summaryrefslogtreecommitdiffstats
path: root/src/vulkan/anv_allocator.c
blob: e49a684aaefb96eb735f19c15dc73684e902edd3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
/*
 * Copyright © 2015 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#define _DEFAULT_SOURCE

#include <stdint.h>
#include <stdlib.h>
#include <unistd.h>
#include <values.h>
#include <assert.h>
#include <linux/futex.h>
#include <linux/memfd.h>
#include <sys/time.h>
#include <sys/mman.h>
#include <sys/syscall.h>

#include "anv_private.h"

#ifdef HAVE_VALGRIND
#define VG_NOACCESS_READ(__ptr) ({                       \
   VALGRIND_MAKE_MEM_DEFINED((__ptr), sizeof(*(__ptr))); \
   __typeof(*(__ptr)) __val = *(__ptr);                  \
   VALGRIND_MAKE_MEM_NOACCESS((__ptr), sizeof(*(__ptr)));\
   __val;                                                \
})
#define VG_NOACCESS_WRITE(__ptr, __val) ({                  \
   VALGRIND_MAKE_MEM_UNDEFINED((__ptr), sizeof(*(__ptr)));  \
   *(__ptr) = (__val);                                      \
   VALGRIND_MAKE_MEM_NOACCESS((__ptr), sizeof(*(__ptr)));   \
})
#else
#define VG_NOACCESS_READ(__ptr) (*(__ptr))
#define VG_NOACCESS_WRITE(__ptr, __val) (*(__ptr) = (__val))
#endif

/* Design goals:
 *
 *  - Lock free (except when resizing underlying bos)
 *
 *  - Constant time allocation with typically only one atomic
 *
 *  - Multiple allocation sizes without fragmentation
 *
 *  - Can grow while keeping addresses and offset of contents stable
 *
 *  - All allocations within one bo so we can point one of the
 *    STATE_BASE_ADDRESS pointers at it.
 *
 * The overall design is a two-level allocator: top level is a fixed size, big
 * block (8k) allocator, which operates out of a bo.  Allocation is done by
 * either pulling a block from the free list or growing the used range of the
 * bo.  Growing the range may run out of space in the bo which we then need to
 * grow.  Growing the bo is tricky in a multi-threaded, lockless environment:
 * we need to keep all pointers and contents in the old map valid.  GEM bos in
 * general can't grow, but we use a trick: we create a memfd and use ftruncate
 * to grow it as necessary.  We mmap the new size and then create a gem bo for
 * it using the new gem userptr ioctl.  Without heavy-handed locking around
 * our allocation fast-path, there isn't really a way to munmap the old mmap,
 * so we just keep it around until garbage collection time.  While the block
 * allocator is lockless for normal operations, we block other threads trying
 * to allocate while we're growing the map.  It sholdn't happen often, and
 * growing is fast anyway.
 *
 * At the next level we can use various sub-allocators.  The state pool is a
 * pool of smaller, fixed size objects, which operates much like the block
 * pool.  It uses a free list for freeing objects, but when it runs out of
 * space it just allocates a new block from the block pool.  This allocator is
 * intended for longer lived state objects such as SURFACE_STATE and most
 * other persistent state objects in the API.  We may need to track more info
 * with these object and a pointer back to the CPU object (eg VkImage).  In
 * those cases we just allocate a slightly bigger object and put the extra
 * state after the GPU state object.
 *
 * The state stream allocator works similar to how the i965 DRI driver streams
 * all its state.  Even with Vulkan, we need to emit transient state (whether
 * surface state base or dynamic state base), and for that we can just get a
 * block and fill it up.  These cases are local to a command buffer and the
 * sub-allocator need not be thread safe.  The streaming allocator gets a new
 * block when it runs out of space and chains them together so they can be
 * easily freed.
 */

/* Allocations are always at least 64 byte aligned, so 1 is an invalid value.
 * We use it to indicate the free list is empty. */
#define EMPTY 1

struct anv_mmap_cleanup {
   void *map;
   size_t size;
   uint32_t gem_handle;
};

#define ANV_MMAP_CLEANUP_INIT ((struct anv_mmap_cleanup){0})

static inline long
sys_futex(void *addr1, int op, int val1,
          struct timespec *timeout, void *addr2, int val3)
{
   return syscall(SYS_futex, addr1, op, val1, timeout, addr2, val3);
}

static inline int
futex_wake(uint32_t *addr, int count)
{
   return sys_futex(addr, FUTEX_WAKE, count, NULL, NULL, 0);
}

static inline int
futex_wait(uint32_t *addr, int32_t value)
{
   return sys_futex(addr, FUTEX_WAIT, value, NULL, NULL, 0);
}

static inline int
memfd_create(const char *name, unsigned int flags)
{
   return syscall(SYS_memfd_create, name, flags);
}

static inline uint32_t
ilog2_round_up(uint32_t value)
{
   assert(value != 0);
   return 32 - __builtin_clz(value - 1);
}

static inline uint32_t
round_to_power_of_two(uint32_t value)
{
   return 1 << ilog2_round_up(value);
}

static bool
anv_free_list_pop(union anv_free_list *list, void **map, int32_t *offset)
{
   union anv_free_list current, new, old;

   current.u64 = list->u64;
   while (current.offset != EMPTY) {
      /* We have to add a memory barrier here so that the list head (and
       * offset) gets read before we read the map pointer.  This way we
       * know that the map pointer is valid for the given offset at the
       * point where we read it.
       */
      __sync_synchronize();

      int32_t *next_ptr = *map + current.offset;
      new.offset = VG_NOACCESS_READ(next_ptr);
      new.count = current.count + 1;
      old.u64 = __sync_val_compare_and_swap(&list->u64, current.u64, new.u64);
      if (old.u64 == current.u64) {
         *offset = current.offset;
         return true;
      }
      current = old;
   }

   return false;
}

static void
anv_free_list_push(union anv_free_list *list, void *map, int32_t offset)
{
   union anv_free_list current, old, new;
   int32_t *next_ptr = map + offset;

   old = *list;
   do {
      current = old;
      VG_NOACCESS_WRITE(next_ptr, current.offset);
      new.offset = offset;
      new.count = current.count + 1;
      old.u64 = __sync_val_compare_and_swap(&list->u64, current.u64, new.u64);
   } while (old.u64 != current.u64);
}

/* All pointers in the ptr_free_list are assumed to be page-aligned.  This
 * means that the bottom 12 bits should all be zero.
 */
#define PFL_COUNT(x) ((uintptr_t)(x) & 0xfff)
#define PFL_PTR(x) ((void *)((uintptr_t)(x) & ~0xfff))
#define PFL_PACK(ptr, count) ({           \
   assert(((uintptr_t)(ptr) & 0xfff) == 0); \
   (void *)((uintptr_t)(ptr) | (uintptr_t)((count) & 0xfff)); \
})

static bool
anv_ptr_free_list_pop(void **list, void **elem)
{
   void *current = *list;
   while (PFL_PTR(current) != NULL) {
      void **next_ptr = PFL_PTR(current);
      void *new_ptr = VG_NOACCESS_READ(next_ptr);
      unsigned new_count = PFL_COUNT(current) + 1;
      void *new = PFL_PACK(new_ptr, new_count);
      void *old = __sync_val_compare_and_swap(list, current, new);
      if (old == current) {
         *elem = PFL_PTR(current);
         return true;
      }
      current = old;
   }

   return false;
}

static void
anv_ptr_free_list_push(void **list, void *elem)
{
   void *old, *current;
   void **next_ptr = elem;

   old = *list;
   do {
      current = old;
      VG_NOACCESS_WRITE(next_ptr, PFL_PTR(current));
      unsigned new_count = PFL_COUNT(current) + 1;
      void *new = PFL_PACK(elem, new_count);
      old = __sync_val_compare_and_swap(list, current, new);
   } while (old != current);
}

static uint32_t
anv_block_pool_grow(struct anv_block_pool *pool, struct anv_block_state *state);

void
anv_block_pool_init(struct anv_block_pool *pool,
                    struct anv_device *device, uint32_t block_size)
{
   assert(util_is_power_of_two(block_size));

   pool->device = device;
   pool->bo.gem_handle = 0;
   pool->bo.offset = 0;
   pool->bo.size = 0;
   pool->block_size = block_size;
   pool->free_list = ANV_FREE_LIST_EMPTY;
   pool->back_free_list = ANV_FREE_LIST_EMPTY;

   pool->fd = memfd_create("block pool", MFD_CLOEXEC);
   if (pool->fd == -1)
      return;

   /* Just make it 2GB up-front.  The Linux kernel won't actually back it
    * with pages until we either map and fault on one of them or we use
    * userptr and send a chunk of it off to the GPU.
    */
   if (ftruncate(pool->fd, BLOCK_POOL_MEMFD_SIZE) == -1)
      return;

   anv_vector_init(&pool->mmap_cleanups,
                   round_to_power_of_two(sizeof(struct anv_mmap_cleanup)), 128);

   pool->state.next = 0;
   pool->state.end = 0;
   pool->back_state.next = 0;
   pool->back_state.end = 0;

   /* Immediately grow the pool so we'll have a backing bo. */
   pool->state.end = anv_block_pool_grow(pool, &pool->state);
}

void
anv_block_pool_finish(struct anv_block_pool *pool)
{
   struct anv_mmap_cleanup *cleanup;

   anv_vector_foreach(cleanup, &pool->mmap_cleanups) {
      if (cleanup->map)
         munmap(cleanup->map, cleanup->size);
      if (cleanup->gem_handle)
         anv_gem_close(pool->device, cleanup->gem_handle);
   }

   anv_vector_finish(&pool->mmap_cleanups);

   close(pool->fd);
}

#define PAGE_SIZE 4096

/** Grows and re-centers the block pool.
 *
 * We grow the block pool in one or both directions in such a way that the
 * following conditions are met:
 *
 *  1) The size of the entire pool is always a power of two.
 *
 *  2) The pool only grows on both ends.  Neither end can get
 *     shortened.
 *
 *  3) At the end of the allocation, we have about twice as much space
 *     allocated for each end as we have used.  This way the pool doesn't
 *     grow too far in one direction or the other.
 *
 *  4) If the _alloc_back() has never been called, then the back portion of
 *     the pool retains a size of zero.  (This makes it easier for users of
 *     the block pool that only want a one-sided pool.)
 *
 *  5) We have enough space allocated for at least one more block in
 *     whichever side `state` points to.
 *
 *  6) The center of the pool is always aligned to both the block_size of
 *     the pool and a 4K CPU page.
 */
static uint32_t
anv_block_pool_grow(struct anv_block_pool *pool, struct anv_block_state *state)
{
   size_t size;
   void *map;
   uint32_t gem_handle;
   struct anv_mmap_cleanup *cleanup;

   pthread_mutex_lock(&pool->device->mutex);

   assert(state == &pool->state || state == &pool->back_state);

   /* Gather a little usage information on the pool.  Since we may have
    * threadsd waiting in queue to get some storage while we resize, it's
    * actually possible that total_used will be larger than old_size.  In
    * particular, block_pool_alloc() increments state->next prior to
    * calling block_pool_grow, so this ensures that we get enough space for
    * which ever side tries to grow the pool.
    *
    * We align to a page size because it makes it easier to do our
    * calculations later in such a way that we state page-aigned.
    */
   uint32_t back_used = align_u32(pool->back_state.next, PAGE_SIZE);
   uint32_t front_used = align_u32(pool->state.next, PAGE_SIZE);
   uint32_t total_used = front_used + back_used;

   assert(state == &pool->state || back_used > 0);

   size_t old_size = pool->bo.size;

   if (old_size != 0 &&
       back_used * 2 <= pool->center_bo_offset &&
       front_used * 2 <= (old_size - pool->center_bo_offset)) {
      /* If we're in this case then this isn't the firsta allocation and we
       * already have enough space on both sides to hold double what we
       * have allocated.  There's nothing for us to do.
       */
      goto done;
   }

   if (old_size == 0) {
      /* This is the first allocation */
      size = MAX2(32 * pool->block_size, PAGE_SIZE);
   } else {
      size = old_size * 2;
   }

   /* We can't have a block pool bigger than 1GB because we use signed
    * 32-bit offsets in the free list and we don't want overflow.  We
    * should never need a block pool bigger than 1GB anyway.
    */
   assert(size <= (1u << 31));

   /* We compute a new center_bo_offset such that, when we double the size
    * of the pool, we maintain the ratio of how much is used by each side.
    * This way things should remain more-or-less balanced.
    */
   uint32_t center_bo_offset;
   if (back_used == 0) {
      /* If we're in this case then we have never called alloc_back().  In
       * this case, we want keep the offset at 0 to make things as simple
       * as possible for users that don't care about back allocations.
       */
      center_bo_offset = 0;
   } else {
      /* Try to "center" the allocation based on how much is currently in
       * use on each side of the center line.
       */
      center_bo_offset = ((uint64_t)size * back_used) / total_used;

      /* Align down to a multiple of both the block size and page size */
      uint32_t granularity = MAX2(pool->block_size, PAGE_SIZE);
      assert(util_is_power_of_two(granularity));
      center_bo_offset &= ~(granularity - 1);

      assert(center_bo_offset >= back_used);

      /* Make sure we don't shrink the back end of the pool */
      if (center_bo_offset < pool->back_state.end)
         center_bo_offset = pool->back_state.end;

      /* Make sure that we don't shrink the front end of the pool */
      if (size - center_bo_offset < pool->state.end)
         center_bo_offset = size - pool->state.end;
   }

   assert(center_bo_offset % pool->block_size == 0);
   assert(center_bo_offset % PAGE_SIZE == 0);

   /* Assert that we only ever grow the pool */
   assert(center_bo_offset >= pool->back_state.end);
   assert(size - center_bo_offset >= pool->state.end);

   cleanup = anv_vector_add(&pool->mmap_cleanups);
   if (!cleanup)
      goto fail;
   *cleanup = ANV_MMAP_CLEANUP_INIT;

   /* Just leak the old map until we destroy the pool.  We can't munmap it
    * without races or imposing locking on the block allocate fast path. On
    * the whole the leaked maps adds up to less than the size of the
    * current map.  MAP_POPULATE seems like the right thing to do, but we
    * should try to get some numbers.
    */
   map = mmap(NULL, size, PROT_READ | PROT_WRITE,
              MAP_SHARED | MAP_POPULATE, pool->fd,
              BLOCK_POOL_MEMFD_CENTER - center_bo_offset);
   cleanup->map = map;
   cleanup->size = size;

   if (map == MAP_FAILED)
      goto fail;

   gem_handle = anv_gem_userptr(pool->device, map, size);
   if (gem_handle == 0)
      goto fail;
   cleanup->gem_handle = gem_handle;

   /* Regular objects are created I915_CACHING_CACHED on LLC platforms and
    * I915_CACHING_NONE on non-LLC platforms. However, userptr objects are
    * always created as I915_CACHING_CACHED, which on non-LLC means
    * snooped. That can be useful but comes with a bit of overheard.  Since
    * we're eplicitly clflushing and don't want the overhead we need to turn
    * it off. */
   if (!pool->device->info.has_llc) {
      anv_gem_set_caching(pool->device, gem_handle, I915_CACHING_NONE);
      anv_gem_set_domain(pool->device, gem_handle,
                         I915_GEM_DOMAIN_GTT, I915_GEM_DOMAIN_GTT);
   }

   /* Now that we successfull allocated everything, we can write the new
    * values back into pool. */
   pool->map = map + center_bo_offset;
   pool->center_bo_offset = center_bo_offset;
   pool->bo.gem_handle = gem_handle;
   pool->bo.size = size;
   pool->bo.map = map;
   pool->bo.index = 0;

done:
   pthread_mutex_unlock(&pool->device->mutex);

   /* Return the appropreate new size.  This function never actually
    * updates state->next.  Instead, we let the caller do that because it
    * needs to do so in order to maintain its concurrency model.
    */
   if (state == &pool->state) {
      return pool->bo.size - pool->center_bo_offset;
   } else {
      assert(pool->center_bo_offset > 0);
      return pool->center_bo_offset;
   }

fail:
   pthread_mutex_unlock(&pool->device->mutex);

   return 0;
}

static uint32_t
anv_block_pool_alloc_new(struct anv_block_pool *pool,
                         struct anv_block_state *pool_state)
{
   struct anv_block_state state, old, new;

   while (1) {
      state.u64 = __sync_fetch_and_add(&pool_state->u64, pool->block_size);
      if (state.next < state.end) {
         assert(pool->map);
         return state.next;
      } else if (state.next == state.end) {
         /* We allocated the first block outside the pool, we have to grow it.
          * pool_state->next acts a mutex: threads who try to allocate now will
          * get block indexes above the current limit and hit futex_wait
          * below. */
         new.next = state.next + pool->block_size;
         new.end = anv_block_pool_grow(pool, pool_state);
         assert(new.end >= new.next && new.end % pool->block_size == 0);
         old.u64 = __sync_lock_test_and_set(&pool_state->u64, new.u64);
         if (old.next != state.next)
            futex_wake(&pool_state->end, INT_MAX);
         return state.next;
      } else {
         futex_wait(&pool_state->end, state.end);
         continue;
      }
   }
}

int32_t
anv_block_pool_alloc(struct anv_block_pool *pool)
{
   int32_t offset;

   /* Try free list first. */
   if (anv_free_list_pop(&pool->free_list, &pool->map, &offset)) {
      assert(offset >= 0);
      assert(pool->map);
      return offset;
   }

   return anv_block_pool_alloc_new(pool, &pool->state);
}

/* Allocates a block out of the back of the block pool.
 *
 * This will allocated a block earlier than the "start" of the block pool.
 * The offsets returned from this function will be negative but will still
 * be correct relative to the block pool's map pointer.
 *
 * If you ever use anv_block_pool_alloc_back, then you will have to do
 * gymnastics with the block pool's BO when doing relocations.
 */
int32_t
anv_block_pool_alloc_back(struct anv_block_pool *pool)
{
   int32_t offset;

   /* Try free list first. */
   if (anv_free_list_pop(&pool->back_free_list, &pool->map, &offset)) {
      assert(offset < 0);
      assert(pool->map);
      return offset;
   }

   offset = anv_block_pool_alloc_new(pool, &pool->back_state);

   /* The offset we get out of anv_block_pool_alloc_new() is actually the
    * number of bytes downwards from the middle to the end of the block.
    * We need to turn it into a (negative) offset from the middle to the
    * start of the block.
    */
   assert(offset >= 0);
   return -(offset + pool->block_size);
}

void
anv_block_pool_free(struct anv_block_pool *pool, int32_t offset)
{
   if (offset < 0) {
      anv_free_list_push(&pool->back_free_list, pool->map, offset);
   } else {
      anv_free_list_push(&pool->free_list, pool->map, offset);
   }
}

static void
anv_fixed_size_state_pool_init(struct anv_fixed_size_state_pool *pool,
                               size_t state_size)
{
   /* At least a cache line and must divide the block size. */
   assert(state_size >= 64 && util_is_power_of_two(state_size));

   pool->state_size = state_size;
   pool->free_list = ANV_FREE_LIST_EMPTY;
   pool->block.next = 0;
   pool->block.end = 0;
}

static uint32_t
anv_fixed_size_state_pool_alloc(struct anv_fixed_size_state_pool *pool,
                                struct anv_block_pool *block_pool)
{
   int32_t offset;
   struct anv_block_state block, old, new;

   /* Try free list first. */
   if (anv_free_list_pop(&pool->free_list, &block_pool->map, &offset)) {
      assert(offset >= 0);
      return offset;
   }

   /* If free list was empty (or somebody raced us and took the items) we
    * allocate a new item from the end of the block */
 restart:
   block.u64 = __sync_fetch_and_add(&pool->block.u64, pool->state_size);

   if (block.next < block.end) {
      return block.next;
   } else if (block.next == block.end) {
      offset = anv_block_pool_alloc(block_pool);
      new.next = offset + pool->state_size;
      new.end = offset + block_pool->block_size;
      old.u64 = __sync_lock_test_and_set(&pool->block.u64, new.u64);
      if (old.next != block.next)
         futex_wake(&pool->block.end, INT_MAX);
      return offset;
   } else {
      futex_wait(&pool->block.end, block.end);
      goto restart;
   }
}

static void
anv_fixed_size_state_pool_free(struct anv_fixed_size_state_pool *pool,
                               struct anv_block_pool *block_pool,
                               uint32_t offset)
{
   anv_free_list_push(&pool->free_list, block_pool->map, offset);
}

void
anv_state_pool_init(struct anv_state_pool *pool,
                    struct anv_block_pool *block_pool)
{
   pool->block_pool = block_pool;
   for (unsigned i = 0; i < ANV_STATE_BUCKETS; i++) {
      size_t size = 1 << (ANV_MIN_STATE_SIZE_LOG2 + i);
      anv_fixed_size_state_pool_init(&pool->buckets[i], size);
   }
   VG(VALGRIND_CREATE_MEMPOOL(pool, 0, false));
}

void
anv_state_pool_finish(struct anv_state_pool *pool)
{
   VG(VALGRIND_DESTROY_MEMPOOL(pool));
}

struct anv_state
anv_state_pool_alloc(struct anv_state_pool *pool, size_t size, size_t align)
{
   unsigned size_log2 = ilog2_round_up(size < align ? align : size);
   assert(size_log2 <= ANV_MAX_STATE_SIZE_LOG2);
   if (size_log2 < ANV_MIN_STATE_SIZE_LOG2)
      size_log2 = ANV_MIN_STATE_SIZE_LOG2;
   unsigned bucket = size_log2 - ANV_MIN_STATE_SIZE_LOG2;

   struct anv_state state;
   state.alloc_size = 1 << size_log2;
   state.offset = anv_fixed_size_state_pool_alloc(&pool->buckets[bucket],
                                                  pool->block_pool);
   state.map = pool->block_pool->map + state.offset;
   VG(VALGRIND_MEMPOOL_ALLOC(pool, state.map, size));
   return state;
}

void
anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state)
{
   assert(util_is_power_of_two(state.alloc_size));
   unsigned size_log2 = ilog2_round_up(state.alloc_size);
   assert(size_log2 >= ANV_MIN_STATE_SIZE_LOG2 &&
          size_log2 <= ANV_MAX_STATE_SIZE_LOG2);
   unsigned bucket = size_log2 - ANV_MIN_STATE_SIZE_LOG2;

   VG(VALGRIND_MEMPOOL_FREE(pool, state.map));
   anv_fixed_size_state_pool_free(&pool->buckets[bucket],
                                  pool->block_pool, state.offset);
}

#define NULL_BLOCK 1
struct anv_state_stream_block {
   /* The next block */
   struct anv_state_stream_block *next;

   /* The offset into the block pool at which this block starts */
   uint32_t offset;

#ifdef HAVE_VALGRIND
   /* A pointer to the first user-allocated thing in this block.  This is
    * what valgrind sees as the start of the block.
    */
   void *_vg_ptr;
#endif
};

/* The state stream allocator is a one-shot, single threaded allocator for
 * variable sized blocks.  We use it for allocating dynamic state.
 */
void
anv_state_stream_init(struct anv_state_stream *stream,
                      struct anv_block_pool *block_pool)
{
   stream->block_pool = block_pool;
   stream->block = NULL;

   /* Ensure that next + whatever > end.  This way the first call to
    * state_stream_alloc fetches a new block.
    */
   stream->next = 1;
   stream->end = 0;

   VG(VALGRIND_CREATE_MEMPOOL(stream, 0, false));
}

void
anv_state_stream_finish(struct anv_state_stream *stream)
{
   const uint32_t block_size = stream->block_pool->block_size;

   struct anv_state_stream_block *next = stream->block;
   while (next != NULL) {
      VG(VALGRIND_MAKE_MEM_DEFINED(next, sizeof(*next)));
      struct anv_state_stream_block sb = VG_NOACCESS_READ(next);
      VG(VALGRIND_MEMPOOL_FREE(stream, sb._vg_ptr));
      VG(VALGRIND_MAKE_MEM_UNDEFINED(next, block_size));
      anv_block_pool_free(stream->block_pool, sb.offset);
      next = sb.next;
   }

   VG(VALGRIND_DESTROY_MEMPOOL(stream));
}

struct anv_state
anv_state_stream_alloc(struct anv_state_stream *stream,
                       uint32_t size, uint32_t alignment)
{
   struct anv_state_stream_block *sb = stream->block;

   struct anv_state state;

   state.offset = align_u32(stream->next, alignment);
   if (state.offset + size > stream->end) {
      uint32_t block = anv_block_pool_alloc(stream->block_pool);
      sb = stream->block_pool->map + block;

      VALGRIND_MAKE_MEM_UNDEFINED(sb, sizeof(*sb));
      sb->next = stream->block;
      sb->offset = block;
      VG(sb->_vg_ptr = NULL);
      VG(VALGRIND_MAKE_MEM_NOACCESS(sb, stream->block_pool->block_size));

      stream->block = sb;
      stream->start = block;
      stream->next = block + sizeof(*sb);
      stream->end = block + stream->block_pool->block_size;

      state.offset = align_u32(stream->next, alignment);
      assert(state.offset + size <= stream->end);
   }

   assert(state.offset > stream->start);
   state.map = (void *)sb + (state.offset - stream->start);
   state.alloc_size = size;

#ifdef HAVE_VALGRIND
   void *vg_ptr = VG_NOACCESS_READ(&sb->_vg_ptr);
   if (vg_ptr == NULL) {
      vg_ptr = state.map;
      VG_NOACCESS_WRITE(&sb->_vg_ptr, vg_ptr);
      VALGRIND_MEMPOOL_ALLOC(stream, vg_ptr, size);
   } else {
      void *state_end = state.map + state.alloc_size;
      /* This only updates the mempool.  The newly allocated chunk is still
       * marked as NOACCESS. */
      VALGRIND_MEMPOOL_CHANGE(stream, vg_ptr, vg_ptr, state_end - vg_ptr);
      /* Mark the newly allocated chunk as undefined */
      VALGRIND_MAKE_MEM_UNDEFINED(state.map, state.alloc_size);
   }
#endif

   stream->next = state.offset + size;

   return state;
}

struct bo_pool_bo_link {
   struct bo_pool_bo_link *next;
   struct anv_bo bo;
};

void
anv_bo_pool_init(struct anv_bo_pool *pool,
                 struct anv_device *device, uint32_t bo_size)
{
   pool->device = device;
   pool->bo_size = bo_size;
   pool->free_list = NULL;

   VG(VALGRIND_CREATE_MEMPOOL(pool, 0, false));
}

void
anv_bo_pool_finish(struct anv_bo_pool *pool)
{
   struct bo_pool_bo_link *link = PFL_PTR(pool->free_list);
   while (link != NULL) {
      struct bo_pool_bo_link link_copy = VG_NOACCESS_READ(link);

      anv_gem_munmap(link_copy.bo.map, pool->bo_size);
      anv_gem_close(pool->device, link_copy.bo.gem_handle);
      link = link_copy.next;
   }

   VG(VALGRIND_DESTROY_MEMPOOL(pool));
}

VkResult
anv_bo_pool_alloc(struct anv_bo_pool *pool, struct anv_bo *bo)
{
   VkResult result;

   void *next_free_void;
   if (anv_ptr_free_list_pop(&pool->free_list, &next_free_void)) {
      struct bo_pool_bo_link *next_free = next_free_void;
      *bo = VG_NOACCESS_READ(&next_free->bo);
      assert(bo->map == next_free);
      assert(bo->size == pool->bo_size);

      VG(VALGRIND_MEMPOOL_ALLOC(pool, bo->map, pool->bo_size));

      return VK_SUCCESS;
   }

   struct anv_bo new_bo;

   result = anv_bo_init_new(&new_bo, pool->device, pool->bo_size);
   if (result != VK_SUCCESS)
      return result;

   assert(new_bo.size == pool->bo_size);

   new_bo.map = anv_gem_mmap(pool->device, new_bo.gem_handle, 0, pool->bo_size, 0);
   if (new_bo.map == NULL) {
      anv_gem_close(pool->device, new_bo.gem_handle);
      return vk_error(VK_ERROR_MEMORY_MAP_FAILED);
   }

   *bo = new_bo;

   VG(VALGRIND_MEMPOOL_ALLOC(pool, bo->map, pool->bo_size));

   return VK_SUCCESS;
}

void
anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo)
{
   struct bo_pool_bo_link *link = bo->map;
   link->bo = *bo;

   VG(VALGRIND_MEMPOOL_FREE(pool, bo->map));
   anv_ptr_free_list_push(&pool->free_list, link);
}