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/*
* Copyright © 2016 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
* AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*/
/* Job queue with execution in a separate thread.
*
* Jobs can be added from any thread. After that, the wait call can be used
* to wait for completion of the job.
*/
#ifndef U_QUEUE_H
#define U_QUEUE_H
#include <string.h>
#include "util/list.h"
#include "util/u_thread.h"
#ifdef __cplusplus
extern "C" {
#endif
#define UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY (1 << 0)
#define UTIL_QUEUE_INIT_RESIZE_IF_FULL (1 << 1)
/* Job completion fence.
* Put this into your job structure.
*/
struct util_queue_fence {
mtx_t mutex;
cnd_t cond;
int signalled;
};
void util_queue_fence_init(struct util_queue_fence *fence);
void util_queue_fence_destroy(struct util_queue_fence *fence);
void util_queue_fence_wait(struct util_queue_fence *fence);
void util_queue_fence_signal(struct util_queue_fence *fence);
static inline bool
util_queue_fence_is_signalled(struct util_queue_fence *fence)
{
return fence->signalled != 0;
}
typedef void (*util_queue_execute_func)(void *job, int thread_index);
struct util_queue_job {
void *job;
struct util_queue_fence *fence;
util_queue_execute_func execute;
util_queue_execute_func cleanup;
};
/* Put this into your context. */
struct util_queue {
const char *name;
mtx_t lock;
cnd_t has_queued_cond;
cnd_t has_space_cond;
thrd_t *threads;
unsigned flags;
int num_queued;
unsigned num_threads;
int kill_threads;
int max_jobs;
int write_idx, read_idx; /* ring buffer pointers */
struct util_queue_job *jobs;
/* for cleanup at exit(), protected by exit_mutex */
struct list_head head;
};
bool util_queue_init(struct util_queue *queue,
const char *name,
unsigned max_jobs,
unsigned num_threads,
unsigned flags);
void util_queue_destroy(struct util_queue *queue);
/* optional cleanup callback is called after fence is signaled: */
void util_queue_add_job(struct util_queue *queue,
void *job,
struct util_queue_fence *fence,
util_queue_execute_func execute,
util_queue_execute_func cleanup);
void util_queue_drop_job(struct util_queue *queue,
struct util_queue_fence *fence);
int64_t util_queue_get_thread_time_nano(struct util_queue *queue,
unsigned thread_index);
/* util_queue needs to be cleared to zeroes for this to work */
static inline bool
util_queue_is_initialized(struct util_queue *queue)
{
return queue->threads != NULL;
}
/* Convenient structure for monitoring the queue externally and passing
* the structure between Mesa components. The queue doesn't use it directly.
*/
struct util_queue_monitoring
{
/* For querying the thread busyness. */
struct util_queue *queue;
/* Counters updated by the user of the queue. */
unsigned num_offloaded_items;
unsigned num_direct_items;
unsigned num_syncs;
};
#ifdef __cplusplus
}
#endif
#endif
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