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/*
* Copyright (C) 2019 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __MDG_QUIRKS_H
#define __MDG_QUIRKS_H
/* Model-specific quirks requiring compiler workarounds/etc. Quirks
* may be errata requiring a workaround, or features. We're trying to be
* quirk-positive here; quirky is the best! */
/* Whether an explicit LOD is required via textureLod in a vertex shader. If
* set, vertex texturing will *always* textureLod. If unset, normal texture ops
* may be emitted in a vertex shader */
#define MIDGARD_EXPLICIT_LOD (1 << 0)
/* Whether output texture registers (normally r28/r29) overlap with work
* registers r0/r1 and input texture registers (also normally r28/r29) overlap
* with load/store registers r26/r27. This constrains register allocation
* considerably but is a space-saving measure on small Midgards. It's worth
* noting if you try to access r28/r29, it may still work, but you'll mess up
* the interference. Corresponds to BASE_HW_FEATURE_INTERPIPE_REG_ALIASING in
* kbase. */
#define MIDGARD_INTERPIPE_REG_ALIASING (1 << 1)
/* Whether we should use old-style blend opcodes */
#define MIDGARD_OLD_BLEND (1 << 2)
/* Errata causing the LOD clamps and bias in the sampler descriptor to be
* ignored. This errata affects the command stream but uses a compiler
* workaround (applying the clamps/bias manually in the shader. Corresponds in
* BASE_HW_ISSUE_10471 in kbase, described as "TEXGRD doesn't honor Sampler
* Descriptor LOD clamps nor bias". (I'm assuming TEXGRD is what we call
* textureLod) */
#define MIDGARD_BROKEN_LOD (1 << 3)
static inline unsigned
midgard_get_quirks(unsigned gpu_id)
{
switch (gpu_id) {
case 0x600:
case 0x620:
return MIDGARD_OLD_BLEND |
MIDGARD_BROKEN_LOD;
case 0x720:
return MIDGARD_INTERPIPE_REG_ALIASING |
MIDGARD_OLD_BLEND |
MIDGARD_BROKEN_LOD;
case 0x820:
case 0x830:
return MIDGARD_INTERPIPE_REG_ALIASING;
case 0x750:
case 0x860:
case 0x880:
return MIDGARD_EXPLICIT_LOD;
default:
unreachable("Invalid Midgard GPU ID");
}
}
#endif
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