aboutsummaryrefslogtreecommitdiffstats
path: root/src/panfrost/midgard/midgard_quirks.h
blob: 359d45dbdde2ba6e27d6f91f71f0604b14f49d31 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
/*
 * Copyright (C) 2019 Collabora, Ltd.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#ifndef __MDG_QUIRKS_H
#define __MDG_QUIRKS_H

/* Model-specific quirks requiring compiler workarounds/etc. Quirks
 * may be errata requiring a workaround, or features. We're trying to be
 * quirk-positive here; quirky is the best! */

/* Whether an explicit LOD is required via textureLod in a vertex shader. If
 * set, vertex texturing will *always* textureLod. If unset, normal texture ops
 * may be emitted in a vertex shader */

#define MIDGARD_EXPLICIT_LOD (1 << 0)

/* Whether output texture registers (normally r28/r29) overlap with work
 * registers r0/r1 and input texture registers (also normally r28/r29) overlap
 * with load/store registers r26/r27. This constrains register allocation
 * considerably but is a space-saving measure on small Midgards. It's worth
 * noting if you try to access r28/r29, it may still work, but you'll mess up
 * the interference. Corresponds to BASE_HW_FEATURE_INTERPIPE_REG_ALIASING in
 * kbase. */

#define MIDGARD_INTERPIPE_REG_ALIASING (1 << 1)

/* Whether we should use old-style blend opcodes */

#define MIDGARD_OLD_BLEND (1 << 2)

/* Errata causing the LOD clamps and bias in the sampler descriptor to be
 * ignored. This errata affects the command stream but uses a compiler
 * workaround (applying the clamps/bias manually in the shader. Corresponds in
 * BASE_HW_ISSUE_10471 in kbase, described as "TEXGRD doesn't honor Sampler
 * Descriptor LOD clamps nor bias". (I'm assuming TEXGRD is what we call
 * textureLod) */

#define MIDGARD_BROKEN_LOD (1 << 3)

static inline unsigned
midgard_get_quirks(unsigned gpu_id)
{
        switch (gpu_id) {
        case 0x600:
        case 0x620:
                return MIDGARD_OLD_BLEND |
                        MIDGARD_BROKEN_LOD;

        case 0x720:
                return MIDGARD_INTERPIPE_REG_ALIASING | 
                        MIDGARD_OLD_BLEND |
                        MIDGARD_BROKEN_LOD;

        case 0x820:
        case 0x830:
                return MIDGARD_INTERPIPE_REG_ALIASING;

        case 0x750:
        case 0x860:
        case 0x880:
                return MIDGARD_EXPLICIT_LOD;

        default:
                unreachable("Invalid Midgard GPU ID");
        }
}

#endif