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|
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
void
gen7_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_device *device = cmd_buffer->device;
struct anv_bo *scratch_bo = NULL;
cmd_buffer->state.scratch_size =
anv_block_pool_size(&device->scratch_block_pool);
if (cmd_buffer->state.scratch_size > 0)
scratch_bo = &device->scratch_block_pool.bo;
anv_batch_emit(&cmd_buffer->batch, GEN7_STATE_BASE_ADDRESS,
.GeneralStateBaseAddress = { scratch_bo, 0 },
.GeneralStateMemoryObjectControlState = GEN7_MOCS,
.GeneralStateBaseAddressModifyEnable = true,
.GeneralStateAccessUpperBound = { scratch_bo, scratch_bo->size },
.GeneralStateAccessUpperBoundModifyEnable = true,
.SurfaceStateBaseAddress = { anv_cmd_buffer_current_surface_bo(cmd_buffer), 0 },
.SurfaceStateMemoryObjectControlState = GEN7_MOCS,
.SurfaceStateBaseAddressModifyEnable = true,
.DynamicStateBaseAddress = { &device->dynamic_state_block_pool.bo, 0 },
.DynamicStateMemoryObjectControlState = GEN7_MOCS,
.DynamicStateBaseAddressModifyEnable = true,
.DynamicStateAccessUpperBound = { &device->dynamic_state_block_pool.bo,
device->dynamic_state_block_pool.bo.size },
.DynamicStateAccessUpperBoundModifyEnable = true,
.IndirectObjectBaseAddress = { NULL, 0 },
.IndirectObjectMemoryObjectControlState = GEN7_MOCS,
.IndirectObjectBaseAddressModifyEnable = true,
.IndirectObjectAccessUpperBound = { NULL, 0xffffffff },
.IndirectObjectAccessUpperBoundModifyEnable = true,
.InstructionBaseAddress = { &device->instruction_block_pool.bo, 0 },
.InstructionMemoryObjectControlState = GEN7_MOCS,
.InstructionBaseAddressModifyEnable = true,
.InstructionAccessUpperBound = { &device->instruction_block_pool.bo,
device->instruction_block_pool.bo.size },
.InstructionAccessUpperBoundModifyEnable = true);
/* After re-setting the surface state base address, we have to do some
* cache flusing so that the sampler engine will pick up the new
* SURFACE_STATE objects and binding tables. From the Broadwell PRM,
* Shared Function > 3D Sampler > State > State Caching (page 96):
*
* Coherency with system memory in the state cache, like the texture
* cache is handled partially by software. It is expected that the
* command stream or shader will issue Cache Flush operation or
* Cache_Flush sampler message to ensure that the L1 cache remains
* coherent with system memory.
*
* [...]
*
* Whenever the value of the Dynamic_State_Base_Addr,
* Surface_State_Base_Addr are altered, the L1 state cache must be
* invalidated to ensure the new surface or sampler state is fetched
* from system memory.
*
* The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit
* which, according the PIPE_CONTROL instruction documentation in the
* Broadwell PRM:
*
* Setting this bit is independent of any other bit in this packet.
* This bit controls the invalidation of the L1 and L2 state caches
* at the top of the pipe i.e. at the parsing time.
*
* Unfortunately, experimentation seems to indicate that state cache
* invalidation through a PIPE_CONTROL does nothing whatsoever in
* regards to surface state and binding tables. In stead, it seems that
* invalidating the texture cache is what is actually needed.
*
* XXX: As far as we have been able to determine through
* experimentation, shows that flush the texture cache appears to be
* sufficient. The theory here is that all of the sampling/rendering
* units cache the binding table in the texture cache. However, we have
* yet to be able to actually confirm this.
*/
anv_batch_emit(&cmd_buffer->batch, GEN7_PIPE_CONTROL,
.TextureCacheInvalidationEnable = true);
}
static const uint32_t vk_to_gen_index_type[] = {
[VK_INDEX_TYPE_UINT16] = INDEX_WORD,
[VK_INDEX_TYPE_UINT32] = INDEX_DWORD,
};
void gen7_CmdBindIndexBuffer(
VkCmdBuffer cmdBuffer,
VkBuffer _buffer,
VkDeviceSize offset,
VkIndexType indexType)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
cmd_buffer->state.dirty |= ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY;
cmd_buffer->state.gen7.index_buffer = buffer;
cmd_buffer->state.gen7.index_type = vk_to_gen_index_type[indexType];
cmd_buffer->state.gen7.index_offset = offset;
}
static VkResult
gen7_flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_device *device = cmd_buffer->device;
struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
struct anv_state surfaces = { 0, }, samplers = { 0, };
VkResult result;
result = anv_cmd_buffer_emit_samplers(cmd_buffer,
VK_SHADER_STAGE_COMPUTE, &samplers);
if (result != VK_SUCCESS)
return result;
result = anv_cmd_buffer_emit_binding_table(cmd_buffer,
VK_SHADER_STAGE_COMPUTE, &surfaces);
if (result != VK_SUCCESS)
return result;
struct GEN7_INTERFACE_DESCRIPTOR_DATA desc = {
.KernelStartPointer = pipeline->cs_simd,
.BindingTablePointer = surfaces.offset,
.SamplerStatePointer = samplers.offset,
.NumberofThreadsinGPGPUThreadGroup = 0 /* FIXME: Really? */
};
uint32_t size = GEN7_INTERFACE_DESCRIPTOR_DATA_length * sizeof(uint32_t);
struct anv_state state =
anv_state_pool_alloc(&device->dynamic_state_pool, size, 64);
GEN7_INTERFACE_DESCRIPTOR_DATA_pack(NULL, state.map, &desc);
anv_batch_emit(&cmd_buffer->batch, GEN7_MEDIA_INTERFACE_DESCRIPTOR_LOAD,
.InterfaceDescriptorTotalLength = size,
.InterfaceDescriptorDataStartAddress = state.offset);
return VK_SUCCESS;
}
static void
gen7_cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
VkResult result;
assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
if (cmd_buffer->state.current_pipeline != GPGPU) {
anv_batch_emit(&cmd_buffer->batch, GEN7_PIPELINE_SELECT,
.PipelineSelection = GPGPU);
cmd_buffer->state.current_pipeline = GPGPU;
}
if (cmd_buffer->state.compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)
anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
(cmd_buffer->state.compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)) {
/* FIXME: figure out descriptors for gen7 */
result = gen7_flush_compute_descriptor_set(cmd_buffer);
assert(result == VK_SUCCESS);
cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE;
}
cmd_buffer->state.compute_dirty = 0;
}
static void
gen7_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
uint32_t *p;
uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used;
assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
if (cmd_buffer->state.current_pipeline != _3D) {
anv_batch_emit(&cmd_buffer->batch, GEN7_PIPELINE_SELECT,
.PipelineSelection = _3D);
cmd_buffer->state.current_pipeline = _3D;
}
if (vb_emit) {
const uint32_t num_buffers = __builtin_popcount(vb_emit);
const uint32_t num_dwords = 1 + num_buffers * 4;
p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
GEN7_3DSTATE_VERTEX_BUFFERS);
uint32_t vb, i = 0;
for_each_bit(vb, vb_emit) {
struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer;
uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset;
struct GEN7_VERTEX_BUFFER_STATE state = {
.VertexBufferIndex = vb,
.BufferAccessType = pipeline->instancing_enable[vb] ? INSTANCEDATA : VERTEXDATA,
.VertexBufferMemoryObjectControlState = GEN7_MOCS,
.AddressModifyEnable = true,
.BufferPitch = pipeline->binding_stride[vb],
.BufferStartingAddress = { buffer->bo, buffer->offset + offset },
.EndAddress = { buffer->bo, buffer->offset + buffer->size - 1},
.InstanceDataStepRate = 1
};
GEN7_VERTEX_BUFFER_STATE_pack(&cmd_buffer->batch, &p[1 + i * 4], &state);
i++;
}
}
if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) {
/* If somebody compiled a pipeline after starting a command buffer the
* scratch bo may have grown since we started this cmd buffer (and
* emitted STATE_BASE_ADDRESS). If we're binding that pipeline now,
* reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
if (cmd_buffer->state.scratch_size < pipeline->total_scratch)
gen7_cmd_buffer_emit_state_base_address(cmd_buffer);
anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
}
if (cmd_buffer->state.descriptors_dirty)
anv_flush_descriptor_sets(cmd_buffer);
if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_VP_DIRTY) {
struct anv_dynamic_vp_state *vp_state = cmd_buffer->state.vp_state;
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_SCISSOR_STATE_POINTERS,
.ScissorRectPointer = vp_state->scissor.offset);
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC,
.CCViewportPointer = vp_state->cc_vp.offset);
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP,
.SFClipViewportPointer = vp_state->sf_clip_vp.offset);
}
if (cmd_buffer->state.dirty &
(ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_RS_DIRTY)) {
anv_batch_emit_merge(&cmd_buffer->batch,
cmd_buffer->state.rs_state->gen7.sf,
pipeline->gen7.sf);
}
if (cmd_buffer->state.dirty &
(ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_DS_DIRTY)) {
struct anv_state state;
if (cmd_buffer->state.ds_state == NULL)
state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
pipeline->gen7.depth_stencil_state,
GEN7_COLOR_CALC_STATE_length, 64);
else
state = anv_cmd_buffer_merge_dynamic(cmd_buffer,
cmd_buffer->state.ds_state->gen7.depth_stencil_state,
pipeline->gen7.depth_stencil_state,
GEN7_DEPTH_STENCIL_STATE_length, 64);
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS,
.PointertoDEPTH_STENCIL_STATE = state.offset);
}
if (cmd_buffer->state.dirty &
(ANV_CMD_BUFFER_CB_DIRTY | ANV_CMD_BUFFER_DS_DIRTY)) {
struct anv_state state;
if (cmd_buffer->state.ds_state == NULL)
state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
cmd_buffer->state.cb_state->color_calc_state,
GEN7_COLOR_CALC_STATE_length, 64);
else if (cmd_buffer->state.cb_state == NULL)
state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
cmd_buffer->state.ds_state->gen7.color_calc_state,
GEN7_COLOR_CALC_STATE_length, 64);
else
state = anv_cmd_buffer_merge_dynamic(cmd_buffer,
cmd_buffer->state.ds_state->gen7.color_calc_state,
cmd_buffer->state.cb_state->color_calc_state,
GEN7_COLOR_CALC_STATE_length, 64);
anv_batch_emit(&cmd_buffer->batch,
GEN7_3DSTATE_CC_STATE_POINTERS,
.ColorCalcStatePointer = state.offset);
}
if (cmd_buffer->state.gen7.index_buffer &&
cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY |
ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY)) {
struct anv_buffer *buffer = cmd_buffer->state.gen7.index_buffer;
uint32_t offset = cmd_buffer->state.gen7.index_offset;
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_INDEX_BUFFER,
.CutIndexEnable = pipeline->primitive_restart,
.IndexFormat = cmd_buffer->state.gen7.index_type,
.MemoryObjectControlState = GEN7_MOCS,
.BufferStartingAddress = { buffer->bo, buffer->offset + offset },
.BufferEndingAddress = { buffer->bo, buffer->offset + buffer->size });
}
cmd_buffer->state.vb_dirty &= ~vb_emit;
cmd_buffer->state.dirty = 0;
}
void gen7_CmdDraw(
VkCmdBuffer cmdBuffer,
uint32_t firstVertex,
uint32_t vertexCount,
uint32_t firstInstance,
uint32_t instanceCount)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
gen7_cmd_buffer_flush_state(cmd_buffer);
anv_batch_emit(&cmd_buffer->batch, GEN7_3DPRIMITIVE,
.VertexAccessType = SEQUENTIAL,
.PrimitiveTopologyType = pipeline->topology,
.VertexCountPerInstance = vertexCount,
.StartVertexLocation = firstVertex,
.InstanceCount = instanceCount,
.StartInstanceLocation = firstInstance,
.BaseVertexLocation = 0);
}
void gen7_CmdDrawIndexed(
VkCmdBuffer cmdBuffer,
uint32_t firstIndex,
uint32_t indexCount,
int32_t vertexOffset,
uint32_t firstInstance,
uint32_t instanceCount)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
gen7_cmd_buffer_flush_state(cmd_buffer);
anv_batch_emit(&cmd_buffer->batch, GEN7_3DPRIMITIVE,
.VertexAccessType = RANDOM,
.PrimitiveTopologyType = pipeline->topology,
.VertexCountPerInstance = indexCount,
.StartVertexLocation = firstIndex,
.InstanceCount = instanceCount,
.StartInstanceLocation = firstInstance,
.BaseVertexLocation = vertexOffset);
}
static void
gen7_batch_lrm(struct anv_batch *batch,
uint32_t reg, struct anv_bo *bo, uint32_t offset)
{
anv_batch_emit(batch, GEN7_MI_LOAD_REGISTER_MEM,
.RegisterAddress = reg,
.MemoryAddress = { bo, offset });
}
static void
gen7_batch_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
{
anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_IMM,
.RegisterOffset = reg,
.DataDWord = imm);
}
/* Auto-Draw / Indirect Registers */
#define GEN7_3DPRIM_END_OFFSET 0x2420
#define GEN7_3DPRIM_START_VERTEX 0x2430
#define GEN7_3DPRIM_VERTEX_COUNT 0x2434
#define GEN7_3DPRIM_INSTANCE_COUNT 0x2438
#define GEN7_3DPRIM_START_INSTANCE 0x243C
#define GEN7_3DPRIM_BASE_VERTEX 0x2440
void gen7_CmdDrawIndirect(
VkCmdBuffer cmdBuffer,
VkBuffer _buffer,
VkDeviceSize offset,
uint32_t count,
uint32_t stride)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
struct anv_bo *bo = buffer->bo;
uint32_t bo_offset = buffer->offset + offset;
gen7_cmd_buffer_flush_state(cmd_buffer);
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
gen7_batch_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0);
anv_batch_emit(&cmd_buffer->batch, GEN7_3DPRIMITIVE,
.IndirectParameterEnable = true,
.VertexAccessType = SEQUENTIAL,
.PrimitiveTopologyType = pipeline->topology);
}
void gen7_CmdDrawIndexedIndirect(
VkCmdBuffer cmdBuffer,
VkBuffer _buffer,
VkDeviceSize offset,
uint32_t count,
uint32_t stride)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
struct anv_bo *bo = buffer->bo;
uint32_t bo_offset = buffer->offset + offset;
gen7_cmd_buffer_flush_state(cmd_buffer);
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
anv_batch_emit(&cmd_buffer->batch, GEN7_3DPRIMITIVE,
.IndirectParameterEnable = true,
.VertexAccessType = RANDOM,
.PrimitiveTopologyType = pipeline->topology);
}
void gen7_CmdDispatch(
VkCmdBuffer cmdBuffer,
uint32_t x,
uint32_t y,
uint32_t z)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
gen7_cmd_buffer_flush_compute_state(cmd_buffer);
anv_batch_emit(&cmd_buffer->batch, GEN7_GPGPU_WALKER,
.SIMDSize = prog_data->simd_size / 16,
.ThreadDepthCounterMaximum = 0,
.ThreadHeightCounterMaximum = 0,
.ThreadWidthCounterMaximum = pipeline->cs_thread_width_max,
.ThreadGroupIDXDimension = x,
.ThreadGroupIDYDimension = y,
.ThreadGroupIDZDimension = z,
.RightExecutionMask = pipeline->cs_right_mask,
.BottomExecutionMask = 0xffffffff);
anv_batch_emit(&cmd_buffer->batch, GEN7_MEDIA_STATE_FLUSH);
}
#define GPGPU_DISPATCHDIMX 0x2500
#define GPGPU_DISPATCHDIMY 0x2504
#define GPGPU_DISPATCHDIMZ 0x2508
void gen7_CmdDispatchIndirect(
VkCmdBuffer cmdBuffer,
VkBuffer _buffer,
VkDeviceSize offset)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
struct anv_bo *bo = buffer->bo;
uint32_t bo_offset = buffer->offset + offset;
gen7_cmd_buffer_flush_compute_state(cmd_buffer);
gen7_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
gen7_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
gen7_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);
anv_batch_emit(&cmd_buffer->batch, GEN7_GPGPU_WALKER,
.IndirectParameterEnable = true,
.SIMDSize = prog_data->simd_size / 16,
.ThreadDepthCounterMaximum = 0,
.ThreadHeightCounterMaximum = 0,
.ThreadWidthCounterMaximum = pipeline->cs_thread_width_max,
.RightExecutionMask = pipeline->cs_right_mask,
.BottomExecutionMask = 0xffffffff);
anv_batch_emit(&cmd_buffer->batch, GEN7_MEDIA_STATE_FLUSH);
}
void gen7_CmdPipelineBarrier(
VkCmdBuffer cmdBuffer,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags destStageMask,
VkBool32 byRegion,
uint32_t memBarrierCount,
const void* const* ppMemBarriers)
{
stub();
}
void
gen7_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
struct anv_subpass *subpass)
{
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct anv_depth_stencil_view *view = NULL;
cmd_buffer->state.subpass = subpass;
cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
const struct anv_attachment_view *aview =
fb->attachments[subpass->depth_stencil_attachment];
assert(aview->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_DEPTH_STENCIL);
view = (const struct anv_depth_stencil_view *)aview;
}
if (view) {
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DEPTH_BUFFER,
.SurfaceType = SURFTYPE_2D,
.DepthWriteEnable = view->depth_stride > 0,
.StencilWriteEnable = view->stencil_stride > 0,
.HierarchicalDepthBufferEnable = false,
.SurfaceFormat = view->depth_format,
.SurfacePitch = view->depth_stride > 0 ? view->depth_stride - 1 : 0,
.SurfaceBaseAddress = { view->bo, view->depth_offset },
.Height = fb->height - 1,
.Width = fb->width - 1,
.LOD = 0,
.Depth = 1 - 1,
.MinimumArrayElement = 0,
.DepthBufferObjectControlState = GEN7_MOCS,
.RenderTargetViewExtent = 1 - 1);
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_STENCIL_BUFFER,
.StencilBufferObjectControlState = GEN7_MOCS,
.SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0,
.SurfaceBaseAddress = { view->bo, view->stencil_offset });
} else {
/* Even when no depth buffer is present, the hardware requires that
* 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
*
* If a null depth buffer is bound, the driver must instead bind depth as:
* 3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
* 3DSTATE_DEPTH.Width = 1
* 3DSTATE_DEPTH.Height = 1
* 3DSTATE_DEPTH.SuraceFormat = D16_UNORM
* 3DSTATE_DEPTH.SurfaceBaseAddress = 0
* 3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
* 3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
* 3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
*
* The PRM is wrong, though. The width and height must be programmed to
* actual framebuffer's width and height.
*/
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DEPTH_BUFFER,
.SurfaceType = SURFTYPE_2D,
.SurfaceFormat = D16_UNORM,
.Width = fb->width - 1,
.Height = fb->height - 1);
/* Disable the stencil buffer. */
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_STENCIL_BUFFER);
}
/* Disable hierarchial depth buffers. */
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_HIER_DEPTH_BUFFER);
/* Clear the clear params. */
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_CLEAR_PARAMS);
}
static void
begin_render_pass(struct anv_cmd_buffer *cmd_buffer,
const VkRenderPassBeginInfo* pRenderPassBegin)
{
ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
cmd_buffer->state.framebuffer = framebuffer;
cmd_buffer->state.pass = pass;
const VkRect2D *render_area = &pRenderPassBegin->renderArea;
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DRAWING_RECTANGLE,
.ClippedDrawingRectangleYMin = render_area->offset.y,
.ClippedDrawingRectangleXMin = render_area->offset.x,
.ClippedDrawingRectangleYMax =
render_area->offset.y + render_area->extent.height - 1,
.ClippedDrawingRectangleXMax =
render_area->offset.x + render_area->extent.width - 1,
.DrawingRectangleOriginY = 0,
.DrawingRectangleOriginX = 0);
anv_cmd_buffer_clear_attachments(cmd_buffer, pass,
pRenderPassBegin->pAttachmentClearValues);
}
void gen7_CmdBeginRenderPass(
VkCmdBuffer cmdBuffer,
const VkRenderPassBeginInfo* pRenderPassBegin,
VkRenderPassContents contents)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
begin_render_pass(cmd_buffer, pRenderPassBegin);
gen7_cmd_buffer_begin_subpass(cmd_buffer, pass->subpasses);
}
void gen7_CmdNextSubpass(
VkCmdBuffer cmdBuffer,
VkRenderPassContents contents)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
assert(cmd_buffer->level == VK_CMD_BUFFER_LEVEL_PRIMARY);
gen7_cmd_buffer_begin_subpass(cmd_buffer, cmd_buffer->state.subpass + 1);
}
void gen7_CmdEndRenderPass(
VkCmdBuffer cmdBuffer)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
/* Emit a flushing pipe control at the end of a pass. This is kind of a
* hack but it ensures that render targets always actually get written.
* Eventually, we should do flushing based on image format transitions
* or something of that nature.
*/
anv_batch_emit(&cmd_buffer->batch, GEN7_PIPE_CONTROL,
.PostSyncOperation = NoWrite,
.RenderTargetCacheFlushEnable = true,
.InstructionCacheInvalidateEnable = true,
.DepthCacheFlushEnable = true,
.VFCacheInvalidationEnable = true,
.TextureCacheInvalidationEnable = true,
.CommandStreamerStallEnable = true);
}
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