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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
/*
* Descriptor set layouts.
*/
VkResult anv_CreateDescriptorSetLayout(
VkDevice _device,
const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorSetLayout* pSetLayout)
{
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_descriptor_set_layout *set_layout;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO);
uint32_t max_binding = 0;
uint32_t immutable_sampler_count = 0;
for (uint32_t j = 0; j < pCreateInfo->bindingCount; j++) {
max_binding = MAX2(max_binding, pCreateInfo->pBindings[j].binding);
if (pCreateInfo->pBindings[j].pImmutableSamplers)
immutable_sampler_count += pCreateInfo->pBindings[j].descriptorCount;
}
size_t size = sizeof(struct anv_descriptor_set_layout) +
(max_binding + 1) * sizeof(set_layout->binding[0]) +
immutable_sampler_count * sizeof(struct anv_sampler *);
set_layout = anv_alloc2(&device->alloc, pAllocator, size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!set_layout)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
/* We just allocate all the samplers at the end of the struct */
struct anv_sampler **samplers =
(struct anv_sampler **)&set_layout->binding[max_binding + 1];
set_layout->binding_count = max_binding + 1;
set_layout->shader_stages = 0;
set_layout->size = 0;
for (uint32_t b = 0; b <= max_binding; b++) {
/* Initialize all binding_layout entries to -1 */
memset(&set_layout->binding[b], -1, sizeof(set_layout->binding[b]));
set_layout->binding[b].immutable_samplers = NULL;
}
/* Initialize all samplers to 0 */
memset(samplers, 0, immutable_sampler_count * sizeof(*samplers));
uint32_t sampler_count[MESA_SHADER_STAGES] = { 0, };
uint32_t surface_count[MESA_SHADER_STAGES] = { 0, };
uint32_t image_count[MESA_SHADER_STAGES] = { 0, };
uint32_t buffer_count = 0;
uint32_t dynamic_offset_count = 0;
for (uint32_t j = 0; j < pCreateInfo->bindingCount; j++) {
const VkDescriptorSetLayoutBinding *binding = &pCreateInfo->pBindings[j];
uint32_t b = binding->binding;
assert(binding->descriptorCount > 0);
set_layout->binding[b].array_size = binding->descriptorCount;
set_layout->binding[b].descriptor_index = set_layout->size;
set_layout->size += binding->descriptorCount;
switch (binding->descriptorType) {
case VK_DESCRIPTOR_TYPE_SAMPLER:
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
anv_foreach_stage(s, binding->stageFlags) {
set_layout->binding[b].stage[s].sampler_index = sampler_count[s];
sampler_count[s] += binding->descriptorCount;
}
break;
default:
break;
}
switch (binding->descriptorType) {
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
set_layout->binding[b].buffer_index = buffer_count;
buffer_count += binding->descriptorCount;
/* fall through */
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
anv_foreach_stage(s, binding->stageFlags) {
set_layout->binding[b].stage[s].surface_index = surface_count[s];
surface_count[s] += binding->descriptorCount;
}
break;
default:
break;
}
switch (binding->descriptorType) {
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
set_layout->binding[b].dynamic_offset_index = dynamic_offset_count;
dynamic_offset_count += binding->descriptorCount;
break;
default:
break;
}
switch (binding->descriptorType) {
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
anv_foreach_stage(s, binding->stageFlags) {
set_layout->binding[b].stage[s].image_index = image_count[s];
image_count[s] += binding->descriptorCount;
}
break;
default:
break;
}
if (binding->pImmutableSamplers) {
set_layout->binding[b].immutable_samplers = samplers;
samplers += binding->descriptorCount;
for (uint32_t i = 0; i < binding->descriptorCount; i++)
set_layout->binding[b].immutable_samplers[i] =
anv_sampler_from_handle(binding->pImmutableSamplers[i]);
} else {
set_layout->binding[b].immutable_samplers = NULL;
}
set_layout->shader_stages |= binding->stageFlags;
}
set_layout->buffer_count = buffer_count;
set_layout->dynamic_offset_count = dynamic_offset_count;
*pSetLayout = anv_descriptor_set_layout_to_handle(set_layout);
return VK_SUCCESS;
}
void anv_DestroyDescriptorSetLayout(
VkDevice _device,
VkDescriptorSetLayout _set_layout,
const VkAllocationCallbacks* pAllocator)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_descriptor_set_layout, set_layout, _set_layout);
anv_free2(&device->alloc, pAllocator, set_layout);
}
/*
* Pipeline layouts. These have nothing to do with the pipeline. They are
* just muttiple descriptor set layouts pasted together
*/
VkResult anv_CreatePipelineLayout(
VkDevice _device,
const VkPipelineLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipelineLayout* pPipelineLayout)
{
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_pipeline_layout l, *layout;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO);
l.num_sets = pCreateInfo->setLayoutCount;
unsigned dynamic_offset_count = 0;
memset(l.stage, 0, sizeof(l.stage));
for (uint32_t set = 0; set < pCreateInfo->setLayoutCount; set++) {
ANV_FROM_HANDLE(anv_descriptor_set_layout, set_layout,
pCreateInfo->pSetLayouts[set]);
l.set[set].layout = set_layout;
l.set[set].dynamic_offset_start = dynamic_offset_count;
for (uint32_t b = 0; b < set_layout->binding_count; b++) {
if (set_layout->binding[b].dynamic_offset_index >= 0)
dynamic_offset_count += set_layout->binding[b].array_size;
}
for (gl_shader_stage s = 0; s < MESA_SHADER_STAGES; s++) {
l.set[set].stage[s].surface_start = l.stage[s].surface_count;
l.set[set].stage[s].sampler_start = l.stage[s].sampler_count;
l.set[set].stage[s].image_start = l.stage[s].image_count;
for (uint32_t b = 0; b < set_layout->binding_count; b++) {
unsigned array_size = set_layout->binding[b].array_size;
if (set_layout->binding[b].stage[s].surface_index >= 0) {
l.stage[s].surface_count += array_size;
if (set_layout->binding[b].dynamic_offset_index >= 0)
l.stage[s].has_dynamic_offsets = true;
}
if (set_layout->binding[b].stage[s].sampler_index >= 0)
l.stage[s].sampler_count += array_size;
if (set_layout->binding[b].stage[s].image_index >= 0)
l.stage[s].image_count += array_size;
}
}
}
unsigned num_bindings = 0;
for (gl_shader_stage s = 0; s < MESA_SHADER_STAGES; s++) {
num_bindings += l.stage[s].surface_count +
l.stage[s].sampler_count +
l.stage[s].image_count;
}
size_t size = sizeof(*layout) + num_bindings * sizeof(layout->entries[0]);
layout = anv_alloc2(&device->alloc, pAllocator, size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (layout == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
/* Now we can actually build our surface and sampler maps */
struct anv_pipeline_binding *entry = layout->entries;
for (gl_shader_stage s = 0; s < MESA_SHADER_STAGES; s++) {
l.stage[s].surface_to_descriptor = entry;
entry += l.stage[s].surface_count;
l.stage[s].sampler_to_descriptor = entry;
entry += l.stage[s].sampler_count;
entry += l.stage[s].image_count;
int surface = 0;
int sampler = 0;
for (uint32_t set = 0; set < pCreateInfo->setLayoutCount; set++) {
struct anv_descriptor_set_layout *set_layout = l.set[set].layout;
for (uint32_t b = 0; b < set_layout->binding_count; b++) {
unsigned array_size = set_layout->binding[b].array_size;
unsigned set_offset = set_layout->binding[b].descriptor_index;
if (set_layout->binding[b].stage[s].surface_index >= 0) {
assert(surface == l.set[set].stage[s].surface_start +
set_layout->binding[b].stage[s].surface_index);
for (unsigned i = 0; i < array_size; i++) {
l.stage[s].surface_to_descriptor[surface + i].set = set;
l.stage[s].surface_to_descriptor[surface + i].offset = set_offset + i;
}
surface += array_size;
}
if (set_layout->binding[b].stage[s].sampler_index >= 0) {
assert(sampler == l.set[set].stage[s].sampler_start +
set_layout->binding[b].stage[s].sampler_index);
for (unsigned i = 0; i < array_size; i++) {
l.stage[s].sampler_to_descriptor[sampler + i].set = set;
l.stage[s].sampler_to_descriptor[sampler + i].offset = set_offset + i;
}
sampler += array_size;
}
}
}
}
/* Finally, we're done setting it up, copy into the allocated version */
*layout = l;
*pPipelineLayout = anv_pipeline_layout_to_handle(layout);
return VK_SUCCESS;
}
void anv_DestroyPipelineLayout(
VkDevice _device,
VkPipelineLayout _pipelineLayout,
const VkAllocationCallbacks* pAllocator)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_pipeline_layout, pipeline_layout, _pipelineLayout);
anv_free2(&device->alloc, pAllocator, pipeline_layout);
}
/*
* Descriptor pools. These are a no-op for now.
*/
VkResult anv_CreateDescriptorPool(
VkDevice device,
const VkDescriptorPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorPool* pDescriptorPool)
{
anv_finishme("VkDescriptorPool is a stub");
*pDescriptorPool = (VkDescriptorPool)1;
return VK_SUCCESS;
}
void anv_DestroyDescriptorPool(
VkDevice _device,
VkDescriptorPool _pool,
const VkAllocationCallbacks* pAllocator)
{
anv_finishme("VkDescriptorPool is a stub: free the pool's descriptor sets");
}
VkResult anv_ResetDescriptorPool(
VkDevice device,
VkDescriptorPool descriptorPool,
VkDescriptorPoolResetFlags flags)
{
anv_finishme("VkDescriptorPool is a stub: free the pool's descriptor sets");
return VK_SUCCESS;
}
VkResult
anv_descriptor_set_create(struct anv_device *device,
const struct anv_descriptor_set_layout *layout,
struct anv_descriptor_set **out_set)
{
struct anv_descriptor_set *set;
size_t size = sizeof(*set) + layout->size * sizeof(set->descriptors[0]);
set = anv_alloc(&device->alloc /* XXX: Use the pool */, size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!set)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
/* A descriptor set may not be 100% filled. Clear the set so we can can
* later detect holes in it.
*/
memset(set, 0, size);
set->layout = layout;
/* Go through and fill out immutable samplers if we have any */
struct anv_descriptor *desc = set->descriptors;
for (uint32_t b = 0; b < layout->binding_count; b++) {
if (layout->binding[b].immutable_samplers) {
for (uint32_t i = 0; i < layout->binding[b].array_size; i++)
desc[i].sampler = layout->binding[b].immutable_samplers[i];
}
desc += layout->binding[b].array_size;
}
/* XXX: Use the pool */
set->buffer_views =
anv_alloc(&device->alloc,
sizeof(set->buffer_views[0]) * layout->buffer_count, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!set->buffer_views) {
anv_free(&device->alloc, set);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
for (uint32_t b = 0; b < layout->buffer_count; b++) {
set->buffer_views[b].surface_state =
anv_state_pool_alloc(&device->surface_state_pool, 64, 64);
}
set->buffer_count = layout->buffer_count;
*out_set = set;
return VK_SUCCESS;
}
void
anv_descriptor_set_destroy(struct anv_device *device,
struct anv_descriptor_set *set)
{
/* XXX: Use the pool */
for (uint32_t b = 0; b < set->buffer_count; b++)
anv_state_pool_free(&device->surface_state_pool,
set->buffer_views[b].surface_state);
anv_free(&device->alloc, set->buffer_views);
anv_free(&device->alloc, set);
}
VkResult anv_AllocateDescriptorSets(
VkDevice _device,
const VkDescriptorSetAllocateInfo* pAllocateInfo,
VkDescriptorSet* pDescriptorSets)
{
ANV_FROM_HANDLE(anv_device, device, _device);
VkResult result = VK_SUCCESS;
struct anv_descriptor_set *set;
uint32_t i;
for (i = 0; i < pAllocateInfo->descriptorSetCount; i++) {
ANV_FROM_HANDLE(anv_descriptor_set_layout, layout,
pAllocateInfo->pSetLayouts[i]);
result = anv_descriptor_set_create(device, layout, &set);
if (result != VK_SUCCESS)
break;
pDescriptorSets[i] = anv_descriptor_set_to_handle(set);
}
if (result != VK_SUCCESS)
anv_FreeDescriptorSets(_device, pAllocateInfo->descriptorPool,
i, pDescriptorSets);
return result;
}
VkResult anv_FreeDescriptorSets(
VkDevice _device,
VkDescriptorPool descriptorPool,
uint32_t count,
const VkDescriptorSet* pDescriptorSets)
{
ANV_FROM_HANDLE(anv_device, device, _device);
for (uint32_t i = 0; i < count; i++) {
ANV_FROM_HANDLE(anv_descriptor_set, set, pDescriptorSets[i]);
anv_descriptor_set_destroy(device, set);
}
return VK_SUCCESS;
}
void anv_UpdateDescriptorSets(
VkDevice _device,
uint32_t descriptorWriteCount,
const VkWriteDescriptorSet* pDescriptorWrites,
uint32_t descriptorCopyCount,
const VkCopyDescriptorSet* pDescriptorCopies)
{
ANV_FROM_HANDLE(anv_device, device, _device);
for (uint32_t i = 0; i < descriptorWriteCount; i++) {
const VkWriteDescriptorSet *write = &pDescriptorWrites[i];
ANV_FROM_HANDLE(anv_descriptor_set, set, write->dstSet);
const struct anv_descriptor_set_binding_layout *bind_layout =
&set->layout->binding[write->dstBinding];
struct anv_descriptor *desc =
&set->descriptors[bind_layout->descriptor_index];
desc += write->dstArrayElement;
switch (write->descriptorType) {
case VK_DESCRIPTOR_TYPE_SAMPLER:
for (uint32_t j = 0; j < write->descriptorCount; j++) {
ANV_FROM_HANDLE(anv_sampler, sampler,
write->pImageInfo[j].sampler);
desc[j] = (struct anv_descriptor) {
.type = VK_DESCRIPTOR_TYPE_SAMPLER,
.sampler = sampler,
};
}
break;
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
for (uint32_t j = 0; j < write->descriptorCount; j++) {
ANV_FROM_HANDLE(anv_image_view, iview,
write->pImageInfo[j].imageView);
ANV_FROM_HANDLE(anv_sampler, sampler,
write->pImageInfo[j].sampler);
desc[j].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
desc[j].image_view = iview;
/* If this descriptor has an immutable sampler, we don't want
* to stomp on it.
*/
if (sampler)
desc[j].sampler = sampler;
}
break;
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
for (uint32_t j = 0; j < write->descriptorCount; j++) {
ANV_FROM_HANDLE(anv_image_view, iview,
write->pImageInfo[j].imageView);
desc[j] = (struct anv_descriptor) {
.type = write->descriptorType,
.image_view = iview,
};
}
break;
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
for (uint32_t j = 0; j < write->descriptorCount; j++) {
ANV_FROM_HANDLE(anv_buffer_view, bview,
write->pTexelBufferView[j]);
desc[j] = (struct anv_descriptor) {
.type = write->descriptorType,
.buffer_view = bview,
};
}
break;
case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
anv_finishme("input attachments not implemented");
break;
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
for (uint32_t j = 0; j < write->descriptorCount; j++) {
assert(write->pBufferInfo[j].buffer);
ANV_FROM_HANDLE(anv_buffer, buffer, write->pBufferInfo[j].buffer);
assert(buffer);
struct anv_buffer_view *view =
&set->buffer_views[bind_layout->buffer_index];
view += write->dstArrayElement + j;
const struct anv_format *format =
anv_format_for_descriptor_type(write->descriptorType);
view->format = format->surface_format;
view->bo = buffer->bo;
view->offset = buffer->offset + write->pBufferInfo[j].offset;
/* For buffers with dynamic offsets, we use the full possible
* range in the surface state and do the actual range-checking
* in the shader.
*/
if (bind_layout->dynamic_offset_index >= 0 ||
write->pBufferInfo[j].range == VK_WHOLE_SIZE)
view->range = buffer->size - write->pBufferInfo[j].offset;
else
view->range = write->pBufferInfo[j].range;
anv_fill_buffer_surface_state(device, view->surface_state,
view->format,
view->offset, view->range, 1);
desc[j] = (struct anv_descriptor) {
.type = write->descriptorType,
.buffer_view = view,
};
}
default:
break;
}
}
for (uint32_t i = 0; i < descriptorCopyCount; i++) {
const VkCopyDescriptorSet *copy = &pDescriptorCopies[i];
ANV_FROM_HANDLE(anv_descriptor_set, src, copy->dstSet);
ANV_FROM_HANDLE(anv_descriptor_set, dst, copy->dstSet);
const struct anv_descriptor_set_binding_layout *src_layout =
&src->layout->binding[copy->srcBinding];
struct anv_descriptor *src_desc =
&src->descriptors[src_layout->descriptor_index];
src_desc += copy->srcArrayElement;
const struct anv_descriptor_set_binding_layout *dst_layout =
&dst->layout->binding[copy->dstBinding];
struct anv_descriptor *dst_desc =
&dst->descriptors[dst_layout->descriptor_index];
dst_desc += copy->dstArrayElement;
for (uint32_t j = 0; j < copy->descriptorCount; j++)
dst_desc[j] = src_desc[j];
}
}
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