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|
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#pragma once
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <pthread.h>
#include <assert.h>
#include <i915_drm.h>
#ifdef HAVE_VALGRIND
#include <valgrind.h>
#include <memcheck.h>
#define VG(x) x
#define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
#else
#define VG(x)
#endif
#include "brw_device_info.h"
#include "util/macros.h"
#include "util/list.h"
#define VK_PROTOTYPES
#include <vulkan/vulkan.h>
#include <vulkan/vulkan_intel.h>
#include <vulkan/vk_ext_khr_swapchain.h>
#include <vulkan/vk_ext_khr_device_swapchain.h>
#include "anv_entrypoints.h"
#include "brw_context.h"
#ifdef __cplusplus
extern "C" {
#endif
#define ICD_LOADER_MAGIC 0x01CDC0DE
typedef union _VK_LOADER_DATA {
uintptr_t loaderMagic;
void *loaderData;
} VK_LOADER_DATA;
#define anv_noreturn __attribute__((__noreturn__))
#define anv_printflike(a, b) __attribute__((__format__(__printf__, a, b)))
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
static inline uint32_t
align_u32(uint32_t v, uint32_t a)
{
return (v + a - 1) & ~(a - 1);
}
static inline int32_t
align_i32(int32_t v, int32_t a)
{
return (v + a - 1) & ~(a - 1);
}
/** Alignment must be a power of 2. */
static inline bool
anv_is_aligned(uintmax_t n, uintmax_t a)
{
assert(a == (a & -a));
return (n & (a - 1)) == 0;
}
static inline uint32_t
anv_minify(uint32_t n, uint32_t levels)
{
if (unlikely(n == 0))
return 0;
else
return MAX(n >> levels, 1);
}
static inline bool
anv_clear_mask(uint32_t *inout_mask, uint32_t clear_mask)
{
if (*inout_mask & clear_mask) {
*inout_mask &= ~clear_mask;
return true;
} else {
return false;
}
}
#define for_each_bit(b, dword) \
for (uint32_t __dword = (dword); \
(b) = __builtin_ffs(__dword) - 1, __dword; \
__dword &= ~(1 << (b)))
#define typed_memcpy(dest, src, count) ({ \
static_assert(sizeof(*src) == sizeof(*dest), ""); \
memcpy((dest), (src), (count) * sizeof(*(src))); \
})
/* Define no kernel as 1, since that's an illegal offset for a kernel */
#define NO_KERNEL 1
struct anv_common {
VkStructureType sType;
const void* pNext;
};
/* Whenever we generate an error, pass it through this function. Useful for
* debugging, where we can break on it. Only call at error site, not when
* propagating errors. Might be useful to plug in a stack trace here.
*/
VkResult __vk_errorf(VkResult error, const char *file, int line, const char *format, ...);
#ifdef DEBUG
#define vk_error(error) __vk_errorf(error, __FILE__, __LINE__, NULL);
#define vk_errorf(error, format, ...) __vk_errorf(error, __FILE__, __LINE__, format, ## __VA_ARGS__);
#else
#define vk_error(error) error
#define vk_errorf(error, format, ...) error
#endif
void __anv_finishme(const char *file, int line, const char *format, ...)
anv_printflike(3, 4);
void anv_loge(const char *format, ...) anv_printflike(1, 2);
void anv_loge_v(const char *format, va_list va);
/**
* Print a FINISHME message, including its source location.
*/
#define anv_finishme(format, ...) \
__anv_finishme(__FILE__, __LINE__, format, ##__VA_ARGS__);
/* A non-fatal assert. Useful for debugging. */
#ifdef DEBUG
#define anv_assert(x) ({ \
if (unlikely(!(x))) \
fprintf(stderr, "%s:%d ASSERT: %s\n", __FILE__, __LINE__, #x); \
})
#else
#define anv_assert(x)
#endif
/**
* If a block of code is annotated with anv_validate, then the block runs only
* in debug builds.
*/
#ifdef DEBUG
#define anv_validate if (1)
#else
#define anv_validate if (0)
#endif
void anv_abortf(const char *format, ...) anv_noreturn anv_printflike(1, 2);
void anv_abortfv(const char *format, va_list va) anv_noreturn;
#define stub_return(v) \
do { \
anv_finishme("stub %s", __func__); \
return (v); \
} while (0)
#define stub() \
do { \
anv_finishme("stub %s", __func__); \
return; \
} while (0)
/**
* A dynamically growable, circular buffer. Elements are added at head and
* removed from tail. head and tail are free-running uint32_t indices and we
* only compute the modulo with size when accessing the array. This way,
* number of bytes in the queue is always head - tail, even in case of
* wraparound.
*/
struct anv_vector {
uint32_t head;
uint32_t tail;
uint32_t element_size;
uint32_t size;
void *data;
};
int anv_vector_init(struct anv_vector *queue, uint32_t element_size, uint32_t size);
void *anv_vector_add(struct anv_vector *queue);
void *anv_vector_remove(struct anv_vector *queue);
static inline int
anv_vector_length(struct anv_vector *queue)
{
return (queue->head - queue->tail) / queue->element_size;
}
static inline void *
anv_vector_head(struct anv_vector *vector)
{
assert(vector->tail < vector->head);
return (void *)((char *)vector->data +
((vector->head - vector->element_size) &
(vector->size - 1)));
}
static inline void *
anv_vector_tail(struct anv_vector *vector)
{
return (void *)((char *)vector->data + (vector->tail & (vector->size - 1)));
}
static inline void
anv_vector_finish(struct anv_vector *queue)
{
free(queue->data);
}
#define anv_vector_foreach(elem, queue) \
static_assert(__builtin_types_compatible_p(__typeof__(queue), struct anv_vector *), ""); \
for (uint32_t __anv_vector_offset = (queue)->tail; \
elem = (queue)->data + (__anv_vector_offset & ((queue)->size - 1)), __anv_vector_offset < (queue)->head; \
__anv_vector_offset += (queue)->element_size)
struct anv_bo {
int gem_handle;
/* Index into the current validation list. This is used by the
* validation list building alrogithm to track which buffers are already
* in the validation list so that we can ensure uniqueness.
*/
uint32_t index;
/* Last known offset. This value is provided by the kernel when we
* execbuf and is used as the presumed offset for the next bunch of
* relocations.
*/
uint64_t offset;
uint64_t size;
void *map;
};
/* Represents a lock-free linked list of "free" things. This is used by
* both the block pool and the state pools. Unfortunately, in order to
* solve the ABA problem, we can't use a single uint32_t head.
*/
union anv_free_list {
struct {
int32_t offset;
/* A simple count that is incremented every time the head changes. */
uint32_t count;
};
uint64_t u64;
};
#define ANV_FREE_LIST_EMPTY ((union anv_free_list) { { 1, 0 } })
struct anv_block_state {
union {
struct {
uint32_t next;
uint32_t end;
};
uint64_t u64;
};
};
struct anv_block_pool {
struct anv_device *device;
struct anv_bo bo;
/* The offset from the start of the bo to the "center" of the block
* pool. Pointers to allocated blocks are given by
* bo.map + center_bo_offset + offsets.
*/
uint32_t center_bo_offset;
/* Current memory map of the block pool. This pointer may or may not
* point to the actual beginning of the block pool memory. If
* anv_block_pool_alloc_back has ever been called, then this pointer
* will point to the "center" position of the buffer and all offsets
* (negative or positive) given out by the block pool alloc functions
* will be valid relative to this pointer.
*
* In particular, map == bo.map + center_offset
*/
void *map;
int fd;
/**
* Array of mmaps and gem handles owned by the block pool, reclaimed when
* the block pool is destroyed.
*/
struct anv_vector mmap_cleanups;
uint32_t block_size;
union anv_free_list free_list;
struct anv_block_state state;
union anv_free_list back_free_list;
struct anv_block_state back_state;
};
/* Block pools are backed by a fixed-size 2GB memfd */
#define BLOCK_POOL_MEMFD_SIZE (1ull << 32)
/* The center of the block pool is also the middle of the memfd. This may
* change in the future if we decide differently for some reason.
*/
#define BLOCK_POOL_MEMFD_CENTER (BLOCK_POOL_MEMFD_SIZE / 2)
static inline uint32_t
anv_block_pool_size(struct anv_block_pool *pool)
{
return pool->state.end + pool->back_state.end;
}
struct anv_state {
int32_t offset;
uint32_t alloc_size;
void *map;
};
struct anv_fixed_size_state_pool {
size_t state_size;
union anv_free_list free_list;
struct anv_block_state block;
};
#define ANV_MIN_STATE_SIZE_LOG2 6
#define ANV_MAX_STATE_SIZE_LOG2 10
#define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2)
struct anv_state_pool {
struct anv_block_pool *block_pool;
struct anv_fixed_size_state_pool buckets[ANV_STATE_BUCKETS];
};
struct anv_state_stream {
struct anv_block_pool *block_pool;
uint32_t next;
uint32_t current_block;
uint32_t end;
};
void anv_block_pool_init(struct anv_block_pool *pool,
struct anv_device *device, uint32_t block_size);
void anv_block_pool_finish(struct anv_block_pool *pool);
int32_t anv_block_pool_alloc(struct anv_block_pool *pool);
int32_t anv_block_pool_alloc_back(struct anv_block_pool *pool);
void anv_block_pool_free(struct anv_block_pool *pool, int32_t offset);
void anv_state_pool_init(struct anv_state_pool *pool,
struct anv_block_pool *block_pool);
void anv_state_pool_finish(struct anv_state_pool *pool);
struct anv_state anv_state_pool_alloc(struct anv_state_pool *pool,
size_t state_size, size_t alignment);
void anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state);
void anv_state_stream_init(struct anv_state_stream *stream,
struct anv_block_pool *block_pool);
void anv_state_stream_finish(struct anv_state_stream *stream);
struct anv_state anv_state_stream_alloc(struct anv_state_stream *stream,
uint32_t size, uint32_t alignment);
/**
* Implements a pool of re-usable BOs. The interface is identical to that
* of block_pool except that each block is its own BO.
*/
struct anv_bo_pool {
struct anv_device *device;
uint32_t bo_size;
void *free_list;
};
void anv_bo_pool_init(struct anv_bo_pool *pool,
struct anv_device *device, uint32_t block_size);
void anv_bo_pool_finish(struct anv_bo_pool *pool);
VkResult anv_bo_pool_alloc(struct anv_bo_pool *pool, struct anv_bo *bo);
void anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo);
void *anv_resolve_entrypoint(uint32_t index);
extern struct anv_dispatch_table dtable;
#define ANV_CALL(func) ({ \
if (dtable.func == NULL) { \
size_t idx = offsetof(struct anv_dispatch_table, func) / sizeof(void *); \
dtable.entrypoints[idx] = anv_resolve_entrypoint(idx); \
} \
dtable.func; \
})
struct anv_physical_device {
VK_LOADER_DATA _loader_data;
struct anv_instance * instance;
uint32_t chipset_id;
const char * path;
const char * name;
const struct brw_device_info * info;
uint64_t aperture_size;
};
struct anv_instance {
VK_LOADER_DATA _loader_data;
void * pAllocUserData;
PFN_vkAllocFunction pfnAlloc;
PFN_vkFreeFunction pfnFree;
uint32_t apiVersion;
uint32_t physicalDeviceCount;
struct anv_physical_device physicalDevice;
struct anv_wsi_implementation * wsi_impl[VK_PLATFORM_NUM_KHR];
};
VkResult anv_init_wsi(struct anv_instance *instance);
void anv_finish_wsi(struct anv_instance *instance);
struct anv_meta_state {
struct {
VkPipeline pipeline;
} clear;
struct {
/** Pipeline that blits from a 2D image. */
VkPipeline pipeline_2d_src;
/** Pipeline that blits from a 3D image. */
VkPipeline pipeline_3d_src;
VkPipelineLayout pipeline_layout;
VkDescriptorSetLayout ds_layout;
} blit;
};
struct anv_queue {
VK_LOADER_DATA _loader_data;
struct anv_device * device;
struct anv_state_pool * pool;
};
struct anv_device {
VK_LOADER_DATA _loader_data;
struct anv_instance * instance;
uint32_t chipset_id;
struct brw_device_info info;
int context_id;
int fd;
struct anv_bo_pool batch_bo_pool;
struct anv_block_pool dynamic_state_block_pool;
struct anv_state_pool dynamic_state_pool;
struct anv_block_pool instruction_block_pool;
struct anv_block_pool surface_state_block_pool;
struct anv_state_pool surface_state_pool;
struct anv_meta_state meta_state;
struct anv_state border_colors;
struct anv_queue queue;
struct anv_block_pool scratch_block_pool;
struct anv_compiler * compiler;
pthread_mutex_t mutex;
};
void *
anv_instance_alloc(struct anv_instance * instance,
size_t size,
size_t alignment,
VkSystemAllocType allocType);
void
anv_instance_free(struct anv_instance * instance,
void * mem);
void *
anv_device_alloc(struct anv_device * device,
size_t size,
size_t alignment,
VkSystemAllocType allocType);
void
anv_device_free(struct anv_device * device,
void * mem);
void* anv_gem_mmap(struct anv_device *device,
uint32_t gem_handle, uint64_t offset, uint64_t size);
void anv_gem_munmap(void *p, uint64_t size);
uint32_t anv_gem_create(struct anv_device *device, size_t size);
void anv_gem_close(struct anv_device *device, int gem_handle);
int anv_gem_userptr(struct anv_device *device, void *mem, size_t size);
int anv_gem_wait(struct anv_device *device, int gem_handle, int64_t *timeout_ns);
int anv_gem_execbuffer(struct anv_device *device,
struct drm_i915_gem_execbuffer2 *execbuf);
int anv_gem_set_tiling(struct anv_device *device, int gem_handle,
uint32_t stride, uint32_t tiling);
int anv_gem_create_context(struct anv_device *device);
int anv_gem_destroy_context(struct anv_device *device, int context);
int anv_gem_get_param(int fd, uint32_t param);
int anv_gem_get_aperture(int fd, uint64_t *size);
int anv_gem_handle_to_fd(struct anv_device *device, int gem_handle);
int anv_gem_fd_to_handle(struct anv_device *device, int fd);
int anv_gem_userptr(struct anv_device *device, void *mem, size_t size);
VkResult anv_bo_init_new(struct anv_bo *bo, struct anv_device *device, uint64_t size);
struct anv_reloc_list {
size_t num_relocs;
size_t array_length;
struct drm_i915_gem_relocation_entry * relocs;
struct anv_bo ** reloc_bos;
};
VkResult anv_reloc_list_init(struct anv_reloc_list *list,
struct anv_device *device);
void anv_reloc_list_finish(struct anv_reloc_list *list,
struct anv_device *device);
uint64_t anv_reloc_list_add(struct anv_reloc_list *list,
struct anv_device *device,
uint32_t offset, struct anv_bo *target_bo,
uint32_t delta);
struct anv_batch_bo {
/* Link in the anv_cmd_buffer.owned_batch_bos list */
struct list_head link;
struct anv_bo bo;
/* Bytes actually consumed in this batch BO */
size_t length;
/* Last seen surface state block pool bo offset */
uint32_t last_ss_pool_bo_offset;
struct anv_reloc_list relocs;
};
struct anv_batch {
struct anv_device * device;
void * start;
void * end;
void * next;
struct anv_reloc_list * relocs;
/* This callback is called (with the associated user data) in the event
* that the batch runs out of space.
*/
VkResult (*extend_cb)(struct anv_batch *, void *);
void * user_data;
};
void *anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords);
void anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other);
uint64_t anv_batch_emit_reloc(struct anv_batch *batch,
void *location, struct anv_bo *bo, uint32_t offset);
struct anv_address {
struct anv_bo *bo;
uint32_t offset;
};
#define __gen_address_type struct anv_address
#define __gen_user_data struct anv_batch
static inline uint64_t
__gen_combine_address(struct anv_batch *batch, void *location,
const struct anv_address address, uint32_t delta)
{
if (address.bo == NULL) {
return address.offset + delta;
} else {
assert(batch->start <= location && location < batch->end);
return anv_batch_emit_reloc(batch, location, address.bo, address.offset + delta);
}
}
#include "gen7_pack.h"
#include "gen75_pack.h"
#undef GEN8_3DSTATE_MULTISAMPLE
#include "gen8_pack.h"
#define anv_batch_emit(batch, cmd, ...) do { \
void *__dst = anv_batch_emit_dwords(batch, cmd ## _length); \
struct cmd __template = { \
cmd ## _header, \
__VA_ARGS__ \
}; \
cmd ## _pack(batch, __dst, &__template); \
VG(VALGRIND_CHECK_MEM_IS_DEFINED(__dst, cmd ## _length * 4)); \
} while (0)
#define anv_batch_emitn(batch, n, cmd, ...) ({ \
void *__dst = anv_batch_emit_dwords(batch, n); \
struct cmd __template = { \
cmd ## _header, \
.DwordLength = n - cmd ## _length_bias, \
__VA_ARGS__ \
}; \
cmd ## _pack(batch, __dst, &__template); \
__dst; \
})
#define anv_batch_emit_merge(batch, dwords0, dwords1) \
do { \
uint32_t *dw; \
\
assert(ARRAY_SIZE(dwords0) == ARRAY_SIZE(dwords1)); \
dw = anv_batch_emit_dwords((batch), ARRAY_SIZE(dwords0)); \
for (uint32_t i = 0; i < ARRAY_SIZE(dwords0); i++) \
dw[i] = (dwords0)[i] | (dwords1)[i]; \
VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, ARRAY_SIZE(dwords0) * 4));\
} while (0)
static const struct GEN7_MEMORY_OBJECT_CONTROL_STATE GEN7_MOCS = {
.GraphicsDataTypeGFDT = 0,
.LLCCacheabilityControlLLCCC = 0,
.L3CacheabilityControlL3CC = 1
};
#define GEN8_MOCS { \
.MemoryTypeLLCeLLCCacheabilityControl = WB, \
.TargetCache = L3DefertoPATforLLCeLLCselection, \
.AgeforQUADLRU = 0 \
}
struct anv_device_memory {
struct anv_bo bo;
VkDeviceSize map_size;
void * map;
};
struct anv_descriptor_set_binding_layout {
/* Number of array elements in this binding */
uint16_t array_size;
/* Index into the dynamic state array for a dynamic buffer */
int16_t dynamic_offset_index;
struct {
/* Index into the binding table for the associated surface */
int16_t surface_index;
/* Index into the sampler table for the associated sampler */
int16_t sampler_index;
} stage[VK_SHADER_STAGE_NUM];
/* Immutable samplers (or NULL if no immutable samplers) */
struct anv_sampler **immutable_samplers;
};
struct anv_descriptor_set_layout {
/* Number of bindings in this descriptor set */
uint16_t binding_count;
/* Total size of the descriptor set with room for all array entries */
uint16_t size;
/* Shader stages affected by this descriptor set */
uint16_t shader_stages;
/* Number of dynamic offsets used by this descriptor set */
uint16_t dynamic_offset_count;
/* Bindings in this descriptor set */
struct anv_descriptor_set_binding_layout binding[0];
};
enum anv_descriptor_type {
ANV_DESCRIPTOR_TYPE_EMPTY = 0,
ANV_DESCRIPTOR_TYPE_BUFFER_VIEW,
ANV_DESCRIPTOR_TYPE_BUFFER_AND_OFFSET,
ANV_DESCRIPTOR_TYPE_IMAGE_VIEW,
ANV_DESCRIPTOR_TYPE_SAMPLER,
ANV_DESCRIPTOR_TYPE_IMAGE_VIEW_AND_SAMPLER,
};
struct anv_descriptor {
enum anv_descriptor_type type;
union {
struct {
union {
struct anv_buffer_view *buffer_view;
struct anv_image_view *image_view;
};
struct anv_sampler *sampler;
};
struct {
struct anv_buffer *buffer;
uint64_t offset;
uint64_t range;
};
};
};
struct anv_descriptor_set {
struct anv_descriptor descriptors[0];
};
VkResult
anv_descriptor_set_create(struct anv_device *device,
const struct anv_descriptor_set_layout *layout,
struct anv_descriptor_set **out_set);
void
anv_descriptor_set_destroy(struct anv_device *device,
struct anv_descriptor_set *set);
#define MAX_VBS 32
#define MAX_SETS 8
#define MAX_RTS 8
#define MAX_VIEWPORTS 16
#define MAX_SCISSORS 16
#define MAX_PUSH_CONSTANTS_SIZE 128
#define MAX_DYNAMIC_BUFFERS 16
#define MAX_IMAGES 8
struct anv_pipeline_binding {
/* The descriptor set this surface corresponds to */
uint16_t set;
/* Offset into the descriptor set */
uint16_t offset;
};
struct anv_pipeline_layout {
struct {
struct anv_descriptor_set_layout *layout;
uint32_t dynamic_offset_start;
struct {
uint32_t surface_start;
uint32_t sampler_start;
} stage[VK_SHADER_STAGE_NUM];
} set[MAX_SETS];
uint32_t num_sets;
struct {
bool has_dynamic_offsets;
uint32_t surface_count;
struct anv_pipeline_binding *surface_to_descriptor;
uint32_t sampler_count;
struct anv_pipeline_binding *sampler_to_descriptor;
} stage[VK_SHADER_STAGE_NUM];
struct anv_pipeline_binding entries[0];
};
struct anv_buffer {
struct anv_device * device;
VkDeviceSize size;
/* Set when bound */
struct anv_bo * bo;
VkDeviceSize offset;
};
/* The first 9 correspond to 1 << VK_DYNAMIC_STATE_FOO */
#define ANV_DYNAMIC_VIEWPORT_DIRTY (1 << 0)
#define ANV_DYNAMIC_SCISSOR_DIRTY (1 << 1)
#define ANV_DYNAMIC_LINE_WIDTH_DIRTY (1 << 2)
#define ANV_DYNAMIC_DEPTH_BIAS_DIRTY (1 << 3)
#define ANV_DYNAMIC_BLEND_CONSTANTS_DIRTY (1 << 4)
#define ANV_DYNAMIC_DEPTH_BOUNDS_DIRTY (1 << 5)
#define ANV_DYNAMIC_STENCIL_COMPARE_MASK_DIRTY (1 << 6)
#define ANV_DYNAMIC_STENCIL_WRITE_MASK_DIRTY (1 << 7)
#define ANV_DYNAMIC_STENCIL_REFERENCE_DIRTY (1 << 8)
#define ANV_DYNAMIC_STATE_DIRTY_MASK ((1 << 9) - 1)
#define ANV_CMD_BUFFER_PIPELINE_DIRTY (1 << 9)
#define ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY (1 << 10)
struct anv_vertex_binding {
struct anv_buffer * buffer;
VkDeviceSize offset;
};
struct anv_push_constants {
/* Current allocated size of this push constants data structure.
* Because a decent chunk of it may not be used (images on SKL, for
* instance), we won't actually allocate the entire structure up-front.
*/
uint32_t size;
/* Push constant data provided by the client through vkPushConstants */
uint8_t client_data[MAX_PUSH_CONSTANTS_SIZE];
/* Our hardware only provides zero-based vertex and instance id so, in
* order to satisfy the vulkan requirements, we may have to push one or
* both of these into the shader.
*/
uint32_t base_vertex;
uint32_t base_instance;
/* Offsets for dynamically bound buffers */
uint32_t dynamic_offsets[MAX_DYNAMIC_BUFFERS];
/* Image data for image_load_store on pre-SKL */
struct brw_image_param images[MAX_IMAGES];
};
struct anv_dynamic_state {
struct {
uint32_t count;
VkViewport viewports[MAX_VIEWPORTS];
} viewport;
struct {
uint32_t count;
VkRect2D scissors[MAX_SCISSORS];
} scissor;
float line_width;
struct {
float bias;
float clamp;
float slope_scaled;
} depth_bias;
float blend_constants[4];
struct {
float min;
float max;
} depth_bounds;
struct {
uint32_t front;
uint32_t back;
} stencil_compare_mask;
struct {
uint32_t front;
uint32_t back;
} stencil_write_mask;
struct {
uint32_t front;
uint32_t back;
} stencil_reference;
};
extern const struct anv_dynamic_state default_dynamic_state;
void anv_dynamic_state_copy(struct anv_dynamic_state *dest,
const struct anv_dynamic_state *src,
uint32_t copy_mask);
/** State required while building cmd buffer */
struct anv_cmd_state {
uint32_t current_pipeline;
uint32_t vb_dirty;
uint32_t dirty;
uint32_t compute_dirty;
VkShaderStageFlags descriptors_dirty;
VkShaderStageFlags push_constants_dirty;
uint32_t scratch_size;
struct anv_pipeline * pipeline;
struct anv_pipeline * compute_pipeline;
struct anv_framebuffer * framebuffer;
struct anv_render_pass * pass;
struct anv_subpass * subpass;
uint32_t state_vf[GEN8_3DSTATE_VF_length];
struct anv_vertex_binding vertex_bindings[MAX_VBS];
struct anv_descriptor_set * descriptors[MAX_SETS];
struct anv_push_constants * push_constants[VK_SHADER_STAGE_NUM];
struct anv_dynamic_state dynamic;
struct {
struct anv_buffer * index_buffer;
uint32_t index_type; /**< 3DSTATE_INDEX_BUFFER.IndexFormat */
uint32_t index_offset;
} gen7;
};
struct anv_cmd_pool {
struct list_head cmd_buffers;
};
#define ANV_CMD_BUFFER_BATCH_SIZE 8192
enum anv_cmd_buffer_exec_mode {
ANV_CMD_BUFFER_EXEC_MODE_PRIMARY,
ANV_CMD_BUFFER_EXEC_MODE_EMIT,
ANV_CMD_BUFFER_EXEC_MODE_CHAIN,
ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN,
};
struct anv_cmd_buffer {
VK_LOADER_DATA _loader_data;
struct anv_device * device;
struct list_head pool_link;
struct anv_batch batch;
/* Fields required for the actual chain of anv_batch_bo's.
*
* These fields are initialized by anv_cmd_buffer_init_batch_bo_chain().
*/
struct list_head batch_bos;
enum anv_cmd_buffer_exec_mode exec_mode;
/* A vector of anv_batch_bo pointers for every batch or surface buffer
* referenced by this command buffer
*
* initialized by anv_cmd_buffer_init_batch_bo_chain()
*/
struct anv_vector seen_bbos;
/* A vector of int32_t's for every block of binding tables.
*
* initialized by anv_cmd_buffer_init_batch_bo_chain()
*/
struct anv_vector bt_blocks;
uint32_t bt_next;
struct anv_reloc_list surface_relocs;
/* Information needed for execbuf
*
* These fields are generated by anv_cmd_buffer_prepare_execbuf().
*/
struct {
struct drm_i915_gem_execbuffer2 execbuf;
struct drm_i915_gem_exec_object2 * objects;
uint32_t bo_count;
struct anv_bo ** bos;
/* Allocated length of the 'objects' and 'bos' arrays */
uint32_t array_length;
bool need_reloc;
} execbuf2;
/* Serial for tracking buffer completion */
uint32_t serial;
/* Stream objects for storing temporary data */
struct anv_state_stream surface_state_stream;
struct anv_state_stream dynamic_state_stream;
VkCmdBufferOptimizeFlags opt_flags;
VkCmdBufferLevel level;
struct anv_cmd_state state;
};
VkResult anv_cmd_buffer_init_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_fini_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_reset_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_end_batch_buffer(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary,
struct anv_cmd_buffer *secondary);
void anv_cmd_buffer_prepare_execbuf(struct anv_cmd_buffer *cmd_buffer);
VkResult anv_cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
unsigned stage, struct anv_state *bt_state);
VkResult anv_cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer,
unsigned stage, struct anv_state *state);
void anv_flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer);
struct anv_state anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
uint32_t *a, uint32_t dwords,
uint32_t alignment);
struct anv_state anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
uint32_t *a, uint32_t *b,
uint32_t dwords, uint32_t alignment);
void anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
struct anv_subpass *subpass);
struct anv_address
anv_cmd_buffer_surface_base_address(struct anv_cmd_buffer *cmd_buffer);
struct anv_state
anv_cmd_buffer_alloc_binding_table(struct anv_cmd_buffer *cmd_buffer,
uint32_t entries, uint32_t *state_offset);
struct anv_state
anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer);
struct anv_state
anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer,
uint32_t size, uint32_t alignment);
VkResult
anv_cmd_buffer_new_binding_table_block(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_emit_scissor(struct anv_cmd_buffer *cmd_buffer);
void gen7_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
void gen8_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
void gen7_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
struct anv_subpass *subpass);
void gen8_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
struct anv_subpass *subpass);
void anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
struct anv_subpass *subpass);
struct anv_state
anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
VkShaderStage stage);
void anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer,
struct anv_render_pass *pass,
const VkClearValue *clear_values);
const struct anv_image_view *
anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer);
struct anv_fence {
struct anv_bo bo;
struct drm_i915_gem_execbuffer2 execbuf;
struct drm_i915_gem_exec_object2 exec2_objects[1];
bool ready;
};
struct nir_shader;
struct anv_shader_module {
struct nir_shader * nir;
uint32_t size;
char data[0];
};
struct anv_shader {
struct anv_shader_module * module;
char entrypoint[0];
};
struct anv_pipeline {
struct anv_device * device;
struct anv_batch batch;
uint32_t batch_data[256];
struct anv_reloc_list batch_relocs;
uint32_t dynamic_state_mask;
struct anv_dynamic_state dynamic_state;
struct anv_shader * shaders[VK_SHADER_STAGE_NUM];
struct anv_pipeline_layout * layout;
bool use_repclear;
struct brw_vs_prog_data vs_prog_data;
struct brw_wm_prog_data wm_prog_data;
struct brw_gs_prog_data gs_prog_data;
struct brw_cs_prog_data cs_prog_data;
bool writes_point_size;
struct brw_stage_prog_data * prog_data[VK_SHADER_STAGE_NUM];
uint32_t scratch_start[VK_SHADER_STAGE_NUM];
uint32_t total_scratch;
struct {
uint32_t vs_start;
uint32_t vs_size;
uint32_t nr_vs_entries;
uint32_t gs_start;
uint32_t gs_size;
uint32_t nr_gs_entries;
} urb;
VkShaderStageFlags active_stages;
struct anv_state_stream program_stream;
struct anv_state blend_state;
uint32_t vs_simd8;
uint32_t vs_vec4;
uint32_t ps_simd8;
uint32_t ps_simd16;
uint32_t ps_ksp0;
uint32_t ps_ksp2;
uint32_t ps_grf_start0;
uint32_t ps_grf_start2;
uint32_t gs_vec4;
uint32_t gs_vertex_count;
uint32_t cs_simd;
uint32_t vb_used;
uint32_t binding_stride[MAX_VBS];
bool instancing_enable[MAX_VBS];
bool primitive_restart;
uint32_t topology;
uint32_t cs_thread_width_max;
uint32_t cs_right_mask;
struct {
uint32_t sf[GEN7_3DSTATE_SF_length];
uint32_t depth_stencil_state[GEN7_DEPTH_STENCIL_STATE_length];
} gen7;
struct {
uint32_t sf[GEN8_3DSTATE_SF_length];
uint32_t vf[GEN8_3DSTATE_VF_length];
uint32_t raster[GEN8_3DSTATE_RASTER_length];
uint32_t wm_depth_stencil[GEN8_3DSTATE_WM_DEPTH_STENCIL_length];
} gen8;
};
struct anv_graphics_pipeline_create_info {
bool use_repclear;
bool disable_viewport;
bool disable_scissor;
bool disable_vs;
bool use_rectlist;
};
VkResult
anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct anv_graphics_pipeline_create_info *extra);
VkResult
anv_graphics_pipeline_create(VkDevice device,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct anv_graphics_pipeline_create_info *extra,
VkPipeline *pPipeline);
VkResult
gen7_graphics_pipeline_create(VkDevice _device,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct anv_graphics_pipeline_create_info *extra,
VkPipeline *pPipeline);
VkResult
gen8_graphics_pipeline_create(VkDevice _device,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct anv_graphics_pipeline_create_info *extra,
VkPipeline *pPipeline);
VkResult
gen7_compute_pipeline_create(VkDevice _device,
const VkComputePipelineCreateInfo *pCreateInfo,
VkPipeline *pPipeline);
VkResult
gen8_compute_pipeline_create(VkDevice _device,
const VkComputePipelineCreateInfo *pCreateInfo,
VkPipeline *pPipeline);
struct anv_compiler *anv_compiler_create(struct anv_device *device);
void anv_compiler_destroy(struct anv_compiler *compiler);
int anv_compiler_run(struct anv_compiler *compiler, struct anv_pipeline *pipeline);
void anv_compiler_free(struct anv_pipeline *pipeline);
struct anv_format {
const VkFormat vk_format;
const char *name;
uint16_t surface_format; /**< RENDER_SURFACE_STATE.SurfaceFormat */
uint8_t cpp; /**< Bytes-per-pixel of anv_format::surface_format. */
uint8_t num_channels;
uint16_t depth_format; /**< 3DSTATE_DEPTH_BUFFER.SurfaceFormat */
bool has_stencil;
};
/**
* Stencil formats are often a special case. To reduce the number of lookups
* into the VkFormat-to-anv_format translation table when working with
* stencil, here is the handle to the table's entry for VK_FORMAT_S8_UINT.
*/
extern const struct anv_format *const anv_format_s8_uint;
const struct anv_format *
anv_format_for_vk_format(VkFormat format);
static inline bool
anv_format_is_color(const struct anv_format *format)
{
return !format->depth_format && !format->has_stencil;
}
static inline bool
anv_format_is_depth_or_stencil(const struct anv_format *format)
{
return format->depth_format || format->has_stencil;
}
struct anv_image_view_info {
uint8_t surface_type; /**< RENDER_SURFACE_STATE.SurfaceType */
bool is_array:1; /**< RENDER_SURFACE_STATE.SurfaceArray */
bool is_cube:1; /**< RENDER_SURFACE_STATE.CubeFaceEnable* */
};
struct anv_image_view_info
anv_image_view_info_for_vk_image_view_type(VkImageViewType type);
/**
* A proxy for the color surfaces, depth surfaces, and stencil surfaces.
*/
struct anv_surface {
/**
* Offset from VkImage's base address, as bound by vkBindImageMemory().
*/
uint32_t offset;
uint32_t stride; /**< RENDER_SURFACE_STATE.SurfacePitch */
uint16_t qpitch; /**< RENDER_SURFACE_STATE.QPitch */
/**
* \name Alignment of miptree images, in units of pixels.
*
* These fields contain the real alignment values, not the values to be
* given to the GPU. For example, if h_align is 4, then program the GPU
* with HALIGN_4.
* \{
*/
uint8_t h_align; /**< RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
uint8_t v_align; /**< RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
/** \} */
uint8_t tile_mode; /**< RENDER_SURFACE_STATE.TileMode */
};
struct anv_image {
VkImageType type;
const struct anv_format *format;
VkExtent3D extent;
uint32_t levels;
uint32_t array_size;
VkImageUsageFlags usage; /**< Superset of VkImageCreateInfo::usage. */
VkDeviceSize size;
uint32_t alignment;
/* Set when bound */
struct anv_bo *bo;
VkDeviceSize offset;
uint8_t surface_type; /**< RENDER_SURFACE_STATE.SurfaceType */
bool needs_nonrt_surface_state:1;
bool needs_color_rt_surface_state:1;
/**
* Image subsurfaces
*
* For each foo, anv_image::foo_surface is valid if and only if
* anv_image::format has a foo aspect.
*
* The hardware requires that the depth buffer and stencil buffer be
* separate surfaces. From Vulkan's perspective, though, depth and stencil
* reside in the same VkImage. To satisfy both the hardware and Vulkan, we
* allocate the depth and stencil buffers as separate surfaces in the same
* bo.
*/
union {
struct anv_surface color_surface;
struct {
struct anv_surface depth_surface;
struct anv_surface stencil_surface;
};
};
};
struct anv_buffer_view {
struct anv_state surface_state; /**< RENDER_SURFACE_STATE */
struct anv_bo *bo;
uint32_t offset; /**< Offset into bo. */
uint32_t range; /**< VkBufferViewCreateInfo::range */
const struct anv_format *format; /**< VkBufferViewCreateInfo::format */
};
struct anv_image_view {
const struct anv_image *image; /**< VkImageViewCreateInfo::image */
const struct anv_format *format; /**< VkImageViewCreateInfo::format */
struct anv_bo *bo;
uint32_t offset; /**< Offset into bo. */
VkExtent3D extent; /**< Extent of VkImageViewCreateInfo::baseMipLevel. */
/** RENDER_SURFACE_STATE when using image as a color render target. */
struct anv_state color_rt_surface_state;
/** RENDER_SURFACE_STATE when using image as a non render target. */
struct anv_state nonrt_surface_state;
};
struct anv_image_create_info {
const VkImageCreateInfo *vk_info;
bool force_tile_mode;
uint8_t tile_mode;
uint32_t stride;
};
VkResult anv_image_create(VkDevice _device,
const struct anv_image_create_info *info,
VkImage *pImage);
struct anv_surface *
anv_image_get_surface_for_aspect_mask(struct anv_image *image,
VkImageAspectFlags aspect_mask);
void anv_image_view_init(struct anv_image_view *view,
struct anv_device *device,
const VkImageViewCreateInfo* pCreateInfo,
struct anv_cmd_buffer *cmd_buffer);
void
gen7_image_view_init(struct anv_image_view *iview,
struct anv_device *device,
const VkImageViewCreateInfo* pCreateInfo,
struct anv_cmd_buffer *cmd_buffer);
void
gen8_image_view_init(struct anv_image_view *iview,
struct anv_device *device,
const VkImageViewCreateInfo* pCreateInfo,
struct anv_cmd_buffer *cmd_buffer);
VkResult anv_buffer_view_create(struct anv_device *device,
const VkBufferViewCreateInfo *pCreateInfo,
struct anv_buffer_view **bview_out);
void anv_fill_buffer_surface_state(struct anv_device *device, void *state,
const struct anv_format *format,
uint32_t offset, uint32_t range);
void gen7_fill_buffer_surface_state(void *state, const struct anv_format *format,
uint32_t offset, uint32_t range);
void gen8_fill_buffer_surface_state(void *state, const struct anv_format *format,
uint32_t offset, uint32_t range);
struct anv_sampler {
uint32_t state[4];
};
struct anv_framebuffer {
uint32_t width;
uint32_t height;
uint32_t layers;
uint32_t attachment_count;
const struct anv_image_view * attachments[0];
};
struct anv_subpass {
uint32_t input_count;
uint32_t * input_attachments;
uint32_t color_count;
uint32_t * color_attachments;
uint32_t * resolve_attachments;
uint32_t depth_stencil_attachment;
};
struct anv_render_pass_attachment {
const struct anv_format *format;
uint32_t samples;
VkAttachmentLoadOp load_op;
VkAttachmentLoadOp stencil_load_op;
};
struct anv_render_pass {
uint32_t attachment_count;
uint32_t subpass_count;
uint32_t num_color_clear_attachments;
bool has_depth_clear_attachment;
bool has_stencil_clear_attachment;
struct anv_render_pass_attachment * attachments;
struct anv_subpass subpasses[0];
};
extern struct anv_render_pass anv_meta_dummy_renderpass;
struct anv_query_pool_slot {
uint64_t begin;
uint64_t end;
uint64_t available;
};
struct anv_query_pool {
VkQueryType type;
uint32_t slots;
struct anv_bo bo;
};
void anv_device_init_meta(struct anv_device *device);
void anv_device_finish_meta(struct anv_device *device);
void *anv_lookup_entrypoint(const char *name);
void anv_dump_image_to_ppm(struct anv_device *device,
struct anv_image *image, unsigned miplevel,
unsigned array_layer, const char *filename);
#define ANV_DEFINE_HANDLE_CASTS(__anv_type, __VkType) \
\
static inline struct __anv_type * \
__anv_type ## _from_handle(__VkType _handle) \
{ \
return (struct __anv_type *) _handle; \
} \
\
static inline __VkType \
__anv_type ## _to_handle(struct __anv_type *_obj) \
{ \
return (__VkType) _obj; \
}
#define ANV_DEFINE_NONDISP_HANDLE_CASTS(__anv_type, __VkType) \
\
static inline struct __anv_type * \
__anv_type ## _from_handle(__VkType _handle) \
{ \
return (struct __anv_type *) _handle.handle; \
} \
\
static inline __VkType \
__anv_type ## _to_handle(struct __anv_type *_obj) \
{ \
return (__VkType) { .handle = (uint64_t) _obj }; \
}
#define ANV_FROM_HANDLE(__anv_type, __name, __handle) \
struct __anv_type *__name = __anv_type ## _from_handle(__handle)
ANV_DEFINE_HANDLE_CASTS(anv_cmd_buffer, VkCmdBuffer)
ANV_DEFINE_HANDLE_CASTS(anv_device, VkDevice)
ANV_DEFINE_HANDLE_CASTS(anv_instance, VkInstance)
ANV_DEFINE_HANDLE_CASTS(anv_physical_device, VkPhysicalDevice)
ANV_DEFINE_HANDLE_CASTS(anv_queue, VkQueue)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_cmd_pool, VkCmdPool)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer, VkBuffer)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer_view, VkBufferView);
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set, VkDescriptorSet)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_device_memory, VkDeviceMemory)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_fence, VkFence)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_framebuffer, VkFramebuffer)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image, VkImage)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image_view, VkImageView);
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline, VkPipeline)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_layout, VkPipelineLayout)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_query_pool, VkQueryPool)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_render_pass, VkRenderPass)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_sampler, VkSampler)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader, VkShader)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule)
#define ANV_DEFINE_STRUCT_CASTS(__anv_type, __VkType) \
\
static inline const __VkType * \
__anv_type ## _to_ ## __VkType(const struct __anv_type *__anv_obj) \
{ \
return (const __VkType *) __anv_obj; \
}
#define ANV_COMMON_TO_STRUCT(__VkType, __vk_name, __common_name) \
const __VkType *__vk_name = anv_common_to_ ## __VkType(__common_name)
ANV_DEFINE_STRUCT_CASTS(anv_common, VkMemoryBarrier)
ANV_DEFINE_STRUCT_CASTS(anv_common, VkBufferMemoryBarrier)
ANV_DEFINE_STRUCT_CASTS(anv_common, VkImageMemoryBarrier)
#ifdef __cplusplus
}
#endif
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