
                     &cmd_buffer->device->dynamic_state_block_pool.bo,
                     event->state.offset
                   },
                  .ImmediateData = VK_EVENT_SET);
}

void genX(CmdResetEvent)(
    VkCommandBuffer                             commandBuffer,
    VkEvent                                     _event,
    VkPipelineStageFlags                        stageMask)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_event, event, _event);

   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
                  .DestinationAddressType = DAT_PPGTT,
                  .PostSyncOperation = WriteImmediateData,
                  .Address = {
                     &cmd_buffer->device->dynamic_state_block_pool.bo,
                     event->state.offset
                   },
                  .ImmediateData = VK_EVENT_RESET);
}

void genX(CmdWaitEvents)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    eventCount,
    const VkEvent*                              pEvents,
    VkPipelineStageFlags                        srcStageMask,
    VkPipelineStageFlags                        destStageMask,
    uint32_t                                    memoryBarrierCount,
    const VkMemoryBarrier*                      pMemoryBarriers,
    uint32_t                                    bufferMemoryBarrierCount,
    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
    uint32_t                                    imageMemoryBarrierCount,
    const VkImageMemoryBarrier*                 pImageMemoryBarriers)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   for (uint32_t i = 0; i < eventCount; i++) {
      ANV_FROM_HANDLE(anv_event, event, pEvents[i]);

      anv_batch_emit(&cmd_buffer->batch, GENX(MI_SEMAPHORE_WAIT),
                     .WaitMode = PollingMode,
                     .CompareOperation = SAD_EQUAL_SDD,
                     .SemaphoreDataDword = VK_EVENT_SET,
                     .SemaphoreAddress = {
                        &cmd_buffer->device->dynamic_state_block_pool.bo,
                        event->state.offset
                     });
   }

   genX(CmdPipelineBarrier)(commandBuffer, srcStageMask, destStageMask,
                            false, /* byRegion */
                            memoryBarrierCount, pMemoryBarriers,
                            bufferMemoryBarrierCount, pBufferMemoryBarriers,
                            imageMemoryBarrierCount, pImageMemoryBarriers);
}