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# French translations for DRI driver options.
# Copyright (C) 2005 Stephane Marchesin
# This file is distributed under the same license as the Mesa package.
# Stephane Marchesin <marchesin@icps.u-strasbg.fr>, 2005.
#
msgid ""
msgstr ""
"Project-Id-Version: Mesa 6.3\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-09-25 22:29-0600\n"
"PO-Revision-Date: 2005-04-11 01:34+0200\n"
"Last-Translator: Stephane Marchesin <marchesin@icps.u-strasbg.fr>\n"
"Language-Team: French <fr@li.org>\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: t_options.h:56
msgid "Debugging"
msgstr "Debogage"

#: t_options.h:70
msgid "Enable flushing batchbuffer after each draw call"
msgstr ""

#: t_options.h:75
msgid "Enable flushing GPU caches with each draw call"
msgstr ""

#: t_options.h:80
msgid "Disable throttling on first batch after flush"
msgstr ""

#: t_options.h:85
msgid "Force GLSL extension default behavior to 'warn'"
msgstr ""

#: t_options.h:90
msgid "Disable dual source blending"
msgstr ""

#: t_options.h:95
msgid "Disable backslash-based line continuations in GLSL source"
msgstr ""

#: t_options.h:105
msgid ""
"Force a default GLSL version for shaders that lack an explicit #version line"
msgstr ""

#: t_options.h:110
msgid "Allow GLSL #extension directives in the middle of shaders"
msgstr ""

#: t_options.h:120
msgid "Image Quality"
msgstr "Qualité d'image"

#: t_options.h:133
msgid "Texture color depth"
msgstr "Profondeur de texture"

#: t_options.h:134
msgid "Prefer frame buffer color depth"
msgstr "Profondeur de couleur"

#: t_options.h:135
msgid "Prefer 32 bits per texel"
msgstr "Préférer 32 bits par texel"

#: t_options.h:136
msgid "Prefer 16 bits per texel"
msgstr "Prérérer 16 bits par texel"

#: t_options.h:137
msgid "Force 16 bits per texel"
msgstr "Forcer 16 bits par texel"

#: t_options.h:143
msgid "Initial maximum value for anisotropic texture filtering"
msgstr "Valeur maximale initiale pour le filtrage anisotropique de texture"

#: t_options.h:148
msgid "Forbid negative texture LOD bias"
msgstr "Interdire le LOD bias negatif"

#: t_options.h:170
msgid "Color rounding method"
msgstr "Méthode d'arrondi des couleurs"

#: t_options.h:171
msgid "Round color components downward"
msgstr "Arrondi à l'inférieur"

#: t_options.h:172
msgid "Round to nearest color"
msgstr "Arrondi au plus proche"

#: t_options.h:181
msgid "Color dithering method"
msgstr "Méthode de tramage"

#: t_options.h:182
msgid "Horizontal error diffusion"
msgstr "Diffusion d'erreur horizontale"

#: t_options.h:183
msgid "Horizontal error diffusion, reset error at line start"
msgstr "Diffusion d'erreur horizontale, réinitialisé pour chaque ligne"

#: t_options.h:184
msgid "Ordered 2D color dithering"
msgstr "Tramage ordonné des couleurs"

#: t_options.h:190
msgid "Floating point depth buffer"
msgstr "Z-buffer en virgule flottante"

#: t_options.h:195
msgid "A post-processing filter to cel-shade the output"
msgstr ""

#: t_options.h:200
msgid "A post-processing filter to remove the red channel"
msgstr ""

#: t_options.h:205
msgid "A post-processing filter to remove the green channel"
msgstr ""

#: t_options.h:210
msgid "A post-processing filter to remove the blue channel"
msgstr ""

#: t_options.h:215
msgid ""
"Morphological anti-aliasing based on Jimenez\\' MLAA. 0 to disable, 8 for "
"default quality"
msgstr ""

#: t_options.h:220
msgid ""
"Morphological anti-aliasing based on Jimenez\\' MLAA. 0 to disable, 8 for "
"default quality. Color version, usable with 2d GL apps"
msgstr ""

#: t_options.h:230
msgid "Performance"
msgstr "Performance"

#: t_options.h:251
msgid "Method to limit rendering latency"
msgstr "Méthode d'attente de la carte graphique"

#: t_options.h:252
msgid "Busy waiting for the graphics hardware"
msgstr "Attente active de la carte graphique"

#: t_options.h:253
msgid "Sleep for brief intervals while waiting for the graphics hardware"
msgstr "Attente utilisant usleep()"

#: t_options.h:254
msgid "Let the graphics hardware emit a software interrupt and sleep"
msgstr "Utiliser les interruptions"

#: t_options.h:264
msgid "Synchronization with vertical refresh (swap intervals)"
msgstr "Synchronisation de l'affichage avec le balayage vertical"

#: t_options.h:265
msgid "Never synchronize with vertical refresh, ignore application's choice"
msgstr ""
"Ne jamais synchroniser avec le balayage vertical, ignorer le choix de "
"l'application"

#: t_options.h:266
msgid "Initial swap interval 0, obey application's choice"
msgstr ""
"Ne pas synchroniser avec le balayage vertical par défaut, mais obéir au "
"choix de l'application"

#: t_options.h:267
msgid "Initial swap interval 1, obey application's choice"
msgstr ""
"Synchroniser avec le balayage vertical par défaut, mais obéir au choix de "
"l'application"

#: t_options.h:268
msgid ""
"Always synchronize with vertical refresh, application chooses the minimum "
"swap interval"
msgstr ""
"Toujours synchroniser avec le balayage vertical, l'application choisit "
"l'intervalle minimal"

#: t_options.h:323
msgid "Miscellaneous"
msgstr ""

#: t_options.h:327
msgid "Create all visuals with a depth buffer"
msgstr ""

#: t_options.h:337
msgid "Initialization"
msgstr ""

#: t_options.h:341
msgid "Define the graphic device to use if possible"
msgstr ""

#~ msgid ""
#~ "Enable hack to allow larger textures with texture compression on radeon/"
#~ "r200"
#~ msgstr ""
#~ "Activer le hack permettant l'utilisation de textures de grande taille "
#~ "avec la compression de textures sur radeon/r200"