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/*
* Copyright (C) 2018-2019 Alyssa Rosenzweig <alyssa@rosenzweig.io>
* Copyright (C) 2019 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "compiler.h"
#include "midgard_ops.h"
#include "util/register_allocate.h"
#include "util/u_math.h"
/* For work registers, we can subdivide in various ways. So we create
* classes for the various sizes and conflict accordingly, keeping in
* mind that physical registers are divided along 128-bit boundaries.
* The important part is that 128-bit boundaries are not crossed.
*
* For each 128-bit register, we can subdivide to 32-bits 10 ways
*
* vec4: xyzw
* vec3: xyz, yzw
* vec2: xy, yz, zw,
* vec1: x, y, z, w
*
* For each 64-bit register, we can subdivide similarly to 16-bit
* (TODO: half-float RA, not that we support fp16 yet)
*/
#define WORK_STRIDE 10
/* We have overlapping register classes for special registers, handled via
* shadows */
#define SHADOW_R27 17
#define SHADOW_R28 18
#define SHADOW_R29 19
/* Prepacked masks/swizzles for virtual register types */
static unsigned reg_type_to_mask[WORK_STRIDE] = {
0xF, /* xyzw */
0x7, 0x7 << 1, /* xyz */
0x3, 0x3 << 1, 0x3 << 2, /* xy */
0x1, 0x1 << 1, 0x1 << 2, 0x1 << 3 /* x */
};
static unsigned reg_type_to_swizzle[WORK_STRIDE] = {
SWIZZLE(COMPONENT_X, COMPONENT_Y, COMPONENT_Z, COMPONENT_W),
SWIZZLE(COMPONENT_X, COMPONENT_Y, COMPONENT_Z, COMPONENT_W),
SWIZZLE(COMPONENT_Y, COMPONENT_Z, COMPONENT_W, COMPONENT_W),
SWIZZLE(COMPONENT_X, COMPONENT_Y, COMPONENT_Z, COMPONENT_W),
SWIZZLE(COMPONENT_Y, COMPONENT_Z, COMPONENT_Z, COMPONENT_W),
SWIZZLE(COMPONENT_Z, COMPONENT_W, COMPONENT_Z, COMPONENT_W),
SWIZZLE(COMPONENT_X, COMPONENT_Y, COMPONENT_Z, COMPONENT_W),
SWIZZLE(COMPONENT_Y, COMPONENT_Y, COMPONENT_Z, COMPONENT_W),
SWIZZLE(COMPONENT_Z, COMPONENT_Y, COMPONENT_Z, COMPONENT_W),
SWIZZLE(COMPONENT_W, COMPONENT_Y, COMPONENT_Z, COMPONENT_W),
};
struct phys_reg {
unsigned reg;
unsigned mask;
unsigned swizzle;
};
/* Given the mask/swizzle of both the register and the original source,
* compose to find the actual mask/swizzle to give the hardware */
static unsigned
compose_writemask(unsigned mask, struct phys_reg reg)
{
/* Note: the reg mask is guaranteed to be contiguous. So we shift
* into the X place, compose via a simple AND, and shift back */
unsigned shift = __builtin_ctz(reg.mask);
return ((reg.mask >> shift) & mask) << shift;
}
static unsigned
compose_swizzle(unsigned swizzle, unsigned mask,
struct phys_reg reg, struct phys_reg dst)
{
unsigned out = pan_compose_swizzle(swizzle, reg.swizzle);
/* Based on the register mask, we need to adjust over. E.g if we're
* writing to yz, a base swizzle of xy__ becomes _xy_. Save the
* original first component (x). But to prevent duplicate shifting
* (only applies to ALU -- mask param is set to xyzw out on L/S to
* prevent changes), we have to account for the shift inherent to the
* original writemask */
unsigned rep = out & 0x3;
unsigned shift = __builtin_ctz(dst.mask) - __builtin_ctz(mask);
unsigned shifted = out << (2*shift);
/* ..but we fill in the gaps so it appears to replicate */
for (unsigned s = 0; s < shift; ++s)
shifted |= rep << (2*s);
return shifted;
}
/* Helper to return the default phys_reg for a given register */
static struct phys_reg
default_phys_reg(int reg)
{
struct phys_reg r = {
.reg = reg,
.mask = 0xF, /* xyzw */
.swizzle = 0xE4 /* xyzw */
};
return r;
}
/* Determine which physical register, swizzle, and mask a virtual
* register corresponds to */
static struct phys_reg
index_to_reg(compiler_context *ctx, struct ra_graph *g, int reg)
{
/* Check for special cases */
if (reg >= SSA_FIXED_MINIMUM)
return default_phys_reg(SSA_REG_FROM_FIXED(reg));
else if ((reg < 0) || !g)
return default_phys_reg(REGISTER_UNUSED);
/* Special cases aside, we pick the underlying register */
int virt = ra_get_node_reg(g, reg);
/* Divide out the register and classification */
int phys = virt / WORK_STRIDE;
int type = virt % WORK_STRIDE;
/* Apply shadow registers */
if (phys >= SHADOW_R27 && phys <= SHADOW_R29)
phys += 27 - SHADOW_R27;
struct phys_reg r = {
.reg = phys,
.mask = reg_type_to_mask[type],
.swizzle = reg_type_to_swizzle[type]
};
/* Report that we actually use this register, and return it */
if (phys < 16)
ctx->work_registers = MAX2(ctx->work_registers, phys);
return r;
}
/* This routine creates a register set. Should be called infrequently since
* it's slow and can be cached. For legibility, variables are named in terms of
* work registers, although it is also used to create the register set for
* special register allocation */
static void
add_shadow_conflicts (struct ra_regs *regs, unsigned base, unsigned shadow)
{
for (unsigned a = 0; a < WORK_STRIDE; ++a) {
unsigned reg_a = (WORK_STRIDE * base) + a;
for (unsigned b = 0; b < WORK_STRIDE; ++b) {
unsigned reg_b = (WORK_STRIDE * shadow) + b;
ra_add_reg_conflict(regs, reg_a, reg_b);
ra_add_reg_conflict(regs, reg_b, reg_a);
}
}
}
static struct ra_regs *
create_register_set(unsigned work_count, unsigned *classes)
{
int virtual_count = 32 * WORK_STRIDE;
/* First, initialize the RA */
struct ra_regs *regs = ra_alloc_reg_set(NULL, virtual_count, true);
for (unsigned c = 0; c < NR_REG_CLASSES; ++c) {
int work_vec4 = ra_alloc_reg_class(regs);
int work_vec3 = ra_alloc_reg_class(regs);
int work_vec2 = ra_alloc_reg_class(regs);
int work_vec1 = ra_alloc_reg_class(regs);
classes[4*c + 0] = work_vec1;
classes[4*c + 1] = work_vec2;
classes[4*c + 2] = work_vec3;
classes[4*c + 3] = work_vec4;
/* Special register classes have other register counts */
unsigned count =
(c == REG_CLASS_WORK) ? work_count :
(c == REG_CLASS_LDST27) ? 1 : 2;
/* We arbitraily pick r17 (RA unused) as the shadow for r27 */
unsigned first_reg =
(c == REG_CLASS_LDST) ? 26 :
(c == REG_CLASS_LDST27) ? SHADOW_R27 :
(c == REG_CLASS_TEXR) ? 28 :
(c == REG_CLASS_TEXW) ? SHADOW_R28 :
0;
/* Add the full set of work registers */
for (unsigned i = first_reg; i < (first_reg + count); ++i) {
int base = WORK_STRIDE * i;
/* Build a full set of subdivisions */
ra_class_add_reg(regs, work_vec4, base);
ra_class_add_reg(regs, work_vec3, base + 1);
ra_class_add_reg(regs, work_vec3, base + 2);
ra_class_add_reg(regs, work_vec2, base + 3);
ra_class_add_reg(regs, work_vec2, base + 4);
ra_class_add_reg(regs, work_vec2, base + 5);
ra_class_add_reg(regs, work_vec1, base + 6);
ra_class_add_reg(regs, work_vec1, base + 7);
ra_class_add_reg(regs, work_vec1, base + 8);
ra_class_add_reg(regs, work_vec1, base + 9);
for (unsigned a = 0; a < 10; ++a) {
unsigned mask1 = reg_type_to_mask[a];
for (unsigned b = 0; b < 10; ++b) {
unsigned mask2 = reg_type_to_mask[b];
if (mask1 & mask2)
ra_add_reg_conflict(regs,
base + a, base + b);
}
}
}
}
/* We have duplicate classes */
add_shadow_conflicts(regs, 27, SHADOW_R27);
add_shadow_conflicts(regs, 28, SHADOW_R28);
add_shadow_conflicts(regs, 29, SHADOW_R29);
/* We're done setting up */
ra_set_finalize(regs, NULL);
return regs;
}
/* This routine gets a precomputed register set off the screen if it's able, or
* otherwise it computes one on the fly */
static struct ra_regs *
get_register_set(struct midgard_screen *screen, unsigned work_count, unsigned **classes)
{
/* Bounds check */
assert(work_count >= 8);
assert(work_count <= 16);
/* Compute index */
unsigned index = work_count - 8;
/* Find the reg set */
struct ra_regs *cached = screen->regs[index];
if (cached) {
assert(screen->reg_classes[index]);
*classes = screen->reg_classes[index];
return cached;
}
/* Otherwise, create one */
struct ra_regs *created = create_register_set(work_count, screen->reg_classes[index]);
/* Cache it and use it */
screen->regs[index] = created;
*classes = screen->reg_classes[index];
return created;
}
/* Assign a (special) class, ensuring that it is compatible with whatever class
* was already set */
static void
set_class(unsigned *classes, unsigned node, unsigned class)
{
/* Check that we're even a node */
if ((node < 0) || (node >= SSA_FIXED_MINIMUM))
return;
/* First 4 are work, next 4 are load/store.. */
unsigned current_class = classes[node] >> 2;
/* Nothing to do */
if (class == current_class)
return;
if ((current_class == REG_CLASS_LDST27) && (class == REG_CLASS_LDST))
return;
/* If we're changing, we must not have already assigned a special class
*/
bool compat = current_class == REG_CLASS_WORK;
compat |= (current_class == REG_CLASS_LDST) && (class == REG_CLASS_LDST27);
assert(compat);
classes[node] &= 0x3;
classes[node] |= (class << 2);
}
static void
force_vec4(unsigned *classes, unsigned node)
{
if ((node < 0) || (node >= SSA_FIXED_MINIMUM))
return;
/* Force vec4 = 3 */
classes[node] |= 0x3;
}
/* Special register classes impose special constraints on who can read their
* values, so check that */
static bool
check_read_class(unsigned *classes, unsigned tag, unsigned node)
{
/* Non-nodes are implicitly ok */
if ((node < 0) || (node >= SSA_FIXED_MINIMUM))
return true;
unsigned current_class = classes[node] >> 2;
switch (current_class) {
case REG_CLASS_LDST:
case REG_CLASS_LDST27:
return (tag == TAG_LOAD_STORE_4);
case REG_CLASS_TEXR:
return (tag == TAG_TEXTURE_4);
case REG_CLASS_TEXW:
return (tag != TAG_LOAD_STORE_4);
case REG_CLASS_WORK:
return (tag == TAG_ALU_4);
default:
unreachable("Invalid class");
}
}
static bool
check_write_class(unsigned *classes, unsigned tag, unsigned node)
{
/* Non-nodes are implicitly ok */
if ((node < 0) || (node >= SSA_FIXED_MINIMUM))
return true;
unsigned current_class = classes[node] >> 2;
switch (current_class) {
case REG_CLASS_TEXR:
return true;
case REG_CLASS_TEXW:
return (tag == TAG_TEXTURE_4);
case REG_CLASS_LDST:
case REG_CLASS_LDST27:
case REG_CLASS_WORK:
return (tag == TAG_ALU_4) || (tag == TAG_LOAD_STORE_4);
default:
unreachable("Invalid class");
}
}
/* Prepass before RA to ensure special class restrictions are met. The idea is
* to create a bit field of types of instructions that read a particular index.
* Later, we'll add moves as appropriate and rewrite to specialize by type. */
static void
mark_node_class (unsigned *bitfield, unsigned node)
{
if ((node >= 0) && (node < SSA_FIXED_MINIMUM))
BITSET_SET(bitfield, node);
}
void
mir_lower_special_reads(compiler_context *ctx)
{
size_t sz = BITSET_WORDS(ctx->temp_count) * sizeof(BITSET_WORD);
/* Bitfields for the various types of registers we could have */
unsigned *alur = calloc(sz, 1);
unsigned *aluw = calloc(sz, 1);
unsigned *ldst = calloc(sz, 1);
unsigned *texr = calloc(sz, 1);
unsigned *texw = calloc(sz, 1);
/* Pass #1 is analysis, a linear scan to fill out the bitfields */
mir_foreach_instr_global(ctx, ins) {
switch (ins->type) {
case TAG_ALU_4:
mark_node_class(aluw, ins->ssa_args.dest);
mark_node_class(alur, ins->ssa_args.src0);
mark_node_class(alur, ins->ssa_args.src1);
break;
case TAG_LOAD_STORE_4:
mark_node_class(ldst, ins->ssa_args.src0);
mark_node_class(ldst, ins->ssa_args.src1);
break;
case TAG_TEXTURE_4:
mark_node_class(texr, ins->ssa_args.src0);
mark_node_class(texr, ins->ssa_args.src1);
mark_node_class(texw, ins->ssa_args.dest);
break;
}
}
/* Pass #2 is lowering now that we've analyzed all the classes.
* Conceptually, if an index is only marked for a single type of use,
* there is nothing to lower. If it is marked for different uses, we
* split up based on the number of types of uses. To do so, we divide
* into N distinct classes of use (where N>1 by definition), emit N-1
* moves from the index to copies of the index, and finally rewrite N-1
* of the types of uses to use the corresponding move */
unsigned spill_idx = ctx->temp_count;
for (unsigned i = 0; i < ctx->temp_count; ++i) {
bool is_alur = BITSET_TEST(alur, i);
bool is_aluw = BITSET_TEST(aluw, i);
bool is_ldst = BITSET_TEST(ldst, i);
bool is_texr = BITSET_TEST(texr, i);
bool is_texw = BITSET_TEST(texw, i);
/* Analyse to check how many distinct uses there are. ALU ops
* (alur) can read the results of the texture pipeline (texw)
* but not ldst or texr. Load/store ops (ldst) cannot read
* anything but load/store inputs. Texture pipeline cannot read
* anything but texture inputs. TODO: Simplify. */
bool collision =
(is_alur && (is_ldst || is_texr)) ||
(is_ldst && (is_alur || is_texr || is_texw)) ||
(is_texr && (is_alur || is_ldst || is_texw)) ||
(is_texw && (is_aluw || is_ldst || is_texr));
if (!collision)
continue;
/* Use the index as-is as the work copy. Emit copies for
* special uses */
unsigned classes[] = { TAG_LOAD_STORE_4, TAG_TEXTURE_4, TAG_TEXTURE_4 };
bool collisions[] = { is_ldst, is_texr, is_texw && is_aluw };
for (unsigned j = 0; j < ARRAY_SIZE(collisions); ++j) {
if (!collisions[j]) continue;
/* When the hazard is from reading, we move and rewrite
* sources (typical case). When it's from writing, we
* flip the move and rewrite destinations (obscure,
* only from control flow -- impossible in SSA) */
bool hazard_write = (j == 2);
unsigned idx = spill_idx++;
midgard_instruction m = hazard_write ?
v_mov(idx, blank_alu_src, i) :
v_mov(i, blank_alu_src, idx);
/* Insert move after each write */
mir_foreach_instr_global_safe(ctx, pre_use) {
if (pre_use->ssa_args.dest != i)
continue;
/* If the hazard is writing, we need to
* specific insert moves for the contentious
* class. If the hazard is reading, we insert
* moves whenever it is written */
if (hazard_write && pre_use->type != classes[j])
continue;
midgard_instruction *use = mir_next_op(pre_use);
assert(use);
mir_insert_instruction_before(use, m);
}
/* Rewrite to use */
if (hazard_write)
mir_rewrite_index_dst_tag(ctx, i, idx, classes[j]);
else
mir_rewrite_index_src_tag(ctx, i, idx, classes[j]);
}
}
free(alur);
free(aluw);
free(ldst);
free(texr);
free(texw);
}
/* This routine performs the actual register allocation. It should be succeeded
* by install_registers */
struct ra_graph *
allocate_registers(compiler_context *ctx, bool *spilled)
{
/* The number of vec4 work registers available depends on when the
* uniforms start, so compute that first */
int work_count = 16 - MAX2((ctx->uniform_cutoff - 8), 0);
unsigned *classes = NULL;
struct ra_regs *regs = get_register_set(ctx->screen, work_count, &classes);
assert(regs != NULL);
assert(classes != NULL);
/* No register allocation to do with no SSA */
if (!ctx->temp_count)
return NULL;
/* Let's actually do register allocation */
int nodes = ctx->temp_count;
struct ra_graph *g = ra_alloc_interference_graph(regs, nodes);
/* Register class (as known to the Mesa register allocator) is actually
* the product of both semantic class (work, load/store, texture..) and
* size (vec2/vec3..). First, we'll go through and determine the
* minimum size needed to hold values */
unsigned *found_class = calloc(sizeof(unsigned), ctx->temp_count);
mir_foreach_instr_global(ctx, ins) {
if (ins->ssa_args.dest < 0) continue;
if (ins->ssa_args.dest >= SSA_FIXED_MINIMUM) continue;
/* 0 for x, 1 for xy, 2 for xyz, 3 for xyzw */
int class = util_logbase2(ins->mask);
/* Use the largest class if there's ambiguity, this
* handles partial writes */
int dest = ins->ssa_args.dest;
found_class[dest] = MAX2(found_class[dest], class);
}
/* Next, we'll determine semantic class. We default to zero (work).
* But, if we're used with a special operation, that will force us to a
* particular class. Each node must be assigned to exactly one class; a
* prepass before RA should have lowered what-would-have-been
* multiclass nodes into a series of moves to break it up into multiple
* nodes (TODO) */
mir_foreach_instr_global(ctx, ins) {
/* Check if this operation imposes any classes */
if (ins->type == TAG_LOAD_STORE_4) {
bool force_r27 = OP_IS_R27_ONLY(ins->load_store.op);
unsigned class = force_r27 ? REG_CLASS_LDST27 : REG_CLASS_LDST;
set_class(found_class, ins->ssa_args.src0, class);
set_class(found_class, ins->ssa_args.src1, class);
if (force_r27) {
force_vec4(found_class, ins->ssa_args.dest);
force_vec4(found_class, ins->ssa_args.src0);
force_vec4(found_class, ins->ssa_args.src1);
}
} else if (ins->type == TAG_TEXTURE_4) {
set_class(found_class, ins->ssa_args.dest, REG_CLASS_TEXW);
set_class(found_class, ins->ssa_args.src0, REG_CLASS_TEXR);
set_class(found_class, ins->ssa_args.src1, REG_CLASS_TEXR);
}
}
/* Check that the semantics of the class are respected */
mir_foreach_instr_global(ctx, ins) {
assert(check_write_class(found_class, ins->type, ins->ssa_args.dest));
assert(check_read_class(found_class, ins->type, ins->ssa_args.src0));
assert(check_read_class(found_class, ins->type, ins->ssa_args.src1));
}
for (unsigned i = 0; i < ctx->temp_count; ++i) {
unsigned class = found_class[i];
ra_set_node_class(g, i, classes[class]);
}
/* Determine liveness */
int *live_start = malloc(nodes * sizeof(int));
int *live_end = malloc(nodes * sizeof(int));
/* Initialize as non-existent */
for (int i = 0; i < nodes; ++i) {
live_start[i] = live_end[i] = -1;
}
int d = 0;
mir_foreach_block(ctx, block) {
mir_foreach_instr_in_block(block, ins) {
if (ins->ssa_args.dest < SSA_FIXED_MINIMUM) {
/* If this destination is not yet live, it is
* now since we just wrote it */
int dest = ins->ssa_args.dest;
if (dest >= 0 && live_start[dest] == -1)
live_start[dest] = d;
}
/* Since we just used a source, the source might be
* dead now. Scan the rest of the block for
* invocations, and if there are none, the source dies
* */
int sources[2] = {
ins->ssa_args.src0, ins->ssa_args.src1
};
for (int src = 0; src < 2; ++src) {
int s = sources[src];
if (s < 0) continue;
if (s >= SSA_FIXED_MINIMUM) continue;
if (!mir_is_live_after(ctx, block, ins, s)) {
live_end[s] = d;
}
}
++d;
}
}
/* If a node still hasn't been killed, kill it now */
for (int i = 0; i < nodes; ++i) {
/* live_start == -1 most likely indicates a pinned output */
if (live_end[i] == -1)
live_end[i] = d;
}
/* Setup interference between nodes that are live at the same time */
for (int i = 0; i < nodes; ++i) {
for (int j = i + 1; j < nodes; ++j) {
bool j_overlaps_i = live_start[j] < live_end[i];
bool i_overlaps_j = live_end[j] < live_start[i];
if (i_overlaps_j || j_overlaps_i)
ra_add_node_interference(g, i, j);
}
}
/* Cleanup */
free(live_start);
free(live_end);
if (!ra_allocate(g)) {
*spilled = true;
} else {
*spilled = false;
}
/* Whether we were successful or not, report the graph so we can
* compute spill nodes */
return g;
}
/* Once registers have been decided via register allocation
* (allocate_registers), we need to rewrite the MIR to use registers instead of
* indices */
static void
install_registers_instr(
compiler_context *ctx,
struct ra_graph *g,
midgard_instruction *ins)
{
ssa_args args = ins->ssa_args;
switch (ins->type) {
case TAG_ALU_4: {
struct phys_reg src1 = index_to_reg(ctx, g, args.src0);
struct phys_reg src2 = index_to_reg(ctx, g, args.src1);
struct phys_reg dest = index_to_reg(ctx, g, args.dest);
unsigned uncomposed_mask = ins->mask;
ins->mask = compose_writemask(uncomposed_mask, dest);
/* Adjust the dest mask if necessary. Mostly this is a no-op
* but it matters for dot products */
dest.mask = effective_writemask(&ins->alu, ins->mask);
midgard_vector_alu_src mod1 =
vector_alu_from_unsigned(ins->alu.src1);
mod1.swizzle = compose_swizzle(mod1.swizzle, uncomposed_mask, src1, dest);
ins->alu.src1 = vector_alu_srco_unsigned(mod1);
ins->registers.src1_reg = src1.reg;
ins->registers.src2_imm = args.inline_constant;
if (args.inline_constant) {
/* Encode inline 16-bit constant. See disassembler for
* where the algorithm is from */
ins->registers.src2_reg = ins->inline_constant >> 11;
int lower_11 = ins->inline_constant & ((1 << 12) - 1);
uint16_t imm = ((lower_11 >> 8) & 0x7) |
((lower_11 & 0xFF) << 3);
ins->alu.src2 = imm << 2;
} else {
midgard_vector_alu_src mod2 =
vector_alu_from_unsigned(ins->alu.src2);
mod2.swizzle = compose_swizzle(
mod2.swizzle, uncomposed_mask, src2, dest);
ins->alu.src2 = vector_alu_srco_unsigned(mod2);
ins->registers.src2_reg = src2.reg;
}
ins->registers.out_reg = dest.reg;
break;
}
case TAG_LOAD_STORE_4: {
bool fixed = args.src0 >= SSA_FIXED_MINIMUM;
if (OP_IS_STORE_R26(ins->load_store.op) && fixed) {
ins->load_store.reg = SSA_REG_FROM_FIXED(args.src0);
} else if (OP_IS_STORE_VARY(ins->load_store.op)) {
struct phys_reg src = index_to_reg(ctx, g, args.src0);
assert(src.reg == 26 || src.reg == 27);
ins->load_store.reg = src.reg - 26;
/* TODO: swizzle/mask */
} else {
/* Which physical register we read off depends on
* whether we are loading or storing -- think about the
* logical dataflow */
bool encodes_src =
OP_IS_STORE(ins->load_store.op) &&
ins->load_store.op != midgard_op_st_cubemap_coords;
unsigned r = encodes_src ?
args.src0 : args.dest;
struct phys_reg src = index_to_reg(ctx, g, r);
ins->load_store.reg = src.reg;
ins->load_store.swizzle = compose_swizzle(
ins->load_store.swizzle, 0xF,
default_phys_reg(0), src);
ins->mask = compose_writemask(
ins->mask, src);
}
break;
}
case TAG_TEXTURE_4: {
/* Grab RA results */
struct phys_reg dest = index_to_reg(ctx, g, args.dest);
struct phys_reg coord = index_to_reg(ctx, g, args.src0);
struct phys_reg lod = index_to_reg(ctx, g, args.src1);
assert(dest.reg == 28 || dest.reg == 29);
assert(coord.reg == 28 || coord.reg == 29);
/* First, install the texture coordinate */
ins->texture.in_reg_full = 1;
ins->texture.in_reg_upper = 0;
ins->texture.in_reg_select = coord.reg - 28;
ins->texture.in_reg_swizzle =
compose_swizzle(ins->texture.in_reg_swizzle, 0xF, coord, dest);
/* Next, install the destination */
ins->texture.out_full = 1;
ins->texture.out_upper = 0;
ins->texture.out_reg_select = dest.reg - 28;
ins->texture.swizzle =
compose_swizzle(ins->texture.swizzle, dest.mask, dest, dest);
ins->mask =
compose_writemask(ins->mask, dest);
/* If there is a register LOD/bias, use it */
if (args.src1 > -1) {
midgard_tex_register_select sel = {
.select = lod.reg,
.full = 1,
.component = lod.swizzle & 3,
};
uint8_t packed;
memcpy(&packed, &sel, sizeof(packed));
ins->texture.bias = packed;
}
break;
}
default:
break;
}
}
void
install_registers(compiler_context *ctx, struct ra_graph *g)
{
mir_foreach_block(ctx, block) {
mir_foreach_instr_in_block(block, ins) {
install_registers_instr(ctx, g, ins);
}
}
}
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