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/*
* Copyright (C) 2020 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors (Collabora):
* Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
*/
#ifndef __BIFROST_COMPILER_H
#define __BIFROST_COMPILER_H
#include "bifrost.h"
#include "compiler/nir/nir.h"
/* Bifrost opcodes are tricky -- the same op may exist on both FMA and
* ADD with two completely different opcodes, and opcodes can be varying
* length in some cases. Then we have different opcodes for int vs float
* and then sometimes even for different typesizes. Further, virtually
* every op has a number of flags which depend on the op. In constrast
* to Midgard where you have a strict ALU/LDST/TEX division and within
* ALU you have strict int/float and that's it... here it's a *lot* more
* involved. As such, we use something much higher level for our IR,
* encoding "classes" of operations, letting the opcode details get
* sorted out at emit time.
*
* Please keep this list alphabetized. Please use a dictionary if you
* don't know how to do that.
*/
enum bi_class {
BI_ADD,
BI_ATEST,
BI_BRANCH,
BI_CMP,
BI_BLEND,
BI_BITWISE,
BI_CONVERT,
BI_CSEL,
BI_DISCARD,
BI_FMA,
BI_FREXP,
BI_LOAD,
BI_LOAD_ATTR,
BI_LOAD_VAR,
BI_LOAD_VAR_ADDRESS,
BI_MINMAX,
BI_MOV,
BI_SHIFT,
BI_STORE,
BI_STORE_VAR,
BI_SPECIAL, /* _FAST, _TABLE on supported GPUs */
BI_TEX,
BI_ROUND,
BI_NUM_CLASSES
};
/* Properties of a class... */
extern unsigned bi_class_props[BI_NUM_CLASSES];
/* abs/neg/outmod valid for a float op */
#define BI_MODS (1 << 0)
/* It can't get any worse than csel4... can it? */
#define BIR_SRC_COUNT 4
typedef struct {
struct list_head link; /* Must be first */
enum bi_class type;
/* Indices, see bir_ssa_index etc. Note zero is special cased
* to "no argument" */
unsigned dest;
unsigned src[BIR_SRC_COUNT];
/* Floating-point modifiers, type/class permitting. If not
* allowed for the type/class, these are ignored. */
enum bifrost_outmod outmod;
bool src_abs[BIR_SRC_COUNT];
bool src_neg[BIR_SRC_COUNT];
} bi_instruction;
typedef struct {
struct list_head link; /* must be first */
struct list_head instructions; /* list of bi_instructions */
} bi_block;
typedef struct {
nir_shader *nir;
struct list_head blocks; /* list of bi_block */
} bi_context;
/* So we can distinguish between SSA/reg/sentinel quickly */
#define BIR_NO_ARG (0)
#define BIR_IS_REG (1)
static inline unsigned
bir_ssa_index(nir_ssa_def *ssa)
{
/* Off-by-one ensures BIR_NO_ARG is skipped */
return ((ssa->index + 1) << 1) | 0;
}
static inline unsigned
bir_src_index(nir_src *src)
{
if (src->is_ssa)
return bir_ssa_index(src->ssa);
else {
assert(!src->reg.indirect);
return (src->reg.reg->index << 1) | BIR_IS_REG;
}
}
static inline unsigned
bir_dest_index(nir_dest *dst)
{
if (dst->is_ssa)
return bir_ssa_index(&dst->ssa);
else {
assert(!dst->reg.indirect);
return (dst->reg.reg->index << 1) | BIR_IS_REG;
}
}
#endif
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