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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
// Shader functions
VkResult anv_CreateShaderModule(
VkDevice _device,
const VkShaderModuleCreateInfo* pCreateInfo,
VkShaderModule* pShaderModule)
{
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_shader_module *module;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
assert(pCreateInfo->flags == 0);
module = anv_device_alloc(device, sizeof(*module) + pCreateInfo->codeSize, 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (module == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
module->nir = NULL;
module->size = pCreateInfo->codeSize;
memcpy(module->data, pCreateInfo->pCode, module->size);
*pShaderModule = anv_shader_module_to_handle(module);
return VK_SUCCESS;
}
void anv_DestroyShaderModule(
VkDevice _device,
VkShaderModule _module)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_shader_module, module, _module);
anv_device_free(device, module);
}
VkResult anv_CreateShader(
VkDevice _device,
const VkShaderCreateInfo* pCreateInfo,
VkShader* pShader)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_shader_module, module, pCreateInfo->module);
struct anv_shader *shader;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_CREATE_INFO);
assert(pCreateInfo->flags == 0);
const char *name = pCreateInfo->pName ? pCreateInfo->pName : "main";
size_t name_len = strlen(name);
if (strcmp(name, "main") != 0) {
anv_finishme("Multiple shaders per module not really supported");
}
shader = anv_device_alloc(device, sizeof(*shader) + name_len + 1, 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (shader == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
shader->module = module;
memcpy(shader->entrypoint, name, name_len + 1);
*pShader = anv_shader_to_handle(shader);
return VK_SUCCESS;
}
void anv_DestroyShader(
VkDevice _device,
VkShader _shader)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_shader, shader, _shader);
anv_device_free(device, shader);
}
VkResult anv_CreatePipelineCache(
VkDevice device,
const VkPipelineCacheCreateInfo* pCreateInfo,
VkPipelineCache* pPipelineCache)
{
pPipelineCache->handle = 1;
stub_return(VK_SUCCESS);
}
void anv_DestroyPipelineCache(
VkDevice _device,
VkPipelineCache _cache)
{
}
size_t anv_GetPipelineCacheSize(
VkDevice device,
VkPipelineCache pipelineCache)
{
stub_return(0);
}
VkResult anv_GetPipelineCacheData(
VkDevice device,
VkPipelineCache pipelineCache,
void* pData)
{
stub_return(VK_UNSUPPORTED);
}
VkResult anv_MergePipelineCaches(
VkDevice device,
VkPipelineCache destCache,
uint32_t srcCacheCount,
const VkPipelineCache* pSrcCaches)
{
stub_return(VK_UNSUPPORTED);
}
void anv_DestroyPipeline(
VkDevice _device,
VkPipeline _pipeline)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline);
anv_compiler_free(pipeline);
anv_reloc_list_finish(&pipeline->batch_relocs, pipeline->device);
anv_state_stream_finish(&pipeline->program_stream);
anv_state_pool_free(&device->dynamic_state_pool, pipeline->blend_state);
anv_device_free(pipeline->device, pipeline);
}
static const uint32_t vk_to_gen_primitive_type[] = {
[VK_PRIMITIVE_TOPOLOGY_POINT_LIST] = _3DPRIM_POINTLIST,
[VK_PRIMITIVE_TOPOLOGY_LINE_LIST] = _3DPRIM_LINELIST,
[VK_PRIMITIVE_TOPOLOGY_LINE_STRIP] = _3DPRIM_LINESTRIP,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST] = _3DPRIM_TRILIST,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
[VK_PRIMITIVE_TOPOLOGY_LINE_LIST_ADJ] = _3DPRIM_LINELIST_ADJ,
[VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_ADJ] = _3DPRIM_LINESTRIP_ADJ,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_ADJ] = _3DPRIM_TRILIST_ADJ,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_ADJ] = _3DPRIM_TRISTRIP_ADJ,
[VK_PRIMITIVE_TOPOLOGY_PATCH] = _3DPRIM_PATCHLIST_1
};
VkResult
anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct anv_graphics_pipeline_create_info *extra)
{
VkResult result;
pipeline->device = device;
pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
result = anv_reloc_list_init(&pipeline->batch_relocs, device);
if (result != VK_SUCCESS) {
anv_device_free(device, pipeline);
return result;
}
pipeline->batch.next = pipeline->batch.start = pipeline->batch_data;
pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data);
pipeline->batch.relocs = &pipeline->batch_relocs;
anv_state_stream_init(&pipeline->program_stream,
&device->instruction_block_pool);
for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
pipeline->shaders[pCreateInfo->pStages[i].stage] =
anv_shader_from_handle(pCreateInfo->pStages[i].shader);
}
if (pCreateInfo->pTessellationState)
anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO");
if (pCreateInfo->pViewportState)
anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO");
if (pCreateInfo->pMultisampleState &&
pCreateInfo->pMultisampleState->rasterSamples > 1)
anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
pipeline->use_repclear = extra && extra->use_repclear;
anv_compiler_run(device->compiler, pipeline);
const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data;
pipeline->ps_ksp2 = 0;
pipeline->ps_grf_start2 = 0;
if (pipeline->ps_simd8 != NO_KERNEL) {
pipeline->ps_ksp0 = pipeline->ps_simd8;
pipeline->ps_grf_start0 = wm_prog_data->base.dispatch_grf_start_reg;
if (pipeline->ps_simd16 != NO_KERNEL) {
pipeline->ps_ksp2 = pipeline->ps_simd16;
pipeline->ps_grf_start2 = wm_prog_data->dispatch_grf_start_reg_16;
}
} else if (pipeline->ps_simd16 != NO_KERNEL) {
pipeline->ps_ksp0 = pipeline->ps_simd16;
pipeline->ps_grf_start0 = wm_prog_data->dispatch_grf_start_reg_16;
} else {
unreachable("no ps shader");
}
const VkPipelineVertexInputStateCreateInfo *vi_info =
pCreateInfo->pVertexInputState;
pipeline->vb_used = 0;
for (uint32_t i = 0; i < vi_info->bindingCount; i++) {
const VkVertexInputBindingDescription *desc =
&vi_info->pVertexBindingDescriptions[i];
pipeline->vb_used |= 1 << desc->binding;
pipeline->binding_stride[desc->binding] = desc->strideInBytes;
/* Step rate is programmed per vertex element (attribute), not
* binding. Set up a map of which bindings step per instance, for
* reference by vertex element setup. */
switch (desc->stepRate) {
default:
case VK_VERTEX_INPUT_STEP_RATE_VERTEX:
pipeline->instancing_enable[desc->binding] = false;
break;
case VK_VERTEX_INPUT_STEP_RATE_INSTANCE:
pipeline->instancing_enable[desc->binding] = true;
break;
}
}
const VkPipelineInputAssemblyStateCreateInfo *ia_info =
pCreateInfo->pInputAssemblyState;
pipeline->primitive_restart = ia_info->primitiveRestartEnable;
pipeline->topology = vk_to_gen_primitive_type[ia_info->topology];
if (extra && extra->use_rectlist)
pipeline->topology = _3DPRIM_RECTLIST;
return VK_SUCCESS;
}
VkResult
anv_graphics_pipeline_create(
VkDevice _device,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct anv_graphics_pipeline_create_info *extra,
VkPipeline *pPipeline)
{
ANV_FROM_HANDLE(anv_device, device, _device);
switch (device->info.gen) {
case 7:
return gen7_graphics_pipeline_create(_device, pCreateInfo, extra, pPipeline);
case 8:
return gen8_graphics_pipeline_create(_device, pCreateInfo, extra, pPipeline);
default:
unreachable("unsupported gen\n");
}
}
VkResult anv_CreateGraphicsPipelines(
VkDevice _device,
VkPipelineCache pipelineCache,
uint32_t count,
const VkGraphicsPipelineCreateInfo* pCreateInfos,
VkPipeline* pPipelines)
{
VkResult result = VK_SUCCESS;
unsigned i = 0;
for (; i < count; i++) {
result = anv_graphics_pipeline_create(_device, &pCreateInfos[i],
NULL, &pPipelines[i]);
if (result != VK_SUCCESS) {
for (unsigned j = 0; j < i; j++) {
anv_DestroyPipeline(_device, pPipelines[j]);
}
return result;
}
}
return VK_SUCCESS;
}
static VkResult anv_compute_pipeline_create(
VkDevice _device,
const VkComputePipelineCreateInfo* pCreateInfo,
VkPipeline* pPipeline)
{
ANV_FROM_HANDLE(anv_device, device, _device);
switch (device->info.gen) {
case 7:
return gen7_compute_pipeline_create(_device, pCreateInfo, pPipeline);
case 8:
return gen8_compute_pipeline_create(_device, pCreateInfo, pPipeline);
default:
unreachable("unsupported gen\n");
}
}
VkResult anv_CreateComputePipelines(
VkDevice _device,
VkPipelineCache pipelineCache,
uint32_t count,
const VkComputePipelineCreateInfo* pCreateInfos,
VkPipeline* pPipelines)
{
VkResult result = VK_SUCCESS;
unsigned i = 0;
for (; i < count; i++) {
result = anv_compute_pipeline_create(_device, &pCreateInfos[i],
&pPipelines[i]);
if (result != VK_SUCCESS) {
for (unsigned j = 0; j < i; j++) {
anv_DestroyPipeline(_device, pPipelines[j]);
}
return result;
}
}
return VK_SUCCESS;
}
// Pipeline layout functions
VkResult anv_CreatePipelineLayout(
VkDevice _device,
const VkPipelineLayoutCreateInfo* pCreateInfo,
VkPipelineLayout* pPipelineLayout)
{
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_pipeline_layout *layout;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO);
layout = anv_device_alloc(device, sizeof(*layout), 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (layout == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
layout->num_sets = pCreateInfo->descriptorSetCount;
uint32_t surface_start[VK_SHADER_STAGE_NUM] = { 0, };
uint32_t sampler_start[VK_SHADER_STAGE_NUM] = { 0, };
for (uint32_t s = 0; s < VK_SHADER_STAGE_NUM; s++) {
layout->stage[s].has_dynamic_offsets = false;
layout->stage[s].surface_count = 0;
layout->stage[s].sampler_count = 0;
}
uint32_t num_dynamic_offsets = 0;
for (uint32_t i = 0; i < pCreateInfo->descriptorSetCount; i++) {
ANV_FROM_HANDLE(anv_descriptor_set_layout, set_layout,
pCreateInfo->pSetLayouts[i]);
layout->set[i].layout = set_layout;
layout->set[i].dynamic_offset_start = num_dynamic_offsets;
num_dynamic_offsets += set_layout->num_dynamic_buffers;
for (uint32_t s = 0; s < VK_SHADER_STAGE_NUM; s++) {
if (set_layout->num_dynamic_buffers > 0)
layout->stage[s].has_dynamic_offsets = true;
layout->set[i].stage[s].surface_start = surface_start[s];
surface_start[s] += set_layout->stage[s].surface_count;
layout->set[i].stage[s].sampler_start = sampler_start[s];
sampler_start[s] += set_layout->stage[s].sampler_count;
layout->stage[s].surface_count += set_layout->stage[s].surface_count;
layout->stage[s].sampler_count += set_layout->stage[s].sampler_count;
}
}
*pPipelineLayout = anv_pipeline_layout_to_handle(layout);
return VK_SUCCESS;
}
void anv_DestroyPipelineLayout(
VkDevice _device,
VkPipelineLayout _pipelineLayout)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_pipeline_layout, pipeline_layout, _pipelineLayout);
anv_device_free(device, pipeline_layout);
}
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