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/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef DISK_CACHE_H
#define DISK_CACHE_H
#ifdef ENABLE_SHADER_CACHE
#include <dlfcn.h>
#endif
#include <assert.h>
#include <stdint.h>
#include <stdbool.h>
#include <sys/stat.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Size of cache keys in bytes. */
#define CACHE_KEY_SIZE 20
#define CACHE_DIR_NAME "mesa_shader_cache"
typedef uint8_t cache_key[CACHE_KEY_SIZE];
/* WARNING: 3rd party applications might be reading the cache item metadata.
* Do not change these values without making the change widely known.
* Please contact Valve developers and make them aware of this change.
*/
#define CACHE_ITEM_TYPE_UNKNOWN 0x0
#define CACHE_ITEM_TYPE_GLSL 0x1
struct cache_item_metadata {
/**
* The cache item type. This could be used to identify a GLSL cache item,
* a certain type of IR (tgsi, nir, etc), or signal that it is the final
* binary form of the shader.
*/
uint32_t type;
/** GLSL cache item metadata */
cache_key *keys; /* sha1 list of shaders that make up the cache item */
uint32_t num_keys;
};
struct disk_cache;
static inline char *
disk_cache_format_hex_id(char *buf, const uint8_t *hex_id, unsigned size)
{
static const char hex_digits[] = "0123456789abcdef";
unsigned i;
for (i = 0; i < size; i += 2) {
buf[i] = hex_digits[hex_id[i >> 1] >> 4];
buf[i + 1] = hex_digits[hex_id[i >> 1] & 0x0f];
}
buf[i] = '\0';
return buf;
}
static inline bool
disk_cache_get_function_timestamp(void *ptr, uint32_t* timestamp)
{
#ifdef ENABLE_SHADER_CACHE
Dl_info info;
struct stat st;
if (!dladdr(ptr, &info) || !info.dli_fname) {
return false;
}
if (stat(info.dli_fname, &st)) {
return false;
}
*timestamp = st.st_mtime;
return true;
#else
return false;
#endif
}
/* Provide inlined stub functions if the shader cache is disabled. */
#ifdef ENABLE_SHADER_CACHE
/**
* Create a new cache object.
*
* This function creates the handle necessary for all subsequent cache_*
* functions.
*
* This cache provides two distinct operations:
*
* o Storage and retrieval of arbitrary objects by cryptographic
* name (or "key"). This is provided via disk_cache_put() and
* disk_cache_get().
*
* o The ability to store a key alone and check later whether the
* key was previously stored. This is provided via disk_cache_put_key()
* and disk_cache_has_key().
*
* The put_key()/has_key() operations are conceptually identical to
* put()/get() with no data, but are provided separately to allow for
* a more efficient implementation.
*
* In all cases, the keys are sequences of 20 bytes. It is anticipated
* that callers will compute appropriate SHA-1 signatures for keys,
* (though nothing in this implementation directly relies on how the
* names are computed). See mesa-sha1.h and _mesa_sha1_compute for
* assistance in computing SHA-1 signatures.
*/
struct disk_cache *
disk_cache_create(const char *gpu_name, const char *timestamp,
uint64_t driver_flags);
/**
* Destroy a cache object, (freeing all associated resources).
*/
void
disk_cache_destroy(struct disk_cache *cache);
/**
* Remove the item in the cache under the name \key.
*/
void
disk_cache_remove(struct disk_cache *cache, const cache_key key);
/**
* Store an item in the cache under the name \key.
*
* The item can be retrieved later with disk_cache_get(), (unless the item has
* been evicted in the interim).
*
* Any call to disk_cache_put() may cause an existing, random item to be
* evicted from the cache.
*/
void
disk_cache_put(struct disk_cache *cache, const cache_key key,
const void *data, size_t size,
struct cache_item_metadata *cache_item_metadata);
/**
* Retrieve an item previously stored in the cache with the name <key>.
*
* The item must have been previously stored with a call to disk_cache_put().
*
* If \size is non-NULL, then, on successful return, it will be set to the
* size of the object.
*
* \return A pointer to the stored object if found. NULL if the object
* is not found, or if any error occurs, (memory allocation failure,
* filesystem error, etc.). The returned data is malloc'ed so the
* caller should call free() it when finished.
*/
void *
disk_cache_get(struct disk_cache *cache, const cache_key key, size_t *size);
/**
* Store the name \key within the cache, (without any associated data).
*
* Later this key can be checked with disk_cache_has_key(), (unless the key
* has been evicted in the interim).
*
* Any call to disk_cache_put_key() may cause an existing, random key to be
* evicted from the cache.
*/
void
disk_cache_put_key(struct disk_cache *cache, const cache_key key);
/**
* Test whether the name \key was previously recorded in the cache.
*
* Return value: True if disk_cache_put_key() was previously called with
* \key, (and the key was not evicted in the interim).
*
* Note: disk_cache_has_key() will only return true for keys passed to
* disk_cache_put_key(). Specifically, a call to disk_cache_put() will not cause
* disk_cache_has_key() to return true for the same key.
*/
bool
disk_cache_has_key(struct disk_cache *cache, const cache_key key);
/**
* Compute the name \key from \data of given \size.
*/
void
disk_cache_compute_key(struct disk_cache *cache, const void *data, size_t size,
cache_key key);
#else
static inline struct disk_cache *
disk_cache_create(const char *gpu_name, const char *timestamp,
uint64_t driver_flags)
{
return NULL;
}
static inline void
disk_cache_destroy(struct disk_cache *cache) {
return;
}
static inline void
disk_cache_put(struct disk_cache *cache, const cache_key key,
const void *data, size_t size,
struct cache_item_metadata *cache_item_metadata)
{
return;
}
static inline void
disk_cache_remove(struct disk_cache *cache, const cache_key key)
{
return;
}
static inline uint8_t *
disk_cache_get(struct disk_cache *cache, const cache_key key, size_t *size)
{
return NULL;
}
static inline void
disk_cache_put_key(struct disk_cache *cache, const cache_key key)
{
return;
}
static inline bool
disk_cache_has_key(struct disk_cache *cache, const cache_key key)
{
return false;
}
static inline void
disk_cache_compute_key(struct disk_cache *cache, const void *data, size_t size,
const cache_key key)
{
return;
}
#endif /* ENABLE_SHADER_CACHE */
#ifdef __cplusplus
}
#endif
#endif /* CACHE_H */
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