1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
|
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "pipe/p_config.h"
#include "util/u_math.h"
#include "util/u_cpu_detect.h"
#if defined(PIPE_ARCH_SSE)
#include <xmmintrin.h>
/* This is defined in pmmintrin.h, but it can only be included when -msse3 is
* used, so just define it here to avoid further. */
#ifndef _MM_DENORMALS_ZERO_MASK
#define _MM_DENORMALS_ZERO_MASK 0x0040
#endif
#endif
/** 2^x, for x in [-1.0, 1.0) */
float pow2_table[POW2_TABLE_SIZE];
static void
init_pow2_table(void)
{
int i;
for (i = 0; i < POW2_TABLE_SIZE; i++)
pow2_table[i] = exp2f((i - POW2_TABLE_OFFSET) / POW2_TABLE_SCALE);
}
/** log2(x), for x in [1.0, 2.0) */
float log2_table[LOG2_TABLE_SIZE];
static void
init_log2_table(void)
{
unsigned i;
for (i = 0; i < LOG2_TABLE_SIZE; i++)
log2_table[i] = (float) log2(1.0 + i * (1.0 / LOG2_TABLE_SCALE));
}
/**
* One time init for math utilities.
*/
void
util_init_math(void)
{
static bool initialized = false;
if (!initialized) {
init_pow2_table();
init_log2_table();
initialized = true;
}
}
/**
* Fetches the contents of the fpstate (mxcsr on x86) register.
*
* On platforms without support for it just returns 0.
*/
unsigned
util_fpstate_get(void)
{
unsigned mxcsr = 0;
#if defined(PIPE_ARCH_SSE)
if (util_cpu_caps.has_sse) {
mxcsr = _mm_getcsr();
}
#endif
return mxcsr;
}
/**
* Make sure that the fp treats the denormalized floating
* point numbers as zero.
*
* This is the behavior required by D3D10. OpenGL doesn't care.
*/
unsigned
util_fpstate_set_denorms_to_zero(unsigned current_mxcsr)
{
#if defined(PIPE_ARCH_SSE)
if (util_cpu_caps.has_sse) {
/* Enable flush to zero mode */
current_mxcsr |= _MM_FLUSH_ZERO_MASK;
if (util_cpu_caps.has_daz) {
/* Enable denormals are zero mode */
current_mxcsr |= _MM_DENORMALS_ZERO_MASK;
}
util_fpstate_set(current_mxcsr);
}
#endif
return current_mxcsr;
}
/**
* Set the state of the fpstate (mxcsr on x86) register.
*
* On platforms without support for it's a noop.
*/
void
util_fpstate_set(unsigned mxcsr)
{
#if defined(PIPE_ARCH_SSE)
if (util_cpu_caps.has_sse) {
_mm_setcsr(mxcsr);
}
#endif
}
|