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/*
* Copyright (C) 2019 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __PANFROST_QUIRKS_H
#define __PANFROST_QUIRKS_H
/* Model-specific quirks requiring workarounds/etc. Quirks may be errata
* requiring a workaround, or features. We're trying to be quirk-positive
* here; quirky is the best! */
/* Whether the GPU lacks the capability for hierarchical tiling, without an
* "Advanced Tiling Unit", instead requiring a single bin size for the entire
* framebuffer be selected by the driver */
#define MIDGARD_NO_HIER_TILING (1 << 0)
/* Whether this GPU lacks native multiple render target support and accordingly
* needs SFBDs instead, with complex lowering with ES3 */
#define MIDGARD_SFBD (1 << 1)
static inline unsigned
panfrost_get_quirks(unsigned gpu_id)
{
switch (gpu_id) {
case 0x600:
case 0x620:
return MIDGARD_SFBD;
case 0x720:
return MIDGARD_SFBD | MIDGARD_NO_HIER_TILING;
case 0x820:
case 0x830:
return MIDGARD_NO_HIER_TILING;
case 0x750:
case 0x860:
case 0x880:
return 0;
default:
unreachable("Invalid Midgard GPU ID");
}
}
#endif
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