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/*
* Copyright © 2016 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
* AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*/
#include "u_queue.h"
#include <time.h>
#include "util/os_time.h"
#include "util/u_string.h"
#include "util/u_thread.h"
#include "process.h"
static void util_queue_killall_and_wait(struct util_queue *queue);
/****************************************************************************
* Wait for all queues to assert idle when exit() is called.
*
* Otherwise, C++ static variable destructors can be called while threads
* are using the static variables.
*/
static once_flag atexit_once_flag = ONCE_FLAG_INIT;
static struct list_head queue_list;
static mtx_t exit_mutex = _MTX_INITIALIZER_NP;
static void
atexit_handler(void)
{
struct util_queue *iter;
mtx_lock(&exit_mutex);
/* Wait for all queues to assert idle. */
LIST_FOR_EACH_ENTRY(iter, &queue_list, head) {
util_queue_killall_and_wait(iter);
}
mtx_unlock(&exit_mutex);
}
static void
global_init(void)
{
LIST_INITHEAD(&queue_list);
atexit(atexit_handler);
}
static void
add_to_atexit_list(struct util_queue *queue)
{
call_once(&atexit_once_flag, global_init);
mtx_lock(&exit_mutex);
LIST_ADD(&queue->head, &queue_list);
mtx_unlock(&exit_mutex);
}
static void
remove_from_atexit_list(struct util_queue *queue)
{
struct util_queue *iter, *tmp;
mtx_lock(&exit_mutex);
LIST_FOR_EACH_ENTRY_SAFE(iter, tmp, &queue_list, head) {
if (iter == queue) {
LIST_DEL(&iter->head);
break;
}
}
mtx_unlock(&exit_mutex);
}
/****************************************************************************
* util_queue_fence
*/
#ifdef UTIL_QUEUE_FENCE_FUTEX
static bool
do_futex_fence_wait(struct util_queue_fence *fence,
bool timeout, int64_t abs_timeout)
{
uint32_t v = fence->val;
struct timespec ts;
ts.tv_sec = abs_timeout / (1000*1000*1000);
ts.tv_nsec = abs_timeout % (1000*1000*1000);
while (v != 0) {
if (v != 2) {
v = p_atomic_cmpxchg(&fence->val, 1, 2);
if (v == 0)
return true;
}
int r = futex_wait(&fence->val, 2, timeout ? &ts : NULL);
if (timeout && r < 0) {
if (errno == ETIMEDOUT)
return false;
}
v = fence->val;
}
return true;
}
void
_util_queue_fence_wait(struct util_queue_fence *fence)
{
do_futex_fence_wait(fence, false, 0);
}
bool
_util_queue_fence_wait_timeout(struct util_queue_fence *fence,
int64_t abs_timeout)
{
return do_futex_fence_wait(fence, true, abs_timeout);
}
#endif
#ifdef UTIL_QUEUE_FENCE_STANDARD
void
util_queue_fence_signal(struct util_queue_fence *fence)
{
mtx_lock(&fence->mutex);
fence->signalled = true;
cnd_broadcast(&fence->cond);
mtx_unlock(&fence->mutex);
}
void
_util_queue_fence_wait(struct util_queue_fence *fence)
{
mtx_lock(&fence->mutex);
while (!fence->signalled)
cnd_wait(&fence->cond, &fence->mutex);
mtx_unlock(&fence->mutex);
}
bool
_util_queue_fence_wait_timeout(struct util_queue_fence *fence,
int64_t abs_timeout)
{
/* This terrible hack is made necessary by the fact that we really want an
* internal interface consistent with os_time_*, but cnd_timedwait is spec'd
* to be relative to the TIME_UTC clock.
*/
int64_t rel = abs_timeout - os_time_get_nano();
if (rel > 0) {
struct timespec ts;
timespec_get(&ts, TIME_UTC);
ts.tv_sec += abs_timeout / (1000*1000*1000);
ts.tv_nsec += abs_timeout % (1000*1000*1000);
if (ts.tv_nsec >= (1000*1000*1000)) {
ts.tv_sec++;
ts.tv_nsec -= (1000*1000*1000);
}
mtx_lock(&fence->mutex);
while (!fence->signalled) {
if (cnd_timedwait(&fence->cond, &fence->mutex, &ts) != thrd_success)
break;
}
mtx_unlock(&fence->mutex);
}
return fence->signalled;
}
void
util_queue_fence_init(struct util_queue_fence *fence)
{
memset(fence, 0, sizeof(*fence));
(void) mtx_init(&fence->mutex, mtx_plain);
cnd_init(&fence->cond);
fence->signalled = true;
}
void
util_queue_fence_destroy(struct util_queue_fence *fence)
{
assert(fence->signalled);
/* Ensure that another thread is not in the middle of
* util_queue_fence_signal (having set the fence to signalled but still
* holding the fence mutex).
*
* A common contract between threads is that as soon as a fence is signalled
* by thread A, thread B is allowed to destroy it. Since
* util_queue_fence_is_signalled does not lock the fence mutex (for
* performance reasons), we must do so here.
*/
mtx_lock(&fence->mutex);
mtx_unlock(&fence->mutex);
cnd_destroy(&fence->cond);
mtx_destroy(&fence->mutex);
}
#endif
/****************************************************************************
* util_queue implementation
*/
struct thread_input {
struct util_queue *queue;
int thread_index;
};
static int
util_queue_thread_func(void *input)
{
struct util_queue *queue = ((struct thread_input*)input)->queue;
int thread_index = ((struct thread_input*)input)->thread_index;
free(input);
if (queue->name) {
char name[16];
util_snprintf(name, sizeof(name), "%s%i", queue->name, thread_index);
u_thread_setname(name);
}
while (1) {
struct util_queue_job job;
mtx_lock(&queue->lock);
assert(queue->num_queued >= 0 && queue->num_queued <= queue->max_jobs);
/* wait if the queue is empty */
while (!queue->kill_threads && queue->num_queued == 0)
cnd_wait(&queue->has_queued_cond, &queue->lock);
if (queue->kill_threads) {
mtx_unlock(&queue->lock);
break;
}
job = queue->jobs[queue->read_idx];
memset(&queue->jobs[queue->read_idx], 0, sizeof(struct util_queue_job));
queue->read_idx = (queue->read_idx + 1) % queue->max_jobs;
queue->num_queued--;
cnd_signal(&queue->has_space_cond);
mtx_unlock(&queue->lock);
if (job.job) {
job.execute(job.job, thread_index);
util_queue_fence_signal(job.fence);
if (job.cleanup)
job.cleanup(job.job, thread_index);
}
}
/* signal remaining jobs before terminating */
mtx_lock(&queue->lock);
for (unsigned i = queue->read_idx; i != queue->write_idx;
i = (i + 1) % queue->max_jobs) {
if (queue->jobs[i].job) {
util_queue_fence_signal(queue->jobs[i].fence);
queue->jobs[i].job = NULL;
}
}
queue->read_idx = queue->write_idx;
queue->num_queued = 0;
mtx_unlock(&queue->lock);
return 0;
}
bool
util_queue_init(struct util_queue *queue,
const char *name,
unsigned max_jobs,
unsigned num_threads,
unsigned flags)
{
unsigned i;
/* Form the thread name from process_name and name, limited to 13
* characters. Characters 14-15 are reserved for the thread number.
* Character 16 should be 0. Final form: "process:name12"
*
* If name is too long, it's truncated. If any space is left, the process
* name fills it.
*/
const char *process_name = util_get_process_name();
int process_len = process_name ? strlen(process_name) : 0;
int name_len = strlen(name);
const int max_chars = sizeof(queue->name) - 1;
name_len = MIN2(name_len, max_chars);
/* See if there is any space left for the process name, reserve 1 for
* the colon. */
process_len = MIN2(process_len, max_chars - name_len - 1);
process_len = MAX2(process_len, 0);
memset(queue, 0, sizeof(*queue));
if (process_len) {
snprintf(queue->name, sizeof(queue->name), "%.*s:%s",
process_len, process_name, name);
} else {
snprintf(queue->name, sizeof(queue->name), "%s", name);
}
queue->flags = flags;
queue->num_threads = num_threads;
queue->max_jobs = max_jobs;
queue->jobs = (struct util_queue_job*)
calloc(max_jobs, sizeof(struct util_queue_job));
if (!queue->jobs)
goto fail;
(void) mtx_init(&queue->lock, mtx_plain);
(void) mtx_init(&queue->finish_lock, mtx_plain);
queue->num_queued = 0;
cnd_init(&queue->has_queued_cond);
cnd_init(&queue->has_space_cond);
queue->threads = (thrd_t*) calloc(num_threads, sizeof(thrd_t));
if (!queue->threads)
goto fail;
/* start threads */
for (i = 0; i < num_threads; i++) {
struct thread_input *input =
(struct thread_input *) malloc(sizeof(struct thread_input));
input->queue = queue;
input->thread_index = i;
queue->threads[i] = u_thread_create(util_queue_thread_func, input);
if (!queue->threads[i]) {
free(input);
if (i == 0) {
/* no threads created, fail */
goto fail;
} else {
/* at least one thread created, so use it */
queue->num_threads = i;
break;
}
}
if (flags & UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY) {
#if defined(__linux__) && defined(SCHED_IDLE)
struct sched_param sched_param = {0};
/* The nice() function can only set a maximum of 19.
* SCHED_IDLE is the same as nice = 20.
*
* Note that Linux only allows decreasing the priority. The original
* priority can't be restored.
*/
pthread_setschedparam(queue->threads[i], SCHED_IDLE, &sched_param);
#endif
}
}
add_to_atexit_list(queue);
return true;
fail:
free(queue->threads);
if (queue->jobs) {
cnd_destroy(&queue->has_space_cond);
cnd_destroy(&queue->has_queued_cond);
mtx_destroy(&queue->lock);
free(queue->jobs);
}
/* also util_queue_is_initialized can be used to check for success */
memset(queue, 0, sizeof(*queue));
return false;
}
static void
util_queue_killall_and_wait(struct util_queue *queue)
{
unsigned i;
/* Signal all threads to terminate. */
mtx_lock(&queue->lock);
queue->kill_threads = 1;
cnd_broadcast(&queue->has_queued_cond);
mtx_unlock(&queue->lock);
for (i = 0; i < queue->num_threads; i++)
thrd_join(queue->threads[i], NULL);
queue->num_threads = 0;
}
void
util_queue_destroy(struct util_queue *queue)
{
util_queue_killall_and_wait(queue);
remove_from_atexit_list(queue);
cnd_destroy(&queue->has_space_cond);
cnd_destroy(&queue->has_queued_cond);
mtx_destroy(&queue->finish_lock);
mtx_destroy(&queue->lock);
free(queue->jobs);
free(queue->threads);
}
void
util_queue_add_job(struct util_queue *queue,
void *job,
struct util_queue_fence *fence,
util_queue_execute_func execute,
util_queue_execute_func cleanup)
{
struct util_queue_job *ptr;
mtx_lock(&queue->lock);
if (queue->kill_threads) {
mtx_unlock(&queue->lock);
/* well no good option here, but any leaks will be
* short-lived as things are shutting down..
*/
return;
}
util_queue_fence_reset(fence);
assert(queue->num_queued >= 0 && queue->num_queued <= queue->max_jobs);
if (queue->num_queued == queue->max_jobs) {
if (queue->flags & UTIL_QUEUE_INIT_RESIZE_IF_FULL) {
/* If the queue is full, make it larger to avoid waiting for a free
* slot.
*/
unsigned new_max_jobs = queue->max_jobs + 8;
struct util_queue_job *jobs =
(struct util_queue_job*)calloc(new_max_jobs,
sizeof(struct util_queue_job));
assert(jobs);
/* Copy all queued jobs into the new list. */
unsigned num_jobs = 0;
unsigned i = queue->read_idx;
do {
jobs[num_jobs++] = queue->jobs[i];
i = (i + 1) % queue->max_jobs;
} while (i != queue->write_idx);
assert(num_jobs == queue->num_queued);
free(queue->jobs);
queue->jobs = jobs;
queue->read_idx = 0;
queue->write_idx = num_jobs;
queue->max_jobs = new_max_jobs;
} else {
/* Wait until there is a free slot. */
while (queue->num_queued == queue->max_jobs)
cnd_wait(&queue->has_space_cond, &queue->lock);
}
}
ptr = &queue->jobs[queue->write_idx];
assert(ptr->job == NULL);
ptr->job = job;
ptr->fence = fence;
ptr->execute = execute;
ptr->cleanup = cleanup;
queue->write_idx = (queue->write_idx + 1) % queue->max_jobs;
queue->num_queued++;
cnd_signal(&queue->has_queued_cond);
mtx_unlock(&queue->lock);
}
/**
* Remove a queued job. If the job hasn't started execution, it's removed from
* the queue. If the job has started execution, the function waits for it to
* complete.
*
* In all cases, the fence is signalled when the function returns.
*
* The function can be used when destroying an object associated with the job
* when you don't care about the job completion state.
*/
void
util_queue_drop_job(struct util_queue *queue, struct util_queue_fence *fence)
{
bool removed = false;
if (util_queue_fence_is_signalled(fence))
return;
mtx_lock(&queue->lock);
for (unsigned i = queue->read_idx; i != queue->write_idx;
i = (i + 1) % queue->max_jobs) {
if (queue->jobs[i].fence == fence) {
if (queue->jobs[i].cleanup)
queue->jobs[i].cleanup(queue->jobs[i].job, -1);
/* Just clear it. The threads will treat as a no-op job. */
memset(&queue->jobs[i], 0, sizeof(queue->jobs[i]));
removed = true;
break;
}
}
mtx_unlock(&queue->lock);
if (removed)
util_queue_fence_signal(fence);
else
util_queue_fence_wait(fence);
}
static void
util_queue_finish_execute(void *data, int num_thread)
{
util_barrier *barrier = data;
util_barrier_wait(barrier);
}
/**
* Wait until all previously added jobs have completed.
*/
void
util_queue_finish(struct util_queue *queue)
{
util_barrier barrier;
struct util_queue_fence *fences = malloc(queue->num_threads * sizeof(*fences));
util_barrier_init(&barrier, queue->num_threads);
/* If 2 threads were adding jobs for 2 different barries at the same time,
* a deadlock would happen, because 1 barrier requires that all threads
* wait for it exclusively.
*/
mtx_lock(&queue->finish_lock);
for (unsigned i = 0; i < queue->num_threads; ++i) {
util_queue_fence_init(&fences[i]);
util_queue_add_job(queue, &barrier, &fences[i], util_queue_finish_execute, NULL);
}
for (unsigned i = 0; i < queue->num_threads; ++i) {
util_queue_fence_wait(&fences[i]);
util_queue_fence_destroy(&fences[i]);
}
mtx_unlock(&queue->finish_lock);
util_barrier_destroy(&barrier);
free(fences);
}
int64_t
util_queue_get_thread_time_nano(struct util_queue *queue, unsigned thread_index)
{
/* Allow some flexibility by not raising an error. */
if (thread_index >= queue->num_threads)
return 0;
return u_thread_get_time_nano(queue->threads[thread_index]);
}
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