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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
#include "gen7_pack.h"
#include "gen75_pack.h"
static void
gen7_emit_vertex_input(struct anv_pipeline *pipeline,
const VkPipelineVertexInputStateCreateInfo *info)
{
const bool sgvs = pipeline->vs_prog_data.uses_vertexid ||
pipeline->vs_prog_data.uses_instanceid;
const uint32_t element_count =
info->vertexAttributeDescriptionCount + (sgvs ? 1 : 0);
const uint32_t num_dwords = 1 + element_count * 2;
uint32_t *p;
if (info->vertexAttributeDescriptionCount == 0 && !sgvs)
return;
p = anv_batch_emitn(&pipeline->batch, num_dwords,
GEN7_3DSTATE_VERTEX_ELEMENTS);
for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++) {
const VkVertexInputAttributeDescription *desc =
&info->pVertexAttributeDescriptions[i];
const struct anv_format *format = anv_format_for_vk_format(desc->format);
struct GEN7_VERTEX_ELEMENT_STATE element = {
.VertexBufferIndex = desc->binding,
.Valid = true,
.SourceElementFormat = format->surface_format,
.EdgeFlagEnable = false,
.SourceElementOffset = desc->offset,
.Component0Control = VFCOMP_STORE_SRC,
.Component1Control = format->num_channels >= 2 ? VFCOMP_STORE_SRC : VFCOMP_STORE_0,
.Component2Control = format->num_channels >= 3 ? VFCOMP_STORE_SRC : VFCOMP_STORE_0,
.Component3Control = format->num_channels >= 4 ? VFCOMP_STORE_SRC : VFCOMP_STORE_1_FP
};
GEN7_VERTEX_ELEMENT_STATE_pack(NULL, &p[1 + i * 2], &element);
}
if (sgvs) {
struct GEN7_VERTEX_ELEMENT_STATE element = {
.Valid = true,
/* FIXME: Do we need to provide the base vertex as component 0 here
* to support the correct base vertex ID? */
.Component0Control = VFCOMP_STORE_0,
.Component1Control = VFCOMP_STORE_0,
.Component2Control = VFCOMP_STORE_VID,
.Component3Control = VFCOMP_STORE_IID
};
GEN7_VERTEX_ELEMENT_STATE_pack(NULL, &p[1 + info->vertexAttributeDescriptionCount * 2], &element);
}
}
static const uint32_t vk_to_gen_cullmode[] = {
[VK_CULL_MODE_NONE] = CULLMODE_NONE,
[VK_CULL_MODE_FRONT_BIT] = CULLMODE_FRONT,
[VK_CULL_MODE_BACK_BIT] = CULLMODE_BACK,
[VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH
};
static const uint32_t vk_to_gen_fillmode[] = {
[VK_POLYGON_MODE_FILL] = RASTER_SOLID,
[VK_POLYGON_MODE_LINE] = RASTER_WIREFRAME,
[VK_POLYGON_MODE_POINT] = RASTER_POINT,
};
static const uint32_t vk_to_gen_front_face[] = {
[VK_FRONT_FACE_COUNTER_CLOCKWISE] = 1,
[VK_FRONT_FACE_CLOCKWISE] = 0
};
static void
gen7_emit_rs_state(struct anv_pipeline *pipeline,
const VkPipelineRasterizationStateCreateInfo *info,
const struct anv_graphics_pipeline_create_info *extra)
{
struct GEN7_3DSTATE_SF sf = {
GEN7_3DSTATE_SF_header,
/* FIXME: Get this from pass info */
.DepthBufferSurfaceFormat = D24_UNORM_X8_UINT,
/* LegacyGlobalDepthBiasEnable */
.StatisticsEnable = true,
.FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
.BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
.ViewTransformEnable = !(extra && extra->disable_viewport),
.FrontWinding = vk_to_gen_front_face[info->frontFace],
/* bool AntiAliasingEnable; */
.CullMode = vk_to_gen_cullmode[info->cullMode],
/* uint32_t LineEndCapAntialiasingRegionWidth; */
.ScissorRectangleEnable = !(extra && extra->disable_scissor),
/* uint32_t MultisampleRasterizationMode; */
/* bool LastPixelEnable; */
.TriangleStripListProvokingVertexSelect = 0,
.LineStripListProvokingVertexSelect = 0,
.TriangleFanProvokingVertexSelect = 0,
/* uint32_t AALineDistanceMode; */
/* uint32_t VertexSubPixelPrecisionSelect; */
.UsePointWidthState = !pipeline->writes_point_size,
.PointWidth = 1.0,
};
GEN7_3DSTATE_SF_pack(NULL, &pipeline->gen7.sf, &sf);
}
static const uint32_t vk_to_gen_compare_op[] = {
[VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER,
[VK_COMPARE_OP_LESS] = PREFILTEROPLESS,
[VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL,
[VK_COMPARE_OP_LESS_OR_EQUAL] = PREFILTEROPLEQUAL,
[VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER,
[VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL,
[VK_COMPARE_OP_GREATER_OR_EQUAL] = PREFILTEROPGEQUAL,
[VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS,
};
static const uint32_t vk_to_gen_stencil_op[] = {
[VK_STENCIL_OP_KEEP] = STENCILOP_KEEP,
[VK_STENCIL_OP_ZERO] = STENCILOP_ZERO,
[VK_STENCIL_OP_REPLACE] = STENCILOP_REPLACE,
[VK_STENCIL_OP_INCREMENT_AND_CLAMP] = STENCILOP_INCRSAT,
[VK_STENCIL_OP_DECREMENT_AND_CLAMP] = STENCILOP_DECRSAT,
[VK_STENCIL_OP_INVERT] = STENCILOP_INVERT,
[VK_STENCIL_OP_INCREMENT_AND_WRAP] = STENCILOP_INCR,
[VK_STENCIL_OP_DECREMENT_AND_WRAP] = STENCILOP_DECR,
};
static const uint32_t vk_to_gen_blend_op[] = {
[VK_BLEND_OP_ADD] = BLENDFUNCTION_ADD,
[VK_BLEND_OP_SUBTRACT] = BLENDFUNCTION_SUBTRACT,
[VK_BLEND_OP_REVERSE_SUBTRACT] = BLENDFUNCTION_REVERSE_SUBTRACT,
[VK_BLEND_OP_MIN] = BLENDFUNCTION_MIN,
[VK_BLEND_OP_MAX] = BLENDFUNCTION_MAX,
};
static const uint32_t vk_to_gen_logic_op[] = {
[VK_LOGIC_OP_COPY] = LOGICOP_COPY,
[VK_LOGIC_OP_CLEAR] = LOGICOP_CLEAR,
[VK_LOGIC_OP_AND] = LOGICOP_AND,
[VK_LOGIC_OP_AND_REVERSE] = LOGICOP_AND_REVERSE,
[VK_LOGIC_OP_AND_INVERTED] = LOGICOP_AND_INVERTED,
[VK_LOGIC_OP_NO_OP] = LOGICOP_NOOP,
[VK_LOGIC_OP_XOR] = LOGICOP_XOR,
[VK_LOGIC_OP_OR] = LOGICOP_OR,
[VK_LOGIC_OP_NOR] = LOGICOP_NOR,
[VK_LOGIC_OP_EQUIVALENT] = LOGICOP_EQUIV,
[VK_LOGIC_OP_INVERT] = LOGICOP_INVERT,
[VK_LOGIC_OP_OR_REVERSE] = LOGICOP_OR_REVERSE,
[VK_LOGIC_OP_COPY_INVERTED] = LOGICOP_COPY_INVERTED,
[VK_LOGIC_OP_OR_INVERTED] = LOGICOP_OR_INVERTED,
[VK_LOGIC_OP_NAND] = LOGICOP_NAND,
[VK_LOGIC_OP_SET] = LOGICOP_SET,
};
static const uint32_t vk_to_gen_blend[] = {
[VK_BLEND_FACTOR_ZERO] = BLENDFACTOR_ZERO,
[VK_BLEND_FACTOR_ONE] = BLENDFACTOR_ONE,
[VK_BLEND_FACTOR_SRC_COLOR] = BLENDFACTOR_SRC_COLOR,
[VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR] = BLENDFACTOR_INV_SRC_COLOR,
[VK_BLEND_FACTOR_DST_COLOR] = BLENDFACTOR_DST_COLOR,
[VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR] = BLENDFACTOR_INV_DST_COLOR,
[VK_BLEND_FACTOR_SRC_ALPHA] = BLENDFACTOR_SRC_ALPHA,
[VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA] = BLENDFACTOR_INV_SRC_ALPHA,
[VK_BLEND_FACTOR_DST_ALPHA] = BLENDFACTOR_DST_ALPHA,
[VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA] = BLENDFACTOR_INV_DST_ALPHA,
[VK_BLEND_FACTOR_CONSTANT_COLOR] = BLENDFACTOR_CONST_COLOR,
[VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR] = BLENDFACTOR_INV_CONST_COLOR,
[VK_BLEND_FACTOR_CONSTANT_ALPHA] = BLENDFACTOR_CONST_ALPHA,
[VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA] = BLENDFACTOR_INV_CONST_ALPHA,
[VK_BLEND_FACTOR_SRC_ALPHA_SATURATE] = BLENDFACTOR_SRC_ALPHA_SATURATE,
[VK_BLEND_FACTOR_SRC1_COLOR] = BLENDFACTOR_SRC1_COLOR,
[VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR] = BLENDFACTOR_INV_SRC1_COLOR,
[VK_BLEND_FACTOR_SRC1_ALPHA] = BLENDFACTOR_SRC1_ALPHA,
[VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA] = BLENDFACTOR_INV_SRC1_ALPHA,
};
static void
gen7_emit_ds_state(struct anv_pipeline *pipeline,
const VkPipelineDepthStencilStateCreateInfo *info)
{
if (info == NULL) {
/* We're going to OR this together with the dynamic state. We need
* to make sure it's initialized to something useful.
*/
memset(pipeline->gen7.depth_stencil_state, 0,
sizeof(pipeline->gen7.depth_stencil_state));
return;
}
struct GEN7_DEPTH_STENCIL_STATE state = {
.DepthTestEnable = info->depthTestEnable,
.DepthBufferWriteEnable = info->depthWriteEnable,
.DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
.DoubleSidedStencilEnable = true,
.StencilTestEnable = info->stencilTestEnable,
.StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
.StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
.StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
.StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
.BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
.BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
.BackfaceStencilPassDepthFailOp = vk_to_gen_stencil_op[info->back.depthFailOp],
.BackFaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
};
GEN7_DEPTH_STENCIL_STATE_pack(NULL, &pipeline->gen7.depth_stencil_state, &state);
}
static void
gen7_emit_cb_state(struct anv_pipeline *pipeline,
const VkPipelineColorBlendStateCreateInfo *info,
const VkPipelineMultisampleStateCreateInfo *ms_info)
{
struct anv_device *device = pipeline->device;
if (info->pAttachments == NULL) {
pipeline->blend_state =
anv_state_pool_emit(&device->dynamic_state_pool,
GEN7_BLEND_STATE, 64,
.ColorBufferBlendEnable = false,
.WriteDisableAlpha = false,
.WriteDisableRed = false,
.WriteDisableGreen = false,
.WriteDisableBlue = false);
} else {
/* FIXME-GEN7: All render targets share blend state settings on gen7, we
* can't implement this.
*/
const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[0];
pipeline->blend_state =
anv_state_pool_emit(&device->dynamic_state_pool,
GEN7_BLEND_STATE, 64,
.ColorBufferBlendEnable = a->blendEnable,
.IndependentAlphaBlendEnable = true, /* FIXME: yes? */
.AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
.SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
.DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
.ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
.SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
.DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
.AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
# if 0
bool AlphaToOneEnable;
bool AlphaToCoverageDitherEnable;
# endif
.WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
.WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
.WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
.WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
.LogicOpEnable = info->logicOpEnable,
.LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
# if 0
bool AlphaTestEnable;
uint32_t AlphaTestFunction;
bool ColorDitherEnable;
uint32_t XDitherOffset;
uint32_t YDitherOffset;
uint32_t ColorClampRange;
bool PreBlendColorClampEnable;
bool PostBlendColorClampEnable;
# endif
);
}
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_BLEND_STATE_POINTERS,
.BlendStatePointer = pipeline->blend_state.offset);
}
static inline uint32_t
scratch_space(const struct brw_stage_prog_data *prog_data)
{
return ffs(prog_data->total_scratch / 1024);
}
GENX_FUNC(GEN7, GEN75) VkResult
genX(graphics_pipeline_create)(
VkDevice _device,
const VkGraphicsPipelineCreateInfo* pCreateInfo,
const struct anv_graphics_pipeline_create_info *extra,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipeline)
{
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_pipeline *pipeline;
VkResult result;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pipeline == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
result = anv_pipeline_init(pipeline, device, pCreateInfo, extra, pAllocator);
if (result != VK_SUCCESS) {
anv_free2(&device->alloc, pAllocator, pipeline);
return result;
}
assert(pCreateInfo->pVertexInputState);
gen7_emit_vertex_input(pipeline, pCreateInfo->pVertexInputState);
assert(pCreateInfo->pRasterizationState);
gen7_emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra);
gen7_emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
gen7_emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
pCreateInfo->pMultisampleState);
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_VF_STATISTICS,
.StatisticsEnable = true);
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_HS, .Enable = false);
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_TE, .TEEnable = false);
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_DS, .DSFunctionEnable = false);
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_STREAMOUT, .SOFunctionEnable = false);
/* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
*
* "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
* needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
* 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
* 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
* needs to be sent before any combination of VS associated 3DSTATE."
*/
anv_batch_emit(&pipeline->batch, GEN7_PIPE_CONTROL,
.DepthStallEnable = true,
.PostSyncOperation = WriteImmediateData,
.Address = { &device->workaround_bo, 0 });
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS,
.ConstantBufferOffset = 0,
.ConstantBufferSize = 4);
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS,
.ConstantBufferOffset = 4,
.ConstantBufferSize = 4);
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS,
.ConstantBufferOffset = 8,
.ConstantBufferSize = 4);
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_AA_LINE_PARAMETERS);
const VkPipelineRasterizationStateCreateInfo *rs_info =
pCreateInfo->pRasterizationState;
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_CLIP,
.FrontWinding = vk_to_gen_front_face[rs_info->frontFace],
.CullMode = vk_to_gen_cullmode[rs_info->cullMode],
.ClipEnable = true,
.APIMode = APIMODE_OGL,
.ViewportXYClipTestEnable = !(extra && extra->disable_viewport),
.ClipMode = CLIPMODE_NORMAL,
.TriangleStripListProvokingVertexSelect = 0,
.LineStripListProvokingVertexSelect = 0,
.TriangleFanProvokingVertexSelect = 0,
.MinimumPointWidth = 0.125,
.MaximumPointWidth = 255.875);
uint32_t samples = 1;
uint32_t log2_samples = __builtin_ffs(samples) - 1;
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_MULTISAMPLE,
.PixelLocation = PIXLOC_CENTER,
.NumberofMultisamples = log2_samples);
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_SAMPLE_MASK,
.SampleMask = 0xff);
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_URB_VS,
.VSURBStartingAddress = pipeline->urb.vs_start,
.VSURBEntryAllocationSize = pipeline->urb.vs_size - 1,
.VSNumberofURBEntries = pipeline->urb.nr_vs_entries);
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_URB_GS,
.GSURBStartingAddress = pipeline->urb.gs_start,
.GSURBEntryAllocationSize = pipeline->urb.gs_size - 1,
.GSNumberofURBEntries = pipeline->urb.nr_gs_entries);
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_URB_HS,
.HSURBStartingAddress = pipeline->urb.vs_start,
.HSURBEntryAllocationSize = 0,
.HSNumberofURBEntries = 0);
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_URB_DS,
.DSURBStartingAddress = pipeline->urb.vs_start,
.DSURBEntryAllocationSize = 0,
.DSNumberofURBEntries = 0);
const struct brw_vue_prog_data *vue_prog_data = &pipeline->vs_prog_data.base;
/* The last geometry producing stage will set urb_offset and urb_length,
* which we use in 3DSTATE_SBE. Skip the VUE header and position slots. */
uint32_t urb_offset = 1;
uint32_t urb_length = (vue_prog_data->vue_map.num_slots + 1) / 2 - urb_offset;
#if 0
/* From gen7_vs_state.c */
/**
* From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
* Geometry > Geometry Shader > State:
*
* "Note: Because of corruption in IVB:GT2, software needs to flush the
* whole fixed function pipeline when the GS enable changes value in
* the 3DSTATE_GS."
*
* The hardware architects have clarified that in this context "flush the
* whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
* Stall" bit set.
*/
if (!brw->is_haswell && !brw->is_baytrail)
gen7_emit_vs_workaround_flush(brw);
#endif
if (pipeline->vs_vec4 == NO_KERNEL || (extra && extra->disable_vs))
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), .VSFunctionEnable = false);
else
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS),
.KernelStartPointer = pipeline->vs_vec4,
.ScratchSpaceBaseOffset = pipeline->scratch_start[MESA_SHADER_VERTEX],
.PerThreadScratchSpace = scratch_space(&vue_prog_data->base),
.DispatchGRFStartRegisterforURBData =
vue_prog_data->base.dispatch_grf_start_reg,
.VertexURBEntryReadLength = vue_prog_data->urb_read_length,
.VertexURBEntryReadOffset = 0,
.MaximumNumberofThreads = device->info.max_vs_threads - 1,
.StatisticsEnable = true,
.VSFunctionEnable = true);
const struct brw_gs_prog_data *gs_prog_data = &pipeline->gs_prog_data;
if (pipeline->gs_vec4 == NO_KERNEL || (extra && extra->disable_vs)) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), .GSEnable = false);
} else {
urb_offset = 1;
urb_length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - urb_offset;
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS),
.KernelStartPointer = pipeline->gs_vec4,
.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY],
.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base),
.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1,
.OutputTopology = gs_prog_data->output_topology,
.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length,
.DispatchGRFStartRegisterforURBData =
gs_prog_data->base.base.dispatch_grf_start_reg,
.MaximumNumberofThreads = device->info.max_gs_threads - 1,
/* This in the next dword on HSW. */
.ControlDataFormat = gs_prog_data->control_data_format,
.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords,
.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1,
.DispatchMode = gs_prog_data->base.dispatch_mode,
.GSStatisticsEnable = true,
.IncludePrimitiveID = gs_prog_data->include_primitive_id,
# if (ANV_IS_HASWELL)
.ReorderMode = REORDER_TRAILING,
# else
.ReorderEnable = true,
# endif
.GSEnable = true);
}
const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data;
if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||
wm_prog_data->urb_setup[VARYING_SLOT_BFC1] != -1)
anv_finishme("two-sided color needs sbe swizzling setup");
if (wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID] != -1)
anv_finishme("primitive_id needs sbe swizzling setup");
/* FIXME: generated header doesn't emit attr swizzle fields */
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_SBE,
.NumberofSFOutputAttributes = pipeline->wm_prog_data.num_varying_inputs,
.VertexURBEntryReadLength = urb_length,
.VertexURBEntryReadOffset = urb_offset,
.PointSpriteTextureCoordinateOrigin = UPPERLEFT);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
.KernelStartPointer0 = pipeline->ps_ksp0,
.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT],
.PerThreadScratchSpace = scratch_space(&wm_prog_data->base),
.MaximumNumberofThreads = device->info.max_wm_threads - 1,
.PushConstantEnable = wm_prog_data->base.nr_params > 0,
.AttributeEnable = wm_prog_data->num_varying_inputs > 0,
.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask,
.RenderTargetFastClearEnable = false,
.DualSourceBlendEnable = false,
.RenderTargetResolveEnable = false,
.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
POSOFFSET_SAMPLE : POSOFFSET_NONE,
._32PixelDispatchEnable = false,
._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL,
._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL,
.DispatchGRFStartRegisterforConstantSetupData0 = pipeline->ps_grf_start0,
.DispatchGRFStartRegisterforConstantSetupData1 = 0,
.DispatchGRFStartRegisterforConstantSetupData2 = pipeline->ps_grf_start2,
#if 0
/* Haswell requires the sample mask to be set in this packet as well as
* in 3DSTATE_SAMPLE_MASK; the values should match. */
/* _NEW_BUFFERS, _NEW_MULTISAMPLE */
#endif
.KernelStartPointer1 = 0,
.KernelStartPointer2 = pipeline->ps_ksp2);
/* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_WM,
.StatisticsEnable = true,
.ThreadDispatchEnable = true,
.LineEndCapAntialiasingRegionWidth = 0, /* 0.5 pixels */
.LineAntialiasingRegionWidth = 1, /* 1.0 pixels */
.EarlyDepthStencilControl = EDSC_NORMAL,
.PointRasterizationRule = RASTRULE_UPPER_RIGHT,
.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode,
.BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes);
*pPipeline = anv_pipeline_to_handle(pipeline);
return VK_SUCCESS;
}
GENX_FUNC(GEN7, GEN75) VkResult
genX(compute_pipeline_create)(
VkDevice _device,
const VkComputePipelineCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipeline)
{
anv_finishme("primitive_id needs sbe swizzling setup");
abort();
}
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