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|
/* Author(s):
* Connor Abbott
* Alyssa Rosenzweig
*
* Copyright (c) 2013 Connor Abbott (connor@abbott.cx)
* Copyright (c) 2018 Alyssa Rosenzweig (alyssa@rosenzweig.io)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef __midgard_h__
#define __midgard_h__
#include <stdint.h>
#include <stdbool.h>
#include "panfrost-job.h"
#define MIDGARD_DBG_MSGS 0x0001
#define MIDGARD_DBG_SHADERS 0x0002
#define MIDGARD_DBG_SHADERDB 0x0004
extern int midgard_debug;
typedef enum {
midgard_word_type_alu,
midgard_word_type_load_store,
midgard_word_type_texture,
midgard_word_type_unknown
} midgard_word_type;
typedef enum {
midgard_alu_vmul,
midgard_alu_sadd,
midgard_alu_smul,
midgard_alu_vadd,
midgard_alu_lut
} midgard_alu;
/*
* ALU words
*/
typedef enum {
midgard_alu_op_fadd = 0x10,
midgard_alu_op_fmul = 0x14,
midgard_alu_op_fmin = 0x28,
midgard_alu_op_fmax = 0x2C,
midgard_alu_op_fmov = 0x30, /* fmov_rte */
midgard_alu_op_fmov_rtz = 0x31,
midgard_alu_op_fmov_rtn = 0x32,
midgard_alu_op_fmov_rtp = 0x33,
midgard_alu_op_froundeven = 0x34,
midgard_alu_op_ftrunc = 0x35,
midgard_alu_op_ffloor = 0x36,
midgard_alu_op_fceil = 0x37,
midgard_alu_op_ffma = 0x38,
midgard_alu_op_fdot3 = 0x3C,
midgard_alu_op_fdot3r = 0x3D,
midgard_alu_op_fdot4 = 0x3E,
midgard_alu_op_freduce = 0x3F,
midgard_alu_op_iadd = 0x40,
midgard_alu_op_ishladd = 0x41, /* a + (b<<1) */
midgard_alu_op_isub = 0x46,
midgard_alu_op_iaddsat = 0x48,
midgard_alu_op_uaddsat = 0x49,
midgard_alu_op_isubsat = 0x4E,
midgard_alu_op_usubsat = 0x4F,
midgard_alu_op_imul = 0x58,
midgard_alu_op_imin = 0x60,
midgard_alu_op_umin = 0x61,
midgard_alu_op_imax = 0x62,
midgard_alu_op_umax = 0x63,
midgard_alu_op_ihadd = 0x64,
midgard_alu_op_uhadd = 0x65,
midgard_alu_op_irhadd = 0x66,
midgard_alu_op_urhadd = 0x67,
midgard_alu_op_iasr = 0x68,
midgard_alu_op_ilsr = 0x69,
midgard_alu_op_ishl = 0x6E,
midgard_alu_op_iand = 0x70,
midgard_alu_op_ior = 0x71,
midgard_alu_op_inand = 0x72, /* ~(a & b), for inot let a = b */
midgard_alu_op_inor = 0x73, /* ~(a | b) */
midgard_alu_op_iandnot = 0x74, /* (a & ~b), used for not/b2f */
midgard_alu_op_iornot = 0x75, /* (a | ~b) */
midgard_alu_op_ixor = 0x76,
midgard_alu_op_inxor = 0x77, /* ~(a & b) */
midgard_alu_op_iclz = 0x78, /* Number of zeroes on left */
midgard_alu_op_ibitcount8 = 0x7A, /* Counts bits in 8-bit increments */
midgard_alu_op_imov = 0x7B,
midgard_alu_op_iabsdiff = 0x7C,
midgard_alu_op_uabsdiff = 0x7D,
midgard_alu_op_ichoose = 0x7E, /* vector, component number - dupe for shuffle() */
midgard_alu_op_feq = 0x80,
midgard_alu_op_fne = 0x81,
midgard_alu_op_flt = 0x82,
midgard_alu_op_fle = 0x83,
midgard_alu_op_fball_eq = 0x88,
midgard_alu_op_fball_neq = 0x89,
midgard_alu_op_fball_lt = 0x8A, /* all(lessThan(.., ..)) */
midgard_alu_op_fball_lte = 0x8B, /* all(lessThanEqual(.., ..)) */
midgard_alu_op_fbany_eq = 0x90,
midgard_alu_op_fbany_neq = 0x91,
midgard_alu_op_fbany_lt = 0x92, /* any(lessThan(.., ..)) */
midgard_alu_op_fbany_lte = 0x93, /* any(lessThanEqual(.., ..)) */
midgard_alu_op_f2i_rte = 0x98,
midgard_alu_op_f2i_rtz = 0x99,
midgard_alu_op_f2i_rtn = 0x9A,
midgard_alu_op_f2i_rtp = 0x9B,
midgard_alu_op_f2u_rte = 0x9C,
midgard_alu_op_f2u_rtz = 0x9D,
midgard_alu_op_f2u_rtn = 0x9E,
midgard_alu_op_f2u_rtp = 0x9F,
midgard_alu_op_ieq = 0xA0,
midgard_alu_op_ine = 0xA1,
midgard_alu_op_ult = 0xA2,
midgard_alu_op_ule = 0xA3,
midgard_alu_op_ilt = 0xA4,
midgard_alu_op_ile = 0xA5,
midgard_alu_op_iball_eq = 0xA8,
midgard_alu_op_iball_neq = 0xA9,
midgard_alu_op_uball_lt = 0xAA,
midgard_alu_op_uball_lte = 0xAB,
midgard_alu_op_iball_lt = 0xAC,
midgard_alu_op_iball_lte = 0xAD,
midgard_alu_op_ibany_eq = 0xB0,
midgard_alu_op_ibany_neq = 0xB1,
midgard_alu_op_ubany_lt = 0xB2,
midgard_alu_op_ubany_lte = 0xB3,
midgard_alu_op_ibany_lt = 0xB4, /* any(lessThan(.., ..)) */
midgard_alu_op_ibany_lte = 0xB5, /* any(lessThanEqual(.., ..)) */
midgard_alu_op_i2f_rte = 0xB8,
midgard_alu_op_i2f_rtz = 0xB9,
midgard_alu_op_i2f_rtn = 0xBA,
midgard_alu_op_i2f_rtp = 0xBB,
midgard_alu_op_u2f_rte = 0xBC,
midgard_alu_op_u2f_rtz = 0xBD,
midgard_alu_op_u2f_rtn = 0xBE,
midgard_alu_op_u2f_rtp = 0xBF,
midgard_alu_op_icsel_v = 0xC0, /* condition code r31 */
midgard_alu_op_icsel = 0xC1, /* condition code r31.w */
midgard_alu_op_fcsel_v = 0xC4,
midgard_alu_op_fcsel = 0xC5,
midgard_alu_op_fround = 0xC6,
midgard_alu_op_fatan_pt2 = 0xE8,
midgard_alu_op_fpow_pt1 = 0xEC,
midgard_alu_op_fpown_pt1 = 0xED,
midgard_alu_op_fpowr_pt1 = 0xEE,
midgard_alu_op_frcp = 0xF0,
midgard_alu_op_frsqrt = 0xF2,
midgard_alu_op_fsqrt = 0xF3,
midgard_alu_op_fexp2 = 0xF4,
midgard_alu_op_flog2 = 0xF5,
midgard_alu_op_fsin = 0xF6,
midgard_alu_op_fcos = 0xF7,
midgard_alu_op_fatan2_pt1 = 0xF9,
} midgard_alu_op;
typedef enum {
midgard_outmod_none = 0,
midgard_outmod_pos = 1,
/* 0x2 unknown */
midgard_outmod_sat = 3
} midgard_outmod_float;
typedef enum {
midgard_outmod_int_saturate = 0,
midgard_outmod_uint_saturate = 1,
midgard_outmod_int_wrap = 2,
midgard_outmod_int_high = 3, /* Overflowed portion */
} midgard_outmod_int;
typedef enum {
midgard_reg_mode_8 = 0,
midgard_reg_mode_16 = 1,
midgard_reg_mode_32 = 2,
midgard_reg_mode_64 = 3
} midgard_reg_mode;
typedef enum {
midgard_dest_override_lower = 0,
midgard_dest_override_upper = 1,
midgard_dest_override_none = 2
} midgard_dest_override;
typedef enum {
midgard_int_sign_extend = 0,
midgard_int_zero_extend = 1,
midgard_int_normal = 2,
midgard_int_shift = 3
} midgard_int_mod;
#define MIDGARD_FLOAT_MOD_ABS (1 << 0)
#define MIDGARD_FLOAT_MOD_NEG (1 << 1)
typedef struct
__attribute__((__packed__))
{
/* Either midgard_int_mod or from midgard_float_mod_*, depending on the
* type of op */
unsigned mod : 2;
/* replicate lower half if dest = half, or low/high half selection if
* dest = full
*/
bool rep_low : 1;
bool rep_high : 1; /* unused if dest = full */
bool half : 1; /* only matters if dest = full */
unsigned swizzle : 8;
}
midgard_vector_alu_src;
typedef struct
__attribute__((__packed__))
{
midgard_alu_op op : 8;
midgard_reg_mode reg_mode : 2;
unsigned src1 : 13;
unsigned src2 : 13;
midgard_dest_override dest_override : 2;
unsigned outmod : 2;
unsigned mask : 8;
}
midgard_vector_alu;
typedef struct
__attribute__((__packed__))
{
bool abs : 1;
bool negate : 1;
bool full : 1; /* 0 = half, 1 = full */
unsigned component : 3;
}
midgard_scalar_alu_src;
typedef struct
__attribute__((__packed__))
{
midgard_alu_op op : 8;
unsigned src1 : 6;
unsigned src2 : 11;
unsigned unknown : 1;
unsigned outmod : 2;
bool output_full : 1;
unsigned output_component : 3;
}
midgard_scalar_alu;
typedef struct
__attribute__((__packed__))
{
unsigned src1_reg : 5;
unsigned src2_reg : 5;
unsigned out_reg : 5;
bool src2_imm : 1;
}
midgard_reg_info;
/* In addition to conditional branches and jumps (unconditional branches),
* Midgard implements a bit of fixed function functionality used in fragment
* shaders via specially crafted branches. These have special branch opcodes,
* which perform a fixed-function operation and/or use the results of a
* fixed-function operation as the branch condition. */
typedef enum {
/* Regular branches */
midgard_jmp_writeout_op_branch_uncond = 1,
midgard_jmp_writeout_op_branch_cond = 2,
/* In a fragment shader, execute a discard_if instruction, with the
* corresponding condition code. Terminates the shader, so generally
* set the branch target to out of the shader */
midgard_jmp_writeout_op_discard = 4,
/* Branch if the tilebuffer is not yet ready. At the beginning of a
* fragment shader that reads from the tile buffer, for instance via
* ARM_shader_framebuffer_fetch or EXT_pixel_local_storage, this branch
* operation should be used as a loop. An instruction like
* "br.tilebuffer.always -1" does the trick, corresponding to
* "while(!is_tilebuffer_ready) */
midgard_jmp_writeout_op_tilebuffer_pending = 6,
/* In a fragment shader, try to write out the value pushed to r0 to the
* tilebuffer, subject to unknown state in r1.z and r1.w. If this
* succeeds, the shader terminates. If it fails, it branches to the
* specified branch target. Generally, this should be used in a loop to
* itself, acting as "do { write(r0); } while(!write_successful);" */
midgard_jmp_writeout_op_writeout = 7,
} midgard_jmp_writeout_op;
typedef enum {
midgard_condition_write0 = 0,
/* These condition codes denote a conditional branch on FALSE and on
* TRUE respectively */
midgard_condition_false = 1,
midgard_condition_true = 2,
/* This condition code always branches. For a pure branch, the
* unconditional branch coding should be used instead, but for
* fixed-function branch opcodes, this is still useful */
midgard_condition_always = 3,
} midgard_condition;
typedef struct
__attribute__((__packed__))
{
midgard_jmp_writeout_op op : 3; /* == branch_uncond */
unsigned dest_tag : 4; /* tag of branch destination */
unsigned unknown : 2;
int offset : 7;
}
midgard_branch_uncond;
typedef struct
__attribute__((__packed__))
{
midgard_jmp_writeout_op op : 3; /* == branch_cond */
unsigned dest_tag : 4; /* tag of branch destination */
int offset : 7;
midgard_condition cond : 2;
}
midgard_branch_cond;
typedef struct
__attribute__((__packed__))
{
midgard_jmp_writeout_op op : 3; /* == branch_cond */
unsigned dest_tag : 4; /* tag of branch destination */
unsigned unknown : 2;
signed offset : 23;
/* Extended branches permit inputting up to 4 conditions loaded into
* r31 (two in r31.w and two in r31.x). In the most general case, we
* specify a function f(A, B, C, D) mapping 4 1-bit conditions to a
* single 1-bit branch criteria. Note that the domain of f has 2^(2^4)
* elements, each mapping to 1-bit of output, so we can trivially
* construct a Godel numbering of f as a (2^4)=16-bit integer. This
* 16-bit integer serves as a lookup table to compute f, subject to
* some swaps for ordering.
*
* Interesting, the standard 2-bit condition codes are also a LUT with
* the same format (2^1-bit), but it's usually easier to use enums. */
unsigned cond : 16;
}
midgard_branch_extended;
typedef struct
__attribute__((__packed__))
{
midgard_jmp_writeout_op op : 3; /* == writeout */
unsigned unknown : 13;
}
midgard_writeout;
/*
* Load/store words
*/
typedef enum {
midgard_op_ld_st_noop = 0x03,
/* Unclear why this is on the L/S unit, but moves fp32 cube map
* coordinates in r27 to its cube map texture coordinate destination
* (e.g r29). */
midgard_op_ld_cubemap_coords = 0x0E,
/* Loads a global/local/group ID, depending on arguments */
midgard_op_ld_compute_id = 0x10,
/* The L/S unit can do perspective division a clock faster than the ALU
* if you're lucky. Put the vec4 in r27, and call with 0x24 as the
* unknown state; the output will be <x/w, y/w, z/w, 1>. Replace w with
* z for the z version */
midgard_op_ldst_perspective_division_z = 0x12,
midgard_op_ldst_perspective_division_w = 0x13,
/* val in r27.y, address embedded, outputs result to argument. Invert val for sub. Let val = +-1 for inc/dec. */
midgard_op_atomic_add = 0x40,
midgard_op_atomic_add64 = 0x41,
midgard_op_atomic_and = 0x44,
midgard_op_atomic_and64 = 0x45,
midgard_op_atomic_or = 0x48,
midgard_op_atomic_or64 = 0x49,
midgard_op_atomic_xor = 0x4C,
midgard_op_atomic_xor64 = 0x4D,
midgard_op_atomic_imin = 0x50,
midgard_op_atomic_imin64 = 0x51,
midgard_op_atomic_umin = 0x54,
midgard_op_atomic_umin64 = 0x55,
midgard_op_atomic_imax = 0x58,
midgard_op_atomic_imax64 = 0x59,
midgard_op_atomic_umax = 0x5C,
midgard_op_atomic_umax64 = 0x5D,
midgard_op_atomic_xchg = 0x60,
midgard_op_atomic_xchg64 = 0x61,
/* Used for compute shader's __global arguments, __local variables (or
* for register spilling) */
midgard_op_ld_char = 0x81,
midgard_op_ld_char2 = 0x84,
midgard_op_ld_short = 0x85,
midgard_op_ld_char4 = 0x88, /* short2, int, float */
midgard_op_ld_short4 = 0x8C, /* int2, float2, long */
midgard_op_ld_int4 = 0x90, /* float4, long2 */
midgard_op_ld_attr_32 = 0x94,
midgard_op_ld_attr_16 = 0x95,
midgard_op_ld_attr_32u = 0x96,
midgard_op_ld_attr_32i = 0x97,
midgard_op_ld_vary_32 = 0x98,
midgard_op_ld_vary_16 = 0x99,
midgard_op_ld_vary_32u = 0x9A,
midgard_op_ld_vary_32i = 0x9B,
/* Old version of midgard_op_ld_color_buffer_u8_as_fp16, for T720 */
midgard_op_ld_color_buffer_u8_as_fp16_old = 0x9D,
/* The distinction between these ops is the alignment requirement /
* accompanying shift. Thus, the offset to ld_ubo_int4 is in 16-byte
* units and can load 128-bit. The offset to ld_ubo_short4 is in 8-byte
* units; ld_ubo_char4 in 4-byte units. ld_ubo_char/ld_ubo_char2 are
* purely theoretical (never seen in the wild) since int8/int16/fp16
* UBOs don't really exist. The ops are still listed to maintain
* symmetry with generic I/O ops. */
midgard_op_ld_ubo_char = 0xA0, /* theoretical */
midgard_op_ld_ubo_char2 = 0xA4, /* theoretical */
midgard_op_ld_ubo_char4 = 0xA8,
midgard_op_ld_ubo_short4 = 0xAC,
midgard_op_ld_ubo_int4 = 0xB0,
/* New-style blending ops. Works on T760/T860 */
midgard_op_ld_color_buffer_u8_as_fp16 = 0xB9,
midgard_op_ld_color_buffer_32u = 0xBA,
midgard_op_st_char = 0xC0,
midgard_op_st_char2 = 0xC4, /* short */
midgard_op_st_char4 = 0xC8, /* short2, int, float */
midgard_op_st_short4 = 0xCC, /* int2, float2, long */
midgard_op_st_int4 = 0xD0, /* float4, long2 */
midgard_op_st_vary_32 = 0xD4,
midgard_op_st_vary_16 = 0xD5,
midgard_op_st_vary_32u = 0xD6,
midgard_op_st_vary_32i = 0xD7,
/* Value to st in r27, location r26.w as short2 */
midgard_op_st_image_f = 0xD8,
midgard_op_st_image_ui = 0xDA,
midgard_op_st_image_i = 0xDB,
} midgard_load_store_op;
typedef enum {
midgard_interp_centroid = 1,
midgard_interp_default = 2
} midgard_interpolation;
typedef enum {
midgard_varying_mod_none = 0,
/* Other values unknown */
/* Take the would-be result and divide all components by its z/w
* (perspective division baked in with the load) */
midgard_varying_mod_perspective_z = 2,
midgard_varying_mod_perspective_w = 3,
} midgard_varying_modifier;
typedef struct
__attribute__((__packed__))
{
unsigned zero0 : 1; /* Always zero */
midgard_varying_modifier modifier : 2;
unsigned zero1: 1; /* Always zero */
/* Varying qualifiers, zero if not a varying */
unsigned flat : 1;
unsigned is_varying : 1; /* Always one for varying, but maybe something else? */
midgard_interpolation interpolation : 2;
unsigned zero2 : 2; /* Always zero */
}
midgard_varying_parameter;
/* 8-bit register/etc selector for load/store ops */
typedef struct
__attribute__((__packed__))
{
/* Indexes into the register */
unsigned component : 2;
/* Register select between r26/r27 */
unsigned select : 1;
unsigned unknown : 2;
/* Like any good Arm instruction set, load/store arguments can be
* implicitly left-shifted... but only the second argument. Zero for no
* shifting, up to <<7 possible though. This is useful for indexing.
*
* For the first argument, it's unknown what these bits mean */
unsigned shift : 3;
}
midgard_ldst_register_select;
typedef struct
__attribute__((__packed__))
{
midgard_load_store_op op : 8;
unsigned reg : 5;
unsigned mask : 4;
unsigned swizzle : 8;
/* Load/store ops can take two additional registers as arguments, but
* these are limited to load/store registers with only a few supported
* mask/swizzle combinations. The tradeoff is these are much more
* compact, requiring 8-bits each rather than 17-bits for a full
* reg/mask/swizzle. Usually (?) encoded as
* midgard_ldst_register_select. */
unsigned arg_1 : 8;
unsigned arg_2 : 8;
unsigned varying_parameters : 10;
unsigned address : 9;
}
midgard_load_store_word;
typedef struct
__attribute__((__packed__))
{
unsigned type : 4;
unsigned next_type : 4;
uint64_t word1 : 60;
uint64_t word2 : 60;
}
midgard_load_store;
/* 8-bit register selector used in texture ops to select a bias/LOD/gradient
* register, shoved into the `bias` field */
typedef struct
__attribute__((__packed__))
{
/* 32-bit register, clear for half-register */
unsigned full : 1;
/* Register select between r28/r29 */
unsigned select : 1;
/* For a half-register, selects the upper half */
unsigned upper : 1;
/* Indexes into the register */
unsigned component : 2;
/* Padding to make this 8-bit */
unsigned zero : 3;
}
midgard_tex_register_select;
/* Texture pipeline results are in r28-r29 */
#define REG_TEX_BASE 28
/* Texture opcodes... maybe? */
#define TEXTURE_OP_NORMAL 0x11 /* texture */
#define TEXTURE_OP_LOD 0x12 /* textureLod */
#define TEXTURE_OP_TEXEL_FETCH 0x14 /* texelFetch */
/* Computes horizontal and vertical derivatives respectively. Use with a float
* sampler and a "2D" texture. Leave texture/sampler IDs as zero; they ought
* to be ignored. Only works for fp32 on 64-bit at a time, so derivatives of a
* vec4 require 2 texture ops. For some reason, the blob computes both X and Y
* derivatives at the same time and just throws out whichever is unused; it's
* not known if this is a quirk of the hardware or just of the blob. */
#define TEXTURE_OP_DFDX 0x0D
#define TEXTURE_OP_DFDY 0x1D
enum mali_sampler_type {
MALI_SAMPLER_UNK = 0x0,
MALI_SAMPLER_FLOAT = 0x1, /* sampler */
MALI_SAMPLER_UNSIGNED = 0x2, /* usampler */
MALI_SAMPLER_SIGNED = 0x3, /* isampler */
};
typedef struct
__attribute__((__packed__))
{
unsigned type : 4;
unsigned next_type : 4;
unsigned op : 6;
unsigned shadow : 1;
unsigned is_gather : 1;
/* A little obscure, but last is set for the last texture operation in
* a shader. cont appears to just be last's opposite (?). Yeah, I know,
* kind of funky.. BiOpen thinks it could do with memory hinting, or
* tile locking? */
unsigned cont : 1;
unsigned last : 1;
enum mali_texture_type format : 2;
/* Are sampler_handle/texture_handler respectively set by registers? If
* true, the lower 8-bits of the respective field is a register word.
* If false, they are an immediate */
unsigned sampler_register : 1;
unsigned texture_register : 1;
/* Is a register used to specify the
* LOD/bias/offset? If set, use the `bias` field as
* a register index. If clear, use the `bias` field
* as an immediate. */
unsigned lod_register : 1;
/* Is a register used to specify an offset? If set, use the
* offset_reg_* fields to encode this, duplicated for each of the
* components. If clear, there is implcitly always an immediate offst
* specificed in offset_imm_* */
unsigned offset_register : 1;
unsigned in_reg_full : 1;
unsigned in_reg_select : 1;
unsigned in_reg_upper : 1;
unsigned in_reg_swizzle : 8;
unsigned unknown8 : 2;
unsigned out_full : 1;
enum mali_sampler_type sampler_type : 2;
unsigned out_reg_select : 1;
unsigned out_upper : 1;
unsigned mask : 4;
/* Intriguingly, textures can take an outmod just like textures. Int
* outmods are not supported as far as I can tell, so this is only
* meaningful for float samplers */
midgard_outmod_float outmod : 2;
unsigned swizzle : 8;
unsigned unknown4 : 8;
unsigned unknownA : 4;
/* In immediate mode, each offset field is an immediate range [0, 7].
*
* In register mode, offset_x becomes a register full / select / upper
* triplet followed by a vec3 swizzle is splattered across
* offset_y/offset_z in a genuinely bizarre way.
*
* For texel fetches in immediate mode, the range is the full [-8, 7],
* but for normal texturing the top bit must be zero and a register
* used instead. It's not clear where this limitation is from.
*
* union {
* struct {
* signed offset_x : 4;
* signed offset_y : 4;
* signed offset_z : 4;
* } immediate;
* struct {
* bool full : 1;
* bool select : 1;
* bool upper : 1;
* unsigned swizzle : 8;
* unsigned zero : 1;
* } register;
* }
*/
unsigned offset : 12;
/* In immediate bias mode, for a normal texture op, this is
* texture bias, computed as int(2^8 * frac(biasf)), with
* bias_int = floor(bias). For a textureLod, it's that, but
* s/bias/lod. For a texel fetch, this is the LOD as-is.
*
* In register mode, this is a midgard_tex_register_select
* structure and bias_int is zero */
unsigned bias : 8;
signed bias_int : 8;
/* If sampler/texture_register is set, the bottom 8-bits are
* midgard_tex_register_select and the top 8-bits are zero. If they are
* clear, they are immediate texture indices */
unsigned sampler_handle : 16;
unsigned texture_handle : 16;
}
midgard_texture_word;
#endif
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